• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Nintendo prototyped BotW using 8-bit Zelda engine

Why not? An 8bit game shouldn't be that big, it would be a nice little bonus to stumble onto in BOTW.

It's not actually 8bit so the file size is probably way bigger for this than just including Zelda 1 as an unlockable Metroid Prime style.
a little minigame like that hidden somewhere would be absurdly good.
The engine that makes it different from Zelda 1 is already present in the game (as they clearly say this is how BotW works). It shouldn't take that much work to actually make this work (although more than just pushing a NES emulator in there somewhere).
If they used it for development, they'd still have to put in a considerable amount of work to make it into a playable game.

The most major work is already done and they have some maps ready.
Of course it would require extra work to make it up to standard and everything.
Surely it's not more work than the fucking 120 shrines they included inside already.
 
These guys...

tim-and-eric-mind-blown.gif
 
I know everyone looked at the screenshot and cried out for Zelda Maker, but if like me, you are hoping for the first console 2D Zelda since LttP (and one that finally shakes up the mechanics the way that 3D Mario's move set was partly absorbed back into NSMB)—well, imagine a top-down Zelda with a BotW-style physics system.

Four Swords Adventures drew on the GameCube's power for WW-like visual effects. ALBW built a top-down game in a 3D engine to enable mechanics like the wall-walking. Now, in this tradition, dream of a top-down Zelda in the BotW engine, an elaboration of the 2D-built-in-3D prototype shown here, and change your knickers.
 
I know everyone looked at the screenshot and cried out for Zelda Maker, but if like me, you are hoping for the first console 2D Zelda since LttP (and one that finally shakes up the mechanics the way that 3D Mario's move set was partly absorbed back into NSMB)—well, imagine a top-down Zelda with a BotW-style physics system.

Four Swords Adventures drew on the GameCube's power for WW-like visual effects. ALBW built a top-down game in a 3D engine to enable mechanics like the wall-walking. Now, in this tradition, dream of a top-down Zelda in the BotW engine, an elaboration of the 2D-built-in-3D prototype shown here, and change your knickers.
I'll say this: I'd be more than on board with a 3D rendered Switch game that was to LoZ what ALBW was to ALTTP.
 
How cool would it be if Nintendo just devoted a small team to making SNES style metroids, marios, and zeldas?

Release them on mobile as well as switch, support for both touch and controllers (via on screen buttons).
 
haven't particularly been hyped for BotW because i don't own a wii U and not about to drop bills on a Switch but ever since twilight princess i was like god why can't they just look back on zelda 1 when making these.

looks like BotW is one of those "made for me" games
 
That was actually really fucking cool.

Those little tricks actually make me think that BotW's mechanics are pulling more from the Deus Ex/Dishonored/Crysis' of the world than anything Elders Scroll.
 
To me, this is an example of how it's possible to test fundamentals without requiring a ton of resources in the first place, and getting the fundamentals right matters!
 
Plot Twist:

Zelda Maker Tools are in 2D for simplicity's sake but the game has the option to translate your Zelda game as a 3D render based on your object positioning.

Make your own 3D Zelda.
 
That was really cool, and actually got me more excited for the real thing after seeing all of those interesting interactions with the world that can spring up naturally. I've been feeling a bit less hyped about Zelda and the Switch, but this is going to be fun.
 
How cool would it be if Nintendo just devoted a small team to making SNES style metroids, marios, and zeldas?

Release them on mobile as well as switch, support for both touch and controllers (via on screen buttons).

Yes touch controls are super precise for non-runner 2d games. Great idea.
 
How cool would it be if Nintendo just devoted a small team to making SNES style metroids, marios, and zeldas?

Release them on mobile
as well as switch, support for both touch and controllers (via on screen buttons).
Would present all kinds of compromises that wouldn't be worth it, only for them to have to make it 5.99, because the mobile industry is a tire fire.
 
This looks amazing!

Why the fuck wasn't this released for Zelda's 30th anniversary?
 
Now this is a classic example of Nintendo's game design philosophy of nailing down the game play fundamentals first before any other components like graphics and narratives.as was discussed in the Game Makers Toolkit video. As you can see the results are really amazing.

http://www.neogaf.com/forum/showthread.php?t=1345158&highlight=

that's ho game should be done,but nowadays development is all about vertical slices to promote the game , even if then when you put everything together,you have to cut things.
 
https://arstechnica.com/gaming/2017...zelda-engine-to-prototype-breath-of-the-wild/



Thought this was interesting given the talk about how reminiscent Breath of the Wild is to the freedom and mystery of the first Zelda game. Seems like it was definitely intentional to draw on the series' origins while also changing and modernizing the series' constants.

The old Zelda game had constraints too. Alot of areas on the overworld map were locked out by items you had to collect in the dungeons. What do they mean by freedom being present in LOZ that was absent in later games?
 
Top Bottom