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Nintendo, I'm ready for Metroid Prime™ 4.

I'd be up for a super metroid remake... anything else though, I think it's time for metroid to either move on or be reworked. You can only bring back metroids so many times before it gets too deus ex machina... That said, they are the name sake of the series so it's hard to just go past it... So what do you do? Prequel. Like prequel prequel... pre-Samus prequel. These things have been around for millenia, surely something interesting has happened on Zebes before Samus and the Chozo's story.
 
Metroid is dead guys, let it go.

:(

Prime was fucking amazing and I am sad that we will never see another one, but I got over it a long time ago. No sense clinging to false hope.

Yeah...as much as I craaaaave a new Prime game badly, realistically, I feel certain that a Prime 4 is never happening. I should replay the trilogy soon.

Seriously, the people who are saying fuck Prime are saying fuck Super Metroid. That's essentially what Prime is. But in 3D, and in 1st per. Get the fuck over it.
I don't necessarily agree (and I love both games). I think Prime is its own thing. I understand that Super Metroid was a template of some sort for the developers, but the Prime series is truly, truly unique.
 
I'd be up for a super metroid remake... anything else though, I think it's time for metroid to either move on or be reworked. You can only bring back metroids so many times before it gets too deus ex machina... That said, they are the name sake of the series so it's hard to just go past it... So what do you do? Prequel. Like prequel prequel... pre-Samus prequel. These things have been around for millenia, surely something interesting has happened on Zebes before Samus and the Chozo's story.

The Prime games managed to include Metroids just fine without revolving around them.

Just set it before Metroid II.
 
Yeah...as much as I craaaaave a new Prime game badly, realistically, I feel certain that a Prime 4 is never happening. I should replay the trilogy soon.

Interesing.... I feel the complete opposite; after Other M, I think Nintendo learned the mistake they made by taking away the Metroid franchise from Retro.
 
Metroid: Waker

As in the same graphical style as Wind Waker, it's coming and don't say it's here that Nintendoland game is shit.
 
Interesing.... I feel the complete opposite; after Other M, I think Nintendo learned the mistake they made by taking away the Metroid franchise from Retro.
That's what I'd like to believe, but I think the damage of Other M has hurt the franchise overall. I think it is now of the same status as F-Zero and Star Fox.
 
Metroid V on 3DS. Stereoscopic 2D with sprite graphics.

Alongside release of 3D classics: Super Metroid
Day 1 I'm there.
 
Ideally we'd get a really meaty new 2D Metroid.

After the direction Corruption took, I would take Other M 2 before MP4. Sorry guys. MP1+2 are two of my favorite games (if not my absolute favorites!), but 3? Oh man did it burn me.
 
Ideally we'd get a really meaty new 2D Metroid.

After the direction Corruption took, I would take Other M 2 before MP4. Sorry guys. MP1+2 are two of my favorite games (if not my absolute favorites!), but 3? Oh man did it burn me.

I know Prime 3's approach must be disappointing to ardent fans of the first 2 games, but it wasn't that much of a left-turn to crush your faith in Retro's ability to make another good one. Or at least, that's how I see it.

Whatever you loved about MP1/2, 3 had a fair bunch of that still. So I don't really get how one would see 3 as a total deal-breaker.
 
Dear Nintendo,

1. Give to Retro.
2. Overhaul Other M's engine.
3. Throw away cinematic cutscenes and pixel hunting sections.
4. Third person focuses on physical combat, and first person focuses on shooting while allowing full movement.
5. Make the environments bigger, more interactive and non-linear.

Fixed for perfection.
 
Personally, I agree with your opinion. I don't buy Metroid Prime = Super Metroid in 3D... it's simply not the case.
The world layout/story is very similar.

Start on space station > Planet exploration > sunken space station > more planet exploration > End game

With the exception of the Shinespark, environmental exploration is very similar. One of Super's most important contributions, the visor, gets a significant expansion in Prime.
 
I know Prime 3's approach must be disappointing to ardent fans of the first 2 games, but it wasn't that much of a left-turn to crush your faith in Retro's ability to make another good one. Or at least, that's how I see it.

Whatever you loved about MP1/2, 3 had a fair bunch of that still. So I don't really get how one would see 3 as a total deal-breaker.

It just took exactly the direction I did not want it to take. Emphasis on combat over exploration, dumb, padded out, waste of time puzzles, identical patterns for nearly every boss fight (shoot back the huge orb! jump over the shockwave! pull off the cover to hit the weak spot!) to the point where it felt like a tech demo. It was so linear and straightforward (go here! says the poor voice actor), celebrated for all the reasons I disliked it. Sure, that sky town place looked great... but it was literally just a series of monorails that shuffled you forward. There was like, what, one power up that was not directly in your path? Maybe two? And then there was the page out of Sonic's handbook with the introduction of Samus' shitty friends. The whole thing felt like a huge step back.

I liked the abandoned ship and the Metroid facility. And Ridley's appearances. I disliked everything else.

It wasn't at all what I wanted. Prime 2 was so great. Difficult, with sprawling areas, a little plodding early on but with huge payoffs in the form of challenging, thoughtful boss fights. Prime 3 was such a regression. I wanted to like it, tried to, couldn't.

I did like DKCR. That renewed my faith in Retro's direction. I'm hopeful about their future games, but I can't enjoy MP3.
 
As someone who gave the Prime series several chances and just could never really get into it, I hope we don't get a fourth. That's not to say I think they're bad games, I seriously wanted to like them, but for whatever reason they just proved not to be for me.

I don't know where Metroid should go from here. It's always been a series that I liked in theory more than I do actually playing it, so maybe another change of pace would be good.
 
It just took exactly the direction I did not want it to take. Emphasis on combat over exploration, dumb, padded out, waste of time puzzles, identical patterns for nearly every boss fight (shoot back the huge orb! jump over the shockwave! pull off the cover to hit the weak spot!) to the point where it felt like a tech demo. It was so linear and straightforward (go here! says the poor voice actor), celebrated for all the reasons I disliked it. Sure, that sky town place looked great... but it was literally just a series of monorails that shuffled you forward. There was like, what, one power up that was not directly in your path? Maybe two? And then there was the page out of Sonic's handbook with the introduction of Samus' shitty friends. The whole thing felt like a huge step back.

Nearly all of these problems are exacerbated in Other M, yet somehow you would still prefer Other M 2 to Prime 4.
 
It just took exactly the direction I did not want it to take. Emphasis on combat over exploration, dumb, padded out, waste of time puzzles, identical patterns for nearly every boss fight (shoot back the huge orb! jump over the shockwave! pull off the cover to hit the weak spot!) to the point where it felt like a tech demo. It was so linear and straightforward (go here! says the poor voice actor), celebrated for all the reasons I disliked it. Sure, that sky town place looked great... but it was literally just a series of monorails that shuffled you forward. There was like, what, one power up that was not directly in your path? Maybe two? And then there was the page out of Sonic's handbook with the introduction of Samus' shitty friends. The whole thing felt like a huge step back.

I liked the abandoned ship and the Metroid facility. And Ridley's appearances. I disliked everything else.

It wasn't at all what I wanted. Prime 2 was so great. Difficult, with sprawling areas, a little plodding early on but with huge payoffs in the form of challenging, thoughtful boss fights. Prime 3 was such a regression. I wanted to like it, tried to, couldn't.

I did like DKCR. That renewed my faith in Retro's direction. I'm hopeful about their future games, but I can't enjoy MP3.

That seems fair. I was able to enjoy it for what it was, but I can't say anything you just described as being inaccurate. It was definitely a more linear game, which Metroid never really benefits from. I guess the combat (or at least the introduction of IR controls, which they really got spot-on) and the as-per-usual excellent world design was what won me over, and made up the lack of, well, "Metroidvania-ness". Do wish there was more lore though- I guess, like you say, shitty friends got in the way.

At the very least, it's the easiest Metroid, so that was welcome to me at the time, ha.
 
Lmao that first post.

But no, stop this nonsense, gimme my 2D Metroid back.
 
While I feel there are a few problems with Prime 3 i'd say that shitty friends are quite near the bottom, to me they were merely adversaries that made for the better boss battles.
Granted the bit at the start on Norion was a bit too much, mainly because of the GF if anything though.

I really hate the way damn near every space pirate went Phazon mad on hypermode difficulty, in fact the ability of Hypermode in general was a pretty lame new feature.
 
I really hate the way damn near every space pirate went Phazon mad on hypermode difficulty, in fact the ability of Hypermode in general was a pretty lame new feature.
I'm sort of neutral to hypermode. It's somewhat overpowered on lower difficulties but I think in hypermode difficulty it proves itself.

I think IR aiming was a bigger problem. It really made combat needlessly frustrating at times and really homogenised boss fights. The first two Prime games had some of the best (and most varied) boss fights in gaming.
 
Scanning is boring
The game forces you to scan a few key things. And it was mostly for lore, which again, ws not shoved down your throat.

combat is boring outside boss fights
Shooting things felt fine, what was boring? You shoot a zoomer, it's dead. That goes for any Metroid game.
exploration is boring.
lol, compared to the 2D corridors? C'mon.
2d Metroid or just stay dead

Sigh.
 
The hate for Prime is absolute nonsense. Everybody knows that Metroid Prime is the best piece of gaming software that has ever been created. That game fucking CHANGED SHIT, man. Pfffft at you haters.
 
The hate for Prime is absolute nonsense. Everybody knows that Metroid Prime is the best piece of gaming software that has ever been created. That game fucking CHANGED SHIT, man. Pfffft at you haters.

There's an ol' saying: Metroid Prime > Your favorite game ever.
 
I'm having trouble deciding which is the widest serving of crow in the history of gaming- all the people who thought first-person Metroid was a bad idea, or all the people who thought toon shading for Zelda was a bad idea.

Either way, the Gamecube served a hell of a lot of crow. Call that shit the Crowcube.
 
The hate for Prime is absolute nonsense. Everybody knows that Metroid Prime is the best piece of gaming software that has ever been created. That game fucking CHANGED SHIT, man. Pfffft at you haters.

It was nowhere near the level of Other M. In terms of mechanics, story, and graphics, Metroid other m >>>> Metroid Prime.
 
It was nowhere near the level of Other M. In terms of mechanics, story, and graphics, Metroid other m >>>> Metroid Prime.

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Alright, I'm out. Headaaaaches :P
 
I didn't know some many other people didn't like Metroid Prime. Other M isn't that great either, but that's beside the point.

You done good, NeoGaf.

You done good
 
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