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Nintendo dominates Twitter conversation. (47% of all tweets during E3 week.)

Is that true?
Three out of four announced Hyrule Warriors characters are female and supposedly more than half the final roster will be female. Half the characters shown for Splatoon were female and the trailer and artworks focus on the orange female Inkling. Of three newly revealed Smash characters, one is male, one is female and one is gender neutral. Bayonetta is obviously female, Xenoblade X lets you chose between a male and a female protagonist, and at least in multiplayer, even Devil's Third lets you play as a female character (unexpectedly not dressed in a bikini).
 
Some people sound really salty.

After all the criticism about their new approach to E3, it proved a success, and now you are bringing the "bu-but sales!!" thing? lol

Isn't that what it's all about though? It's cool to get some good hype, but if that doesn't translate into sales then who really cares? Anyways, good for Nintendo. They had a really good E3 and I think I'm finally buying a Wii U (so they got me at least!).
 
Wait what?

The quote says sent out during the expo. I thought that implied they were referencing tweets during that and not all tweets on twitter

They're talking about all tweets regarding the big 3 companies during the week of E3. It was worded badly but based off the data they gave, that's what I'm assuming they meant.

Nintendo = 47%
Sony = 28%
Microsoft = 24%

N+S+M = 100%
 
Wow. The really nailed their presence this year. The constant stream with sporadic announcements after the main showing was really smart. Hoping this translates into more demand by Xmas but I don't know how realistic that is. Do they have any big Wii U releases during the shopping season besides Smash? (Smash is great I just don't know if alone it'll move many systems. I think Mario Kart is probably the bigger franchise. Swapping release dates seems it would have been wise.)
 
So on my little sidebar thingy on the Twitter website, Nintendo topics were trending almost constantly last week.

Is this trending catered to what is trending to the people *I'm* following or does it actually pertain to what's trending worldwide on Twitter?
 
My expert analysis from my observations on this earth is that Nintendo fans like to talk. Like when there's a single rumour on a nintendo game with almost no information and somehow it becomes a 250 page thread here.
 
Defining a "victory" by amount of tweets in a week? I've read it all now I think.
Eagerly waiting for the thread about the gametrailers gdex chart!
 
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#dattebayo

Inferring that Naruto is for kids lol, anyway you took my post out of context :)
 
Defining a "victory" by amount of tweets in a week? I've read it all now I think.
Eagerly waiting for the thread about the gametrailers gdex chart!
E3 is first and foremost a marketing event, so yes, "winning" E3 means getting the most (good) publicity out of it.
 
So on my little sidebar thingy on the Twitter website, Nintendo topics were trending almost constantly last week.

Is this trending catered to what is trending to the people *I'm* following or does it actually pertain to what's trending worldwide on Twitter?

If you haven't clicked "change", its still tailored to you and not worldwide.
 
My expert analysis from my observations on this earth is that Nintendo fans like to talk. Like when there's a single rumour on a nintendo game with almost no information and somehow it becomes a 250 page thread here.

There was something like a 100 page thread here on "Xbox One 3rd Party exclusive at E3" or whatever where people were just endlesly speculating.

Video game fans like to talk.
 
Defining a "victory" by amount of tweets in a week? I've read it all now I think.
Eagerly waiting for the thread about the gametrailers gdex chart!
Nintendo's "victory" was defined last week when E3 was officially over. This thread isn't about that. It's about how well Nintendo's strategy worked this year.
 
Nintendo's really found a much better vehicle to present themselves and their products better with the Digital Event and Treehouse combo honestly. Between those and the Smash Invitational, it really feels like there wasn't a dull moment and every base was covered in a pretty spectacular way. The Twitter discussion shows that they were able to remain visible to a very large number of folks and that's always the best takeaway from all the E3 shenanigans.

Pretty much how I feel. After last year, I was initially scared when they announced they'd be going with yet another digital event, but now I can't wait to see where they'll take it next.
 
Nintendo did a really good job with their online/social media presence during E3. They successfully brought the E3 experience to people who weren't actually at E3. It's no wonder that they were trending high during E3. There's so much resentment in this thread just because Nintendo did something that actually worked.
 
My expert analysis from my observations on this earth is that Nintendo fans like to talk. Like when there's a single rumour on a nintendo game with almost no information and somehow it becomes a 250 page thread here.

I imagine most fans like to talk about what their fans of. A lot of fans I know have been talking. A lot of people I know who have not been fans of Nintendo in the last decade have been talking as well. Overall, Nintendo has been something to talk about.

Defining a "victory" by amount of tweets in a week? I've read it all now I think.
Eagerly waiting for the thread about the gametrailers gdex chart!

I don't think anyone mentioned anything about victory.
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They won a ton of good will. And that is good for the company... Dunno if in this case translates to sales as twitter is a pretty flawed barometer.
 
E3 is first and foremost a marketing event, so yes, "winning" E3 means getting the most (good) publicity out of it.

But marketing isn't a goal in and of itself, marketing is there to drive sales, it's how you measure whether marketing has been successful or not. Trying to divorce a marketing discussion from a sales discussion is incredibly odd.
 
The "war" is one fought at retail, so until those numbers impress, no, they haven't "won" a damn thing.

They had a great E3 showing though. Great stuff on the way.
I'd argue that not a lack of power or games or 3rd party support is what holds Wii U back, the problems are public perception and bad publicity. This E3 certainly helped in that regard. Will it help sales? Almost certainly. To what extent remains to be seen, but a lot of people are finally talking positively about the damn thing, and that certainly helps.


But marketing isn't a goal in and of itself, marketing is there to drive sales, it's how you measure whether marketing has been successful or not. Trying to divorce a marketing discussion from a sales discussion is incredibly odd.
I totally agree with the first part so I don't exactly understand the second half of your post. Of course it has to drive sales. And I'm sure it does, but we'll see how effective it will be in the long run. Right now, we only have anecdotal evidence, like the system being sold out in many Target stores and NoA apparently selling out of the unsold stock they sell as refurbished units - things are certainly looking a bit brighter than they did a month ago.
 
I do hope other companies hold their own livestreams next year, similar to the Treehouse. It generates discussion and keeps the buzz going.
 
More people talking about the Wii U can lead to more people wanting the device. Nintendo's approach to E3 seems to have worked out a lot better than I thought it would.
 
I'd argue that not a lack of power or games or 3rd party support is what holds Wii U back, the problems are public perception and bad publicity. This E3 certainly helped in that regard. Will it help sales? Almost certainly. To what extent remains to be seen, but a lot of people are finally talking positively about the damn thing, and that certainly helps.

From release (and even prior) there has been a lot of negative press around the system both well deserved and some less so, but going into this E3 the biggest challenge Nintendo faced in terms of gamer perception was that they might abandon software development for the system and move on to QOL or something else and I think the one benefit this E3 had was showing that there is, at least until the end of 2015, a (relatively) steady stream of games in the pipeline.

I also think they did a good job of showing types of software not available on the 3DS. People argue that they only excited the 'hardcore' fans, but looking at 3DS hardware sales there are potentially still plenty of 'fans' to still convince to jump in with the Wii U and an excited core can have a ripple effect out.
 
Go check out IGN and GameSpot's "Best of E3" lists and get back to me.
Zelda won IGN's announcement of the show at least (neither Splatoon nor Bloodborne made the top 5): https://www.youtube.com/watch?v=iOeE8rZhu4Y

But yeah, what Riki said...


From release (and even prior) there has been a lot of negative press around the system both well deserved and some less so, but going into this E3 the biggest challenge Nintendo faced in terms of gamer perception was that they might abandon software development for the system and move on to QOL or something else and I think the one benefit this E3 had was showing that there is, at least until the end of 2015, a (relatively) steady stream of games in the pipeline.

I also think they did a good job of showing types of software not available on the 3DS.
Totally agreed. Promising ongoing support in light of all the doom and gloom "Nintendo should drop the Wii U and start over" talk was very important.
 
There was a recent GameFAQs poll (lol) that also pointed at Nintendo's conference being the most well-received and Microsoft's being the least.

That number seems pretty ridiculous though.

Shounen tends to be targeted towards kids, yes.

"They aren't toys, Mom, they're action figures."
 
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