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Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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bomblord1

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I know someone has already posted a few tidbits but here's a rundown of the LKD AMA from gonintendo

gonintendo said:
The following info comes from a Reddit AMA with games journalist Laura Kate Dale...

- surprises left for the Jan. 12th event
- a lot of third party stuff not touched on yet
- more hardware details
- UI system level info and other info not yet spoiled
- very info-heavy presentation
- at least one new unexpected IP
- Zelda: Breath of the Wild could make launch, but missing launch still seems more likely
- initial reports stated 3 hours max battery, but no details on whether that's full clock speed or portable clock speed
- longer battery estimates have since come out
- has heard about two third party exclusives, the Rabbids RPG, and one other
- suspects there's a third third party exclusive as well
- Initial VC library won't be a large amount of titles
- Wii U ports vary from extensive to minimal enhancements
- CGI teaser for BGE2 is in the works, less than a minute long, but may not air during the event
- Mother 3 rumor keeps floating around, but no more info to share
- Monolith Soft's new project is something new, not the Xenoblade X Switch port
- this new title is in the same vain as Xenoblade and X in terms of combat styl
- no reveals from Platinum
 

Arjayes

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If there is a performance boost when docked will it get that same boost when plugged into the wall? If it does, where does it apply? Effects? How much stronger is the PS4 Pro compared to the original?
edit
Or is it widely assumed that there is a "docked mode" in portable?
 

Candescence

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To be fair, they have to essentially start from scratch with the emulation again. If the hardware is indeed iterative and digital titles account-linked rather than hardware-linked this time, though, the library won't need to be reset yet again once the next piece of hardware comes out.

Could be worse, though. At least Nintendo are still committed to VC on their new hardware, unlike Sony, who can't be fucking bothered with PS1 Classics on PS4.
 
Jun 27, 2015
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To be fair, they have to essentially start from scratch with the emulation again. If the hardware is indeed iterative and digital titles account-linked rather than hardware-linked this time, though, the library won't need to be reset yet again once the next piece of hardware comes out.

Could be worse, though. At least Nintendo are still committed to VC on their new hardware, unlike Sony, who can't be fucking bothered with PS1 Classics on PS4.
I'm hoping they actually go with what they did for the NES Mini and use emulator on a per system basis as opposed to each game being its own emulator+ROM package
 

Mr Swine

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I think we'll see a lot of the more demanding third party games render at 720p in docked mode.

Can't Nintendo simply release a firmware to overclock the GPU so it gets an additional 25-50% Gflop boost (from 400 to 525 or 600) so that devs can target 900p resolution or higher. Is that impossible to do or? Otherwise 400gflop on the handheld itself is very impressive
 

Hermii

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Can't Nintendo simply release a firmware to overclock the GPU so it gets an additional 25-50% Gflop boost (from 400 to 525 or 600) so that devs can target 900p resolution or higher. Is that impossible to do or? Otherwise 400gflop on the handheld itself is very impressive
It's easy enough to do if the cooling/ battery can support it.
 

Smurfman256

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I'm hoping they actually go with what they did for the NES Mini and use emulator on a per system basis as opposed to each game being its own emulator+ROM package
NES is relatively easy to emulate since it's hardware was used in a lot of PCs at the time, so people know it like the back of their hands. Other systems, the N64 in particular, were based on weird custom hardware that has fixed functions that are basically impossible to emulate (which explains the game-by-game approach Nintendo took for those VC titles).
 

Enduin

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- this new title is in the same vain as Xenoblade and X in terms of combat styl
Booooo. Should be Baten Kaitos Origins style combat. I don't even care if they add in some TCG elements to it. Xenoblade's combat is a fucking snooze fest.
 

bobeth

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To be fair, they have to essentially start from scratch with the emulation again. If the hardware is indeed iterative and digital titles account-linked rather than hardware-linked this time, though, the library won't need to be reset yet again once the next piece of hardware comes out.

Could be worse, though. At least Nintendo are still committed to VC on their new hardware, unlike Sony, who can't be fucking bothered with PS1 Classics on PS4.
Not really, they already have a lot of experience working with ARM processors..
 

MacTag

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Not really, they already have a lot of experience working with ARM processors..
NES, SNES, GB and GBC already running on much weaker ARM chips. GBA and DS actually use much weaker ARM chips.

N64, GC and Wii would take the most work. And Virtual Boy if that VR patent leads to anything.
 

NSESN

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IIRC the Eurogamer leak said something about the using the docked mode clocks undocked if the developer wanted, i will look this again later.
Looked again and it was only for the memory speeds, but if they let devs choose memory speeds for the undocked mode I can see them doing the same for the GPU
 

Smurfman256

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Looked again and it was only for the memory speeds, but if they let devs choose memory speeds for the undocked mode I can see them doing the same for the GPU
From the Digital Foundry Article:

And yes, the table below does indeed confirm that developers can choose to hobble Switch performance when plugged in to match the handheld profile should they so choose.
 

Eolz

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I'm curious what reasons developers would choose to keep the handheld profile speeds in docked mode. Isn't battery life the only reason for that compromised profile in the first?
Might be just for indie devs that don't need more power at all? Maybe more OS features are available?
 

Panajev2001a

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To be fair, they have to essentially start from scratch with the emulation again.[/I]
NES emulator runs on ARM already (3DS and NES Classic), SNES emulator runs on ARM already (New 3DS), GB/GBC emulator runs on ARM (3DS), GBA was an ARM system and its emulator runs on modern ARM systems already (3DS ambassador games for example), but yes they may have to do new work for the N64 emulator, but they are not reinventing the wheel from scratch and had plenty of time to work on it...

C'mon ;)...
 

sfried

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To be fair, they have to essentially start from scratch with the emulation again.[/I]
NERD has already showcased their NES emulator with the NES Classic mini, as well as their DS emulators on Wii U. I await and see how they match up to M2's porting finess. Were they also the guys behind SNES VC on new3DS?
 

AlStrong

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Lif they let devs choose memory speeds for the undocked mode I can see them doing the same for the GPU
GPU clock has far more power implications than the memory, and if they're that sensitive to mere RAM clocks, then it seems unlikely they would allow it.
 

calc84maniac

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NES emulator runs on ARM already (3DS and NES Classic), SNES emulator runs on ARM already (New 3DS), GB/GBC emulator runs on ARM (3DS), GBA was an ARM system and its emulator runs on modern ARM systems already (3DS ambassador games for example), but yes they may have to do new work for the N64 emulator, but they are not reinventing the wheel from scratch and had plenty of time to work on it...

C'mon ;)...
3DS ambassador games ran on backwards compatibility mode, like DS games did. Though the GBA emulator from the Wii U would probably be a good base to start from.
 

Doctre81

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Can't Nintendo simply release a firmware to overclock the GPU so it gets an additional 25-50% Gflop boost (from 400 to 525 or 600) so that devs can target 900p resolution or higher. Is that impossible to do or? Otherwise 400gflop on the handheld itself is very impressive
Who's to say those are the final clockspeeds anyway? Both gamecube and wiiu had cpu boost late in the game.
 

Duckhuntdog

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Final devkits 4 months from launch is late in the game, isn't it?
Not really, technically dev kits are never really final per se. Since they get upgrades constantly., even after the console has shipped.

If I remember correctly there was the update to the PSP that doubled it's clock speed that came out after the PSP launched.

The GC dev kits were down clocked about 4-5 months before launch. So it's not unheard of to have spec changes close to or after launch.
 

Donnie

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Considering architecture differences at least 3x WiiU, that's IF we assume those rumours are correct.
 

ShadowFox08

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ok so around 2x a wii u, i hope mario kart will be 1080p on my tv and not upscaled
No a bit more actually.

Wii U's gflops are 176. Undocked(based on clock speed from Eurogamer) is like 160, but the architecture is much more modern. A couple of tech people here have been saying the newer and more efficient architectural differences makes switch 1.5x as powerful in GPU processing than Wii U. And Docked(or fully clocked) is like 400GFLOPS which is about 2.5x that of undocked.

So 1.5x Wii U undocked, and roughly 3-4x as powerful than Wii U in docked mode. Ram should be 2x as much(4GB as Wii U), and CPU should be a lot better as well.

We still don't know how many GPU cores there are or how customized it is(like if it ends up being pascal there could be 40% more power)., Nintendo decides to upclock the GPU(as well as CPU) in the last minute, which could raise the GFLOPS a bit.

All we know are the clock speeds, with particularly the clock speed for GPU is an X1 and its only 75% of the X1--according to eurogamer.

It's best not to expect more. Don't want to get your hopes up.
 

Smurfman256

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FCC documents got posted. There's no 3G/4G connection capabilities, but it does support proper 5GHz WiFi bands (and it also supports Bluetooth).
 

Rodin

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No a bit more actually.

Wii U's gflops are 176. Undocked(based on clock speed from Eurogamer) is like 160, but the architecture is much more modern. A couple of tech people here have been saying the newer and more efficient architectural differences makes switch 1.5x as powerful in GPU processing than Wii U. And Docked(or fully clocked) is like 400GFLOPS which is about 2.5x that of undocked.

So 1.5x Wii U undocked, and roughly 3-4x as powerful than Wii U in docked mode. Ram should be 2x as much(4GB as Wii U), and CPU should be a lot better as well.

We still don't know how many GPU cores there are or how customized it is(like if it ends up being pascal there could be 40% more power)., Nintendo decides to upclock the GPU(as well as CPU) in the last minute, which could raise the GFLOPS a bit.

All we know are the clock speeds, with particularly the clock speed for GPU is an X1 and its only 75% of the X1--according to eurogamer.

It's best not to expect more. Don't want to get your hopes up.
The gap in RAM will be at least 3x. 3.2 if vern is right.

According to Laura, Switch can run at full clock even when undocked if devs want to.

Latest FCC documents suggest that the AC Adapter is 37W, so maybe the console draws around 20W when docked, like the TX1. So maybe we're missing something (like possibly 1 extra SM).

Nintendo doesn't need a big classics library, they're in a confortable lead in the console race!

I mean..
VC would bring them in first place in this "race"? 🤔

I want a big VC library like anyone else, but...
 

Mokujin

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According to Laura, Switch can run at full clock even when undocked if devs want .
Hiiiighly doubt that, doesn't makes sense, wouldn't do very much (as the dock increase is going to be used mostly towards resolution increase) and would mean a lot of troubles.
 

Social

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Hiiiighly doubt that, doesn't makes sense, wouldn't do very much (as the dock increase is going to be used mostly towards resolution increase) and would mean a lot of troubles.
Why doesn't this make sense? Short battery mode and high long battery mode.
 

Mokujin

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Why doesn't this make sense? Short battery mode and high long battery mode.
Enabling a Short Battery mode would imply a marketing apocalypse, youtube switch vídeos titled "Switch battery lasts 30 min" would pop in a matter of hours even if not telling all the truth.

Plus engines are not going to support enhanced effects by running full clock undocked, so the most that would get is a bit of overall modest quality increase undocked.
 

castaction

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No a bit more actually.

Wii U's gflops are 176. Undocked(based on clock speed from Eurogamer) is like 160, but the architecture is much more modern. A couple of tech people here have been saying the newer and more efficient architectural differences makes switch 1.5x as powerful in GPU processing than Wii U. And Docked(or fully clocked) is like 400GFLOPS which is about 2.5x that of undocked.

So 1.5x Wii U undocked, and roughly 3-4x as powerful than Wii U in docked mode. Ram should be 2x as much(4GB as Wii U), and CPU should be a lot better as well.

We still don't know how many GPU cores there are or how customized it is(like if it ends up being pascal there could be 40% more power)., Nintendo decides to upclock the GPU(as well as CPU) in the last minute, which could raise the GFLOPS a bit.

All we know are the clock speeds, with particularly the clock speed for GPU is an X1 and its only 75% of the X1--according to eurogamer.

It's best not to expect more. Don't want to get your hopes up.
Ok cool ,my expectation have been low for the switch , i got my lessson with the wii u lol(still love my wii u)
 

Skittzo0413

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Latest FCC documents suggest that the AC Adapter is 37W, so maybe the console draws around 20W when docked, like the TX1. So maybe we're missing something (like possibly 1 extra SM).
I'm pretty sure the Shield TV drew 20W also including the hard drive- I'm not sure how much power that requires but I would think it's more than what's in the Switch. So that could mean more powerful than the Shield TV if we want to be super optimistic.

Hiiiighly doubt that, doesn't makes sense, wouldn't do very much (as the dock increase is going to be used mostly towards resolution increase) and would mean a lot of troubles.
The idea is that some developers could choose to only develop for a single power level, the docked power level, and the console would run at that level in both docked and undocked modes. She was saying the 3 hour battery life likely corresponds to that mode, so I wouldn't worry about terrible battery life there.

That said, I don't think this is a good idea because very few third parties would then develop for the two separate power modes, as they would just target the highest possible level. But it does correspond to what lherre said a few months back about not hearing about two different power levels.
 

Smurfman256

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Have a theory on the lack of an Ethernet port . I know this sounds really not Nintendo, but what if the dock has an HDMI 1.4b port (or even, since they're currently in-production, HDMI 2.0a) that accepts Ethernet over HDMI? Would save Nintendo a whole bunch on not including an Ethernet port and would mean freeing up a USB port for the consumer.
 
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