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No Man's Sky Spoiler Thread

It so does it for me. It is actually even better, because you can get a better sense of all the sound effects, atmosphere, and music. The presentation is so Retro Sci-Fi, I love it.

Yes, the game isn't deep like Elite or similar space sims, but the atmosphere is spot on.
 
The only reason I'm not on the Elite train is because of the always-online thing. I'd rather stick to Space Engineers because of that.

Until NMS arrives, of course.
 
My thoughts are it could not be a bug, but tied to the base stats of the weapon. Maybe it is a bug, but my gut is telling me there is more we're missing regarding positioning. I personally was nagging daymeeuhn to try different positions, and now we see there is color coding to the highlights when positioned correctly, there are also colors associated with a weapons stats, at different levels - I think this is the core of the issue. The weapon he is using has a lot of colors with high stats around projectile, but different colors with low stats around laser - his laser upgrades are blue, but he has no blue stats on his laser stat.

I can't quite understand the relationship yet, but I think this determines base stats and compatibility with upgrade types. Maybe a bad campatibility gives you a punishment.

Nope, it's definitely a bug. There just isn't a sensible way a mod designed to reduce overheating would increase overheating, no matter if it's the wrong spot. The fact that dismantling the mod completely reverses the effect proves that it's a bug.

Also I think position doesn't matter after all. There are no easy ways of moving inventory items around, which would make a system based on position really bad.
 
Gotta love the backhanded complement. ;)

Lol, it wasn't intended to be that way. Just a description of the differences. I mean Elite has always been pretty dense, and this is much more accessible. I mean they're very different sorts of games beyond the setting.

The only Elite I really played was the third one. And if you want to see a buggy game, then jeez...
 
Nope, it's definitely a bug. There just isn't a sensible way a mod that would reduce overheating would increase overheating, no matter if it's the wrong spot. The fact that dismantling the mod completely proves that it's a bug.

Also I think position doesn't matter after all. There are no easy ways of moving inventory items around, which would make a system based on position really bad.

The core technologies are fixed, but you can absolutely have different upgrades in different spot. And 100% position matters - take a look at what happens when he crafts an upgrade -next- to a core tech vs -away- from a core tech. Completely different colour border around both things.

Regarding the bug - I am less sure on this than the position thing, but I'll do some screen grabs see if I can highlight what I am talking about.
 
Yes, the game isn't deep like Elite or similar space sims, but the atmosphere is spot on.

And thank god. I have always wanted a space sim without the sterile feeling and convoluted systems. Not to mention that I also can get out of my ship and explore to my heart's content instead of being stuck in a cockpit.
 
Looking forward to this, just haven't kept up with any news. The minecraft comparisons are intriguing, I enjoyed exploring in that with the more radical seeds given. Also reminds me of a more stylized SpaceEngine from a few years back.
 
And thank god. I have always wanted a space sim without the sterile feeling and convoluted systems. Not to mention that I also can get out of my ship and explore to my heart's content instead of being stuck in a cockpit.

Yep, me too. And the important part of that is getting the feel of exploration, isolation and scale right, and I think it does that perfectly.
 
So is there any reason to explore a complete planet or are there just markers for points of interest? I guess I'm asking, are there discoveries with no markers or off the beaten path?
 
Apparently, you can't crash into a planet surface in a spaceship; if you try to, you hit an invisible wall and just hover at a specific altitude.

/lame
 
I don't think it's a "developer command" (Never heard of inverse leveling being used by developers) but rather someone just mistakenly put a plus sign where it should have been a minus sign. But that bugs like these managed to slip through QA either means there was little to no QA or they're rushing the game to avoid further delays.

Sounds like you have never worked on a game before. Games ship full of bugs, you can't QA forever. If you done proper QA for bug free release no software would ever release.
 
My thoughts are it could not be a bug, but tied to the base stats of the weapon. Maybe it is a bug, but my gut is telling me there is more we're missing regarding positioning. I personally was nagging daymeeuhn to try different positions, and now we see there is color coding to the highlights when positioned correctly, there are also colors associated with a weapons stats, at different levels - I think this is the core of the issue. The weapon he is using has a lot of colors with high stats around projectile, but different colors with low stats around laser - his laser upgrades are blue, but he has no blue stats on his laser stat.

I can't quite understand the relationship yet, but I think this determines base stats and compatibility with upgrade types. Maybe a bad campatibility gives you a punishment.


It sounds like I'm on the right path here, because you can see that it doesn't exactly match up with what he is describing. Check out the video he shared and look at the bars for the weapon he is testing with. He has nearly as many beam upgrades that are highlighted blue as projectile upgrades highlighted red (was it red?) - but the stats on the side look drastically different. I think those stats might have some sort of relationship with base stats, and certain tools work better with certain upgrades.

I could be entirely wrong, and it really could just be a bug though. Still, watch that video and pause for the second or two you can see the stats.

schermata2016-08-01algjb4v.png


I don't understand the color coding, there's nothing green in the mining stats, but the upgrades are highlighted with green.
 
Apparently, you can't crash into a planet surface in a spaceship; if you try to, you hit an invisible wall and just hover at a specific altitude.

/lame

There seem to whole host of "your ship/suit compensates for X and Y" systems in here. For better and worse.

TBH I won't miss crashing into stuff. At least we can still crash into asteroids!
 
Link to the gallery of pics:

http://imgur.com/a/d67Vw

So here are some grabs I took of his demonstration for the 'upgrade bug'.


You can see a lot happening here.

First - white circle I think means core tech upgrade level? I'm not 100% sure. However, you can see there is sometimes a relationship between the highlighted colour of a grid of equipped upgrades and the stats to the right, as seen on ship specifically.

Now take a look at the tool stats. It's laser stats are very low, and none of them match up with the green upgraded laser modules. And projectile and grenade are much higher, although the relationship between the upgrades and the colours seem ambiguous.

My best guess is there is a base stat multiplier for colours, and it -might- go into negatives. If you have a -2x bonus multiplier for green upgrades to your laser, it follows that you wont see your green bar go up, and the actual ability of your laser drops.

That's my guess, at least.

edit: further, my guess is that all upgrades in your gear take effect, however you get a bonus for have adjacent upgrades, or upgrades that have some sort of relationship that give you the highlighted patterns you see. So if that's the case there are a few factors here:

1. Tools have base bonuses, these could be hidden, but my guess is they associate with an upgrade colour type (those colours I am also not entirely sure about what they represent, they may have a relationship with what sort of material you need to make it?).

2. When certain upgrades are adjacent to each other, you see these highlighted effects around the border of a particular colour. You also see bars on the right under each stat of a particular colour, and we know these bars go up and down depending on what you slot into the weapon (as per daymeeuhns post).

3. There may be negative stat bonuses, that make certain weapons/tools -worse- at certain sorts of upgrades.

If we take any/all of this to be true, then it leads me to believe that the mechanics for upgrading are pretty robust. You would want to have a default layout that is congruent with the sorts of upgrades you want, additionally, you'll want the base stats to accommodate or accentuate the upgrade types/colours you are focusing on. They seem to be able to max out, so you can't just go hard in one category, but its probably impossible to max out in all categories, thus finding the right balance will be a struggle. You can spend more money/effort probably putting things like 'beam upgrade mark 4' in a slot, and it is more powerful than a mark 1 or 2, but costs a lot more and since you can't move, it hurts more when you want to restructure your upgrade pattern.
 
At least we can still crash into asteroids!

"No Free Slots In Ship Inventory"

"No Free Slots In Ship Inventory"

"No Free Slots In Ship Inventory"

"No Free Slots In Ship Inventory"

I'd rather have my nails torn off before I hear that one more time.

Link to the gallery of pics:

http://imgur.com/a/d67Vw

So here are some grabs I took of his demonstration for the 'upgrade bug'.



You can see a lot happening here.

First - white circle I think means core tech upgrade level? I'm not 100% sure. However, you can see there is sometimes a relationship between the highlighted colour of a grid of equipped upgrades and the stats to the right, as seen on ship specifically.

Now take a look at the tool stats. It's laser stats are very low, and none of them match up with the green upgraded laser modules. And projectile and grenade are much higher, although the relationship between the upgrades and the colours seem ambiguous.

My best guess is there is a base stat multiplier for colours, and it -might- go into negatives. If you have a -2x bonus multiplier for green upgrades to your laser, it follows that you wont see your green bar go up, and the actual ability of your laser drops.

That's my guess, at least

You're on to something, I'm sure.
 
"No Free Slots In Ship Inventory"

"No Free Slots In Ship Inventory"

"No Free Slots In Ship Inventory"

"No Free Slots In Ship Inventory"

I'd rather tear my nails off before I hear that one more time.

I wonder if there are audio options to turn of voiced notifications and relegate them to subtitles only.
 
schermata2016-08-01algjb4v.png


I don't understand the color coding, there's nothing green in the mining stats, but the upgrades are highlighted with green.

Hm.

It seems that on the right side, the stats, the mining stats are low. The projectile stats meanwhile are high.

Its completely possible that the more upgrades the mining laser has, the more power it takes. If your multitool isnt specialized for mining, then it might make it overheat faster?

Dunno tho..
 
Lol, it wasn't intended to be that way. Just a description of the differences. I mean Elite has always been pretty dense, and this is much more accessible. I mean they're very different sorts of games beyond the setting.

The only Elite I really played was the third one. And if you want to see a buggy game, then jeez...

I am actually looking forward to Elite Dangerous on the PS4 when it finally hits a well.
 
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