MrSardonic said:
I'm a long term FZero fan, and to me, snaking embodied pretty much everything the FZero series has been about. I'm also a long term MK fan (thanks only to SMK) and I feel that the mini-turbo system and altered cornering mechanics since SMK have totally ruined what made SMK such genius in the gameplay department.
I, too, enjoy snaking in F-Zero. I agree with almost everything you said about F-Zero snaking, just didnÂ’t feel the need to write more than two sentences about it. It definitely adds depth and it feels great to perfectly snake a course with no walls. I donÂ’t snake all the time in either game (only snake online in MK when I see others do it) and I played both games thoroughly without snaking before picking up the technique.
We differ because I feel snaking in F-Zero can be far more abusive than in MK. If F-Zero were online I might sympathize with the snaking hate. Snaking is so much harder to pick up in F-Zero, and the resulting speed is much faster. Plus most roster cars can't snake at all (I realize you can create cars). If you played as a car that couldnÂ’t snake and your opponent selected a snakable level, youÂ’re sunk. In MK every characterÂ’s snaking ability is balanced against their weight/top speed/etc. If you arenÂ’t gonna snake, pick one of the characters with hi top speed, low control and reap the benefits. Couple that with good item usage and well timed boosts and you should beat the average snaker. And, in a pinch (figure 8 pops up) any character can snake if need be
MK snaking is easier, and far less rewarding, thus it's less of a game break and should be more enjoyable for users of all skill levels in an online environment. I donÂ’t see how you could bemoan MK snaking yet cherish its addition to F-Zero. All the benefits you mentioned from F-Zero snaking: the added depth, finding the timing and the proper line, snaking some parts of the track and using different techniques on others(and I realize the F-Zero snakers are affected by physics, snaking is a result of the physics system) can be found in MK.
It seems to me you really prefer snaking in F-Zero because it “fits the game”, I guess because you are driving a hover car? I can sort of understand this; part of MarioKart is about obstacles, random weapons and such. However, I sure do find every 3D MarioKart before the DS version boring. Maybe I like MK snaking because it makes MK feel more like F-Zero
MrSardonic said:
I know many people enjoy MK "snaking", but did these people actually play SMK first or MK64?
SMK had great controls for its time, I played it night and day when I was a kid, and I was so happy to see the SNES courses revived on the DS. They were the first courses I raced when I opened the game. Times change. I enjoyed racing the old courses with the new control scheme, and I can still go back and enjoy SMK on my SNES if I miss the old way. I like snaking, I like SMK, and I don't much care for MK64