Jeesh there's still ppl in this thread saying the games vague, how much more do you need to know ffs anyways the ambition of this game is awesome I hope they can pull it off
So every planet has robots on them? Lame. Not only does that not make any sense, considering the scope of the game, it also kills my immersion. I want to be the first thing to set foot on some of those planets.
My own robot companions will definitely be called TARS and CASE.
My own robot companions will definitely be called TARS and CASE.
It's cool that you can see two members of 65daysofstatic on the video.
no coop ok, but let me impact the universe if I'm doing stuff
For instance, if I'm on a bounty and another player sees my ship and destroys it, let him collect the cash.
I haven't read anything about robot companion? Where did it say this?
It's cool that you can see two members of 65daysofstatic on the video.
Maybe I misread/misremembered, but I'm sure one of the earlier previews said you have your own probot.
If I don't, I will have to make a TARS to put in front of the TV and endlessly say things like '75% humour' to it.
Hopefully robots aren't too prominent. I want a barren waste land for some planets.
To all those peepz complaining about combat....stfu! Game would be hella boring if all you did was go around and look at shit.
Also FPS combat is another huge surprise
Imagine flying around with your mates and you spot an ominous looking cave so you land, gear up and set off to explore.
It's cool that you can see two members of 65daysofstatic on the video.
It doesn't sound far off from what is described as possible.You will not do this in NMS. Why are you doing this to yourself? Would it be cool? Hell yes. But that is not what this game is, and that is totally ok.
FPS combat was shown literally 34 seconds into NMS' reveal trailer last year. You will not do this in NMS. Why are you doing this to yourself? Would it be cool? Hell yes. But that is not what this game is, and that is totally ok.
As a game designer, I'm also really confused by their messaging... I just have no idea why they didn't mute all the people out there by showing a quick gameplay video.
It doesn't sound far off from what is described as possible.
If you can meet up with others (admittedly not your closest of friends) then what is stopping you and your group from exploring that cave?
I don't remember seeing FPS before either. I thought they had mentioned no inventory...but I guess you have a gun? Does everyone have the same gun or are there multiple guns in a sort of inventory? Or maybe one gun that can be upgraded? I apologize if I've missed something obvious from the summary.
Examples?
Freeze-framing this: https://www.youtube.com/watch?feature=player_detailpage&v=8A6ffb1Snbk#t=71 It looks like there MIGHT be another weapon model, for a rifle or sniper weapon.Think of it like a multi-tool. Something that can mine ore as well as scan plants and poke holes in troublesome lifeforms It definitely can be upgraded.
Scope is already being reigned in, predictably.
Enemies aren't procedural.
As soon as you find your mate you fly around and explore and do party chat (outside of the game). Should be ok I think.
I don't see the problem with having combat, just aviod it if it doesn't interest you, why leave it out of the game when 99% of games have combat in some form.
That is what I'm saying. You won't travel around the galaxy with your friends but as mentioned above, what stopping this from being Dark Souls and letting you fly around with strangers.but this idea of meeting up with your friends and cavorting about has got to be tempered with the reality that the idea goes against a lot of what HG has been saying about what NMS is and isn't.
SOME PLANETS
[*]The center of the galaxy according to the dev "in some ways its like a beginning. I am hoping it is a nice moment for them that they actually feel like not sharing..."
[/LIST]
That is what I'm saying. You won't travel around the galaxy with your friends but as mentioned above, what stopping this from being Dark Souls and letting you fly around with strangers.
When you read that stuff it sounds fantastic but as soon as you play it and you go through it, it might have a repetitive vibe to it, it would be neat if you organically build a story through your actions....like by doing something so frequently you unlock sometype of massive bounty hunter story arc with all the factions you've been messing with
that to me would be really impressive....it would help from feeling alone and give some direction to each action you take
Few extra stuff:
- Hauling resources from one system to another can be profitable but you need to calculate how much fuel you are wasting to see if it is worth it.
- Various factions in the galaxy keep track of your actions and may respond with love or aggression depending on those actions.
- Some trading posts have specific upgrades. Some stock lower level items, other high quality ones. So to upgrade something you need to locate the correct kind of trading post. Data from other players will help identify these. Otherwise you need to look around the points of interest and hope you find one.
- Upgrades to three categories are available, suit, weapon and ships. Suit and weapons can be permanently upgraded. Ships cannot, you have to buy ships with whatever upgrades you want. Upgrades come in a scale of quality from 1 to 5.
- Here is a partial list of upgrades:
Ships - Shields, laser beams, plasma shot, rapid fire shots, energy torpedo, wing (maneuverability), hull (additional stats shows if it allows ships to land in toxic areas, etc.), engine, hyperdrive, cargo space (also fuel), cloaking
Suit - shields, resource capacity, jetpack, air hazard, liquid hazard (defense against toxic, radioactive, etc)
Weapon - laser beam, energy shot, plasma grenade, scan distance, scan type (some stuff cant be scanned until upgraded)
- There is a shared common player database showing all animals and planet life discovered.
- The are ancient robots left behind by who knows what. They are a constant, they will be different types but they will act the same way, you can use tactics you learn to defeat them. They describe it like Halo and its main types of enemies. "we discovered we needed something like that in the game. We're still experimenting with this quite a bit."
- Ship combat weapons have different uses. Lasers eat shields, plasmas melt hulls, torpedoes are super powerful but slow. You have to manage cooldowns, no ammo.
- The portals need special weapon types to open, like a door in metroid. No clue what is on the other side, you cant take your ship. The goal is to explore as far as you can before needed to run back through the portal to safety.
I really hope there is a lot they are not showing us.
I think the less I know about this game going in, the better it will be.
They're being really trippy with the multiplayer stuff. I remember they were saying you couldn't meet up with people and that you could only really experience the impact that they leave. Then they'd say it's really rare to find people and that they wont want people meeting up and wants it to be a solitary experience. Now they're encouraging meeting up by showing your friends whereabouts on the galactic map?
Also, Edge magazine confirmed that they were planning on adding a more traditional multiplayer "later on"
Few extra stuff:
- Devs decided against a galaxy completion percentage meter because it would remain hopelessly small.
- The map has multiple zoom levels, the furthest one shows the entire galaxy. Next one allows you to fly through the stars and choose ones to scan. Scanning a star shows info on the solar system like if you may find special resources, how many planets. If this system has been discovered you see extra info like what class the space station is and which planets have been explored. You can zoom to planetary level next and if the planet was discovered you will see the marks of interest that were found.
- Sean Murray, a dev, talks multiplayer. The map will show where your friends are and there maybe an in game messaging system but that is all for now. The first time you see another player is the first time you will realize what your character looks like "I think we will surprise people in terms of how they look." He says you only see them in a suit so you still don't know what is inside, "it still won't answer for people whether you are an alien or whether you are human or what you look like."
- Hauling resources from one system to another can be profitable but you need to calculate how much fuel you are wasting to see if it is worth it.
- No building of ships you can only buy what you see. So if you see a ship you like you can follow it and buy it at a trading post/station.
- Various factions in the galaxy keep track of your actions and may respond with love or aggression depending on those actions.
- Some trading posts have specific upgrades. Some stock lower level items, other high quality ones. So to upgrade something you need to locate the correct kind of trading post. Data from other players will help identify these. Otherwise you need to look around the points of interest and hope you find one.
- Upgrades to three categories are available, suit, weapon and ships. Suit and weapons can be permanently upgraded. Ships cannot, you have to buy ships with whatever upgrades you want. Upgrades come in a scale of quality from 1 to 5.
- Here is a partial list of upgrades:
Ships - Shields, laser beams, plasma shot, rapid fire shots, energy torpedo, wing (maneuverability), hull (additional stats shows if it allows ships to land in toxic areas, etc.), engine, hyperdrive, cargo space (also fuel), cloaking
Suit - shields, resource capacity, jetpack, air hazard, liquid hazard (defense against toxic, radioactive, etc)
Weapon - laser beam, energy shot, plasma grenade, scan distance, scan type (some stuff cant be scanned until upgraded)
- There is a shared common player database showing all animals and planet life discovered.
- The malevolent force robots are on SOME PLANETS. Sorry about that guys.
- The are ancient robots left behind by who knows what. They are a constant, they will be different types but they will act the same way, you can use tactics you learn to defeat them. They describe it like Halo and its main types of enemies. "we discovered we needed something like that in the game. We're still experimenting with this quite a bit."
- No early access or betas, they want it to be "finished" when it comes out.
- Ship combat weapons have different uses. Lasers eat shields, plasmas melt hulls, torpedoes are super powerful but slow. You have to manage cooldowns, no ammo.
- The portals need special weapon types to open, like a door in metroid. No clue what is on the other side, you cant take your ship. The goal is to explore as far as you can before needed to run back through the portal to safety.
- The center of the galaxy according to the dev "in some ways its like a beginning. I am hoping it is a nice moment for them that they actually feel like not sharing..."