MagiusNecros
Gilgamesh Fan Annoyance
Yup. Other M had some great ideas that need to be expanded on. I'd settle for it on 3DS though. I'd rather see Retro do an original FPS.
Or revive Turok.
Yup. Other M had some great ideas that need to be expanded on. I'd settle for it on 3DS though. I'd rather see Retro do an original FPS.
Having no control whatsoever over what you're doing in a critical moment is your idea of a boss fight in Metroid?
What's even more funny is how incredibly nimble Samus seems to be in 1rst person compared to pretty much all 1rst person games.
She's slower than in 2D but she's by no mean a slug either.
Anyway Metroid is no Contra while in Contra or any other shooter at the time were all about arcady gameplay and making sure you never got hit AT ALL, Metroid has always been about the exploration and while quick reactions were clearly a skill that you had to have in order to even survive (less so in SM btw since that game is so easy) it's never been that critical (unlike Megaman, Contra and all the others).
That the people in charge of Metroid decided that ditching the core mechanic of the game (going even as far as removing audio cues the games are known for) shows how little they think of their audience.
Other M cannot be seen as anything but a gigantic FU to anyone liking the Metroid games.
I'm not sure how my praise for MOM (character movement and control) has anything to with artstyle, but OK.And yet you praise the unplayable mess that is Other M in the same breath?
One thing for sure is since Other M is so bland you never lost sight of Samus![]()
This. Fuck the haters. I'd love to see Other M 2 for the Wii U, and see the potential of the first game fully realized.
Or revive Turok.
But that's exactly what made Fusion so disappointing. The only thing it really had going for it was the story / horror aspect (if you happen to care about that).While I undoubtedly prefer the less linear structure of previous Metroid games, you can't say MOM was such a great departure from past games. MOM is nothing more than an ever more linear and chatty Fusion.
First, to get to perform the context sensitive moves, you had to hit the boss in a certain way and then quickly approach them correctly. I would hardly call that having no control. Second, it's irrelevant how nimble Prime's Samus is compared to other FPSs, the point is she's slooooooooooooooow by 2D Metroid standards and MOM showed that she doesn't have to be.
While I undoubtedly prefer the less linear structure of previous Metroid games, you can't say MOM was such a great departure from past games. MOM is nothing more than an ever more linear and chatty Fusion.
I'm not sure how my praise for MOM (character movement and control) has anything to with artstyle, but OK.
I know it will never happen but I'd love to see a different take (meaning without samus) Like playing a Space Pirate or someone who has to defend the planet after being attacked. But Nintendo being Nintendo...
As it stands the timeline would be Metroid/Zero Mission>Metroid 2>MP>MPH>MP2>MP3>Super Metroid>Other M(it was better without voices)>Fusion
I don't think them not doing that is Nintendo being Nintendo, it's that is not what the series is about. You want something that isn't Metroid. It's like asking for a CoD game that plays like Super Metroid. It's never going to happen because that's not the series.
But that's exactly what made Fusion so disappointing. The only thing it really had going for it was the story / horror aspect (if you happen to care about that).
That still would be closer than Other M was to Metroid...
Actually the infamous open world platformers never materialised as far as I know...and by that I mean by anyone (if you know 1 please point me to it I4d like to know)
Reality here.
(5,000,000,000,000,000,000,000,000,000,000 lines later)
Your fanatical hatred of Other M, here.
Other M was as much a Metroid game was Fusion was. Just because you didn't like it doesn't change that fact.
Everything's not so bad then.
Still, tonight I'll probably dream of a world where I have to swim from delfino plaza to pinna park.
Prime was the worst Metroid series ever
I had more fun with Other M
I don't think them not doing that is Nintendo being Nintendo, it's that is not what the series is about. You want something that isn't Metroid. It's like asking for a CoD game that plays like Super Metroid. It's never going to happen because that's not the series.
Because I don't have a raging boner for everything with the Metroid logo doesn't mean that because it features the label Metroid and is made by some old fart in Japan mean the game is instantly a Metroid game.
As far as content goes, the game is, indeed, as much a Metroid game as Fusion.
As far as gameplay and pretty much anything else is concerned, it's a game not even trying to mascarade as a Metroid game unlike Metroid Fusion who pretty early on (at least try to) ditch the shackles put on by the incompetent storyteller.
Yeah you're probably right. I would just like to see more games set in that universe.
The fact that you keep bringing up Fusion is I think what seals it for me. Fusion, IMO, wasn't particularly a Metroid game. It was a game in the Metroid universe, there were some Metroid tropes (2D sidescroller, powerups), but it wasn't much of a Metroid game. There simply isn't real exploration or nonlinearity and the gameplay isn't allowed to do most of the talking, and those are the biggest components of Metroid for me. If anything, Fusion felt like more of a horror game, which made it much more reliant on story and atmosphere (which are exactly what people complain about in Other M). So if that's your only example I think you probably know why people both don't like it as a Metroid game, and don't like it as a game.How is the gameplay not a Metroid game? Seriously explain that. I fail to see how the gameplay is so radically different from any other Metroid game that it would be considered not one. There's weapon/armor/abilities upgrading, there's using those new abilities to access previous un-accessible areas, there's shinesparking, the typical array of weapons and abilities are there. Samus moves in a 2.5d world now, and she's more agile than in previous games, though I don't see how that radically changes the gameplay. It's a bit more linear, but so was Fusion.
The look and design of the creatures is absolutely Metroid. You can say what you want about the story, but the gameplay is absolutely Metroid.
Because Kremlings would totally make sense when the level design philosophy shifted from player vs enemies to player vs environments. Yeah, no.
am i reading too deeply into this
(Retro Studios, Austin, Texas: The President of Retro Studios along with all the company's lead designers and character artists are seated in a small conference room. Shigeru Miyamoto, General Manager of EAD is present.
Retro President: Alright guys, as you all know, Mr. Miyamoto here (bows) has just graciously chosen to lend us the Donkey Kong Country IP.
Miyamoto: (nods)
Retro President: And it is with great pleasure that we are joined by him as he visits with us for the weekend, as we discuss how we will go about carrying the torch left by Rare in continuing this beloved video game series.
(from the middle of the room a designer raises his hand)
Retro President: Yes?
Retro Designer #1: Level design philosophy.
Retro President: .....excuse me?
Retro Designer #1: We'll go with a radically different level design philosophy.
(All around the room, employees from various departments exchange confused glances)
Retro Designer #2: Whoa, whoa...isn't it a little too early to be discussing level design?
Retro Designer #3: Besides, we have to live up to fan's expectations--they've been waiting for a new DKC for over a decade!
Retro President: Er......anyway, moving on--
Retro Designer #1: I'm not finished.
Retro President: ......
Retro Designer #1: Our level design will not be based around challenging enemies such as the Kremlings. It will be based around environments.
(All who are seated in the room gasp. Miyamoto nods his head in approval)
Retro President: E-e-environmental level design? MY GOD.
Retro Designer: Every decision we make concerning this Donkey Kong Country 4 that we are designing will based around whether or not it is congruous with our bitch-ass new level design philosophy.
Retro President: Every decision? Including which of the characters that were up to this point staples in the series return?
Miyamoto: (raises hand, and nods)
Miyamoto: Suck it, Rare.
How is the gameplay not a Metroid game? Seriously explain that. I fail to see how the gameplay is so radically different from any other Metroid game that it would be considered not one.
There's weapon/armor/abilities upgrading,
there's using those new abilities to access previous un-accessible areas,
there's shinesparking,
the typical array of weapons and abilities are there.
Samus moves in a 2.5d world now, and she's more agile than in previous games, though I don't see how that radically changes the gameplay. It's a bit more linear, but so was Fusion.
Me earlier in the same page said:Heck let's even focus on the progression and compare it to Metroid Fusion.
In Metroid Fusion you lose your powerup, that may be a copout but that's still miles better than the stupid 'don't use it till I say so' that Other M pulled (and let's disregard the fact that Samus was not a greenhorn when that happened so it makes even less sense).
You don't earn your powerups in Other M you're granted them from above like angels from paradise meaning that for the devs care for they could give you something you had no use for at any time : you had no control AT ALL (let's disregard the fact that the doors kept locking behind you to make sure you couldn't go back to where you were before).
The powerups were alsoran with a grand total of 1 new powerup that you could give less of a shit since it's so crappy (and you get that near the start to boot).
In Fusion, there were many hidden secrets (hidden powerups or new route to reach an area more quickly). In Other M, you have crappily hidden powerups and that's pretty much it (with a grand total of maybe 2 hidden stuffs put out of your view).
What pushed the game from wellitmaybeabitbadbuttheressomecoolstuffs to omgitsthecrappiestthingsincesonic2006 was the music that they had the galls to put with it.
Oh and evidently no stuffs to unlock except crappy theatre mode (who would want to watch THAT again?) and art collection that makes it much more obvious that Retro is missing.
The look and design of the creatures is absolutely Metroid. You can say what you want about the story, but the gameplay is absolutely Metroid.
And yet you praise the unplayable mess that is Other M in the same breath?
One thing for sure is since Other M is so bland you never lost sight of Samus![]()
And what you described was merely the content or the coat of paint surrounding the whole experience. That's certainly Metroid, everything else? No, really No.
There's no shinespark in Metroid 1, 2, Prime, Prime Pinballs, Prime Hunters, Prime 2 & Prime 3.
And there's an skill close to shinesparking in nearly all 2D Igavania, that doesn't mean they're more Metroid games than Metroid 1.
I loved Metroid: Other M, and I've always been one to try to defend it, but even I have to admit your gameplay criticisms are valid, even if I myself do not see most of them as major faults (I think the story is the game's one true failure).
But...
...this is just weak. Really, you're going to refer to the first two Metroids (one of which was remade on the GBA and did include the Shinespark) the pinball game, and the first-person Metroids as evidence that the Shinespark move isn't an important element of the gameplay? Come on! There are many speed-running Metroid fans who will beg to differ.
Unplayable mess?
Good sir, am I to believe that we two both haven't played the exact same game?
Other M was just as playable as any other Metroid game out there. The only awkward thing about it was first person mode and that you didn't have to use very often.
Yeah, Other M really made me realise how little Prime has in common with 2D Metroid after all. Prime being the Super equivalent is simply not true and it's easy for me to comprehend the Prime haters that come from the 2D games. In fact, the Prime series is the complete opposite of 2D Metroid if anything. The Prime games are slowpaced 15 hour adventures and 2D Metroid is fast paced platforming that encourages you to speedrun. I guess they have in common that they have lots of secret items hidden in walls. Biggest similarity is the soundtrack.
There's upgrading in most RPGs but that doesn't mean Metroid is an RPG either.
More importantly there's no sense of growth (indeed because in the game there's none, you, the player, didn't get anything out of it by playing the game, and the protagonist get nothing. The game might as well not have existed since she basically gained an helmet that's not even hers in the whole span of the game).
In every other Metroid game you can be darn sure you get something out of it, as a player and as a protagonist.
At worst you visited cool places.
Actually the game opens the new areas for you, you don't have choice in the matter you either get where the game tells you to go or you stay in the room you currently are.
It just so happens that the next is a room you already went to 50 times already.
The locked door system with follow the yellow dot is really unMetroidy to the extreme.
There's no shinespark in Metroid 1, 2, Prime, Prime Pinballs, Prime Hunters, Prime 2 & Prime 3.
And there's an skill close to shinesparking in nearly all 2D Igavania, that doesn't mean they're more Metroid games than Metroid 1.
And in all core Metroid games you gained a new tool that was never seen before in any other Metroid games... Not so much here...
It's not only more linear than Fusion it removes everything that Fusion had that was part of the Metroid gameplay.
Yeah, Other M really made me realise how little Prime has in common with 2D Metroid after all. Prime being the Super equivalent is simply not true and it's easy for me to comprehend the Prime haters that come from the 2D games. In fact, the Prime series is the complete opposite of 2D Metroid if anything. The Prime games are slowpaced 15 hour adventures and 2D Metroid is fast paced platforming that encourages you to speedrun. I guess they have in common that they have lots of secret items hidden in walls. Biggest similarity is the soundtrack.
The problem with the MOM was never that it wasn't 1rst person or that it was a gigantic departure from Prime.
It was that it was a fuckingly boring bad game.
You have only 1 way to approach each boss anyway and they prove to be mindnumbingly boring in how the encounter appear (but that might be more thanks to Team Ninja).
You have no control in that game in most of the thing you do, you don't get to chose how you approach a situation, you don't get to chose how you dispatch a foe, at best you get to chose how you avoid taking damage!
Sure Samus is more nimble but you can do so much less thanks to how freakingly boring the encounter with the foes are (even worse when you get the screw attack you can ditch that and just 1hit kill them anyway, since you don't gain anything from an encounter it's for the best anyway).
Even if samus moved like a tank from world of tanks, the game offers so much more variation that it's actually way more fun to get an encounter with foes in that game so it actually makes up for it in the end instead of stripping any tension from the game like OM did.
Again the problem with Other M isn't that it was overly chatty and stupid (seriously it makes Kingdom hearts feel like Jane Austen), the problem was the whole progression and the stupidly crappy choices they made.
The infamous where's waldo sequences, the 1rst person view, the 'cinematic' pseudo 3rd person movement, the dpad to navigate a 3d environment, the auto aim...
I can go on and on about how each of theses decision made for a fantastic shit sandwich that I still wouldn't want if people paid me for it.
Heck let's even focus on the progression and compare it to Metroid Fusion.
In Metroid Fusion you lose your powerup, that may be a copout but that's still miles better than the stupid 'don't use it till I say so' that Other M pulled (and let's disregard the fact that Samus was not a greenhorn when that happened so it makes even less sense).
You don't earn your powerups in Other M you're granted them from above like angels from paradise meaning that for the devs care for they could give you something you had no use for at any time : you had no control AT ALL (let's disregard the fact that the doors kept locking behind you to make sure you couldn't go back to where you were before).
The powerups were alsoran with a grand total of 1 new powerup that you could give less of a shit since it's so crappy (and you get that near the start to boot).
In Fusion, there were many hidden secrets (hidden powerups or new route to reach an area more quickly). In Other M, you have crappily hidden powerups and that's pretty much it (with a grand total of maybe 2 hidden stuffs put out of your view).
What pushed the game from wellitmaybeabitbadbuttheressomecoolstuffs to omgitsthecrappiestthingsincesonic2006 was the music that they had the galls to put with it.
Oh and evidently no stuffs to unlock except crappy theatre mode (who would want to watch THAT again?) and art collection that makes it much more obvious that Retro is missing.
So yeah, no Metroid Other M is not nothing more than an ever more linear and chatty Fusion. It certainly is worse.
the controls is MOM is like the artstyle : it sucks major balls.
Maybe Retro should make a new IP with all of Prime's design sensibilities. I can live with that.
Yeah, Other M really made me realise how little Prime has in common with 2D Metroid after all. Prime being the Super equivalent is simply not true and it's easy for me to comprehend the Prime haters that come from the 2D games. In fact, the Prime series is the complete opposite of 2D Metroid if anything. The Prime games are slowpaced 15 hour adventures and 2D Metroid is fast paced platforming that encourages you to speedrun. I guess they have in common that they have lots of secret items hidden in walls. Biggest similarity is the soundtrack.
I don't know what game you played, but I definitely played a Metroid game where there was growth. You start off the game much like other Metroid games with a relatively weak weapon and end the game as a walking tank of death. Do you mean personal character growth as a human being? In which case that has never been there. You can access to pretty much all the same weapons and abilities that were in Super Metroid. I will give you it's not through the same process of finding a new item and through the process of Adam's approval, but that's a story element and really doesn't change the gameplay.
Not all of them, I distinctly remember areas that couldn't be accessed until you got a certain ability. Then you should really hate Fusion as well. Since Fusion literally closed off previous areas and forced you into sections when they wanted you. It's basically the same for some upgrades in Fusion, except you have to wait till the federation approves it and then lets you download it to the suit. Fusion guided your hand just as much as Other M.
It was added in Super Metroid and has been a part of every 2D Metroid since then. Which includes the now Cannon remake of 1 Zero Mission, Fusion and Other M. I would bet money that if they remade Metroid 2 as a 2d or 2.5d game it would be in there as well. Really you're going to include the Pinball game.......
Now I think this may just be elaborate trolling at this point.
I'll give you that. She pretty much gets the same build out as in Super Metroid, and that's fine to be upset about. I just don't see how it makes it not a Metroid game. I will give you it's disappointing there wasn't a new ability to acquire.
You can say this but it doesn't make it true. Besides the fact that the series is evolving, specially the third person games. You're being an extremist and not rational here at all.
To comment on some of the other things said in this thread, I had 0 issues controlling Samus in Other M. They were tight and worked just as they were designed. She moved in a grid. I realize that with in 5 minutes of playing the training sequence the game starts with and has you moving around on a floor with a grid pattern for obvious reasons.
Primes shows a departure from the series in pretty much the same way that Zelda or Mario were departure when they entered the 3rd dimension.I'm not saying Other M was a perfect game. It had it's issues, but the gameplay was there, it felt every much a Metroid game as others in the series. Like others have said the Prime series shows more of a departure in gameplay than Other M does.
Complete with a female heroine clad in a power suit? I'm game for that. It'd serve the same job as the Prime games did and Retro wouldn't have to worry about someone from Japan telling them that bounty hunters don't hunt bounties.
I liked the bosses and found them anything but boring; the context sensitive actions and 1st person view with it risk-reward system added just the right amount of excitement. We will just have to agree to disagree here. In fact, I would argue that being able to switch between 1st and 3rd person views gave you more freedom in how you approach a boss compared to switching to different types of beams.
Fighting regular foes in MOM is the same as in 2D Metroids; you don't really give much thought to the cannon fodder and instead focus on traversing the environment. The problem is that MOM's level design was simpler than that of the 2D Metroids, that's why the unexciting regular combat stands out. On the other hand, the Prime games emphasize combat way too much and as a result the focus of the games is different; fighting the hostile environment is given precedence to finding the correct path.
I also dislike the Pixel hunting sequences, but disagree on the rest. The cinematic sequences were short enough that hey made me excited, as I knew something big was about to happen, the auto aim is implemented excellently (Samus would always aim at what I wanted her to) and it's kind of necessary to preserve Samus speed in a 3D enviroment (it's not like you ever wory that much about aiming in 2D). As for using the D-pad in 3D, it was never a problem as the game handled movement smartly; Samus would automatically follow the path, even if it changed direction, as long as you kept pressing in the original direction.
Most of the restrictions (Varia suit excluded) and Samus following them make perfect sense. Samus was on a federation ship and the federation was already there. She could either follow orders or GTFO. It didn't matter how experienced she was; it was not her place to be and it was not her mission. I doubt anyone would want to incur the wrath of a galaxy wide organization over not being able to do whatever they want on foreign property.
It was similar in Fusion, where Samus sold her independence for a new ship; she got weapon upgrades through download stations when they were ready (authorized) and Adam dictated (opened up) your path.
I agree on the music; it was way too subtle and I never even noticed it most of the time. The soundtrack still has some nice tracks though, Samus's theme for example.
The only unlockables in MP 1&2 are galleries and hard mode, both of which are present in MOM. MP3 did have more stuff though; really wish MOM retained the screenshot function. And this game's hard mode, unlike in the Prime trilogy, isn't simply an increase in enemy strength. By removing all power ups and having enemies kill you in ~2 hits, it completely changes the way you play; it becomes a pure action game and it seems to be much better for it. MOM may, sadly, be an action game first and a Metroid game second, but I feel action fits Metroid way more than a slow FPS/FPA. Hopefully, a sequel will put more emphasis on Metroid staples (non linear level design, hidden power ups) so we get a perfect representation of Metroid in 3d.
The art style is similar to Zero Mission and Fusion.
You put them in the wrong spot. There are no games between Metroid 2 and Super Metroid.
The timeline would be
Metroid/ZeroMission>MP>MPH>MP2>MP3>Metroid 2>Super Metroid>Other M>Fusion
There are no games between 2 and SM.
I'd be fine with another Retro made Metroid, but it absolutely needs to be 3rd person. After Other M I just can't go back to Moon Tank Samus.
I can live with that. The Metroid franchise is the icing on the cake, but Retro have a knack for creating incredible game worlds that I would love to see what they're capable of outside of the confines of the Metroid franchise.I would rather have Other M - 2. Just avoid the introspective monologues, employ a classic Metroid soundtrack and ditch the wiimote controls. Not difficult things to do at all that have already been communicated from the fanbase to Sakamoto and Nintendo.
I think Retro should use the Prime spirit to develop a new FPA/FPS for thats more inclusive of the Western market, rather than the exclusive nature of Metroid. From a thematic stand point. Keep the environment design and map design to Prime standards. It is a win win.
Say what you want about Other M as a whole, but the one thing it absolutely nailed was the agility, speed and physics that Metroid should have in a 3D world. The real crime was that you had to wait until the post-game to really see it fully utilized, but man that post game is as close as we've ever gotten to a "full" 3D Metroid gameplay experience. It demolishes Prime in that regard.I disagree. If Retro is making it (and it is 3D)...first person NEEDS to be it. After Other M I wanted 'tank Samus' more than ever.