Tal Shiar Agent
Banned
Do we know if there are nebula in the game? Spacial anomalies? Black holes?
Galaxy. It is why Sean has said, reaching the center is only the beginning.
Galaxy. The universe is essentially endless.
No I meant whether you can or can't seems irrelevant. Why would you want to?
Because I am morbidly curious about this game. Is this an invitation only thread? I certainly know why you are here, going by your posts.Then why are you here...?
Can you do this? Isn't this what he meant by crash?
Because I am morbidly curious about this game. Is this an invitation only thread? I certainly know why you are here, going by your posts.
Probably because the distance is crazy.The guy from the last stream tried to fly towards a star but it looked like he wasn't getting any closer.
The guy from the last stream tried to fly towards a star but it looked like he wasn't getting any closer.
Morbidly curious is an odd choice of words, but okay. I just don't typically inject myself into a thread for a game I'm vehemently not interested in playing, and actively contribute to the discussion. Hence my question. To each their own I guess.
Well, I was just curious, then I read this entire thread and now I am morbidly curious.Morbidly curious is an odd choice of words, but okay. I just don't typically inject myself into a thread for a game I'm vehemently not interested in playing, and actively contribute to the discussion. Hence my question. To each their own I guess.
Probably because the distance is crazy.
Well, I was just curious, then I read this entire thread and now I am morbidly curious.
Here's a tip: don't expect other people to think like, behave like or be interested in the same things as yourself. All humans are different, just like weird 3 toned frankenstein alien creatures.
Or the distance between systems is so massive that even going as fast as you possibly can at sublight speeds it doesn't make the slightest dent in time.IIRC, he went into jump speed and checked how far he was from the planets. After some jumps, the distance stopped increasing. Basically every solar system is a closed limited "world" which you can access via hyperdrive only.
Why wouldn't you want to do that in a sandbox game?
So you can't?
I completely get that, and I'm not trying to shit on your interest in NMS, it's certainly an intriguing concept of a game. I've just noted a trend when it comes to this game where people just come in to offer negative criticism at every turn rather than express a positive interest.
I think we've watched enough of the streams to figure out the game is certainly playable and enjoyable on a variety of levels. I guess I'm not accustomed to the nitpicky nature of NeoGaf as of yet.
I said a creature in a video game looked stupid. Since then I have been responding to a stream of people telling me I am wrong. At no point did I say NMS is a shit game. I think there are some people in here getting REALLY defensive.I completely get that, and I'm not trying to shit on your interest in NMS, it's certainly an intriguing concept of a game. I've just noted a trend when it comes to this game where people just come in to offer negative criticism at every turn rather than express a positive interest.
I think we've watched enough of the streams to figure out the game is certainly playable and enjoyable on a variety of levels. I guess I'm not accustomed to the nitpicky nature of NeoGaf as of yet.
I was really looking forward to Space Combat, but it sounds like they kinda just mailed it in with NMS
/sigh.
Space Combat sounds really mundane at this point.
IIRC, he went into jump speed and checked how far he was from the planets. After some jumps, the distance stopped increasing. Basically every solar system is a closed limited "world" which you can access via hyperdrive only.
You're in a spoiler thread, you don't need to spoiler tag stuff.
Also, maybe don't let one player's experience dictate what actual space combat will be.
I was really looking forward to Space Combat, but it sounds like they kinda just mailed it in with NMS:
THE BAD
I messed around with space combat tonight. Big time. It was the last trophy I needed for my plat (Kill X/Y ships) so I went all in with it. I beefed up my poor Space Dick ship as much as I could and started to get to work. Well, it was so-so. First, the shield upgrades are either outright not working or just very underwhelming - I felt like I was taking massive unavoidable damage constantly in some of the more intense fights. You can only do so much in the way of maneuverability - the game doesn't really let you "speed up" when you're in combat, which I think is stupid. There's no zipping around and bobbing and weaving, in fact you kind of feel like a slow as shit asshole vs the obviously-much-quicker-than-you enemy ships. They die in a reasonable amount of hits and most of the Cannon upgrades seemed to work just fine, especially the damage boosters, but the rapid fire shot upgrades seemed backwards like the beam cannon bug. Every time I'd equip a Cannon Fire Upgrade, it'd shoot slower - default was the fastest shots I could find. Go figure.
The reason this is in the "bad" section is because I feel like some things aren't as magnificent and in-depth as we may have thought. First, the cargo ships were kind of a dud. I'd assault one, break open the cargo bays like Sean always demoed, then kill the turrets firing at me, deal with the enemy ships that spawned and then... that was it. As far as I can tell, you cannot actually destroy these cargo ships. If Sean said you can't or you can I'd love to see the quote, but I fired at one for literally twenty minutes and nothing happened. Now, this may be wrong - they may be destroyable, I don't know. But if they are, it felt so damn boring firing at it for so long that I almost didn't even care any more. I just shrugged and gave up and moved on to the Space Station. Which brings me to...
The Space Station combat is outrageous for many reasons. First, unlike the Cargo ships, this seems like endless waves of ships and they just keep coming to defend. And coming and coming and coming. And with so many coming at you so quickly, you get swarmed and take massive damage. So much damage that my maximum Upgraded shields depleted and needed recharging something like 15 times in one engagement, and I think I killed maybe two dozen ships in that time and had barely any time to actually dent the Space Station whatsoever. Second, if the Space Station is taking damage, you'd be hard pressed to really know... it showed no signs of wear and no matter how many times I shot at it, I never felt like I was getting anywhere on it. It was like the Cargo Ship that I fired at for 20 mins, except this time I had dozens of friggin lil ships firing at me no matter what I did. Safe to say, I never even came close to defeating one, and let me say right up front I AM OKAY WITH THIS BEING AN INTENSE CHALLENGE and I have no issues with the difficulty of it - my issues are with the lack of really understanding what the hell is going on. Is it actually taking damage? Do you just shoot the damn thing and eventually it just randomly blows up? Are there weak points on it somewhere I just haven't found yet? (Keep in mind, I tried EVERY spot on the Cargo Ship and nothing registered to me as a "weak spot")
Lastly, Space Station combat needs some major tweaking because it's actually outright exploitable. You can dock and land in the Space Station even while engaged and at war with it. The stupid door doesn't close. Here's why this is kind of a big deal - you can't be attacked while in the Space Station. The enemy ships can't and won't fire at you. In fact (and this is hilarious to me) once you dock they sometimes accidentally dock in the station too, because the game starts treating them like passer-by ships since they're out of combat. This is not a joke, I thought it was so funny I actually took a screenshot of it: http://i.imgur.com/o0ayo66.jpg
I'm the white Space Dick ship and all of those are enemy fighters. They docked and just sat there like dickheads, waiting for me, sucked in to the station like a tractor beam. Too funny.
The reason this is exploitable though is that when you dock and get out of your ship, your shields immediately heal back to full. I tested this - I docked, healed up my shields, immediately flew back outside and started attacking. Killed one or two fighter ships, got some quick hits on the Space Station, and then flew back in to re-dock once my shields got low. You could theoretically rinse-repeat this infinitely if you were so inclined. Kind of weird. Safe to say, after my 20 minute endeavour on the Cargo Ship, I definitely had no interest in confirming this theory, so after my trophy popped I boned out and flew back to my peaceful Fauna: Generous planets.
Anyhow, that's about it for me tonight! The TLDR is: found some sweet planets, saw some awesome creatures, didn't really enjoy the space combat. All in all, this is fine with me. This game was hyped up as being a planet exploration game, and it's succeeding in that for me. If some of the lesser hyped and less important systems such as space combat aren't all that, I'll deal. I have plenty of other space fighter games I can play if that's my thing. I'll wait for the Day 1 patch, if and when it comes, and boot up the space combat and try again to see if anything's improved.
/sigh.
Space Combat sounds really mundane at this point.
Either it's a huge bug that's not just limited to the omni-tool, or he hasn't learned how to slot upgrades yet and perhaps mis-slotted upgrades harm the performance of whatever it's on.
That is a shame but there are other games out there that have decent space combat. The real draw is the procedural planets and the exploration aspect, for many people. But I can understand if you wanted this game for space combat, to be disappointed with what has been shown.
I said a creature in a video game looked stupid. Since then I have been responding to a stream of people telling me I am wrong. At no point did I say NMS is a shit game. I think there are some people in here getting REALLY defensive.
And as for nitpicky, have you discovered a corner of the internet where this doesn't happen? Coz, if you have, PLEASE TAKE ME WITH YOU! Lol.
That is a shame but there are other games out there that have decent space combat. The real draw is the procedural planets and the exploration aspect, for many people. But I can understand if you wanted this game for space combat, to be disappointed with what has been shown.
IIRC, he went into jump speed and checked how far he was from the planets. After some jumps, the distance stopped increasing. Basically every solar system is a closed limited "world" which you can access via hyperdrive only.
Just wait until review day. It'll be a slobber-knocker.I still can't believe people are letting one guy's opinions dictate how they feel about this game (either negative OR positive). Just wait for the game and form your own opinion.
Just wait until review day. It'll be a slobber-knocker.
Well... 2 out of 4 because surviving is apparently easy... And trading is unbalanced af soo 1 out of 4..I wanted it to be an all-in-one game.
"Fighting" is listed as the four main ways to play the game.
Explore/Fight/Trade/Survive
I guess 3 out of 4 ain't bad?
Just wait until review day. It'll be a slobber-knocker.
Just wait until review day. It'll be a slobber-knocker.
Interesting, it seems like there is a lot of sleight of hand in the game to keep the illusion of a fully navigable Galaxy.
Perhaps his ship, which seems to be a trade ship, just doesn't have the innate speed, maneuverability, or durability of a fighter. I think it's odd that we've been told for years that there are distinct categories of ships, but the leaker says that there are not. IIRC, he's only flown two ships during his playthrough. Maybe he's missing ship stats that aren't particularly obvious to the player unless he or she actually plays around with different ships. Has the leaker explained what the stats in the circles on the right side of the menu reflect?I was really looking forward to Space Combat, but it sounds like they kinda just mailed it in with NMS:
I still can't believe people are letting one guy's opinions dictate how they feel about this game (either negative OR positive). Just wait for the game and form your own opinion.
I get it man. Personally, I can see the appeal of the game to some people and I can see it's lack of appeal to others. I'm kind of in the middle. I understand that people are reactive because of trolls, there are some trolls for sure and I also can see that there is definitely some defence force type stuff going on aswell.Let me scale it back and say, yeah some of the creatures will probably look retarded at some point. But have you ever seen extremophiles? Nature can be pretty weird and scary.
People are gonna get defensive about this game, mainly because we've been dealing with, "but what do you do?" trolling since it was first announced.
It's frustrating to see people excited when they first see stream footage and then the negative people follow in their wake and start pulling shit apart.
Name me an open world game that didn't have bugs or weird shit happen that didn't go on to be wildly successful?
GTA 4/5? Check. Red Dead Redemption? Check. Just Cause? check. Fallout 3/4? Check. Oblivion/Skyrim? Check.
Lawd Jaysus, launch day cannot come sooner.
Sounds like modders are going to need to get to work on some of the game's features. I think I'm going to go PC for that reason.
Perhaps his ship, which seems to be a trade ship, just doesn't have the innate speed, maneuverability, or durability of a fighter. I think it's odd that we've been told for years that there are distinct categories of ships, but the leaker says that there are not. IIRC, he's only flown two ships during his playthrough. Maybe he's missing ship stats that aren't particularly obvious to the player unless he or she actually plays around with different ships. Has the leaker explained what the stats in the circles on the right side of the menu reflect?
Do we know if there are nebula in the game? Spacial anomalies? Black holes?
He has said that he bought "a few different ships" and that "they all felt the exact same outside of a different cockpit".
After learning of his tool upgrade fiasco, I find it hard to believe what he says about the ships being all the same outside of a skin and cockpit.
I get it man. Personally, I can see the appeal of the game to some people and I can see it's lack of appeal to others. I'm kind of in the middle. I understand that people are reactive because of trolls, there are some trolls for sure and I also can see that there is definitely some defence force type stuff going on aswell.
I am not trolling at all, I'm glad if people like the game.
Many people have said that there will be a day 1 patch. I assume it's true.I hope Hello Games is looking at these initial leaks impressions/issues/bugs and are compiling a patch, despite their angst toward the leakers.
Because this is about as close to a real beta test as they are going to get before the launch next week.
And this is just a handful of players. Not even 5?
Imagine what hundreds of thousands of players are going to uncover next week?
And we haven't had any PC version reports yet...
And we haven't had any PC version reports yet...
Many people have said that there will be a day 1 patch. I assume it's true.
No assumption, Sean Murray said they were shifting to work on it after the game went gold.
They are currently working on the first game update. Wether it is day one or not is unknown. Most just assume, because this is now a 'norm' in modern gaming.
So he's said something about that? I'm assuming you've used the word 'fiasco' to mean he made a booboo, as I suspected.
Confirmed that the GAF hype levels are procedural
Yeah, I'm going to rewatch some streams today, but whenever a streamer finds a new tool, there is a compare screen. In that or just your inventory screen, you can see circular stats for weapon, armor and ships. I don't think these are just about the upgrades you've put in, but they seem to describe innate strengths -and maybe- weaknesses. His crazy weapon tool seemed to have 'weakness' colours (dull yellow as well as low bars) associated with the laser stat, which might indicate not just it being bad at scaling with upgrades, but maybe it having penalties with some upgrade types - it seemed like it had a shitload of positive stats for projectiles.He has said that he bought "a few different ships" and that "they all felt the exact same outside of a different cockpit".
After learning of his tool upgrade fiasco, I find it hard to believe what he says about the ships being all the same outside of a skin and cockpit.