I wonder if they felt tempted to put the Pokemon IP on it. I could say it fits the game but really the Pokemon world could fit anything if they willed it.
Looks pretty neat, but it's not the miracle of anything.
I'm currently playing Sleeping Dogs with the high-res texture pack on a high-end PC. It's probably one of the most next-gen-looking games at the moment. Absolutely gorgeous. (Incredible game, too.)
But HarmoKnight looks lovely in its own right. Technically simple? Sure. But the art direction, the colors, the character designs and the layered backgrounds makes it exciting to look at, especially given the brisk pace at which it all whirls by. In other words, different games look equally beautiful in different ways, imo.
So this is controlled with buttons, right? Please let it be so. The level where you play as the female archer running along the dino bones looks so fun.
Maybe my love for Pushmo and the fact that game looked even simpler makes me more tolerant of HarmoKnight here, but I think for an eShop title that will probably be priced accordingly, and given the pick-up-and-play nature of the game, it'll be fine.I've been playing Sleeping Dogs too. I certainly don't expect it to look like that. But this screams "DS leftover", which I guess it turns out it is, but I wouldn't accept that on a home console and I feel like portables have came far enough that I should expect a reasonable generational leap.
All these people, combining rhythm elements into other genres. Lameeeee
Wait, does that mean Masuda is doing the music for it?
HIDDEN POWER of masuda has a post about it
So I take it development started in 2009 and initially with a team of 3. Maybe the latter if why Gamefreak stuff seems to take an eternity to develop. Also Ideas stage started with playable builds rather than usual proposal to design thing...makes me wonder in general if codejamming is the future for trying ideas?
I'll take a listen to it and determine who did the music. Probably multiple Game Freak musicians, unless this is what Shota Kageyama has been working on since Black & White.Seems likely, since apparently he didn't do most of the music for B2W2 like he did for BW.
All these people, combining rhythm elements into other genres. Lameeeee
All these people, combining rhythm elements into other genres. Lameeeee
All these people, combining rhythm elements into other genres. Lameeeee
Alright, I laughed.
This game looks lovely, and I'm absolutely going to buy it when it comes stateside, but I hope Pokemon 3DS keeps using sprites. There's no way Pokemon with 3D models would look better than Pokemon with sprites.
If you think the BW sprites in animation look better than the Pokedex Pro models, I think you're either blind, delusional, or crazy.
Well, no, because Black and White are DS games and Pokedex Pro models are 3DS assets.
Hi-res sprites designed for 3DS would be better suited than 3D models, though.
So what are the chances this comes to NA/EU? I except it to, and I hope it's here by years end... which I sorta doubt :/
Well, regardless, GF has been hiring experienced 3D modelers.
I'd say it's very unlikely they'll go back to sprites.
As much money as Gamefreak makes, high resolution sprites are not going to happen. The market has rewarded their mediocrity too much.Well, no, because Black and White are DS games and Pokedex Pro models are 3DS assets.
Hi-res sprites designed for 3DS would be better suited than 3D models, though.
The 3DS's resolution is just barely bigger than that of the DS. "High-res" sprites were never gonna happen.
Love the style and graphics, but you can tell it was the guy from the UK who designed the characters (He did the ice cream Pokemon and Vullaby, as well as the two golem Pokemon, one is Golurk).
Shame, it would've been nice to see Sugimori at the helm, but Jason (right?) come up with the idea in the first place, so it took a guy from the UK to kick GF into finally making a new IP.
Ever since I found out about him the whole concept of him being from the UK is like the black sheep of the company, I wonder what encouraged GF to hire him?
The only non-JP people I've seen associated with Nintendo are those originating in NA companies, Giles Goddard came from Argonaut before working at EAD before forming Vitei.
It's not just about the resolution of the screen.The 3DS's resolution is just barely bigger than that of the DS. "High-res" sprites were never gonna happen.
As much money as Gamefreak makes, high resolution sprites are not going to happen. The market has rewarded their mediocrity too much.
Solid core gameplay wrapped in a crummy presentation.Oh boy this is rich. Pokemon is anything but mediocre.
Solid core gameplay wrapped in a crummy presentation.
Solid core gameplay wrapped in a crummy presentation.
I have played Platinum and White, thank you very much.Wheyy the fun part of a Game Freak thread where people who haven't played a Pokemon since Red/Blue think they know everything.
Okay, crummy was unfair. Subpar still work for you? I won't judge the music, but the visuals leave something to be desired and the narrative is laughable. Not to mention the gameplay surrounding the core gameplay.This has never been true of the series, less so now.
I have played Platinum and White, thank you very much.
Okay, crummy was unfair. Subpar still work for you? I won't judge the music, but the visuals leave something to be desired and the narrative is laughable.