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Nintendo prototyped BotW using 8-bit Zelda engine

https://arstechnica.com/gaming/2017...zelda-engine-to-prototype-breath-of-the-wild/

Before its retail launch in two days, Legend of Zelda: Breath of the Wild received the spotlight treatment in a Wednesday panel at the annual Game Developers Conference. While explaining the high-level concepts driving new ideas in the highly anticipated sequel, Nintendo developers also revealed a unique prototyping system: a fully playable 8-bit Zelda game.

Three key developers on the game (Hidemaro Fujibayashi, Satoru Takizawa, Takuhiro Dohta) kicked off the presentation by showing an apparent alternate version of the original Legend of Zelda game and asked the crowd to "study" the image, which they said would explain the various elements of its session, dubbed "Change and Constant: Breaking Conventions with Breath of the Wild." It included slight sprite tweaks to the original game, with a thinner, lighter-looking tree, a log on a river's shore, and a clear bottle-shaped icon.

The developers explained that the eventual game was built with a modified Havok physics engine that made room for "clever lies" in terms of how physics and chemistry were represented. Before building that fully 3D system, however, a basic 2D engine was used to spell out the kinds of freer experiences players can expect in Breath of the Wild. The result is the prototype, pictured above, which still allows players to push objects (for the physics-based puzzles) and combine and destroy other objects (for the chemistry-based puzzles).

Thought this was interesting given the talk about how reminiscent Breath of the Wild is to the freedom and mystery of the first Zelda game. Seems like it was definitely intentional to draw on the series' origins while also changing and modernizing the series' constants.
 
Now i want the 8bit version of BotW as an eShop title.
 
Cool contrast between two eras of gaming. We really have come a long way throughout the years. I didn't realize they conceptualize like this either.
 
Since they already have this working, I bet they could put out some low budget 8 bit Zelda titles to the Switch as low/medium cost games. That would be cool.

It seems like a consolething that medium budget titles should be right at home on.
 
Yeah I figured the game was based on zelda 1 was pretty obvious. It's why I'm excited for it

Cool little insight video
 
This thing would actually sell for a good $30 with additional downloadable content.
 
This is the coolest thing I've seen in quite a long time. I'm speechless.
The fanboy in me cannot stop melting .
 
I've been saying this, if they made a zelda game of this design philosophy and mixed it with the isometric view of captain toad treasure tracker, that's an instant switch seller for me.
 
They should totally release a "2D" Zelda like this while they figure out what to do with and develop the next main instalment.
 
They need to make that prototype into some kind of game.

That looks like it could be a blast just messing around in that style of 8 bit Zelda. Zelda Maker would be awesome but really whatever form it might take, that prototype could be a game.

Didn't Mario Maker similarly grow out of actual development tools?
 
Zelda Maker would sell me on a Switch. Hell, Nintendo incorporating Zelda Randomizer into eShop Zelda 1 might do it.
 
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