They can't even give us a proper chat solution....
i don't know why you set the standards so high, expecting similar VR experience to 800 U.S. HMDs alone.
i clearly said 800 for the HMD alone, for the case of Vive and the Oculus equivalent (that is with Touch), which need high end PCs to run and thus should be counted to the overall cost of entry. Anyway:$499 Headset is console VR standard right now.
Switch VR touting "as good as Google Cardboard/GearVR!" for thrice the price in 2018 would be eye-roll-tastic.
i clearly said 800 for the HMD alone, for the case of Vive and the Oculus equivalent (that is with Touch), which need high end PCs to run and thus should be counted to the overall cost of entry. Anyway:
- You are talking about PSVR here which is 499 for HMD alone plus a 300 or 400 machine. Total cost of entry 800 to 900 dollars.
- Funny enough, PSVR is not in the level of the HMDs and VR you spoke of in terms of positional tracking. Touch and Vive controllers are far away from Move.
- "for thrice the price". Is a very dishonest comparison to say the least. The Gear VR at 99 is peripheral that does not work by itslef. It needs a phone that costs new more than 600 dollars, although lderr models of the Galaxy do appear cheaper. Like older models of the Switch would also.
- The Switch is a 300 device and the additional HMD could be sold for a similar price of Gear VR. So that's a 400 cost of entry.
Well Pie, i think you reached a point that you are too focused on been dismissive, that you lost the context of the discussion.This magical doohickey is supposed to have some Nvidia screen layering tech in it though because 720p VR is unacceptable.
Spades a spade.
It was the first thing i said, yet here you are using it as a counter argument?i' ve talked about this since the speculation threads, only thing preventing VR working in the Switch is the screen resolution.
This is Hopes and Dreams: A NeoGAF Story
How would the Switch track controllers while in a headset? What makes you think Nintendo would put a 4K screen on a Switch in 2020 when they can't even put a 1080p screen on a Switch in 2017? Battery life is already borderline, throw VR at 60-90-120fps... it's going to be a gimmick at best, unless Nintendo is uncharacteristically WAYYY ahead of the tech curve
Does the Gear VR of play exclusive Nintendo IP?Did you even read? That's my point. I have gearvr ND even if it hit that level the other sets will be so God damn far ahead it wont even be funny.
Anyways. Will they call it virtual boy?
Am I wrong for thinking that this means we will get a higher resolution Nintendo Switch for VR? Since Switch only has a 720p screen.
Am I wrong for thinking that this means we will get a higher resolution Nintendo Switch for VR? Since Switch only has a 720p screen.
I hope nobody actually believes this
Makes sense, the joycons seem well suited for VR.
Now :
Speculation time!
When you'll slide the Switch in the VR helmet, there'll be a 2nd non opaque cheap LCD screen already in the headset. Both of them will work together to create Cascading display.
Nvidia created this before
https://www.youtube.com/watch?v=0XwaARRMbSA&feature=youtu.be
With their algorithms and the use of 2 cheap LCD displays, they can reach the illusion of having 4x the resolution.
However, a HMD like Gear VR for Switch could provide the LEDs itself thus the range could be improved. i sincerly doubt that this camera is lower resolution than the Wii one, yet that one could track 4 IR sources at decent distances.
Damn, I didn't realise only 10 people in the world can use vr without being sick. I must know 5 of them when I had a party recently and no one had any issues using the psvr.They don't want to sell the vr to just you, but also to people have tried and had issue with other vr devices. What's the point of selling a product that only 10 guys are going to buy it?
People really have no idea what VR is, do they.
The joycons might do basic motion controls, but the switch is not able to track their positioning in 3D space, which is the bare minimum of fidelity required for VR interaction.
- Carmack is working away on inside out, but thats also gonna take processing power to achieve and some good cameras. It also wouldn't solve the controller issue.
- The Nvidia tech 'solution' would have 2 screens generating heat and also the console behind it AND the extra processing needed to line everything up. Welcome to the lava dimension.
in full agreement. That's why i said without knowing the capabilities we can't say for sure. What i did comment on, was about the range demostrated in the January unveil due to the IR source been contained in the R Joycon vs the same sensor detecting IR LED's emission from outside at a higher distance.Outside-in spacial tracking using cameras is a matter of both resolution and FoV. The Wiimote FoV is absurdly low (33 degrees horizontally and 23 degrees vertically) due to how small of an angular distance a typical TV would take up at playing distances. It would require a massive increase in the camera's FoV to be useful. As you increase the FoV, the resolution has to scale up to maintain similar accuracy for a given angular distance. The Wiimote could also compensate for low sensor resolution by a large "sensor-bar" inter-light distance. The LEDs on a headset would be much closer together and the sensor would have to be high enough resolution to compensate for that. So now the sensor resolution has to jump again just to maintain parity with the Wiimote, let alone exceed it's capabilities.
Yes, im aware of the fact how the processing is done onboard in a Wii Remote. And going by the Switch patents it is indeed the case for the R Joycon, since it points out a procesing unit contained.As the resolution scales, the processing power required to analyze the image increases. Processing power isn't exactly something we lack in modern devices, and the Switch could do such image processing easily enough, but there's a catch. The Wiimote isn't streaming images wirelessly to the console to interpret. The functionality is built into the remote itself and it reports coordinates. You can pretty much bet that the Joycon is working the same way.
Here is where you can help with your technical knowledge.This would mean using the joycon for theoretical VR faceplate tracking would need a powerful enough chip in it to identify and track multiple points at sufficient speeds on a high resolution camera and triangulate the object's position and rotation. Assuming you could even accomplish this in the form factor of the joycon (given the size, battery, and thermal constraints), it's going to add to the BoM and only benefit a potential future VR device. Frankly, Nintendo would be stupid to make the joycons like that.
Oh man... im answering this part by part and just noticed the highlighted XDYou're better off just slapping cameras on the headset shell, feeding those to the Switch for processing via the USB port, and using inside out tracking. Either way you're not going to have tracked controllers, and with the inside-out camera method, Nintendo isn't paying to make every single joycon capable of something a fraction of the user base would use.
Nintendo isn't exactly known for prioritizing resources, so who knows, they could be a decade ahead in VR tech but have absolutely nothing else to back it up with!Nintendo still hasn't figured out headset jacks and voice chat. All of a sudden they're gonna master VR? No lol
Now :
Speculation time!
When you'll slide the Switch in the VR helmet, there'll be a 2nd non opaque cheap LCD screen already in the headset. Both of them will work together to create Cascading display.
Nvidia created this before
https://www.youtube.com/watch?v=0XwaARRMbSA&feature=youtu.be
With their algorithms and the use of 2 cheap LCD displays, they can reach the illusion of having 4x the resolution.
Actually, they are. They can sense subtle motions, and they can track their relative position and distance from each other in a 3D space which makes most of the gestures in ARMS possible.
It's been said they're on par with Oculus controllers.
Oh you thought they were just wii motion plus... hmmm.
I'd bet my left nut that they're not going to be remotely on par with the Oculus Touch controllers. Nintendo would need voodoo black magic to get submillimeter accurate, non-drifting positional tracking from an IMU alone. Nobody has done that anywhere before to my knowledge, and Nintendo is going to pull a world first technological feat... in commodity level consumer hardware no less? Yeah, not happening.Actually, they are. They can sense subtle motions, and they can track their relative position and distance from each other in a 3D space which makes most of the gestures in ARMS possible.
It's been said they're on par with Oculus controllers.
Oh you thought they were just wii motion plus... hmmm.
Here is where you can help with your technical knowledge.
The IR Motion Camera, for what we know, is resolving complex shapes like hand gestures or objects and motion. Leaving range issues aside, you think that resolving IR dots in space is more processive intensive than that?
Is not like im proposing "room scale types of interaction" where the user walks around, what im implying is a seated experience and tracking interactions like moving the head close/farther to the camera and IMU orientation to minimize drift.
I was just expanding on how that in a best case basis where everything worked, it still made less sense to use the joycon than inside out via cameras on the headset. The main benefit to outside in would be making tracked controllers possible, but that was off the table.i did not imply that. Have been very clear from the begining that i say (screen resolution aside) that mobile type of VR would be rather competent due to the Switch setup and controllers compared to Google cardboard, Gear and Daydream. Non of those 3 have any absolute tracking so far, yet have really nice seating and stand up experiences.
Lots of people have seemingly never tried google cardboard with a shit phone. All you folk saying 'no way' are really off the mark. It has been, and is being done with less power than a basic switch, it is just not very good. If it is good enough is the same question PSVR, GearVR and google all face, and have done from the start.
It is perfectly possible and plausible. I would consider it far more unlikely they release a new system to power something they have never been keen on, and has no mass market. That would be stupid.
I mean there is no way it will be powerful enough to run VR even somewhat decently. If the PS4 struggles I don't even want to see it on the switch.
Source for them being on par with Oculus Touch?
I've been playing with Oculus Touch all weekend, if Nintendo managed to replicate that fidelity in a tiny joy-con then i'd be impressed.
No routerbad, they are not even in the same realm in terms of positional tracking to Vive or Oculusus solutions, not even to the outside/inside of the old Move controller. The strong suit of Joycon is how versatile they are not it's 3D positional tracking.Actually, they are. They can sense subtle motions, and they can track their relative position and distance from each other in a 3D space which makes most of the gestures in ARMS possible.
It's been said they're on par with Oculus controllers.
Oh you thought they were just wii motion plus... hmmm.
Actually, they are. They can sense subtle motions, and they can track their relative position and distance from each other in a 3D space which makes most of the gestures in ARMS possible.
It's been said they're on par with Oculus controllers.
Oh you thought they were just wii motion plus... hmmm.
Am I wrong for thinking that this means we will get a higher resolution Nintendo Switch for VR? Since Switch only has a 720p screen.
It's been said they're on par with Oculus controllers.
.
Supposedly the gyro sensitivity is. It's not camera tracked or anything, but extremely accurate.
http://www.nintendoworldreport.com/rfn/43976/episode-505-switchmas-presents info was from a developer. They talk about it in the podcast.
Also one of the developers said at the switch presentation that because the joycon were so accurate he could see the switch being used as a VRHMD