You're right, I haven't tried VR. But I never said that the Switch was going to be a viable option in that space. I did said that, if it does comes out, that the Switch solution won't be anything more than a proof-of-concept, a very cheap entry into a VR experience.
The new R.O.B., 3DS AR card game side gimmick.
Nvidia, i believe, is behind all this tech mainly. I want to point out to a research Nvidia did 2 years ago on VR display tech, called cascaded displays.
https://youtu.be/0XwaARRMbSA
Or it's just a dead patent that will never come to fruition, but i just want to point out a possible scenario.
VR on Switch would be like playing the SNES Star Fox again.
So with the patent dump from Nintendo, we have a lot more info. Now we know that they have been looking at turning switch into an HMD.
[0781] With such a configuration, a user can view images on the display 12 when the HMD accessory 230 with the main unit 2 attached thereto is mounted on the head of the user. That is, the HMD accessory 230 with the main unit 2 attached thereto functions as a so-called HMD. Note that the HMD accessory 230 may present images of a wide viewing angle to a user by enlarging the viewing angle of the images on the display 12 through the lenses. This can enhance the sense of immersion for a user looking at the images. Note that the main unit 2 may perform a predetermined conversion process on the images displayed on the display 12 so that appropriate images are viewed through the lenses.
It all depends on Nintendo's ambition with VR. They might not see this as an important segment to capitalize on (they've already failed twice with 3D display tech), they might use the tech, as I've mentioned already, pretty much like AR with the 3DS.That's not nintendo's style though imo. If anything they are the opposite. They wait until an idea/market/tech is fully cooked before jumping in with their trademark polish.
Releasing half ass VR could have the opposite effect of turning their audience off of VR, and making them that much more skeptical and that much harder to sell to them a few years down the line once the tech is ready for prime time.
Nvidia, i believe, is behind all this tech mainly. I want to point out to a research Nvidia did 2 years ago on VR display tech, called cascaded displays.
https://youtu.be/0XwaARRMbSA
Good catch.One of the things that really points to them looking at this is the fact that both the joycon and core unit have accelerometers and gyros. If they weren't to be used independently they they would be contained in just the joycon for cost savings, so presumably the core unit has motion tracking when not used with the joycon or in addition to them which is interesting.
Switch Pro
NVidia Volta Architecture
1080p Portable Mode
Up to 4k Docked Mode
Comes with headcount for VR
1080p Screen
Exclusive VR Games
Exclusive Pro Enhanced Games
Wasn't sure if I should bump this but what the hell.
Given that we've actually seen the Switch's screen now (people have had hands on with it and we have video of its quality) and seen games, even though they're not fully taking advantage of the system since some are ports, indie offerings, and not fully made 100% for the Switch running on it (from Zelda, Mario to Bomberman R to Sonic) does that some how change any thoughts, better or worse, regarding what was presented in the opening post? Even just on the proof of concept scale?