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Nintendo Switch Preview Tour: Hands-On Impressions

Thanks everybody for the impressions! I still have yet to see anyone say the hardware doesn't feel solid and high quality, and pretty much every impression about the Joycons indicates they are a lot more comfortable than they look, even decent in the horizontal SNES mode.

All in all it appears that the impressions (on forums, youtube, and news media sites) appear skewed much further in the positive direction than they were for the Wii U, specifically about hardware. I haven't really seen anything negative about the hardware at all in this thread for instance, while the Wii U had its fair share of negative reports, despite also having positive ones.

It's the honeymoon period man. The Wii U impressions were also skewed in that way, at least a little bit. You will have to wait about three or four months in for people to get a grasp on everything.

Right now the Switch will be the greatest thing people have ever played for those interested. And there have been plenty of negative impressions about tech so far so ehhh it will balance out at some point.
 
Are you talking about the slow-mo on strkes in combat?


Nah. There was some minor occassional slowdown I noticed while watching. One stand out time happened after climbing a mountain and another time while jumping from what appeared to be some ruins down to the ground. It was pretty mild and TBH, I was specfically looking for it. There is a good chance the game has been much better optimized since this demo build. If not, then it still isnt that bad. Im sure people will blow it out of proprrion though. It looked really smooth most of the time.
 
Wii U striked imagination with Rayman Legends, TW101, Nintendo Land and Zombi U. Problem is, these games revealed at launch remained the console benchmarks. Not only didn't it get better, it got worst.

Assymetric gameplay proved to be creatively limited. Touchscreen complementing traditional controls was great but underused. Off TV was the only consistent great feature during Wii U's life, but again a deception in terms of range. I expected before launch they'd release a router. Nope.

Nintendo also made the mistake not to include a wiimote with the GamePad. It instantly killed certain types of games that made the Wii.

Switch takes Wii U's best feature and enhances it (Off TV with unlimited range on a great screen), Wii's best feature and enhances it (cable-free joy-cons with HD Rumble and better gyros), NES best feature and enhances it (2 wireless controllers out of the box), DS best feature and enhances it (cartridges with little loading and big capacity). It will play SNES games online; as on N64 it will have the most ambitious Zelda and Mario; it is said to have GC games planned on Virtual Console. It's getting 3DS 1st party devs working on this hybrid platform.

Switch seems to be Nintendo figuring out how to build on their strengths.

If they are going to go all in on gimmicks, then they need to show that they'll keep utilizing them past the first year or so. Like you said, innovative use of the GamePad pretty much died off. They tried to make a case for it later on with Star Fox Zero, but that didn't pan out. Even on the Wii the motion controls were mostly waggle until they released the Motion Plus, which even then didn't get much use. If Nintendo's going to make these controllers that have all these features and that are so expensive, they better damn well use the things creatively throughout the Switch's life.
 
All they need is Pokemon and a decent port of GTA V on it and they're pretty much set!

Pokemon is huge. GTAV? Nah. It would sell great to people who buy Switches for sure, but I don't think a game you can play everywhere else would sell consoles. It would just be a huge plus for the Nintendo only crowd to have access to, and for portable gamers to buy another version to play anywhere. I just don't see it moving the needle in getting people off the fence and buying Switches in big numbers.
 
If Nintendo's going to make these controllers that have all these features and that are so expensive, they better damn well use the things creatively throughout the Switch's life.

I agree with you, but I can't see that happening at all.

The difference this time is the main "gimmick" being pushed is that it's a home console that you can player wherever, whenever, and it's ready to go for 2 play multiplayer.

There's no real focus on what the joy cons can do in terms of the hd rumble etc. Yeah there's 1-2 switch but when it comes to the actual hardware demonstrations and overview it doesn't come across as though there's any real focus on the technology included in the joy cons. Nintendo haven't pushed any of that, well in my opinion they haven't. So I think games like 1-2 switch where the joy con appears to be the focus will be a rarity.

I'd imagine that's why the touchscreen hasn't been mentioned either as they likely won't really use it in games to keep the core experience the same whether docked, on tv or portable. I bet touchscreen is only used for navigation of the U.I if someone wishes while in handheld mode.

GTAV? Nah. It would sell great to people who buy Switches for sure, but I don't think a game you can play everywhere else would sell consoles. It would just be a huge plus for the Nintendo only crowd to have access to, and for portable gamers to buy another version to play anywhere. I just don't see it moving the needle in getting people off the fence and buying Switches in big numbers.

GTA V then yeah you're right, at this stage it's effect in terms of hardware sales would be minimal. But GTA in general would have an effect, as will Fifa.

What will determine how much effect these games have is the quality of the game. The custom built version of Fifa doesn't sound all that promising to me, but time will tell, and if GTA ever arrived but was ther equivalent to Chinatown i.e a portable spin off then again it would have minimal effect.

If Fifa 18 is a good version and you're able to pick up a switch for under 200 at that point (unlikely) then it will work wonders. There are millions of people that are obsessed with Fifa and the thought of being able to play the game wherever they are would be massive I think.

Ultimately as I said it all depends on the game itself and what sort of version it is, I mean the Wii U had call of duty and Fifa and it did absolutely nothing for the hardware sales.
 
It's the honeymoon period man. The Wii U impressions were also skewed in that way, at least a little bit. You will have to wait about three or four months in for people to get a grasp on everything.

Right now the Switch will be the greatest thing people have ever played for those interested. And there have been plenty of negative impressions about tech so far so ehhh it will balance out at some point.

Not that I disagree about the reviews and impressions being different right now than, say, in 6 months, but where have you seen any negative impressions about the tech?
 
If Fifa 18 is a good version and you're able to pick up a switch for under 200 at that point (unlikely) then it will work wonders. There are millions of people that are obsessed with Fifa and the thought of being able to play the game wherever they are would be massive I think.

Ultimately as I said it all depends on the game itself and what sort of version it is, I mean the Wii U had call of duty and Fifa and it did absolutely nothing for the hardware sales.

FIFA games also didn't help Vita--though I have no idea whether those ports were good or not.

I have a hard time imagining those games moving the needle much on any Nintendo hardware. Too many fans of those games just have no interest in the type of stuff Nintendo makes. So they just end up being nice bonuses for Nintendo fans that don't own other platforms, and portable fans who want them on the go.

Even more true launching mid gen when most FIFA fans area already locked into playing the game online with friends on another platform.

So it's the case that getting that type of Western third party support is nice for Nintendo fans, and helps with Nintendo's PR, but at the end of the day it doesn't move hardware and the games typically don't sell that great as people have already played them elsewhere or want the superior version on more powerful hardware they also own/where their friends are playing online.
 
Not that I disagree about the reviews and impressions being different right now than, say, in 6 months, but where have you seen any negative impressions about the tech?

There really haven't been any overall negative impressions, so I don't think there's anything to back that point of theirs.

Different kinds of people find certain control configurations (sideways joy-con, thumbs-up joy-con, split joy-con, joy-con grip, pro controller, handheld) more comfortable than others (some people didn't like the single joy-con multiplayer, others found it surprisingly okay) but out of all the impressions I've read and watched it seems the consensus is that it looks like a cool tech toy and a nice piece of kit.

Obviously in six months, where the console is in frequent use, we'll see how the build quality holds up, which is fair. But so far, comparatively, the Switch is being better received than the Wii U.

But is anyone really surprised by that?
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Not that I disagree about the reviews and impressions being different right now than, say, in 6 months, but where have you seen any negative impressions about the tech?

I'm guessing they mean complaints (and very valid ones-though subjective of course) about it being underpowered and overpriced as a console, bigger than some portable fans like etc.

Otherwise, yeah I haven't seen many if any complaints about build quality, how things feel etc. other than just some people not liking certain control configurations.
 
FIFA games also didn't help Vita--though I have no idea whether those ports were good or not.

I have a hard time imagining those games moving the needle much on any Nintendo hardware. Too many fans of those games just have no interest in the type of stuff Nintendo makes. So they just end up being nice bonuses for Nintendo fans that don't own other platforms, and portable fans who want them on the go.

Even more true launching mid gen when most FIFA fans area already locked into playing the game online with friends on another platform.

So it's the case that getting that type of Western third party support is nice for Nintendo fans, and helps with Nintendo's PR, but at the end of the day it doesn't move hardware and the games typically don't sell that great as people have already played them elsewhere or want the superior version on more powerful hardware they also own/where their friends are playing online.

The Vita FIFA version was ass. Lacking in features in a big way.

It will depend on the version of FIFA. If they get the full version of FIFA 18 on Switch, with The Journey and everything, just with slightly dialled back visuals, then it could be huge. FIFA is absolutely enormous and the idea of being able to play a proper version of it anywhere you go would be a very very big attraction.

Will it make the dudebro crowd suddenly all buy a Switch? No. Might it make kids want it and then pester their parents more to get one? Very probably IF it's a good version of FIFA. It NEEDS Ultimate team. The full version of Ultimate Team.
 
The Vita FIFA version was ass. Lacking in features in a big way.

It will depend on the version of FIFA. If they get the full version of FIFA 18 on Switch, with The Journey and everything, just with slightly dialled back visuals, then it could be huge. FIFA is absolutely enormous and the idea of being able to play a proper version of it anywhere you go would be a very very big attraction.

Will it make the dudebro crowd suddenly all buy a Switch? No. Might it make kids want it and then pester their parents more to get one? Very probably IF it's a good version of FIFA. It NEEDS Ultimate team. The full version of Ultimate Team.

Defintely agree that it needs to be the full game and lacking nothing but looking as good as the version on more powerful hardware.

Would be a smart game for a holiday bundle in Europe as well. I doubt Nintendo will want to bundle one of their own games this year as they'll still be selling and making them money (maybe 1 2 Switch could get bundled if it doesn't sell well/stops selling well I guess). A third party game like FIFA in Europe would be a good choice. Madden in the US if it's getting a port (haven't heard anything about it, so I'm guessing not this year).
 
Defintely agree that it needs to be the full game and lacking nothing but looking as good as the version on more powerful hardware.

Would be a smart game for a holiday bundle in Europe as well. I doubt Nintendo will want to bundle one of their own games this year as they'll still be selling and making them money (maybe 1 2 Switch could get bundled if it doesn't sell well/stops selling well I guess). A third party game like FIFA in Europe would be a good choice. Madden in the US if it's getting a port (haven't heard anything about it, so I'm guessing not this year).

Yup. If it's a good version, which has effectively got feature parity with the other consoles, even if the GFX aren't as good, and they bundle it, it will shift.

I don't see why it wouldn't be possible to get the proper current gen frostbite version running on Switch if they really tried. They could easily dial back stuff like the individually modelled crowds etc while still keeping a pretty good level of graphical fidelity on the pitch. The fact that it runs at pretty much a locked 60 FPS on PS4 and Xbone suggests that there's a good amount of headroom there. Dial back the crowd effects (which, lets face it, you don't see that much of and once you've looked once you never bother to look again), reduce some of the stuff like individual blades of grass during the cutscene type bits and I reckon it might be possible. It's not that demanding a game and Frostbite seems to be a pretty flexible engine.
 
Not that I disagree about the reviews and impressions being different right now than, say, in 6 months, but where have you seen any negative impressions about the tech?

Mostly people bitching about jaggies and image quality. I heard quite a few people say Zelda was jaggy as hell on a big TV. Not sure though what the final game has going for AA.
 
Mostly people bitching about jaggies and image quality. I heard quite a few people say Zelda was jaggy as hell on a big TV. Not sure though what the final game has going for AA.

People bitch about that in like every game ever, even when there is alot of AA and such,
 
Mostly people bitching about jaggies and image quality. I heard quite a few people say Zelda was jaggy as hell on a big TV. Not sure though what the final game has going for AA.

That's not a negative impression of the tech, that's a negative impression of a port from Wii U on a big TV that people are sitting too close to. And I think Zelda does have some edge AA at the very least, but the IQ can't be great on a big screen when sitting as close as people are at these events (you can tell in the videos people are taking).

What I mean is that the device itself, not necessarily the processors, has gotten nothing but positive impressions while the Wii U hardware got some positive impressions but also some negative before launch. The Switch also has the added benefit of being sleek looking, which makes people want to try it. The Wii U was certainly not.
 
I tested Snipperclips at the Paris event and it's perfectly fine. And my sight is not very good even with glasses on. Of course it's probably better if you play on a surface not too far from where you are sitting. I tested split-screenMariokart in the same setting, and it was also great : during the race I never even thought that the screen was hampering my ability to play as I would on a tv.

Depends on what you are calling a top-notch experience - I found playing Mario kart 8 on a portable at 60fps and great visual quality a nice experience. Enough to double dip and buy it when it comes out later.

Thanks for the impressions! Sounds great.

During the past days, I've got the feeling at work that Switch could have a potential to be really fun gaming device with co-workers during the breaks at work, instead of everyone just playing single-player games on their mobiles.
 
Wii U hands on were rather positive back then. Even after it came out. The problem was that no one wanted to try it, but once they did they generally loved the gamepad.

Here it's different, people actually want to try the thing. I'm not even sure why tbh, there's nothing minblowing or new, but they do.

Very true. Lots of people thinking that is more one kind of controller to Wii and don't give a shit.
 
If they are going to go all in on gimmicks, then they need to show that they'll keep utilizing them past the first year or so. Like you said, innovative use of the GamePad pretty much died off. They tried to make a case for it later on with Star Fox Zero, but that didn't pan out. Even on the Wii the motion controls were mostly waggle until they released the Motion Plus, which even then didn't get much use. If Nintendo's going to make these controllers that have all these features and that are so expensive, they better damn well use the things creatively throughout the Switch's life.
That's right. It's encouraging they give the Mario Kart team a new IP to build around motion and HD Rumble controls, beyond their party game.

If they want to put lightning in the bottle a second time, they should continue doing what worked, until they switched to a new dual screen game design. Wii was too limited hardware wise, motion+ was also limited and was not even a standard.

Joy-cons and Switch hardware have potential to create original, arcade experiences. HD Rumble reinforces my belief they are serious about it. I hope we'll see a new Metroïd leveraging motion controls at E3.
 
They don't need 12switch packed in to sell all their launch units so they might as well make big bucks selling it separately.
There will be many opportunities to include a download code in future packs if needs be, but by then there will be more appealing games to pack in anyway.

Are the people who will be buying the launch units (us, basically) interested in this game though? I know I'm not, at least at the price they're asking for it. I doubt it will sell very well.
 
Got some videos to share!

Here's an interview with a Nintendo rep that I did (very basic questions and nothing new, I was nervous, still getting used to doing interviews): https://www.youtube.com/watch?v=806mKzcMLKY

But here is a one hour VLOG with a bunch of hands-on footage of Breath of the Wild, Splatoon 2, ARMS, Snipperclips, Mario Kart, 1-2-Switch, and Bomberman: https://www.youtube.com/watch?v=5FlwTvJFghE

And if you missed it earlier, here's a fun little montage of footage I put together: https://www.youtube.com/watch?v=bWDajGevhw8

Here are my impressions that I typed up for NintendoFuse: http://www.nintendofuse.com/2017/02/12/nintendo-switch-preview-tour-dc-hands-on-impressions/. And I've pasted them below as well:

Three weeks before its release date, I got to try the Nintendo Switch... and it was amazing! On Friday, February 10th and Saturday, February 11th, 2017, I was able to attend the Nintendo Switch Preview Tour in Washington DC and be amongst the first people to try the Nintendo Switch before its release.

So what did I think? Overall, I really enjoyed the Nintendo Switch. The system itself is very comfortable to hold and pretty lightweight. The screen is beautiful in person, and I have a feeling I will be playing in handheld mode quite often. But when hooked up to the TV, games like The Legend of Zelda: Breath of the Wild did look gorgeous as well. The JoyCon controllers were actually pretty comfortable, even when turned sideways. My only grip was the SL and SR buttons, but attaching the wrist strap with the bigger buttons fixed that problem. The Pro Controller was also pretty comfortable to use, but I don't think it's necessary as the JoyCons felt great as is. I was able to play a few different games, including some multiple times.

The big anticipated Switch launch title is of course The Legend of Zelda: Breath of the Wild. This game was honestly the least fun of the event. That's not a negative on the game, but more a negative on the demo. The game looked gorgeous, especially when played in handheld mode (we were able to swap back and forth between TV mode and handheld mode). Unfortunately the demo was mostly cut scenes, so there wasn't much time for gameplay. But what I did play was pretty intuitive and fun.

The other big Switch launch title is 1-2-Switch, and it was actually pretty entertaining. I don't plan on purchasing it as I won't frequently have people to play it with, but it was pretty entertaining for what it is. Quick Draw incited some fierce competition between players, while Milk was odd yet just as intense. Ball Count was particularly interesting because it really utilized the HD Rumble feature. It actually felt like multiple little balls rolling around inside the controller. It wasn't 100% precise and most people that tried to guess how many balls were in the controller were one off from the actual answer. But it was still a very unique and interesting feeling, and I hope more games utilize it.

ARMS was also very fun. I played it multiple times, both by myself and with others. The variety in characters and arm choices make each match fresh and exciting, and the controls felt pretty intuitive. I even challenged one of the Nintendo reps and we had some intense matches, but I ended up winning most of them. I feel like after a few matches, I really got a handle for the controls and it made me want to keep playing. You can feel little vibrations from the JoyCons as you play, and it felt very satisfying.

I also tried Snipperclips, Cut It Out Together with my sister. I liked the unique style of play using tabletop mode and each person using a JoyCon controller. We were able to point at the screen and give instructions to each other, and it worked quite well in that setting. But I could foresee this game getting very challenging very fast, and it's not something that I see myself playing much. It certainly had its unique charm to it though and anyone looking for a fun and challenging co-op game should definitely look into this game.

Mario Kart 8 Deluxe was another big title that I played multiple times. I was able to play the game in tabletop mode, TV mode, and handheld mode, and I also played both races and battle mode. First off, the game just looks and feels amazing. No matter what setting I played the game in, it felt great and I had a blast. My only note would be to make sure you use the wrist straps for tabletop mode on the JoyCons because otherwise the SL and SR buttons are a bit hard to press accurately. I played as Inkling Boy and also was able to try the Splatoon battle mode map, which felt great. Mario Kart is one of my favorite series and I did pretty well in my matches. I cannot wait for this game, and it is definitely worth a purchase in my mind, even if you had Mario Kart 8 on Wii U.

And then there is Splatoon 2. If you loved Splatoon, you will love this. It has the same feel to it, and all the new weapons and maps felt great. In handheld mode, the gyro aiming was a little bit difficult because you're moving the entire screen. But in TV mode, I used the pro controller and that was perfect. To jump to another teammate's position, you press X and then a direction on the D-Pad, and that was actually very quick and easy to do once you get the hang of it. So I didn't miss the second screen at all, and in fact I preferred having everything on one screen. I had so much fun playing Splatoon 2 and I cannot wait to own the game this Summer.

There were a few third party titles present, such as Sonic Mania, Just Dance 2017, and Super Bomberman R. The only one I played was Super Bomberman R, as it's the other Switch launch title that I have pre-ordered. I played with a single JoyCon turned sideways and it felt fine. The game is classic Bomberman and even though I hadn't played the series in years, I picked it right back up. Since the matches can go up to 8 players, I foresee a lot of intense and crazy online battles in the future. I had fun with this game, and I look forward to playing it soon.

All in all, it was a fantastic event. The setup was great and they even had a station setup where you could just play with the Nintendo Switch system and feel it. All the Nintendo reps were super nice and helpful, and I loved their energy. They made the entire event a lot of fun, so huge props to them. And thank you to Dave from Nintendo for doing the interview with me. From the start of the Nintendo Switch's unveiling, Nintendo has made sure they have a clear vision for the system. And they had a clear vision for this preview tour as well, which got me even more hyped than I was before. Thank you Nintendo, and I look forward to March 3rd!

Hope people find the footage and impressions useful!

EDIT: Also, someone asked about the clicking sound the JoyCons made when attached to the system, so I put together a montage of the clicking sound footage that I got: https://twitter.com/hassanahmed120/status/830896996403798019
 
1-2 is a party game, those are often quite shallow and fast. If you're having a party, ain't no one got time for thinking.

Thats' why let's sing/dance/pray/eat/love are so popular, easy to understand fast to play games. With the humiliation aspect, that's very important and luckily 1-2 outright oozes with that.

Nintendo is smart to omit that from the console, people can't shit all over th Switch because it is just a stupid gimmick console based on one game... Oh, who am I kidding, they are doing that already...
 
Cheers for the footage and impressions, man! You're a natural at this!

I gotta say though: showing your sister was probably a bad idea. Watch out for all the creepy comments on YouTube
and on NeoGAF?
Thank you! I enjoy doing this kind of thing. Just wish I had more opportunities being in the DC area.

And thanks for the concern. Both my sisters and my wife have been in many of my videos. I always make sure with them ahead of time if they're cool with it.
 
My god, the Switch really looks like a technical marvel next to the fischer price gamepad.

And then you again realize that it's actually the whole damn console, more powerful than the one of which the U controller is just the friggin' gamepad. It's crazy.
 
Thank you! I enjoy doing this kind of thing. Just wish I had more opportunities being in the DC area.

And thanks for the concern. Both my sisters and my wife have been in many of my videos. I always make sure with them ahead of time if they're cool with it.

You're welcome. And I'm sure you asked them. I wasn't implying you forced that on her. I was only half-serious. It's actually great idea because a) it gives you another viewpoint, b) women in general aren't asked their opinions enough when it comes to games... It's just, well... YouTube comments and stuff, ya know.

Keep up the great work!
 
You're welcome. And I'm sure you asked them. I wasn't implying you forced that on her. I was only half-serious. It's actually great idea because a) it gives you another viewpoint, b) women in general aren't asked their opinions enough when it comes to games... It's just, well... YouTube comments and stuff, ya know.

Keep up the great work!
No no, totally. I appreciate it. I grew up playing a lot of video games with my sisters so I wanted to bring her to get her thoughts as well. We especially had fun playing Mario Kart, since we've played so much of that over the years.
 
If they are going to go all in on gimmicks, then they need to show that they'll keep utilizing them past the first year or so. Like you said, innovative use of the GamePad pretty much died off. They tried to make a case for it later on with Star Fox Zero, but that didn't pan out. Even on the Wii the motion controls were mostly waggle until they released the Motion Plus, which even then didn't get much use. If Nintendo's going to make these controllers that have all these features and that are so expensive, they better damn well use the things creatively throughout the Switch's life.

One big controller that can instantly become 2 smaller ones for local multiplayer on the go is the ultimate use-case scenario for the joy cons. They won't need to strain too hard to support that.
 
Okay... this is ridiculous but I have a bit of a dilemma. I can't express how badly I want one of those red Nintendo Switch hats... are those only given out on the invite-only days or also on the public day?

This might be the deciding factor on whether or not I go to the Chicago event next weekend.
 
One big controller that can instantly become 2 smaller ones for local multiplayer on the go is the ultimate use-case scenario for the joy cons. They won't need to strain too hard to support that.

It's the HD rumble, waggle and IR pointer they'll probably strain to use as there may not be a huge market for those games and they'll want most games to be playable in portable mode with joycons attached.

Well, HD rumble obviously can still work, I'm just not convinced it'll be that big of an enhancement in normal games vs things like 1 2 Swtich--but I've never been a big rumble fan in general.

So that stuff is the features that may be driving up cost and being underutilized. Having the JoyCons detachable and usable individually probably doesn't add that much cost compared to those things.
 
One big controller that can instantly become 2 smaller ones for local multiplayer on the go is the ultimate use-case scenario for the joy cons. They won't need to strain too hard to support that.

That will really only work for simpler games (control-wise). Anything that needs a full layout with dual sticks and all that is instantly out. But it is a cool feature for sure.
 
That will really only work for simpler games (control-wise). Anything that needs a full layout with dual sticks and all that is instantly out. But it is a cool feature for sure.

While true, Nintendo is kind of the master at fun to play games with simple controls that are easy for kids, parents and casuals to pick up and play. So their should be a decent amount of those games from them if nothing else.

Hell, none of their portables has had two analog sticks, so they're use to making games that work with just one stick, four face buttons and two shoulder buttons.
 
No no, totally. I appreciate it. I grew up playing a lot of video games with my sisters so I wanted to bring her to get her thoughts as well. We especially had fun playing Mario Kart, since we've played so much of that over the years.
Quick question man and maybe a strange one lol. The Pro controller's ABXY buttons look HUGE. Did you notice this whilst using it? Is it a positive, negative or doesn't make a difference?
 
Quick question man and maybe a strange one lol. The Pro controller's ABXY buttons look HUGE. Did you notice this whilst using it? Is it a positive, negative or doesn't make a difference?
I didn't notice anything odd about them while using it. I used the pro controller for Splatoon 2 only I think, and it was my favorite method of controlling Splatoon 2 from what they had. It felt pretty comfortable and I was able to hit the button easily.
 
That will really only work for simpler games (control-wise). Anything that needs a full layout with dual sticks and all that is instantly out. But it is a cool feature for sure.

This reminds me of the open world LEGO games in coop. How are they going to work here? Maybe with SL and SR adjusting the camera? Doesn't sound optimal.
 
I didn't notice anything odd about them while using it. I used the pro controller for Splatoon 2 only I think, and it was my favorite method of controlling Splatoon 2 from what they had. It felt pretty comfortable and I was able to hit the button easily.
Ok, thank you.
 
For people that had the Friday/Saturday My Nintendo tickets... how early did you get there? I figure since it's ticketed it isn't a mad house and was planning on getting to the Chicago one only a little before my ticketed time (i.e 9:40 for a 10:00 open)
 
For people that had the Friday/Saturday My Nintendo tickets... how early did you get there? I figure since it's ticketed it isn't a mad house and was planning on getting to the Chicago one only a little before my ticketed time (i.e 9:40 for a 10:00 open)

We showed up at 7:05 for a 7:00 in DC last night and the weather was beautiful. Walked right in and got straight to it, no lines.
 
Any word on when reviewers will be getting hardware and software? Or when the embargo will end? We're less than three weeks out and not a peep.
 
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