SinCityAssassin
Member
Didn't Mario Maker similarly grow out of actual development tools?
They did.
Didn't Mario Maker similarly grow out of actual development tools?
Why not? An 8bit game shouldn't be that big, it would be a nice little bonus to stumble onto in BOTW.
If they used it for development, they'd still have to put in a considerable amount of work to make it into a playable game.
Is there an archive of the entire panel?
8-bit style* graphics. The engine is actually 3d.
Video from GDC:
https://www.youtube.com/watch?v=wrFqFQobdN8
I want this more than BotW.
I'll say this: I'd be more than on board with a 3D rendered Switch game that was to LoZ what ALBW was to ALTTP.I know everyone looked at the screenshot and cried out for Zelda Maker, but if like me, you are hoping for the first console 2D Zelda since LttP (and one that finally shakes up the mechanics the way that 3D Mario's move set was partly absorbed back into NSMB)—well, imagine a top-down Zelda with a BotW-style physics system.
Four Swords Adventures drew on the GameCube's power for WW-like visual effects. ALBW built a top-down game in a 3D engine to enable mechanics like the wall-walking. Now, in this tradition, dream of a top-down Zelda in the BotW engine, an elaboration of the 2D-built-in-3D prototype shown here, and change your knickers.
Interesting that the gameplay concepts are identicalI must be an old fart when the prototype looks more appealing to me than the end game.
Interesting that the gameplay concepts are identical
8-bit style* graphics. The engine is actually 3d.
Video from GDC:
https://www.youtube.com/watch?v=wrFqFQobdN8
Christ, people would go insane if that was real.Plot Twist:
Zelda Maker Tools are in 2D for simplicity's sake but the game has the option to translate your Zelda game as a 3D render based on your object positioning.
Make your own 3D Zelda.
How cool would it be if Nintendo just devoted a small team to making SNES style metroids, marios, and zeldas?
Release them on mobile as well as switch, support for both touch and controllers (via on screen buttons).
So um Nintendo... where is our Legend of Zelda maker?
Would present all kinds of compromises that wouldn't be worth it, only for them to have to make it 5.99, because the mobile industry is a tire fire.How cool would it be if Nintendo just devoted a small team to making SNES style metroids, marios, and zeldas?
Release them on mobile as well as switch, support for both touch and controllers (via on screen buttons).
Metroid Maker
This looks amazing!
Why the fuck wasn't this released for Zelda's 30th anniversary?
Now this is a classic example of Nintendo's game design philosophy of nailing down the game play fundamentals first before any other components like graphics and narratives.as was discussed in the Game Makers Toolkit video. As you can see the results are really amazing.
http://www.neogaf.com/forum/showthread.php?t=1345158&highlight=
https://arstechnica.com/gaming/2017...zelda-engine-to-prototype-breath-of-the-wild/
Thought this was interesting given the talk about how reminiscent Breath of the Wild is to the freedom and mystery of the first Zelda game. Seems like it was definitely intentional to draw on the series' origins while also changing and modernizing the series' constants.
Mario/Zelda maker on a capacitive screen, is that even viable?