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NoA-Andy on snaking

Tumalu said:
Destroying your fingers? Blisters? I think, maybe, you're not doing it quite right. In Mario Kart 64 and Double Dash, I'll admit that my thumbs got a bit tired after snaking a few races back-to-back. But on the DS version, I've never found it to be uncomfortable in the least. Just don't try to rape the D-Pad with your thumb, and you can say goodbye to those blisters for good. :)

There's no way I can go at least 4 races with a good snaker without my fingers aching.
I've tried every single method of hitting the d-pad left and right. The fact is, if I'm facing a snaker who's hellbent on snaking every damn inch of the track my fingers WILL ache keeping up with him. Now, if I'm facing players who aren't so snake happy and only snake on a portion of the track then yes, my fingers won't really ache at all.

Either way though, I dislike snaking and prefer racing the way the developers intended to.
The fact that snaking has been in previous MK installments isn't much of an argument though because none of those games were online so this exploit hasn't ever gotten so much attention till now.
 
radioheadrule83 said:
Snaking is snaking. Its a load of mini-turbos strung together. The game is what it is, it can't be changed now. Start stringing together mini-turbos by swinging left to right to left (etc) on the track, and you're snaking.

It can't be changed but that doesn't mean Mario Kart fans have to like it.

It looks retarded. Does anyone here think anyone bought Mario Kart with the expectation that racing online would mean lots of twiddling the D-pad and timing presses/releases of the gas button? OR.. could it be that most people thought racing in Mario Kart DS would entail you taking control of a Mario character, in a little Go-kart, you steer it, you hop and slide, you try and tackle the track well, you attack each other with weapons and you try and get to the finish line in a good position.

Most people probably don't know what the fuck is going on when they see a character seemingly lagging all over the track. Not everyone who buys Mario Kart is a huge nerd.
For one, I discovered snaking by just playing in singleplayer for a couple of hours. It takes real skill and sense of timing to do it on narrow straights though. I think you can compare it to having a sense of rythm in a rythm-action game.
I see nothing nerdy in it.

Your definition of snaking is broken. What about when you start preparing a boost long before a corner starts? What about boosting one time on a straight and then doing it again a bit further on? Is that snaking?

Snaking is real fun for me, not just some desperate way to win at any course.
 
The only thing wrong with snaking is cars that are really abusive with powerslide boosting.

The Egg 1 is seriously the worst offender in my opinion. Not only does it's boost last the longest, causing it to go faster than any other kart, you can cut through grass and sand almost like butter. It really is the most imbalanced car of the lot. Which pisses me off because just about everyone uses this car.

Try it! Use the Egg 1's powersliding ability on courses like Mario Circuit DS with the Piranah Plant wide turn (Cut through by going through the sand the same way you'd use a mushroom) or Yoshi Circuit GCN. (Lightweights can powerslide boost through I think on 150cc, while Middle and Heavyweights MUST use a mushroom)

I hate items or vehicles in games that newcomers are unaware of. Because they wont know how to use it, and they'll be turned off by it and will never want to pick the game up again. That whole "Dont worry, its not a flaw" bit is just them saying "Our thumbs are up our asses; we didnt make the game patchable and we'll be damned to do a massive recall. Thanks for the money, our bad. - Nintendo" Its a rule I want to make when I get into game development in the future. I want to discourage abusive use of things that split the difference between "Horrible flaw" from "Skill"

That being said, I kick quite a good amount of ass on Mario Kart DS, as some of you saw in my records and broke by...lets say a second or two =P
 
So from what I can make of this, Mario Kart DS either has a game-killing exploit, or all other racing games in the world are boring because they encourage you to drive in straight lines when possible.
 
Open Source said:
So from what I can make of this, Mario Kart DS either has a game-killing exploit, or all other racing games in the world are boring because they encourage you to drive in straight lines when possible.

What the snaking defenders (who appear to accuse any objection to it as being mere "whining" no matter the details) repetedly gloss over is that just because something is in the game doesn't mean it's A GOOD IDEA. It's not even a matter of whether or not snaking takes skill. The primary point that those who don't like it are usually TRYING to get acrossh is simple: who gives a swat if it's "fair" because anyone can do it, or if it takes skill to exploit - for many people it makes the game not fun. (Snakers also are conveniently not responding to the point that snaking breaks the natural balance of the characters and karts. Hmm...)

Comparisons to camping in FPS games is ironic becuase of how many people hate campers, look down on them, and do their best to avoid or "punish" players who they see as dishonorable and cheap. (Note here, those who harp on "but it take skill!" - being cheap isn't always easy. Sometimes, it can take a lot of skill to exploit a cheap hole. Kudos for being great at being cheap.)

My own position remains that the snaking tactic just plain doesn't fit the game and looks cheesy, regardless of how much mechanical skill it takes to execute, and should have been taken care of in the game. It's nothing more than a sign of Nintendo being inexperienced with the mindset of online gamers, and not expecting an old flaw in the game to be beaten to death online.
 
Drensch said:
If they were any fucking good, they wouldn't snake. Snakers are typically droppers as well.

doesn't dropping cause the dropper to get a loss for each player in the game, and each of those players to get a win? I don't understand why anyone would drop, especially a snaker, who, according to the rest of you is most likely in first or close to it

I'm not very good at snaking but I enjoy it, and wish i had time to pracitce it on some of the narrow tracks. It's really hard to pull off properly, and what a lot of you people seem to be ignoring is that you have to be damn good to snake on any courses aside from figure 8 and Yoshi falls. When you snake your mastering the ability to find every possible powerslide on a track. If you suck at it, you're going to powerslide in the wrong directions, making the course longer than it should be. A lot of people complain about it like it's as cheap and easy as toggling a snaking switch on or something (although if it were that easy most of you would be doing it, too, and we'd have less complaining). Snakers who can still avoid attacks, pick up items, and stay on narrow tracks are the ones who are truly good at this game, no matter how you spin it.

The game was much more broken before the people who wanted to win online found out about snaking. These same people were starting the race without accelerating, breaking before each item box strip, hanging out in last place with a blue shell till lap 3, etc. just so they could win. Talk about not fun, those weren't even races, they were mind games; people racing to hold last place. If anything in MKDS is broken, it's the item system
 
Alright, so the snakers here say it's fun and that snaking races are really exciting.

Nintendo, here's what I want you to do. Fix the snaking problem (code the game so that you can't powerslide on straight parts of the track) or give snakers their own search filter next to Worldwide, Rivals, Continental and Friends and ban them from all the other game modes. Players who don't snake (by choice or by lack of skills) don't like it when others do. It is ruining the fun.

Drensch: spot on, man.
 
Just end this idiotic cornering system. Return to the SMK mechanics where timing and placement were everything to take a corner perfectly at full speed. Burnout2 is closer to the feel and timing-skill of SMK than any other MK game in my opinion.
 
A little bit off topic, but I play MK for fun. I can snake if necessary, but only if I see someone else blatantly exploiting it.

Anyway, there have been many occasions when I have met someone online who is so new to Mario Kart, that they don't even powerslide on corners, let alone boost. Now I know this may shock some of you 'win at all cost' people, but in this situation, I do the same and don't powerslide. All I want is a close, neck and neck race where my opponent's don't drop out, I couldn't care less for win/lose ratio*


*112/80 (I do check occasionally)
 
First of all, the whole "snakers are droppers" arguement is ridiculous. There are people that snake that don't drop, and there are a lot more people that drop and don't snake. There are people that will try to avoid losing online no matter which technique they use.

jaundicejuice said:
Snaking is an exploit, and all I can do is laugh at anyone who tries to spin it any other way. If snaking is the intended use of the boosting mechanic, then when don't the CPU controlled characters use it? Why aren't all the courses designed so they're snaking friendly?

You ask why CPU racers don't snake. Well, let me ask you this: Why is it that the Time Trial staff ghosts can get around a track faster than the general CPU AI can? I don't know if you've seen some of the staff ghosts, but they take lines and shortcuts that the AI never takes. Does that mean taking those lines is an exploit along the same lines as snaking is, just because the AI doesn't do it?

Snaking isn't an exploit. It was intended to be in the game from the get-go. The most damning evidence against the "snaking is cheating" campaign is in the Figure 8 Circuit. Why on earth would a super-wide track with two extremely long straights be in the game? Doesn't that seem a tad boring? Don't you notice that a lot of the other DS tracks are very wide in many places? Why would they do that?

jaundicejuice said:
If you don't snake when someone else is, you don't stand a chance of winning a race period. Snaking breaks the game.

If you don't powerslide and mini-turbo when someone else is, you don't stand a chance of winning a race. Mini-turbos don't break the game. If that's true, how can snaking break the game if the concept it's built on is comprised entirely of mini-turbos, which is a part of the game design?

The biggest problem I have with people saying that snaking is an exploit is that there's no way to define it in a way that everyone can agree on. What's the limit on how early you can start powersliding for a turn? Now that I think about it, who ever said that you're only allowed to powerslide on turns? Where is that written in the rules of Mario Kart?

For the record, I prefer not to snake. It takes a good deal of skill to do consistently, and it's usually not worth it unless you're on a track (Figure 8) where it's absoultely necessary. I've beaten plenty of snakers with good item usage and driving skill.

Just because they're going faster than you doesn't mean they're better than you.
 
WindyMan said:
Why is it that the Time Trial staff ghosts can get around a track faster than the general CPU AI can?
Because they're HUMAN.

WindyMan said:
It was intended to be in the game from the get-go. The most damning evidence against the "snaking is cheating" campaign is in the Figure 8 Circuit. Why on earth would a super-wide track with two extremely long straights be in the game?

What? Nintendo's own 'Time Trial' staff don't even snake on this track (or any track for that matter). I doubt they knew about this during production.

Edit: The reason for the Figure 8 circuit is to give beginner players two very long corners to practice powersliding on. The straights are a result of the radius/length of the corners.
 
I can understand snakers (I´m one myself). The game is much more frantic.

I cannot understand snakers racing against regular players though. Some minutes ago I was playing against a dude that didn´t even know how to powersilde, the moment I realised, I stopped powersliding (not to say snaking), at the end, I had a draw. But know what? it was far more entertaining than leaving the pal far far far behind. That´s no fun at all. I don´t care about numbers, except the number of minutes I´ve been playing all alone to beat a poor dude that was habing his first online races.

Edit:
marvelharvey said:
What? Nintendo's own 'Time Trial' staff don't even snake on this track (or any track for that matter). I doubt they knew about this during production.
This is not the first MK with Snaking, so, yes, the creatords knew about this before producing MKDS.
 
MarkRyan said:
A technique doesn't have to be intended by the developer to be valid. Look at Street Fighter II's two-in-one combos, kara-throws in SF3, triangle jumping in the Vs. games, wave dashing in Tekken...

I play fighting games and goto tournys and what not. MarkRyan makes perfect sense. I think most of you are not use to HIGH LEVEL play. Which is understandable. But give up the whining already. For the fighting game players, we all know Chun is broken in 3s, roll canceling, Block throws in the early Street Fighters. Cheap yes, but it does not make the game broken, since you lack the skills to to pull these moves off. I don't cry casue I can't consently kara-cancel my shoryukens (getting there though), but high level players can. If you can't take high level play, only play with people you know plan and simple. A bunch of baby's on this forum I swear, glad you guys don't play 3s! :lol
 
acr0nym said:
I play fighting games and goto tournys and what not. MarkRyan makes perfect sense. I think most of you are not use to HIGH LEVEL play. Which is understandable. But give up the whining already. For the fighting game players, we all know Chun is broken in 3s, roll canceling, Block throws in the early Street Fighters. Cheap yes, but it does not make the game broken, since you lack the skills to to pull these moves off. I don't cry casue I can't consently kara-cancel my shoryukens (getting there though), but high level players can. If you can't take high level play, only play with people you know plan and simple. A bunch of baby's on this forum I swear, glad you guys don't play 3s! :lol

Hi, I can snake just fine. That doesn't make me blind to how imbalanced the game becomes when it's abused.
 
I'm a regular fighting game tourney goer too and this is very different.

In MKDS you have snake when you play against other snakers or you lose. Thats the definition of broken. When something, when done right can only be beaten by someone doing that thing too. Its especially messed up when its a glitch.

On the other hand for the games you mentioned.

Good Chuns get beat by Ken and Yun all the time. You don't need to Kara throw to beat a good oponent. You do have to parry but parrys the freakin system in SF# games.

In CVS2 while roll cancel is good but its still not necessary to winning. K Groove has no roll cancel and its one of the better grooves. Other than S groove all the grooves in CVS2 is viable.

A good example of snaking in fighting game is step guard in Soul Calibur 2. While its not as bad as snaking it completely messes up the game. Hence the reason there's practically no SC2 tourney scene.

Basically snaking is like a move thats has 0 recovery and super priority and the only way to beat that move is to do that move over and over and over again.
 
What the hell is snaking and why did I start seeing that word only after Mario Kart DS?
Edit: I looked it up, but why is it a term being used in fighting games?
 
nine words said:
I cannot understand snakers racing against regular players though. Some minutes ago I was playing against a dude that didn´t even know how to powersilde, the moment I realised, I stopped powersliding (not to say snaking), at the end, I had a draw. But know what? it was far more entertaining than leaving the pal far far far behind. That´s no fun at all. I don´t care about numbers, except the number of minutes I´ve been playing all alone to beat a poor dude that was habing his first online races.
I do the exact same thing, I play to the same level as my opponents. I also do the following, if I power boost at the start of the first race and nobody else did then I don't for the final three races. Being so far ahead that I know I can't lose isn't fun because there's no tension.
 
I don't see what the problem with snaking in MK is. It's part of the game that is ridiculously easy and I thought most people did it. I've been doing it since I was 9 when MK64 came out if it's just miniturbos on a straight.

In FZero though, I could see how it is cheating, though. Isn't it something like moving back and forth and not getting an actual turbo but some kinda glitch-turbo? Please enlighten me GAF.
 
Killa Sasa said:
In FZero though, I could see how it is cheating, though. Isn't it something like moving back and forth and not getting an actual turbo but some kinda glitch-turbo? Please enlighten me GAF.
From what I understand, snaking in F-Zero is more akin to bunnyhopping in an FPS. Takes advantage of an increase in speed when you move in certain ways.
 
Yeah, snaking in F-Zero is more of an actual abuse of the mechanics. Only a few F-Zero cars got a benefit from snaking and the benefit they did get was like double regular speed. In Mariokart anyone can snake, but certain karts with certain traits do it better; it's sort of built into the rating system. Karts with good handling and boost have low top speed, but if they are always boosting they go a bit faster than the top speed karts
 
I was about to make the FPS strafejump comparison. Nobody complains about strafejumping because it's a logical action to take in parts of levels that are designed with the technique in mind. How is this any different? I don't know if snaking was intended or not, but frankly, I don't care. Snake where you can, race where you can't.

Maybe I should play a bit more on Wifi, but I'm not seeing the problem.
 
I was.

Never heard anybody complain, at least. I think it's an awesome thing to add to movement, and I couldn't imagine something like Quake 3 without it.
 
Not sure about Quake but during my days in Counterstrike bunnyhopping was considered pretty lame... unless strafejumping is referring to something other than jumping around like a madman to throw off an opponents aim/ avoid fire.
 
Strafe-jumping gives you a speed boost. It enabled people in Q3 to make some pretty crazy jumps that wouldn't otherwise be possible.
 
marvelharvey said:
You lose good day sir!
They do... Donut Plains is the source I'm citing here.
The fucker snakes ACROSS the grass, he totally ignores the track.

You can snake on all courses as long as you're good enough.
I snake with Donkey Kong in ROB karts.
The lame karts have their bonusses and are geared towards lame players.
If you know shit about how to play in vs. you will own up snakers of equal skill.

CPU don't snake because it would be too hard to program, too hard for n00bs like you to play and too steep a learning curve.

The skill of snaking and the skill of power-sliding are totally different, just get a snaker to send you some ghosts and learn from them.

There is a weakness to snaking in vs. mode and if you don't know it by now you don't deserve to.
I speak from experience, I could win against snakers of greater skill before I could snake.
 
Snaking = Fat man playing DDR. No matter how it turns out, you are embarassing yourself.

Just to review, you people are comparing the mechanics of highly competitive fighters to fucking Mario Kart. Mario Kart.
 
any of you pro snakers, how often do you get a win in the Rambi Rider?

I've noticed a lot of new players over the last few days. Generally I screw around in races now, if I'm easily winning I'll start playing stupid games, like seeing how many times in a race I can turn my car on the spot (using brake and accel together) and still win.
 
Bowen_B said:
CPU don't snake because it would be too hard to program, too hard for n00bs like you to play and too steep a learning curve.
Was that aimed at me?
marvelharvey said:
I can snake if necessary

Anyway, the article that The Faceless Master posted certainly shows the divisions between people who are playing for fun and the people who are playing to win.

I think that some people (like me) need to have something at stake to want to be highly competitive. If I was playing Mario Kart for money, a trophy, for my life, or for my pride (if 100,000 people were watching), I would use every exploit available. But when it's with a couple random strangers that I'll never meet, I barely care enough to scrape every last millisecond out of my kart. I'm just online to have a laugh.
 
I dont mind snakers. They generally always beat me, but I know I'm having more fun than them whilst also prolonging the life of my wrists.
 
PkunkFury said:
Yeah, snaking in F-Zero is more of an actual abuse of the mechanics. Only a few F-Zero cars got a benefit from snaking and the benefit they did get was like double regular speed. In Mariokart anyone can snake, but certain karts with certain traits do it better; it's sort of built into the rating system. Karts with good handling and boost have low top speed, but if they are always boosting they go a bit faster than the top speed karts

Snaking well in FZGX was extremely difficult and very different to what you do in MKDS.

- Snaking in both games was intentional, but I think that it is only an improvement in FZGX. Nintendo & Sega said as much, and I have yet to make the framerate stutter no matter what speed I reach. The physics engine also works absolutely perfectly with snaking. The AX version of snaking has been intentionally modified to be easier and to work with the arcade wheel. It was "spaceflying" that was a terrible glitch that the developers failed to notice before releasing the game.

- There were several character machines that could snake well, but many more custom ships. You had to choose different ships for snaking on different tracks

- The difference between snaking and non-snaking times could be huge and it was instantly clear if the game was being played this way. It fundamentally altered how you would play the game and the strategy you'd use on a course. That said, on some courses you could get very close to snaking time using non-snake strategies

- When you were snaking in FZGX, this did NOT eliminate all the other physics in the game - sometimes you simply couldn't snake on specific parts of track. So you would still have to use many other techniques for snaking to actually be of greatest benefit. On many tracks I would only end up snaking in bursts of 2-5 seconds before having to ditch snaking and use other techniques.

- Expert snaking actually made the game a far deeper experience. I used to hate it, but in the quest for faster speeds I tried it out and it came very naturally. Loss of speed and the benefits of good timing & the correct line are far greater, as well as the opportunities for more complex and varied course strategies.


I'm a long term FZero fan, and to me, snaking embodied pretty much everything the FZero series has been about. I'm also a long term MK fan (thanks only to SMK) and I feel that the mini-turbo system and altered cornering mechanics since SMK have totally ruined what made SMK such genius in the gameplay department. I know many people enjoy MK "snaking", but did these people actually play SMK first or MK64?
 
55736l.gif


I have a pair of these kind of gloves that I use. The fabric allows me to slide my thumb over the d-pad easily and quickly. Sure I look like 80s Michael Jackson (black glove instead of sequins, though) but I don't have a sore thumb.

Plus it's cold right now anyway so I have an excuse. :)
 
Son of Godzilla said:
Snaking = Fat man playing DDR. No matter how it turns out, you are embarassing yourself.

Just to review, you people are comparing the mechanics of highly competitive fighters to f------ Mario Kart. Mario Kart.

... I'm confused. You seem to be implying that there is a lofty pedestal for those who play certain video games. I thought we were all hopeless nerds?
 
ZombieSupaStar said:
The majority of the online arena is dominated by people wanting to win and be uber (not saying snaking is the devil or anything i just think when nintendo created the use of a mini boost, it was assumed it would be good for "powersliding around a corner")

online play is by its nature (from the people that play it) is 95% crap and 5% AWESOME.

QFT. This is why I don't play online much. The ultra-competitiveness of a lot of online users who for some reason need to use every exploit, etc., is no fun for me. I like to play competitively but it is just a game, and I like to play the game how it's supposed to be played. People can argue all they want that snaking is how it's supposed to be played, but I will never be convinced.

This is no different IMO that people who cheese in Madden or other sports games by constantly exploiting money plays, etc., for some reason that is almost universally frowned upon while this has a huge group of defenders.
 
MrSardonic said:
I'm a long term FZero fan, and to me, snaking embodied pretty much everything the FZero series has been about. I'm also a long term MK fan (thanks only to SMK) and I feel that the mini-turbo system and altered cornering mechanics since SMK have totally ruined what made SMK such genius in the gameplay department.

I, too, enjoy snaking in F-Zero. I agree with almost everything you said about F-Zero snaking, just didnÂ’t feel the need to write more than two sentences about it. It definitely adds depth and it feels great to perfectly snake a course with no walls. I donÂ’t snake all the time in either game (only snake online in MK when I see others do it) and I played both games thoroughly without snaking before picking up the technique.

We differ because I feel snaking in F-Zero can be far more abusive than in MK. If F-Zero were online I might sympathize with the snaking hate. Snaking is so much harder to pick up in F-Zero, and the resulting speed is much faster. Plus most roster cars can't snake at all (I realize you can create cars). If you played as a car that couldnÂ’t snake and your opponent selected a snakable level, youÂ’re sunk. In MK every characterÂ’s snaking ability is balanced against their weight/top speed/etc. If you arenÂ’t gonna snake, pick one of the characters with hi top speed, low control and reap the benefits. Couple that with good item usage and well timed boosts and you should beat the average snaker. And, in a pinch (figure 8 pops up) any character can snake if need be

MK snaking is easier, and far less rewarding, thus it's less of a game break and should be more enjoyable for users of all skill levels in an online environment. I donÂ’t see how you could bemoan MK snaking yet cherish its addition to F-Zero. All the benefits you mentioned from F-Zero snaking: the added depth, finding the timing and the proper line, snaking some parts of the track and using different techniques on others(and I realize the F-Zero snakers are affected by physics, snaking is a result of the physics system) can be found in MK.

It seems to me you really prefer snaking in F-Zero because it “fits the game”, I guess because you are driving a hover car? I can sort of understand this; part of MarioKart is about obstacles, random weapons and such. However, I sure do find every 3D MarioKart before the DS version boring. Maybe I like MK snaking because it makes MK feel more like F-Zero

MrSardonic said:
I know many people enjoy MK "snaking", but did these people actually play SMK first or MK64?

SMK had great controls for its time, I played it night and day when I was a kid, and I was so happy to see the SNES courses revived on the DS. They were the first courses I raced when I opened the game. Times change. I enjoyed racing the old courses with the new control scheme, and I can still go back and enjoy SMK on my SNES if I miss the old way. I like snaking, I like SMK, and I don't much care for MK64
 
Drensch said:
If they were any fucking good, they wouldn't snake. Snakers are typically droppers as well.

Agreed. Ive noticed that most of the snakers ive come across will drop right away if they fall behind. Its damn near impossible to finish a 4 player race online without 1 or 2 dropping out because they are losing.
 
Ok anti-snakers, lets hear your rules then. When can I powerslide boost? Only on corners? Any corner or only large "boost approved" corners? And what constitutes a corner exactly?

This is where the logic of the anti-snakers falls apart. I somehow think that even if you didn't allow boosting an *perfectly straight* straight aways, they'd still whine because they were beaten by powerslide boosts around every other corner.

If you're an anti-snaker, you're anti-powerslide boost all together. You can't have it both ways.
 
If you're an anti-snaker, you're anti-powerslide boost all together. You can't have it both ways.
It wouldn't bother me one bit to see boosting disappear. That said, it's designed to keep you from losing speed in a curve. Therefore I have no problem with people boosting when the track curves, turns or chicanes.
 
In a battle of mario kart, I expect the other players to use the items to smack me around. If I'm in 1st place and almost to the finish line, and someone hits me w/ a red shell and wins, then that person won fair and square.

I played against 2 other normals and a snaker this weekend. The snaker was a full half-lap ahead of us on every track we were on. I don't see how he could be having any fun. Wow, you can win every time. That's great for you.

Problem with snaking is it takes away the player-vs-player intregue of the wifi system. Snaker vs snaker is fine w/ me, normal vs normal is cool, but snaker vs normal is like a David and Goliath battle when Goliath wins every time. Ya sure you can snake, that's great, but don't let your ego bully everyone else on the track. That's just the ugly side of the wifi system I guess and you can't do anything about it.

Do you have a set time limit on each track? Next time I go one-on-one with a snaker I think I'll just drive backwards ;)
 
I'm not a fan of snaking because it turn the game into too much repetive motion. It takes the skill out of the game. My fingers just dont move that fast. I can get around the track pretty well but I simple can't do the button combinations as fast as some people can. It's probable the same reason why I'm not a fan of fighting games.

To me braging about be able to snake is like bragging that you can jerk off in 2 seconds flat.

I normally never drop out of a race, I could care less what my record is. Is long as one other guy can get around the track about the same as me its fun. With all the snakers Its a battle for second.
 
vitaflo said:
Then answer the questions I posed.

It can't be set in any option screen, so it's unfortunately not a hard-coded rule as far as the game is concerned.

But there's a general matter of sportsmanship that comes into play here.
 
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