This is good to know. Do you expect that we'll see better western third party support than the Wii U saw due to all of this? Even taking the reduced clock speeds into account? I'm really hoping so because the portability of the Switch form factor makes it literally perfect for my gaming habits, and any multiplats I'm getting I'd much rather get on the Switch due to that than even PC.
Some, but I'm nervous on 3rd parties since N64. I think nintendo is giving a lot the means to invest themselves much easier and with less risk. Whether or not nintendo wants to enjoy what valve does with steam is another matter, the platform is ripe but will they take advantage or pimp themselves out enough. I'm hoping they do there is so much stuff that isn't in need of a monster pc that works well on steam just having it in their own arsenal will make people interested.
Wait, nvidia is making the Switch OS?
that's.. news to me.
I always assumed they'd be involved but not beyond providing documentation and advice to Nintendo here and there.
Nvidia taking a more active role on that is surprising to say at least.
I've been after development info for a while and that is one of things I've been harping on for months since they made it official.
Oh lawd, please let it be more stable than their graphics card drivers as of recent
Windows is holding nvidia back and most of gaming along with the gaming industry, but rarely anyone cares about it. Async compute sucks on nvidia cards now because some of their better solutions aren't allowed on the platform, rather MS would have to redo windows to fix or address some properly. Nintendo wants them involved, I'm guessing cause they really are being honest about their talents at OS for a gaming platform. Other areas they could make stride in is vsync/gsync/lightboost/strobing, though I doubt it will happen. Some people like myself want strobing done via the os as it would unlock the high requirement of needing 100fps and it could be timed to 30fps/60fps. Strobing doesn't need special hardware besides something that allows for 3D, which is already available on maxwell, it can be done on fermi stuff for the record. Whether nintendo knows what to ask for or nvidia just goes ahead is another matter. But there are variety os issues nvidia has had with MS in regards to how gpus operate with OS that I'm sure at the least they would be looking in to with nintendo. These two companies alone would be doing what sony has done with their playstation if they really want which is streamling and making a robust customized OS of BSD/Linux in some fashion. Nvidia is not bad in this area, it will be a matter of what they are allowed to do or perhaps suggest is a good idea to nintendo. Strobing for the record doesn't cause hardware strain, but your fps does need to be stable for the benefit to really shine especially at lower fps levels.
I do agree about their drivers as of late Since 375 I've seen more problems and it reminds me of when they were in the mid 200s.
Hmm, I was thinking about how much more efficient the tools will be (compared to us hearing things like one company couldn't activate the third core of Wii U's CPU until late in development, or lherre hearing that the framerate for a third party game engine was initially prunning in the single digits), but I guess I have to accept that some development didn't even get off the ground.
For the Wii U, though, it sounded that they tried to help. At least one dev said that Nintendo was helping them run their game engine on the system. The issue I gathered is that they weren't able to figure things out. There were language barrier issues too.
Nintendo teaming up with NVIDIA probably already dramatically increased the chances of good support by an inmeasurable amount.
A lot evolved something is infinitely better than nothing. Having vulkan or hlsl is huge. You should look up why vulkan is huge to emulation to see why it's important for gaming and creating effects that don't hit the rend time. Look at dolphin DX12 articles a few really go in depth, yet look for a pm later I can have one or two. Post mantle apis are rocking in this area. Was testing doom last night I had my cpu at 4- 6ms and the gpu .6MS (that's a decimal), to put that in perspective my 144hz monitor runs at 8ms when it does that. I'm very pumped to see what nintendo better teams or 3rd parties that tend to try come up with. DX pre ten is amazingly bloaty and sits on top of bloaty windows. The various laptops and pcs I have that can use vulkan have all come through in certain benchmarks or games we can test of this year.
WiiU, was a step up from GC/Wii and N64 just not big enough. I felt they really should've gone in to exploiting the gpgpu tools or documentation, as that kind of stuff turned out to be beneficial. Not having solid CPU tools really costed them, so that's another area that will be moving forward to be on ARM and what it offers.