Will probably get Bit.Trip Runner. Looks pretty good.
This actually brought to mind that I completely forgot about Bit.Trip Void. Was it any good? I loved Beat but didn't care for Core.
With the new color being released for Wii, there might've been a thread or dozen on that subject recently.
Edit:
Short answer: Nintendo hasn't talked about their next system, but transferring between current-gen Wiis usually involves sending them both to Nintendo for them to do the transfer.
Completed the first world of Runner, some of the challenge is of the bullshit obstacle-you-have-no-chance-in-hell-of-avoiding-unless-you-already-know-it's-coming variety, and for some reason level 1-11 is literally longer and more difficult than the first 10 levels put together which makes the one hit death rule a pain in the ass, but other than that it's great!
Completed the first world of Runner, some of the challenge is of the bullshit obstacle-you-have-no-chance-in-hell-of-avoiding-unless-you-already-know-it's-coming variety, and for some reason level 1-11 is literally longer and more difficult than the first 10 levels put together which makes the one hit death rule a pain in the ass, but other than that it's great!
Glad to see I'm not the only one that got hung up here. I would have pushed through if I didn't have to go to work, but I worked on that level for a good 15 minutes before having to leave, while completing most of the others in 1 or 2 tries. Hopefully it's not an issue that rides the rest of the game through.
I'm halfway in world 2 in Bit.Trip Runner, and think it's by far the most enjoyable game in the series so far. Ok, you have to do a lot of trial-and-error to get through some of the stages, but you start again instantly if you fail, so it feels very hassle-free and isn't as infuriating as it could have been. The one-more-time urge is VERY strong in this one! The controls are perfect, too. Only problem I have is that the constant, high-speed scrolling can be dizzying, especially if you sit near the screen.
I'm halfway in world 2 in Bit.Trip Runner, and think it's by far the most enjoyable game in the series so far. Ok, you have to do a lot of trial-and-error to get through some of the stages, but you start again instantly if you fail, so it feels very hassle-free and isn't as infuriating as it could have been. The one-more-time urge is VERY strong in this one! The controls are perfect, too. Only problem I have is that the constant, high-speed scrolling can be dizzying, especially if you sit near the screen.
It really is quite addictive. The first boss was a cheap piece of shit but I just couldn't quit until I beat him, the sound design is really nice. I do think it needs too much memorisation, though.
Glad to see I'm not the only one that got hung up here. I would have pushed through if I didn't have to go to work, but I worked on that level for a good 15 minutes before having to leave, while completing most of the others in 1 or 2 tries. Hopefully it's not an issue that rides the rest of the game through.
I just completed World 2 with all coins (except for the bonus levels) and so far 1-11 seems like a complete anamoly, if you ignore that level the game seems to have a perfect difficulty curve. It really makes you wonder what the fuck they were thinking when designing it lol.
Having now played the first two levels, I can give a bit more detail.
Face-tracking is not perfect. There will be some stuttering at times, and the recommendation about having a contrasting background to your face should be heeded.
Definitely taxes your mind to think a little differently than you may be used to, but this is a good thing.
You collect coins in the levels (think Professor Layton) that can be used for hints, if you get really stuck.
There is stuff going on in the levels that can change the level and let you see the image, if you catch it at the right time.
Great sense of accomplishment when you find all the hidden pictures in the level, since you've had to turn the DSi all kinds of ways to find all the views to find the pictures and/or use hints.
Regardless of all that, it's well worth the 500 DSi Points to be able to say, "Hey, come over here and check this out!" It's like a moving diorama inside your DSi.
Powering up the Wii now to purchase the Bit.Runner and Kirby.
But in the mean time, that Looksley game for DSiWare where you have to hunt for hidden items in a 3D diorama that moves according to camera-based face-tracking is pretty fucking cool! With one caveat: Getting a proper face tone/wall/shirt contrast can be tricky, and without that the "controls" literally break. Thankfully, you can re-calibrate the camera at any time, and the opposite screen rather handily gives you two examples of good calibration and two examples of bad calibration to go by. It helps that the graphics are rather lovely and incredibly sharp by DS resolution standards. The 3D effect is pretty convincing and well handled.
Having now played the first two levels, I can give a bit more detail.
Face-tracking is not perfect. There will be some stuttering at times, and the recommendation about having a contrasting background to your face should be heeded.
Definitely taxes your mind to think a little differently than you may be used to, but this is a good thing.
You collect coins in the levels (think Professor Layton) that can be used for hints, if you get really stuck.
There is stuff going on in the levels that can change the level and let you see the image, if you catch it at the right time.
Great sense of accomplishment when you find all the hidden pictures in the level, since you've had to turn the DSi all kinds of ways to find all the views to find the pictures and/or use hints.
Regardless of all that, it's well worth the 500 DSi Points to be able to say, "Hey, come over here and check this out!" It's like a moving diorama inside your DSi.
Good stuff. I've been pretty intrigued by this title since it's been posted in the 3DS thread, as it really seems to be a different type of puzzle game. I'll bite...this type of thing needs support anyway, especially if its decent. I love innovation and new experiences, so I'm jumpin' in
I just completed World 2 with all coins (except for the bonus levels) and so far 1-11 seems like a complete anamoly, if you ignore that level the game seems to have a perfect difficulty curve. It really makes you wonder what the fuck they were thinking when designing it lol.
Weird thing is for me, the early parts of Zone 1 bordered on spiritual. Then you get to 1-11 and the boss, and it's all a matter of memorization -- bliss becomes loathing.
Oddly enough, though, when I started playing the game with my family and we were passing the controller around, the game really came to life. Rather than one person repeating the same thing over and over...and over again, we all took stabs at it and became this amazing party game. It took a different setting for me to see the game in a completely different light.
I'm liking Bit Trip Runner, reminds me of The Impossible Game a little (I've been playing that as well recently). As others have said 1-11 is a complete ball ache, but apart from that so far it's been great
It reminds me of the really early DSiWare Wario game. In that I can never seem to get a good coloring/lighting location so the necessary camera functionality works.
It reminds me of the really early DSiWare Wario game. In that I can never seem to get a good coloring/lighting location so the necessary camera functionality works.
don't quote me on that, but i belive that the face tracking functionality is a standard dsi library, which is also used in the picture editing software. so whatever works for you in the face-retouching filters in the built-in camera app - similar conditions should satisfy looksley.
note to self: how did i miss the release of that game?! *puts a reminder on phone*
I'm liking Bit Trip Runner, reminds me of The Impossible Game a little (I've been playing that as well recently). As others have said 1-11 is a complete ball ache, but apart from that so far it's been great
Looksey game is pretty cool. It can get tedius aligning some of the hidden picks at times but thankfully the selector is very forgiving, so sometimes I just eyeball it and guess if it might end up revealing something, and most times it does (for the hidden pictures, especially).
When the feck is Cave Story out in EU?!! It's been ages since it was released in US. I have 2000 points just sitting there waiting or it, and I'm not going to buy anything else until that comes out.
When the feck is Cave Story out in EU?!! It's been ages since it was released in US. I have 2000 points just sitting there waiting or it, and I'm not going to buy anything else until that comes out.
I'll be there in a couble of weeks, after that, they can go to hell. It's just ridiculous. There is no reason it should take any time at all. It's a freaking downloadable 2d game FFS!! Even if they still have to pay curtsy to those few sad weirdos left with PAL tv's from the 70's.
I'll be there in a couble of weeks, after that, they can go to hell. It's just ridiculous. There is no reason it should take any time at all. It's a freaking downloadable 2d game FFS!! Even if they still have to pay curtsy to those few sad weirdos left with PAL tv's from the 70's.
i'm starting to develop an obsesson with always maintaining a minimum of free on-board flash for those impulsive dsiware downloads - to be told at the last moment that you're out of space for a download is quite annoying. i'm starting to feel like a little DRM robot - move data here, stick data there, rinse, repeat. beep beep.
i'm starting to develop an obsesson with always maintaining a minimum of free on-board flash for those impulsive dsiware downloads - to be told at the last moment that you're out of space for a download is quite annoying. i'm starting to feel like a little DRM robot - move data here, stick data there, rinse, repeat. beep beep.
:lol
yeah! I've 120 blocks left right now too to have some space for a potential game tonight or something My SD Card on the other hand is not nearly full
Just as long as it's the SNES version and not the Genesis version. This is one of those times that, despite my being a Genesis aficionado, I'm going to have to go with the Ninty version.
Okay, so I finally took the time to beat Eduardo the Samurai Toaster after it was gifted to me. Thanks again for giving it away, guys! Now, time for some critiquing.
First of all, the game is bad, under any stretch of the imagination. The problems that appear, however, make the game simply "okay" which is hard to sell, from my perspective. I know the game is mimicking arcade shooters such as Metal Slug, and it does a number of things correctly. However, it stumbles at a few key areas which drag it down a lot.
1) No bosses. Seriously, one of the biggest aspects of these games are the massive or unique bosses. I do give credit to the miniboss enemies, but it becomes hard to really see the end of a level as nothing more than a slew of enemies. Even if it had one or two bosses, it would have helped the game have closure.
2) Oversimplification of HUD. All you have are two bars: health and attack. The opening is very nice and pretty atmospheric, but then as you play, it becomes hard to track what level you are in. There is also no score at all, thus negating a lot of the arcade experience in the title. At one point, I don't know when one level starts and the next begins. I would have liked even a "you win" jingle or something to signify the end. And no score makes it somewhat pointless to attack everything (though for a time, it was fun).
3) Level Design Starts Slow. The game drags on early, which is a very bad thing for a game to do of this type. One level is literally a single path, straight, and that is it. I did find this problem less so as the game went on; in fact, about four or five of the levels actually had unique obstacles, backgrounds, music, and design in general that really distinguished each level. Those were great. The others were only okay. I appreciate the background styles, though.
4) BOMBARDMENT. While the level design improves, the enemy placement dissolves. This ties in with 1, mainly because the end of levels become nothing more than "send all the enemies you've fought in the game out at once." Unfortunately, especially in the last two levels or so, flying enemies become hard to hit, especially because so many enemies are attacking from the ground. You attack melee style when enemies are near, but when so many are around, that is all you do. Top it off with no score, so the game feels like it is trying to lengthen itself artificially with enemy swarms. It makes battles long, frustrating, and boring.
The last level is perhaps the worst contender for this...
The last level's last section has you go around in a large circle TWO OR THREE TIMES before moving onward. And the final boss is a string of one type of enemy. It was a very annoying experience to me at the time. And the actual "end" had little effect. There was never any plot or any substance....
Now, the premise is unique, the backgrounds are damn good, and the music is just as good. The gameplay is definitely there, but it is a few big steps from getting there. I can't really place how something like a samurai toaster fighting bees on a segway can feel empty, but the way it was released, it felt like it was.
I liked the experience, for what its worth. Semnat Studios could definitely do something good in the future, but from what I hear, that won't be happening. I only played it with myself, but my brother refused to play it after seeing a couple levels. Shame, because I bet it is a lot more fun being an ass to your friends throwing each other around.
It's absolutely a buy. It absolutely has some troubles with the face-tracking. It'll stutter some, and you definitely want to heed the in-game instructions for telling when it has a good read on your face. That by no means detracts enough from the experience (in my opinion) to make the game anything less than a must buy. Again, it's well worth the $5 to just be able to show it off to people. The game itself is pretty good, too, though.
Uh, FUCK Bit Trip Runner. I was cruising through the third world with only a couple of restarts, and then I got stuck on 3-10. I just kept trying over and over for about 2 hours before I finally beat that piece of shit. I like the game, but the relaxing platforming of the first world was much better than some of the brutal torture they force you through later on. If your game requires memorisation to beat, you've made a mistake somewhere.
Uh, FUCK Bit Trip Runner. I was cruising through the third world with only a couple of restarts, and then I got stuck on 3-10. I just kept trying over and over for about 2 hours before I finally beat that piece of shit. I like the game, but the relaxing platforming of the first world was much better than some of the brutal torture they force you through later on. If your game requires memorisation to beat, you've made a mistake somewhere.
Nah, I expected it to have a proper difficulty curve like the other games. Runner is mostly a piece of cake with a few soul-destroying stages sprinkled randomly.
The soul destroying stages weren't sprinkled in randomly, they all came at the end of the game. It's not like the game was a piece of cake before that either; while World 2 was perhaps easier than it should have been (I perfected all of the stages, including the bonus stages, in World 2 without much difficulty), the difficulty ramps up quite nicely throughout World 3. The last few stages don't really throw any new challenges at you, they just feature a high concentration of the more challenging obstacle arrangements introduced in the world's first nine levels. Of course there's memorization involved but that's true of every bit.trip game.