If this game is hard to learn and people are missing crucial stuff, like upgrades and etc, just imagine the reviews.
It will get slaughtered. I'm already seeing the 7 from Polygon and the 20 pages talking just about that on the review thread, plus the bans, etc.
I'll be too busy harvesting planets and exploring with my jaw on the ground to even care.
If you look at the elements, they're planets with moons surrounding them. Some have 1, some have 2 and I believe some have 3. I wonder if that's got something to do with it?
If this game is hard to learn and people are missing crucial stuff, like upgrades and etc, just imagine the reviews.
It will get slaughtered. I'm already seeing the 7 from Polygon and the 20 pages talking just about that on the review thread, plus the bans, etc.
"Wait for //build."
We do not know anything of the PC versionDon't know if this has been asked, does the PC version have an unlocked frame rate?
Don't know if this has been asked, does the PC version have an unlocked frame rate?
*slams into asteroid*
"No Free Slots In Ship Inventory"
"No Free Slots In Ship Inventory"
"No Free Slots In Ship Inventory"
"No Free Slots In Ship Inventory"
"No Free Slots In Ship Inventory"
"No Free Slots In Ship Inventory"
"No Free Slots In Ship Inventory"
You sure they aren't molecules...? They're supposed to represent periodical elements. Not sure if sarcasm or not, sorry.
$50 says the review thread is closed. Positive or negative.
Man this "retrodigital" stream is really good. He's fucking around in low orbit and it's amazing looking. Expected flaws and all - I'm in like Flynn when this game is out.
They are molecules but with this being NMS I thought perhaps there was some connection. Perhaps if we see them as planets and moons something will become clearer ... I don't know, I'm just speculating lol
Isotopes (Red)
Carbon (Common) - living things - used for activating terminals
Thamium9 (Uncommon) - red plants
Plutonium (Rare) - red spiky rocks
Silicates (Blue)
Heridium (Common) - alien looking dome monoliths
Platinum (Uncommon) - blue plants
Chrysonite (Rare)
Oxides (Yellow)
Iron (Common) - used for "check stock" panels
Zinc (Uncommon) - yellow plants
Titanium (Rare) - yellow spiky rocks
Neutral
Nickel (Green, Uncommon)
Emeril (Green, Rare) - alien looking cubical monoliths
Iridium (Green)
Just entered this thread. What's going on? You guys are giving kotaku news to write about.
Is it confirmed that he wasn't slotting the tool correctly or is that all just assumptions people are making? I never saw if it was answered one way or another but staunch defenders of the game seem to maintain this as gospel.
Yep. Like I said before, I can forgive it for some quirks, niggles and things it does not do because of what it does do.
GAF - I'm unable to watch streams at the moment, and don't really want too many spoilers. My question - based on what has been shown, does the game appear to be the one Sean promised us and simply has bugs/issues needing attention or are his claims of what this game is appear to be false/fraudulent?
GAF - I'm unable to watch streams at the moment, and don't really want too many spoilers. My question - based on what has been shown, does the game appear to be the one Sean promised us and simply has bugs/issues needing attention or are his claims of what this game is appear to be false/fraudulent?
GAF - I'm unable to watch streams at the moment, and don't really want too many spoilers. My question - based on what has been shown, does the game appear to be the one Sean promised us and simply has bugs/issues needing attention, or are his claims of what this game is appear to be false/fraudulent?
GAF - I'm unable to watch streams at the moment, and don't really want too many spoilers. My question - based on what has been shown, does the game appear to be the one Sean promised us and simply has bugs/issues needing attention, or are his claims of what this game is appear to be false/fraudulent?
https://abload.de/img/schermata2016-08-01ali2l5z.png[IMG]
He actually tried to put the upgrades in different slots, the mining beam Cooling system and the ship fire rate upgrades seem to be bugged (they nerf the multitool instead of buffing it)[/QUOTE]
I had to grab a screen from that same moment. It looks so cool.
[IMG]http://i.imgur.com/FlBg04l.jpg
GAF - I'm unable to watch streams at the moment, and don't really want too many spoilers. My question - based on what has been shown, does the game appear to be the one Sean promised us and simply has bugs/issues needing attention, or are his claims of what this game is appear to be false/fraudulent?
GAF - I'm unable to watch streams at the moment, and don't really want too many spoilers. My question - based on what has been shown, does the game appear to be the one Sean promised us and simply has bugs/issues needing attention, or are his claims of what this game is appear to be false/fraudulent?
GAF - I'm unable to watch streams at the moment, and don't really want too many spoilers. My question - based on what has been shown, does the game appear to be the one Sean promised us and simply has bugs/issues needing attention, or are his claims of what this game is appear to be false/fraudulent?
The mining beam is definitely bugged and it has nothing to do with inventory position: http://www.dailymotion.com/video/x4mnp5i_beam-bug-in-action_videogames
The mining heat goes really fast up, faster than what we're seeing in streams of people just starting out, and the rate goes down when he dismantles the upgrades that are supposed to help.
I had to grab a screen from that same moment. It looks so cool.
http://i.imgur.com/FlBg04l.jpg[IMG][/QUOTE]
It sure does look great.
[quote="Kinitari, post: 212139399"]Yeah, I'm going to rewatch some streams today, but whenever a streamer finds a new tool, there is a compare screen. In that or just your inventory screen, you can see circular stats for weapon, armor and ships. I don't think these are just about the upgrades you've put in, but they seem to describe innate strengths -and maybe- weaknesses. His crazy weapon tool seemed to have 'weakness' colours (dull yellow as well as low bars) associated with the laser stat, which might indicate not just it being bad at scaling with upgrades, but maybe it having penalties with some upgrade types - it seemed like it had a shitload of positive stats for projectiles.
If this carries true for ships as well, it may be that daymeeuhn completely doesn't realize that these different skins are actually of different stats as well.
Heck, who knows, maybe there's even more about crafting that we are not realizing. I remember in a very recent video, they talk about crafting mechanics a bit and I think i remember them saying that the layout plays an important role - maybe you get bonuses the shapes of the linked up upgrades too (complete conjecture).[/QUOTE]
This has been answered by daymeeuhn.
[QUOTE=daymeehun]The stats are a direct representation of the upgrades you've installed on them.
That's... how the game works. It's the same for your multi tool. When you install upgrades it boosts the radial on that weapon indicating the strengths of your weapon. So when you compare another multi tool, and see the different radials, it shows you how the set-up on the new multi tool balances out to your current one.
While it creates "stats" it's kind of all arbitrary since you can just re-mix-match it up to be whatever you ultimately want it to be otherwise.
They aren't, because all the upgrades are equal on the different ships. The ships only variance is the total # of modules available, and right now in the current version that # is much lower than it should be. Like, way way lower. I have 2-3x the # of modules on my SUIT than on my ship. I'm hoping with the day 1 patch they drastically increase the scaling of the # of modules on the ships as you progress.
The game scales as you progress toward the center. It's evident especially with your multitool - as I got closer, the ones available to me slowly creeped up in power.
For whatever reason, the ships simply never have. It's ENTIRELY possible that somehow, in some way, there's a way to actually physically ADD a module to the ship in the same way you do the suit, but I think if it existed I would have found it by now, so I don't think there is. It just seems like ships aren't really scaling up in power parallel to the multi tool and it feels like they should.
[/QUOTE]
As others have said this is a common developer command - reverse leveling. Such a strangely specific bug.
The mining beam is definitely bugged and it has nothing to do with inventory position: http://www.dailymotion.com/video/x4mnp5i_beam-bug-in-action_videogames
The mining heat goes really fast up, faster than what we're seeing in streams of people just starting out, and the rate goes down when he dismantles the upgrades that are supposed to help.
As others have said this is a common developer command - reverse leveling. Such a strangely specific bug.
No Man's Sky [OT] - Exactly What They Showed Us
Sorry if this has been asked a million times, but are the planets spherical? Like can you walk or fly all the way around the surface to come back to where you were? Or do you just land on a planet that has a playable area?
LOL, well it is. Either that does it for you or not.
Sorry if this has been asked a million times, but are the planets spherical? Like can you walk or fly all the way around the surface to come back to where you were? Or do you just land on a planet that has a playable area?
My thoughts are it could not be a bug, but tied to the base stats of the weapon. Maybe it is a bug, but my gut is telling me there is more we're missing regarding positioning. I personally was nagging daymeeuhn to try different positions, and now we see there is color coding to the highlights when positioned correctly, there are also colors associated with a weapons stats, at different levels - I think this is the core of the issue. The weapon he is using has a lot of colors with high stats around projectile, but different colors with low stats around laser - his laser upgrades are blue, but he has no blue stats on his laser stat.The mining beam is definitely bugged and it has nothing to do with inventory position: http://www.dailymotion.com/video/x4mnp5i_beam-bug-in-action_videogames
The mining heat goes really fast up, faster than what we're seeing in streams of people just starting out, and the rate goes down when he dismantles the upgrades that are supposed to help.
It sounds like I'm on the right path here, because you can see that it doesn't exactly match up with what he is describing. Check out the video he shared and look at the bars for the weapon he is testing with. He has nearly as many beam upgrades that are highlighted blue as projectile upgrades highlighted red (was it red?) - but the stats on the side look drastically different. I think those stats might have some sort of relationship with base stats, and certain tools work better with certain upgrades.It sure does look great.
This has been answered by daymeeuhn.