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No Man's Sky Spoiler Thread

He's still finding new things in the first galaxy, I think it's a bit early to say there's nothing new going forward.

Well that's what he said - that he investigated a bit into the galaxy and didn't see much different and then went back because there was still a bunch of stuff he hadn't found in the first galaxy and he was enjoying playing near the centre. He said he didn't know for sure if it was any different going forward.

I mean it's obviously its going to be different planets and stuff, but in terms of overarching mechanics it seemed the same.
 
So basically the game is a glorified walking simulator but I'm perfectly okay with that. I was a little upset to hear that after going to the center and starting in a new galaxy allegedly resets all your equipment and ship stuff though. He said starting over so I'm assuming that's what he meant. I'm still looking forward to next Tuesdaaayyyyy!

Eh? I thought the impression was you keep your stuff.
 
My understanding of it is that it is tied to your ship's size.

Sure, but it's kind of lopsided that he got a full size inventory but haven't found a much better ship. Either good ships need to be easier to find or more inventory space should be harder to get.
 
Well, nothing I hadn't already figured out (the faction thing, you know...)
The design choice is still crazy exploitable, the game breaking bug is a bit annoying...

So, in the end they lied about one thing: the death mechanics are not what they told us lol
 
This game will probably get an average (5 to 7) Metacritic score. Some will it give it high scores, but most will likely rip into it for incomplete systems. I think those later spoilers would probably raise scores, but most won't play it that long before giving up.
 
Well, nothing I hadn't already figured out (the faction thing, you know...)
The design choice is still crazy exploitable, the game breaking bug is a bit annoying...

So, in the end they lied about one thing: the death mechanics are not what they told us lol

I don't think it's a design choice. You get so much stuff in relation to Atlas that I'm certain it was supposed to be a one-off thing but somehow there's a bug that allows him to do it repeatedly.
 
Sure, but it's kind of lopsided that he got a full size inventory but haven't found a much better ship. Either good ships need to be easier to find or more inventory space should be harder to get.

IDK, another person with the game is like 1/10 of the way through compared to daymeeuhn and he found a better ship.
 
This game won't reach 75 metascore, mark my words.

But I'll bet that I will enjoy it, quite a lot in fact (if the port is not broken).

IDK, another person with the game is like 1/10 of the way through compared to daymeeuhn and he found a better ship.

Day kept jumping from black hole to station, maybe he didn't find that many crashed ships.
 
Eh? I thought the impression was you keep your stuff.

I really hope so. He should have clarified that and I might write him to ask. He just said he "Didn't want to start over in a new galaxy" because he wanted to keep exploring the edge of the center in his current one. I'm just assuming he meant starting completely over because otherwise why wouldn't you want to check out a new system? It's not a rogue-like anyways so you better keep everything. Unless whatever happens at the center is like Atlas "killing" you or taking everything away from you and then transporting you to a new galaxy or something, I dunno.
 
This game will probably get an average (5 to 7) Metacritic score. Some will it give it high scores, but most will likely rip into it for incomplete systems. I think those later spoilers would probably raise scores, but most won't play it that long before giving up.

I can see myself heading back to WoW for Legion in 3 weeks. :(

Was hoping to really get into this game.

I'm still getting it, but kinda disappointed in what I see thus far.
 
IDK, another person with the game is like 1/10 of the way through compared to daymeeuhn and he found a better ship.

Better, but not significantly. It had one inventory space more, and effectively reduced his inventory space because it had so many extra upgrades.
 
Evolution in action:

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Sure, but it's kind of lopsided that he got a full size inventory but haven't found a much better ship. Either good ships need to be easier to find or more inventory space should be harder to get.

I'm thinking that the other person playing the game is actually exploring planets and what-not though so they're able to actually FIND new ships. From what the Reddit guy showed us and talked about, he kept just abusing the Atlas stations for warp drive materials and black holes to continuously just warp closer to the center after he realized he could do that.
 
So basically the game is a glorified walking simulator but I'm perfectly okay with that. I was a little upset to hear that after going to the center and starting in a new galaxy allegedly resets all your equipment and ship stuff though. He said starting over so I'm assuming that's what he meant. I'm still looking forward to next Tuesdaaayyyyy!

I really don't get this. I don't consider Endless Ocean a "swimming simulator" because discovering new things is the basis of the game. and NMS allows soo much more its not even funny.
 
I really don't get this. I don't consider Endless Ocean a "swimming simulator" because discovering new things is the basis of the game. and NMS allows soo much more its not even funny.

So then it's an exploration simulator. Does changing my wording make a difference? The main draw of the game is its exploration according to the Reddit streamer. Of course Endless Ocean is also an exploration simulator. Sure, there's other things you can do but the main draw of the game is to find new life forms, geographical locations, and...things. That's the replay value. That's what keeps you coming back. Seeing amazing new things! The streamer brought up the fact that people have their expectations of the game wildly out of check in relation to what the game is about and what Sean has stated the game is about.
 
This game would have been better off focusing on a handful of planets and making an interesting story (with co-op) instead of the "procedural" angle.

It's going to be Borderlands 1 all over again with this game. 1 word: Repetitive.
 
I really don't get this. I don't consider Endless Ocean a "swimming simulator" because discovering new things is the basis of the game. and NMS allows soo much more its not even funny.

People on here have called UC4 a walking simulator too. Everything is a walking simulator unless it's made like a Michael Bay movie.
 
This game will probably get an average (5 to 7) Metacritic score. Some will it give it high scores, but most will likely rip into it for incomplete systems. I think those later spoilers would probably raise scores, but most won't play it that long before giving up.

I don't know if it's that bad, but yeah I think No Man's Sky is going to review a lot worse than most people expected. In the Daymeeuhn stream that was just up you could see some things that were just straight up broken. At one point an enemy capital ship warped in but was glitched so that it had no collision detection, allowing him to fly straight through it! The same was possible for the asteroids that were surrounding the planet, though he did receive damage as he passed through them. Just a couple of minutes beforehand, a giant fish was stuck on land vertically facing down while trying to swim.
 
This game would have been better off focusing on a handful of planets and making an interesting story (with co-op) instead of the "procedural" angle.

It's going to be Borderlands 1 all over again with this game. 1 word: Repetitive.

I dont understand this feeling of "This or that game should be just like these other ones." For better or worse, there is no game quite like NMS. Ill take it as it is.
 
I don't know if it's that bad, but yeah I think No Man's Sky is going to review a lot worse than most people expected. In the Daymeeuhn stream that was just up you could see some things that were just straight up broken. At one point an enemy capital ship warped in but was glitched so that it had no collision detection, allowing him to fly straight through it! The same was possible for the asteroids that were surrounding the planet, though he did receive damage as he passed through them. Just a couple of minutes beforehand, a giant fish was stuck on land vertically facing down while trying to swim.

That isn't a glitch - everything has a magic wall around it, you cannot crash - you just fly straight through other ships and 'bounce' off planets. I watched a dude on a stream earlier trying to crash for 20 mins without success.
 
That isn't a glitch - everything has a magic wall around it, you cannot crash - you just fly straight through other ships and 'bounce' off planets. I watched a dude on a stream earlier trying to crash for 20 mins without success.

Bouncing off is one thing, but he flew straight through the ship as if it wasn't there. It was obviously a bug. There are lots of bugs. It's not a major problem to me, they'll be patched.
 
This game would have been better off focusing on a handful of planets and making an interesting story (with co-op) instead of the "procedural" angle.

It's going to be Borderlands 1 all over again with this game. 1 word: Repetitive.

Why does everything have to have coop and a story? What's wrong with them making the game they wanted to make and have it like they have marketed it?

This thread no longer safe for major spoilers? I get the impression daymeeuhn is going all out now.

He still won't say whats at the center. Just showed the process of getting the stones and how to use them to leap far really quick.
 
Bouncing off is one thing, but he flew straight through the ship as if it wasn't there. It was obviously a bug. There are lots of bugs. It's not a major problem to me, they'll be patched.

I watched a guy testing that, there's no collision on other ships. (This isn't a slam on the game btw, they had like 3% of the staff of the last Assassin's Creed).
 
Another slightly disappointing thing - it seems like the basic molecular elements stays the same throughout the galaxy - weapons will always use the same three red elements you get at the starting planet, every ship uses the same fuel etc.
 
That isn't a glitch - everything has a magic wall around it, you cannot crash - you just fly straight through other ships and 'bounce' off planets. I watched a dude on a stream earlier trying to crash for 20 mins without success.

Really? He straight clipped through the enemy capital ship though, as if he had no-clip enabled. It didn't look like anything intentionally designed.
 
Why does everything have to have coop and a story? What's wrong with them making the game they wanted to make and have it like they have marketed it?

I know. This is the type of thinking that nearly gave us Call of Doom. I'm glad some developers still make the games they want instead of chasing a fickle demographic.
 
Another slightly disappointing thing - it seems like the basic molecular elements stays the same throughout the galaxy - weapons will always use the same three red elements you get at the starting planet, every ship uses the same fuel etc.

Is that disappointing? I just took it for granted that'd be the case. There was that mystery element though, which was intriguing.
 
It looks really bad, to the point that I can't believe they would release the game like that and say it was intentionally designed that way.

In the game's defense, it hasn't been "released yet." There's still the possibility of a day one patch on Tuesday that fixes a lot of these issues.
 
Is that disappointing? I just took it for granted that'd be the case. There was that mystery element though, which was intriguing.

I had hoped it would switch over to other, new elements as you close in on the center. Making it a bit more varied and interesting - but I guess they wanted their design language to be consistent throughout the game so you always knows what the different basic elements look like.

There are the green "Neutral" elements though, but not sure how often they are used in blueprints. They mostly seem like trading materials.
 
It looks really bad, to the point that I can't believe they would release the game like that and say it was intentionally designed that way.

In game release sometimes you mark core things as 'do not fix' for gold, to avoid financial penalties, then fix in patching if possible. You know, it's a small band of terribly talented people. If that's the biggest issue then it's a high class problem.
 
I had hoped it would switch over to other, new elements as you close in on the center. Making it a bit more varied and interesting - but I guess they wanted their design language to be consistent throughout the game so you always knows what the different basic elements look like.

Yeah, I don't know if there is much gameplay advantage to simply switching out the elements but have them doing the same thing.

I mean if there are rare elements that do crazy stuff then cool. Which is why I was interested in that rare one he found.
 
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