Just saying you can be a lot more creative in Minecraft is all and I like games where I can be creative.
ok, I'll check it out, thank you.You can be more creative in Dreams than you can in Minecraft, give it a try.
Or maybe it just isn't his kind of game, ever thought about that? It isn't my kind of game either, it is just too flat and boring. If I want to play a similar game but is more my jam then I can play Noctis, Starlink, X3: Terran Conflict, Elite Dangerous etc.
I was playing earlier today and I’m in love with the game again. Wow BFA made me forget it existed but I’ll be putting a lot of hours into it over the next few weeks. I’ve still barely touched the story - too many distractions!
This is my awesome S Class - I cant see myself ever replacing it!
You can be more creative in Dreams than you can in Minecraft, give it a try.
Oh it will be a brand new game for you.I’m going to be in for a treat with all the extra modes and graphical overhaul, aren’t I?
I haven’t played it since around launch.
I’m going to be in for a treat with all the extra modes and graphical overhaul, aren’t I?
Legit excited for this. Can't wait to hook the Reverb up and just sit back in high res vr glory.
Yeah all you have to do is buy a special peripheal that was originally for the ps3 and then half kill yourself figuring out the inane engine. Then you could make creative af pictures of other games on dreams like media molecule does.You should try dreams then, lots of room to be creative
Also we get it, you don’t like the game, you like Minecraft..
Mate that ship looks all kinds of awesome. I won't replace such a beautiful thing myself.I was playing earlier today and I’m in love with the game again. Wow BFA made me forget it existed but I’ll be putting a lot of hours into it over the next few weeks. I’ve still barely touched the story - too many distractions!
This is my awesome S Class - I cant see myself ever replacing it!
Whoa hey is that the real Karak from ACG?
If so, I just wanted to say that I like your beard and your reviews. Keep up the good work.
Mate that ship looks all kinds of awesome. I won't replace such a beautiful thing myself.
What you playing on? PS4, XBox or PC?
Awesome screenshots as well
That actually sounds incredibly fun and challenging. I didn't think this game offered any element of challenge. In my head I envisioned the game to just be a procedurally generated walking simulator of sorts.Looks like a different game from when I last played.
Hopefully, character starter placement has been improved.
I created a character that the game put in deadly subzero temperatures and my broken ship was far away. I finally make way to my ship before I freeze to death, only to find that my ship is in the middle of a highly radioactive zone. Barely made it inside my ship and discovered I didn’t have enough material to fix the ship. My character got stuck in a loop where immediately upon exiting my vehicle, my character would die.
That was the last time I played, but I experienced stuff like that numerous times before. That was just the straw that broke the camel’s back.
Even “small” things such as the terrains variety
My friends and me are interested in picking this up, but information on the new multiplayer mode is scarce at best.
Basically what we'd like to know is how persistent the multiplayer mode is before jumping in.
- Does it support dedicated servers?
- If not, can you at least make a private lobby?
- Can you build a base together?
- How does this new "social hub" work exactly?
My friends and me are interested in picking this up, but information on the new multiplayer mode is scarce at best.
Basically what we'd like to know is how persistent the multiplayer mode is before jumping in.
- Does it support dedicated servers?
- If not, can you at least make a private lobby?
- Can you build a base together?
- How does this new "social hub" work exactly?
I would wait for the update to land first though as that will apparently speed up early parts of the game which have traditionally been a bit of a struggle for new players.
- It‘s p2p networking afaik (but the whole universe is persistent and shared)
- Last time I played (proper Mp in Next Update) they had privacy settings, Mp was limited to 4 fully fledged character modes though (rest was floating orbs, up to 16 players total)
- One guy has to place a base computer (like a flag that specifies the center of your base and claims the territory), then your group members can build your base with you (but it belongs to you)
- No one knows. The hub probably is an instance where you see more than X players at once. Wouldn‘t be surprised if the 32 player lobbies are limited to the Nexus hub.
Thanks mate! I’m on Xbox. I got lucky with that ship, I had a couple million saved up and then sat at a station waiting for a decent ship to come in and there she was, glorious! My 12yo son has been camping for ages but no luck!
It is painful to get to new system and see 4 planets and 0 gas giants, 0 asteroids or asteroid belts. Moreover sun is fake and systems themselves are fake with fake day and night cycle.
And that problem doesn't stop there. Once you get on planet you quickly realize that every planet has about same topography. If you have seen some planet and wandered about you will not find any planet different. You will not find planets that have almost flat surface nor you will find planets that have very sharp surface that barely allows for landing, no lava planets, no ocean planets, weather is aside from status effect almost completely the same so don't expect you find snowstorm planet or windy planet.
And that is main issue of mine with NMS. NMS main purpose should be exploration of alien world but once you see 4-5 planets all of them look very very very similar. That aspect of game didn't improve much since launch of game.
So what is left is gathering resources which means "standing around and pointing your mining laser" the game.
Almost every game element feels shallow like puddle of water. Exploration is based around you going randomly into one direction as you will for 100% meet newly spawned just for you base. Resource management is trivial because every planet has basic components so stuff like fuel is meaningless tedium rather than something you stock on in case of bad jump into system in which you can't gather any resources. Base building gives you nothing, farming gives you nothing, those cars and submarines are just slower version of your ship.
How cool it would be if you would actually need submarine to go into alien ocean that is not a water (which is what all oceans are in nms) because pressure would crush you otherwise ?
That being said they have good base game to work with and expand upon. I just hope they go into more deeper systems rather than being at surface level adding more and more puddles.
AFAIK You can upload your base and its going to be there for everyone to see even if you're not playing at that moment. I've seen reddit posts of people sharing their bases and giving coordinates to their planets so everyone can visit. You can also make it so that can nobody change or destroy it.We are certainly waiting for the update, but it all depends on the multiplayer functionality. I played the game when it came out, but am not all that interested in playing it solo. Having a whole universe to explore without being able to share it with others felt kinda hollow.
Thanks, you've given me more information than all the articles and interviews by the mainstream video-game outlets combined. If it is p2p and the base belongs to me, that means that others can't play while I'm offline, is that correct? It's a real shame, as I would have preferred the possibility to open up a private dedicated server.
Legit one of my favorite things to do is searching for stations and waiting around for what ships are up for sale.
I agree and I really hope that their 2.0 thing Sean is referring to touch on this and many other details that should have been revised way earlier on otherwise I might as well start subnautica at this point
Bases are uploaded to the games content servers (if enabled by you) and should show up to everyone that goes to the planet it‘s on (including strangers). Your friends will potentially see the base but they can‘t edit without being invited to your group. If they don‘t see it, they probably lost connection to the content server (was a big issue during update periods due to increased traffic, especially when Next came out)....
Thanks, you've given me more information than all the articles and interviews by the mainstream video-game outlets combined. If it is p2p and the base belongs to me, that means that others can't play while I'm offline, is that correct? It's a real shame, as I would have preferred the possibility to open up a private dedicated server.
samePatch up for me! UK 11gb!
I'm not really an gamer who looks for "immersion", yet I love VR for its new gameplay possibilities, but after starting a new game in NMS its like I saw the face of god.
Upon loading the game I spawned right in front of a big tentacle-like tree, It actually weirded me out a bit.
What gets me is how the motion controls make it seem like the game was made for VR from the start, and how it's all intuitive.
I love:
- grabbing the multitool from my shoulder.
- putting my hand next to my head and pushing a button to activate scan vision just like in sci fi movies/games.
- having the menus projected as holograms in my wrist.
- opening the cockpit of my ship by grabbing it and pulling up.
- shooting the tool with total freedom and precision an analog stick can't ever match.
The scale of Everything is overwhelming. Just looking at the sky and seeing twin planets up there, it's all beautiful. And I'm on a lame-looking planet, LOL. Can't imagine how cool it will be on better looking planets.
I'm not really an gamer who looks for "immersion", yet I love VR for its new gameplay possibilities, but after starting a new game in NMS its like I saw the face of god.
Upon loading the game I spawned right in front of a big tentacle-like tree, It actually weirded me out a bit.
What gets me is how the motion controls make it seem like the game was made for VR from the start, and how it's all intuitive.
I love:
- grabbing the multitool from my shoulder.
- putting my hand next to my head and pushing a button to activate scan vision just like in sci fi movies/games.
- having the menus projected as holograms in my wrist.
- opening the cockpit of my ship by grabbing it and pulling up.
- shooting the tool with total freedom and precision an analog stick can't ever match.
The scale of Everything is overwhelming. Just looking at the sky and seeing twin planets up there, it's all beautiful. And I'm on a lame-looking planet, LOL. Can't imagine how cool it will be on better looking planets.
GOTYPATCH NOTES!
- Added an NPC to the Space Anomaly who will judge the player’s cooking ability.
I'm not really an gamer who looks for "immersion", yet I love VR for its new gameplay possibilities, but after starting a new game in NMS its like I saw the face of god.
Upon loading the game I spawned right in front of a big tentacle-like tree, It actually weirded me out a bit.
What gets me is how the motion controls make it seem like the game was made for VR from the start, and how it's all intuitive.
I love:
- grabbing the multitool from my shoulder.
- putting my hand next to my head and pushing a button to activate scan vision just like in sci fi movies/games.
- having the menus projected as holograms in my wrist.
- opening the cockpit of my ship by grabbing it and pulling up.
- shooting the tool with total freedom and precision an analog stick can't ever match.
The scale of Everything is overwhelming. Just looking at the sky and seeing twin planets up there, it's all beautiful. And I'm on a lame-looking planet, LOL. Can't imagine how cool it will be on better looking planets.
Your scifi movie comment is perfect really. For most everything in the game.
I just finished playing on an ocean world. Oh my.
It was downright fucking terrifying and NMS is completely tame playing it without VR. The scale of the ocean is enormous and this wasn't anything fancy. But my goodness is the sense of presence AMAZING.
I ran into a pair of shark like creatures that were HUGE in VR. I killed one of them and barely escaped from the other. My heart was pounding seeing their mouths open chomping at my face. It felt like it was trying to swallow my head.
I'm also pretty experienced in VR and that got to me. Anyway like all VR games, videos do this no justice, but every NMS sky fan should try this.
It is painful to get to new system and see 4 planets and 0 gas giants, 0 asteroids or asteroid belts. Moreover sun is fake and systems themselves are fake with fake day and night cycle.
And that problem doesn't stop there. Once you get on planet you quickly realize that every planet has about same topography. If you have seen some planet and wandered about you will not find any planet different. You will not find planets that have almost flat surface nor you will find planets that have very sharp surface that barely allows for landing, no lava planets, no ocean planets, weather is aside from status effect almost completely the same so don't expect you find snowstorm planet or windy planet.
And that is main issue of mine with NMS. NMS main purpose should be exploration of alien world but once you see 4-5 planets all of them look very very very similar. That aspect of game didn't improve much since launch of game.
So what is left is gathering resources which means "standing around and pointing your mining laser" the game.
Almost every game element feels shallow like puddle of water. Exploration is based around you going randomly into one direction as you will for 100% meet newly spawned just for you base. Resource management is trivial because every planet has basic components so stuff like fuel is meaningless tedium rather than something you stock on in case of bad jump into system in which you can't gather any resources. Base building gives you nothing, farming gives you nothing, those cars and submarines are just slower version of your ship.
How cool it would be if you would actually need submarine to go into alien ocean that is not a water (which is what all oceans are in nms) because pressure would crush you otherwise ?
That being said they have good base game to work with and expand upon. I just hope they go into more deeper systems rather than being at surface level adding more and more puddles.
Piece of advice on PSVR just starting out.
Have you Moves and DS4 powered up at the same time . When you're on foot, the Moves are fine, but in space it feels more simcade and just feels awesome, but different. It takes some practice.
Just in case I need it, have the DS4 beside me ready to go for dogfights until I get the hang of it more. You can use both at the same time without going into settings, just pick up and play.
Piece of advice on PSVR just starting out.
Have you Moves and DS4 powered up at the same time . When you're on foot, the Moves are fine, but in space it feels more simcade and just feels awesome, but different. It takes some practice.
Just in case I need it, have the DS4 beside me ready to go for dogfights until I get the hang of it more. You can use both at the same time without going into settings, just pick up and play.
Just tried it. More than a bit blurry. And the aiming...
Not for me.
Pro. I’ll retry once a patch is outDid you try on Pro or base PS4?
Didn't someone say they still have to patch Pro support for VR?