I think the problem, in Dark Souls at least, is that the matchups are usually far from fair. The matchmaking is done by level ranges, but that is not a very good way of matching up players because you don't need to be a high level to progress far into the game and get some of the best equipment.
I've only had a handful of invaders that actually seemed on the level with me in terms of equipment and whatnot. In those cases, it was interesting and tense. But more often than not, my invader is some experienced player with some awesome gear and I stand pretty much no chance. So when I get invaded, it usually just means that I'm gonna die and cant really do anything about it. I don't really consider that 'competitive'.
I don't really blame people for not liking this part of the game. People that say "Well this just isn't your type of game then" seem to be ignoring that these games are still immensely fun without this aspect of the game to deal with, so its understandable that they'll still want to play.
When cheaters drain your stats and Namco/From don't care it ain't funny anymore.Yeah, seriously, those 15 minutes of encountering 2 cheaters out of 215 hours were terrible and ruined the game!
Mario challenged by an SNK boss (usual PvP stuff in DS) does not sound all that competitive.Dark Souls isn't competitive?
When cheaters drain your stats and Namco/From don't care it ain't funny anymore.
And then you override your savefile with the one you made before your sessions and bam, you lost nothing. People complaining about hackers are either stupid, misinformed or trolls. DaS PVP has so many other problems the occasional cheater is a drop in the bucket.
Yeah I did. And you are if you don't since its trivial and automatic once you set it up the first time. How many horror stories have you read about GFWL losing your saves?You just called people who arent regularly backing up their saves stupid. Think that over.
Yes, it was a terrible incompetent port only saved by Durante.Just because you can basically hack your way into making save game back ups doesnt excuse From's incompetance in the initial port.
While I am disappointed in their lack of patches (mostly for balancing) I don't see Dark Souls having a bigger problem than most games (for example COD) with cheaters and hackers.Or the fact that they have pretty much abandoned the game to cheaters and hackers.
Yes, this sucks. They really fucked up when they initially picked GFWL for their online solution. Honestly, again I am disappointed by the lack of communication by FROM. But this is just par for the course for Scamco.Oh and lets not forget GFWL is about the render the whole online component unplayable and there hasnt been a word about it from the developers or the publishers.
Just because you can basically hack your way into making save game back ups
I think the problem, in Dark Souls at least, is that the matchups are usually far from fair. The matchmaking is done by level ranges, but that is not a very good way of matching up players because you don't need to be a high level to progress far into the game and get some of the best equipment.
I've only had a handful of invaders that actually seemed on the level with me in terms of equipment and whatnot. In those cases, it was interesting and tense. But more often than not, my invader is some experienced player with some awesome gear and I stand pretty much no chance. So when I get invaded, it usually just means that I'm gonna die and cant really do anything about it. I don't really consider that 'competitive'.
I think I'll just skip giving them any more money then if they can't get reasonable release dates together. I'm sick of this crap. There's no excuse either. 'PC version needs extra work for graphics options' or whatever crap they hit out with is not a valid excuse. They're just trying to get extra money. So now they get none from me.
I wouldn't say that May 31st would be 'shortly after', we'll see.
I wouldn't say that May 31st would be 'shortly after', we'll see.
I think you might be overreacting, seeing as the release date is probably within a week or two and Amazon.de just bumped it from being wrong to being a placeholder.
It's still not released on the same day as consoles. Like I said, I can't see any valid excuse for it. This one isn't a port, they should have all versions out simultaneously.
For me it's cool that you can get invaded as a hollow in DkS2. I was invaded rarely in Dark Souls since I was rarely human.
I wouldn't say that May 31st would be 'shortly after', we'll see.
Still, with no good reason why they are relaesing the PC version after the console one.
Would you rather they rushed it out, giving the PC community more reasons to bitch and moan about them, or take a little while longer to deliver a better game? I know which I'd rather have. Simultaneous releases across all formats, in all regions, from a tiny studio in Japan isn't easy and I'm sure the release date was specified long in advance by the publisher, not the developer.
QA testing on a PC is far, far harder than on consoles. If you simply can't wait, then just buy it for the console instead.
I don't like it, since it removes one of the more interesting aspects about De/DaSouls. The risk/reward mechanics of becoming human is even more diluted now. But I guess, just like all the other stuff I'm unhappy about, we'll see how it works out when the game is actually released.
where did they say that you can get invaded while hollow now?
Playing the first one on Xbox360, I always just dashboarded when i got invaded. I bought the game for the single player campaign, not PvP.
where did they say that you can get invaded while hollow now?
Playing the first one on Xbox360, I always just dashboarded when i got invaded. I bought the game for the single player campaign, not PvP.
where did they say that you can get invaded while hollow now?
Playing the first one on Xbox360, I always just dashboarded when i got invaded. I bought the game for the single player campaign, not PvP.
where did they say that you can get invaded while hollow now?
Playing the first one on Xbox360, I always just dashboarded when i got invaded. I bought the game for the single player campaign, not PvP.
I'm sorry, you might not have meant it this way, but when people talk about Souls having a toxic fanbase comments like these are what they point to. And rightfully so. Basically amounts to a dismissive "get good noob", but somehow even more condescending.Why don't you people who get invaded try fighting and winning for a change.
Why don't you just play offline?
The messages are cool and sometimes helpful, but you can easily get by without them.
Yeah, I always considered it one of the genius design decisions in Dark Souls to balance the opportunity for co-op with the only thing that can truly balance it: a human opponent. But I trust that they realized that and have something to replace that mechanic.I don't like it, since it removes one of the more interesting aspects about De/DaSouls. The risk/reward mechanics of becoming human is even more diluted now. But I guess we'll see how it works out when the game is actually released.
Or the one DSfix automatically backed up for you every 10 minutes.And then you override your savefile with the one you made before your sessions and bam, you lost nothing. People complaining about hackers are either stupid, misinformed or trolls. DaS PVP has so many other problems the occasional cheater is a drop in the bucket.
I'm sorry, you might not have meant it this way, but when people talk about Souls having a toxic fanbase comments like these are what they point to. And rightfully so. Basically amounts to a dismissive "get good noob", but somehow even more condescending.
I'm sorry, you might not have meant it this way, but when people talk about Souls having a toxic fanbase comments like these are what they point to. And rightfully so. Basically amounts to a dismissive "get good noob", but somehow even more condescending.
I don't mean it in a condescending way. I'm just saying you can win (and benefit!) if you try. Some people don't bother. It may be due to a bad experience or two, but again, not everyone will be able to kill you immediately.
Yeah, I always considered it one of the genius design decisions in Dark Souls to balance the opportunity for co-op with the only thing that can truly balance it: a human opponent. But I trust that they realized that and have something to replace that mechanic.
I don't think it is genius since it's not how they intended the system to work, in DaS you are basically being rewarded for staying in Hollow form.
Or the one DSfix automatically backed up for you every 10 minutes.
Don't you take less damage and stuff based on being human and the amount of humanity held?
I know held humanity can boost item discovery even in hollow form, but to get the extra defensive stat boosts, I thought you needed to be human as well.
Don't you take less damage and stuff based on being human and the amount of humanity held?
I know held humanity can boost item discovery even in hollow form, but to get the extra defensive stat boosts, I thought you needed to be human as well.
Why don't you just play offline?
The messages are cool and sometimes helpful, but you can easily get by without them.
I know you asked someone else but I feel I'm in a similar situation to him. I dislike having the invade mechanic forced on me since I'm not interested in PvP. I love playing co-op though. And the game feels very barren without messages.
If there was a covenant I could join (or a setting in a menu) that disabled PvP/invasions I would be so happy.
There's a covenant that summons another player to help protect you whenever you get invaded, and there's supposed to be some other way to reduce or block invasion as well.
If there is a covenant or ring that prevents invaders from accessing your world, I hope it is balanced in a way that also has consequences for the rest of your game. This could be something like preventing other people from helping you via co-op, via either a total block from summoning, a massively reduced time that they can stay in your world for, or opening twice the number of invasion spots if you do decide to summon for help... Or maybe forcing your world to be in a perma-gravelord like state. with tougher NPC enemies to restore balance to the difficulty.
Nothing should ever be easy in Dark Souls.