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No Man's Sky Spoiler Thread

Seriously, what happens when you reach the center? I heard bits of info but can someone go into depth. How does it change?
Nobody knows for sure, the one person who has is only sharing some details.

It goes into a new game plus sort of state, where you bring over all your old stuff to a new galaxy (all broken). You can apparently somehow effect the new galaxy (in his review stream, daymeeuhn mentions that you could have a galaxy all to your own, but he's intentionally obtuse about it).

That's all we know for sure. My guess? You get to the middle, some lore happens, and either the things you've done up till then, or maybe just credits or other things, effect the new galaxy passively or you can do so actively. It is a one way portal, meaning the new galaxy essentially replaces the old one.
 
I guess when starting NG+ you can either decide to go to the "next" galaxy that will be the same for everyone that picks that option, or go to a randomly generated galaxy, or enter a specific seed to create a specific galaxy.
 
Cannot be stressed enough. To anybody that is on the fence about jumping in day 1 for whatever reason; price, skepticism, waiting for reviews, etc... just know that if and when you do decide to join us in exploring the vastness of space that HG is providing, there is high probability that you'll be the only person to discover something, be it a ruin, flora, or fauna, etc... and that the knowledge of its existence lies solely with whether you decide to share it with us or not. That's incredibly compelling, imo. Your participation in the exploration will be valuable whether you jump in day 1 or a year later.


Pretty much. I'm not OCD, but it fucking kills me to know that there will be, quite literally, trillions and trillions of worlds never seen by our eyes. It's part of why I'm starting the photo thread. I want as many people as possible to catalog their discoveries there. I want this game to sell millions of copies, so, at the very least, there could be a million+ discoveries made in this game. When I look up at our own night sky, I am amazed, and saddened, that I will never see more than just that relative handful of star clusters, through the eyes of a telescope, and definitely not up close and personal.

A vast part of the appeal of NMS is being able to look up at the sky, see a star, and say, "Yeah, that's the one I'm going to visit next," and then actually be able to do it! It blows me away. Our real world has so many mysteries that will never be unlocked, at least No Man's Sky is scratching that explorer itch. That itch I think we all have to wonder what else is out there, and knowing that we can't quite reach it yet. This game may fail in a lot of ways, but that sense of exploration and mystery, and constant need to uncover just that little bit more, will drive it for years, I think.

I can see myself playing this game feverishly for a few weeks, then taking a break when the new hotness comes out (I'm looking at YOU The Last Guardian and Gravity Rush 2), but then I'll gravitate right back to it, hop into my comfy ship on whatever rock I left it on, and continue to explore and make discoveries. I will never see everything, but I'd love to say that I visited thousands of worlds in my time with No Man's Sky. Whenever I feel that melancholy start to creep up on me the next time I'm stargazing, I'm glad to know that a game like this exists.

It really could have been a walking simulator, and I'd have been satisfied. As I mentioned in some thread or another, I "played" the fuck out of Space Engine, and that was literally just flying in a ship around the galaxy, and in a later update, being able to visit planet surfaces. There was no life. No scanning creatures and objects of interest. No alien races to befriend or piss off. No upgrading your suit, ship, or multitool. No braving hazardous environments. Just flying a spaceship. And that entertained me for hours. I can't even imagine the sheer joy I'm going to get out of No Man's Sky, even if it has janky controls and "shallow" gameplay mechanics. This game strikes me as an explorers dream.

I loved Assassin's Creed Black Flag the most when I was just sailing on the ocean, finding islands, listening to my idiot crew sing obnoxiously catchy sea shanties. This game ain't no Assassin's Creed (whew), but it looks to have that same adventuring, explorer spirit.
 
Gorgeous planet

Edit: water flows!

Edit2: iiish. He's doing more experiments. Looks like water exists in locations as a static plane
 
I feel I should stop watching the streams but then again I won't see the same planets so it's not really spoilers... yeah that's a good justification for me not being able to stop being curious!
 
Looks like a Tie Bomber! Now I have to find one that looks closer to a Tie Bomber...

1qUOwQ3.png

That mated with an X-Wing/Pod Racer, lol.
 
Watching the stream today has made me wonder:

If we find something neat on a planet, like say a crashed ship, and we fly up off the planet and then back down, will that have disappeared due to the procedural generation? I recall Sean mentioning that nothing is being "saved" so it's just random every time?

The reason I ask was because earlier with the crashed ship, I wondered if it would be possible to go to the space station for repair supplies (if that is even possible) and return to fix the ship.
 
Digging for the entrance whaaat? To be fair even if that's a bug that's the sort of things I hope doesn't get fixed, I think it brings some charm to the game.
 
Cannot be stressed enough. To anybody that is on the fence about jumping in day 1 for whatever reason; price, skepticism, waiting for reviews, etc... just know that if and when you do decide to join us in exploring the vastness of space that HG is providing, there is high probability that you'll be the only person to discover something, be it a ruin, flora, or fauna, etc... and that the knowledge of its existence lies solely with whether you decide to share it with us or not. That's incredibly compelling, imo. Your participation in the exploration will be valuable whether you jump in day 1 or a year later.
You mean we're literally becoming Starfleet

Exploring strange new worlds, seeking out new life and new civilizations, going where no man has gone before.
 
This green, mountainous planet the streamer is on right now might be the best I've seen. The topography is really impressive. Love how the outpost was nestled in a little valley.
 
Watching the stream today has made me wonder:

If we find something neat on a planet, like say a crashed ship, and we fly up off the planet and then back down, will that have disappeared due to the procedural generation? I recall Sean mentioning that nothing is being "saved" so it's just random every time?

The reason I ask was because earlier with the crashed ship, I wondered if it would be possible to go to the space station for repair supplies (if that is even possible) and return to fix the ship.

I really doubt that a planet is randomly generated each time you land on it. That'd take a lot of the purpose behind naming something away.
 
Watching the stream today has made me wonder:

If we find something neat on a planet, like say a crashed ship, and we fly up off the planet and then back down, will that have disappeared due to the procedural generation? I recall Sean mentioning that nothing is being "saved" so it's just random every time?

The reason I ask was because earlier with the crashed ship, I wondered if it would be possible to go to the space station for repair supplies (if that is even possible) and return to fix the ship.

Everything is built off of a seed, everyone starts with the same seed, so everyone gets the exact same galaxy. If you leave and come back, everything will get rebuilt off that same seed
 
I really doubt that a planet is randomly generated each time you land on it. That'd take a lot of the purpose behind naming something away.
That's how it works. He talked about it in a video about the engine. The game throws that data away when you leave, reconstructs it when you get close again. That's how the massive scale of the game can exist. It generates what's close to you. But because it's all math, it's always constant
 
Watching the stream today has made me wonder:

If we find something neat on a planet, like say a crashed ship, and we fly up off the planet and then back down, will that have disappeared due to the procedural generation? I recall Sean mentioning that nothing is being "saved" so it's just random every time?

The reason I ask was because earlier with the crashed ship, I wondered if it would be possible to go to the space station for repair supplies (if that is even possible) and return to fix the ship.

That stays on the planet.

It's just changes the player makes that may not. Although presumably if you fix the ship and flying off then it's gone.
 
Watching the stream today has made me wonder:

If we find something neat on a planet, like say a crashed ship, and we fly up off the planet and then back down, will that have disappeared due to the procedural generation? I recall Sean mentioning that nothing is being "saved" so it's just random every time?

The reason I ask was because earlier with the crashed ship, I wondered if it would be possible to go to the space station for repair supplies (if that is even possible) and return to fix the ship.

I remember that quote from Sean... here it is:
Originally posted by Sean Murray, Hello Games:
"Changes the player makes are saved locally. So if you start destructing the terrain, that’s saved on your own machine. And if you try and make -- what we would consider -- really significant changes, some of those changes are stored on the server, along with the discoveries that you make. But in general, a lot of what you’re doing is considered insignificant. If you kill a creature, we scratch that, we save that that’s happened, but we don’t feel the need to like, kill that creature for everybody.

The reality is that you can burrow holes and things like that, but what you’re doing in terms of the scope of a planet-sized planet is tiny. There are things like attacking space stations and things like that that we want to be shared because they are significant for the gameplay, but actually, your tiny little hole that you burrow, it might seem huge to you, but it’s not in the grand scheme of things.”
 
Cannot be stressed enough. To anybody that is on the fence about jumping in day 1 for whatever reason; price, skepticism, waiting for reviews, etc... just know that if and when you do decide to join us in exploring the vastness of space that HG is providing, there is high probability that you'll be the only person to discover something, be it a ruin, flora, or fauna, etc... and that the knowledge of its existence lies solely with whether you decide to share it with us or not. That's incredibly compelling, imo. Your participation in the exploration will be valuable whether you jump in day 1 or a year later.
.

I'd rather avoid a dud port, but we'll see.

Steam Refunds got my back in the worst case scenario.
 
Watching the stream today has made me wonder:

If we find something neat on a planet, like say a crashed ship, and we fly up off the planet and then back down, will that have disappeared due to the procedural generation? I recall Sean mentioning that nothing is being "saved" so it's just random every time?

The reason I ask was because earlier with the crashed ship, I wondered if it would be possible to go to the space station for repair supplies (if that is even possible) and return to fix the ship.

It'll be there. Everything is fixed. The procedural generation comes into play via the algorithm used to generate everything we see. It's a one-time thing however, using whatever seed HG has decided upon, and we're all occupying (at least all of us on PS4) the same galaxy so not only will that crashed ship be there when you go back (unless perhaps if you destroy it?), but if I ever made it to the planet, it'd be there for me as well.
 
Appreciate the replies!

I remember that quote from Sean... here it is:
Originally posted by Sean Murray, Hello Games:
"Changes the player makes are saved locally. So if you start destructing the terrain, that’s saved on your own machine. And if you try and make -- what we would consider -- really significant changes, some of those changes are stored on the server, along with the discoveries that you make. But in general, a lot of what you’re doing is considered insignificant. If you kill a creature, we scratch that, we save that that’s happened, but we don’t feel the need to like, kill that creature for everybody.

The reality is that you can burrow holes and things like that, but what you’re doing in terms of the scope of a planet-sized planet is tiny. There are things like attacking space stations and things like that that we want to be shared because they are significant for the gameplay, but actually, your tiny little hole that you burrow, it might seem huge to you, but it’s not in the grand scheme of things.”

Ah very interesting. Thanks for digging all that up!
 
The planet he's on right now is why this game is so great. It almost reminds me of Virmire from Mass Effect for some reason.
 
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