Glitter and Gold
Banned
It really seems like certain fans are gunning for this game to fail
Nobody wants this to fail. A lot of people are looking forward to Ys VIII. However with a few latest releases like P5 and latest couple Bamco games folks are concerned and NISA haven't had the best track record.It really seems like certain fans are gunning for this game to fail
Hmm I guess.
I think there's a lot of really hostile fans still bitter NISA got this game being extra critical prerelease though. Even before we saw any examples of their translation
It really seems like certain fans are gunning for this game to fail
So, I dunno. They better deliver. They got the game, so they better deliver. I think that's a fair expectation.
Because NISA has a track record of sucking?
I'll be buying the game no matter what, but yeah.
2 things I wonder:
1) How does the localization quality of 2 other companies (Atlus & Bandai Namco) influence the possible quality of this game? Has it been proven they use the same pool of freelance staff/outsourced company?
2) Has Falcom's involvement in their localizations been mentioned before? Are they considered hands-off, cooperative, strict, etc?
The proper description for this is "bad English syntax". What makes P5 worse is that it has bad grammar, misspellings, mispronunciations, syntax, the works. It's really baffling.
That being said NISA did respond on twiiter.
lol "oh thank god fans were able to QA this for us"
Because NISA has a track record of sucking?
I'll be buying the game no matter what, but yeah.
I'm of the same mind. Just a little bummed to see so many of the few people that would be interested in/aware of this game so enthusiastically against the relase before it drops.
The PS4 version is currently only $44 on Amazon if anyone hasn't pre-ordered it yet and is planning on getting it on that platform. That's even cheaper than the Prime discount.
They recently announced upcoming releases of Sakuna: Of Rice and Ruin (2018, doujin developer, Metroidvania with farm-sim component, focuses on Japanese mythology during Sengoku era) and Falcom's own Zwei II ("Summer 2017" (originally 2008/2009 for Windows only), like if Gurumin had a fixed camera, two fighters you can switch on the fly to do physical/magic combos, even sillier humor with lots of detail put in the overall story, etc). Tom @ XSEED mentioned on their forums that most of their big projects wrapped up either last year or earlier this year, so the 2017 slate's much slimmer by comparison because they're getting to work on unannounced titles.
I know this was literally ages ago but:
What did NISA name her in english again?
I enjoyed Ys Seven so VIII's been on my radar for abit. But with another company at the helm, can I expect the usual complete & total voice actor replacement thing? I know Seven really only had some battle grunts and voice clips but I'm kinda big on VA continuity all the same. A total recasting would be a big old checkmark against the game.
...Are they even dubbing it?
I know this was literally ages ago but:
What did NISA name her in english again?
I enjoyed Ys Seven so VIII's been on my radar for abit. But with another company at the helm, can I expect the usual complete & total voice actor replacement thing? I know Seven really only had some battle grunts and voice clips but I'm kinda big on VA continuity all the same. A total recasting would be a big old checkmark against the game.
...Are they even dubbing it?
and even some Evilities (Passive Skills)
It keeps dropping in price. Amazon sales need manufacturer permission no? Is it possible the game's pre-orders are that shitty that NISA is like "yes plz drop the price to almost equal to the Vita version so we can sell more!"
that's bad, but fortunately, it's just YS, you don't play the game for it's lore or story or anything, as long as you understand where you need to go and what your skill/equipment are doing, that's fine by me!
Really glad that NISA didn't snatched the Trails of/ KISEKI games instead
that's bad, but fortunately, it's just YS, you don't play the game for it's lore or story or anything, as long as you understand where you need to go and what your skill/equipment are doing, that's fine by me!
Really glad that NISA didn't snatched the Trails of/ KISEKI games instead
Maybe previous Ys games didn't have a huge story, but Ys VIII is definitely VERY story heavy... it was surprising when I played it, really.
FYI: this is literally how nearly all console game localisation works. The first translation and editing pass is done without access to the game (usually on a spreadsheet), and then sent off to the developer. It's only when they get the game back that the localisation team gets to know what broke and what's in the wrong place. Add in the time pressures on everyone involved in getting an E3 demo ready, and frankly localisation errors in early demos should be the expectation.Given the nature of the mistakes, it seems likely that translators were given a script without actually being able to tell where said text was being applied to the game,
I'm also curious about how NISA is handling consistency. Will they drop any pretext of it and make this their own thing, or will they look at Xseed's previous localizations and keep certain things consistent?
And I still have no idea why it works that way.FYI: this is literally how nearly all console game localisation works. The first translation and editing pass is done without access to the game (usually on a spreadsheet), and then sent off to the developer. It's only when they get the game back that the localisation team gets to know what broke and what's in the wrong place. Add in the time pressures on everyone involved in getting an E3 demo ready, and frankly localisation errors in early demos should be the expectation.
Japanese companies.And I still have no idea why it works that way.
It shouldn't be a problem at all to give the localization company the tools to integrate and immediately test their own script changes.
It's easy.