Do they even have plans to bring Star Citizen to consoles?
That's the $200m stretch goal.
Do they even have plans to bring Star Citizen to consoles?
No Man's Sky is fully exclusive? [Guessing that's the announcement]
"No Man's Sky will be bundled with the consumer edition of Morpheus."
pls
I think that's the key here...and I'm not going to surmise I have any inclination of Sony's plan for VR going forward. But my 2 cents is that they will be targeting a kind of "wii"-like experience for Morpheus where it won't be the best of the best VR experience you can have for long, but it will be a break-through. So even if a superior PC VR can be had 6 months to a year down the road, the must-have experiences will be there (and affordable) for the individuals that just want to try something new.But surely that's the opposite?
VR is one area where the PC will blatantly outclass consoles. Obviously in general they can, but the dedicated VR enthusiasts are going to be heading for PC where you can hugely improve the resolution and framerate.
However, content is King. If the best VR titles are exclusive, fans of the technology are more likely to bite on Sony's version, despite technically getting a much better experience on their rig.
really? I mean, the hype is definitely there, but if the game is best experienced, and released first on PS4/Morpheus, why would a port for PC and X1 down the line have any effect on sales.
If PS4 is the only platform the team wants to focus on, whatever, but I don't see the benefit of Sony shelling out for exclusivity, the game is already associated with PS4, morpheus support would just add to that.
Morpheus?
Release date given along with a free copy to all who attend the show?
But could you imagine the implication if all you had to do was wait six months for a PS3 version of Metroid Prime Trilogy or Zelda SS?I think that's the key here...and I'm not going to surmise I have any inclination of Sony's plan for VR going forward. But my 2 cents is that they will be targeting a kind of "wii"-like experience for Morpheus where it won't be the best of the best VR experience you can have for long, but it will be a break-through. So even if a superior PC VR can be had 6 months to a year down the road, the must-have experiences will be there (and affordable) for the individuals that just want to try something new.
Move was superior to the original Wii motion control, but not many Wii owners I know actually cared. So I'm not sure it's as important to get stuff on Morpheus exclusive as it is to just release the thing affordably and get a bunch of quality content there.
That's the $200m stretch goal.
No plans. They've got a PS4 dev kit but I doubt they've spent any considerable time with it or getting a working build on it.
Also, I doubt there's any announcement of exclusivity. Doesn't really make it in of itself "memorable" to attendees.
As an owner of a PS4 please, please don't make this a full exclusive, I'd hate for this to be ripped from the grasp of X1 and PC owners.
Probably Morpheus though, I'd buy Morpheus just for this game.
If Sony bought them, there's no way there would be a PC version.Maybe console exclusive? I can't see that happening unless Hello game join first party.
Oh, I dunno. As you said, PC already offers top-level performance, and while that certainly has its audience, I don't see why it's guaranteed to grow/shift because of VR. Yes, "unlimited resolution and frame rates," but the flip side of that coin is that consoles are the only place that devs can guarantee sufficient performance, so maybe most VR aficionados will prefer PS4 to PC; because it's consistently awesome, and cheap enough for everyone to afford.But surely that's the opposite?
VR is one area where the PC will blatantly outclass consoles. Obviously in general they can, but the dedicated VR enthusiasts are going to be heading for PC where you can hugely improve the resolution and framerate.
However, content is King. If the best VR titles are exclusive, fans of the technology are more likely to bite on Sony's version, despite technically getting a much better experience on their rig.
It is? I can't seem to find any info on that.
I think the notable difference with VR versus a normal game is the technological advantage has a far more substantial benefit. The gap between 1080p/60fps and QHD/90fps on a 2D monitor pales compared to the difference in VR.Oh, I dunno. As you said, PC already offers top-level performance, and while that certainly has its audience, I don't see why it's guaranteed to grow/shift because of VR. Yes, "unlimited resolution and frame rates," but the flip side of that coin is that consoles are the only place that devs can guarantee sufficient performance, so maybe most VR aficionados will prefer PS4 to PC; because it's consistently awesome, and cheap enough for everyone to afford.
Regardless, while there may be a small shift either way, I think that consoles will be the primary focus for VR gaming, just because they're the primary focus for video gaming already. The basic (dis)advantages of the respective platforms don't really change significantly with the addition of VR; at the end of the day it's still going to be a matter of cost and convenience versus power and flexibility.
You can mine, and upgrade your X-wing and spacesuit, etc. The point of the game is to get to the middle of the galaxy, to that thing in the logo no doubt.I still want to know what the gameplay will be like. I've read everything about this game but what can you do besides fly around and look at stuff? I know you can shoot random ships, but do you do anything with the elements? Can you mine? Build? I wish they would show more!!!! PLEASE
Sony bought the studio, that's my guess.
Large playable beta. Starting at the event itself.