The PS5 ones look better in general, your gripes seem to be mostly style based and not quality based.
Stope looking for things to hate and just have fun playing games.
You didn't mention any performance issues in your post, everything was visual. If you have issues with performance maybe you should describe those.Well, no, let's not just hand-waive away clear differences in how the game performs on different machines. The messaging could have been different, and maybe it's a double-edged sword that cuts the wrong way when somebody looks too deep because other people might freak out in the wrong way when they've been "informed" of things that aren't perfect, but it's good to take a close look at remasterings since the job is very complicated and there are bound to be differences as a game moves from one machine to another.
It is an artform in and of itself to remaster a game (and unfortunately it's an industry that is bad at preparing its products for an afterlife beyond the launch,) and it can help to be mindful of the complexity of choices and the little strikes in bits which did not transpose. Halo Master Chief Collection had a lot of these "minor" elements not perfectly replicated in its remastering (albeit much of the Halo stuff was more clearly an experience issue than anything seen here,) and that team was able to make adjustments for a more exacting replication. That would not have happened if everybody had been the mindset of ignoring differences and just have fun playing games.
Unrelated but I keep forgetting to tell you that I have played a few hours of edf 4.1 on ps5 and it runs at a flawless 60fps (sans loading hitches when new bug waves drop in) and the gameplay is not sped up at all!Well, no, let's not just hand-waive away clear differences in how the game performs on different machines. The messaging could have been different, and maybe it's a double-edged sword that cuts the wrong way when somebody looks too deep because other people might freak out in the wrong way when they've been "informed" of things that aren't perfect, but it's good to take a close look at remasterings since the job is very complicated and there are bound to be differences as a game moves from one machine to another.
It is an artform in and of itself to remaster a game (and unfortunately it's an industry that is bad at preparing its products for an afterlife beyond the launch,) and it can help to be mindful of the complexity of choices and the little strikes in bits which did not transpose. Halo Master Chief Collection had a lot of these "minor" elements not perfectly replicated in its remastering (albeit much of the Halo stuff was more clearly an experience issue than anything seen here,) and that team was able to make adjustments for a more exacting replication. That would not have happened if everybody had been the mindset of ignoring differences and just have fun playing games.
You didn't mention any performance issues in your post, everything was visual. If you have issues with performance maybe you should describe those.
You wouldn't notice the differences only by checking this thread.Great OP. Saved me a purchase. Thanks for putting the time in.
How are missing reflections/refractions, missing shaders, missing assets and textures, missing shadows, worse AO, visual glitches and toned down bounce lighting GI, "syle based" gripes?The PS5 ones look better in general, your gripes seem to be mostly style based and not quality based.
I don't think we should expect uber obsessive analysis like this from DF and similar though, with the kind of schedules they most certainly have.Absolutely terrible. Thanks for posting this. Also thus shows what a joke DF including John are, god they are lazy idiots.
I like John's passion for games and his videos examining old games are awesome but they never take Sony, MS, or any devs from the biggest releases to task when they've done a poor job. They have this attitude of "yeah there are some minor issues but let's look on the brightside ...". NX gamer is guilty of the same thing, like just recently with Dying Light 2 for Ign.Absolutely terrible. Thanks for posting this. Also thus shows what a joke DF including John are, god they are lazy idiots.
I was never going to buy the remaster to begin with as it’s a cash grab and lost legacy is pure trash but now it’s even funnier.
I would agree that he definitely puts more effort into the retro stuff and you’re probably right as to the reason why.I like John's passion for games and his videos examining old games are awesome but they never take Sony, MS, or any devs from the biggest releases to task when they've done a poor job. They have this attitude of "yeah there are some minor issues but let's look on the brightside ...". NX gamer is guilty of the same thing, like just recently with Dying Light 2 for Ign.
To its obvious that stuff gets glossed over because they have these relationships they don't want to jeopardize.
Because graphical art is not judged by technical specification and bullet points. How good the image looks as a a whole is what matters. The PS5 images look better almost every time.How are missing reflections/refractions, missing shaders, missing assets and textures, missing shadows, worse AO, visual glitches and toned down bounce lighting GI, "syle based" gripes?
GI issues are disappointing but Nadine’s hair went from kick-ass to broken actually. This must be a bug. You should send these to ND on Twitter or other social too.Porting games like Uncharted 4 is not an easy task, to say the least. Especially in a relatively short time, and especially if bundled with titles such as The Lost Legacy.
However, i find fascinating how nobody spotted the huge number of little downgrades the games got in the Legacy of Thieves release, in conjunction with its improvements (which are many more Comparisons online were able to find).
So even if most of the game the game looks virtually identical/improved compared to its original Release, every kind of downgrade is featured here; from missing VFX, missing shadows, missing reflections, worse effects at times such as AO and some shaders, simplified and toned down bounce lighting from the dynamic GI (via Software RT), visual glitches and so on.
I spent these last few days comparing the whole game, and was able to grab a total of almost 800 screenshots (half from the OG, half from the Remaster) showcasing these kind of issues.
And since users like rofif , Shmunter or @drotahorror asked me to share these findings, here some examples of missing VFX (PS4 Top, PS5 Bottom, open pictures in new tab to switch back and forth):
What's weird is that the same scene in the Prologue, while still missing a few layers of mist, looks significantly closer to the original compared to what's shown above (end of Chapter 12). Still, even in the Prologue is clear how this Remaster features an issue with lightnings, as they never appear as clear and bright as they did before, and stay on screen for just a fraction of the time. As always, PS4 top, PS5 bottom.
Another example of occasional missing VFX include dust particles from bullet impact, like in this scene for example:
Or absent light sources:
Or a downgraded version of Nadine's hair, which is missing the special layer between skin and hair (along with worse shaders on her silk dress):
Or water bubbles absent from the end of Chapter 2, and many others.
Here some instances of missing reflections:
Or missing shadows:
Or worse Ambient Occlusion:
And a few examples of the toned down GI (which was the most astounding technical aspect of the game):
Here some examples of the kind of visual glitches (the lamp in the first picture):
And among the almost 800 shots, there are also instances like this:
Which at first glance may appear as an artistic choice, however closer inspection reveals how the background is simply missing multiple layers compared to the original, as if it was sourced from an incomplete build.
Or this:
Which however i think is an artistic choice, as the coast being there in the original contradics the previous shot.
As i said, these are just a tiny fraction of the "issues" i've found. The reason i kept getting screenshots is that i hope to see each and every one of those fixed, because:
1) The number of improvements in this Remaster is incredible.
2) This is the version that will be ported in the future, and as we have seen with countless other titles over the years, once the first port is missing some visual features, they are gone forever.
Ideally, this Thread will be seen by some other fans of this game, leading to some discussion, leading hopefully to someone from ND acknowledging these issues. Wishful thinking, but worth a try.
P.S. I'm more than willing to send the full screenshots folder to whoever is interested.
Full detailed comparisons of Prologue, Chapter 1 and Chapter 3 here, Chapter 2 here, Chapter 4 here, Chapter 5 here, Chapter 6 here, Chapter 7 and 8 here, and highlights from the remaining Chapters here.
Yeah this morning i made my gf make a Twitter account (with our pictures and all) just to link Kurt Margenau this Thread, in a very polite and respectful comment, and also contacted ND support.This must be a bug. You should send these to ND on Twitter or other social too.
Wtf?! This is a Remaster but is an overall downgrade. This should be bigger news.Continues from post above:
Another instance of missing shadows in the background. Note shadows reappear in next shots and gameplay in the Remaster.
PBR shading on Nate shirt is considerably worse in the Remaster during the entire last fight.
Gold shaders are much cheaper looking for the entire last fight.
There are missing reflections for the entirety of this last swimming gameplay section.
Missing self-shadowing/occlusion on the foreground in the Remaster, once again.
Water is entirely missing during this shot in the Remaster.
Reflections/refractions on glass are either simplified or entierely missing in some shots in the Remaster.
And one last feedback input:
This shot always looked out of place and downright like ass, but in the Remaster it's even worse because of the reduced transparency of water alpha effects which are now right in your face. Adding foliage to left rock formation would do wonders in improving this quite long shot.
I just want to play at 60fps the original version they meticulously made at the time.You deserve an honorary award for calling out ND/Sony for this.
More than 60fps, i think the culprit of some of these problems are Native 4K and 120fps.. but i'm not sure especially about the latter as the most performance heavy sections of this game are ironically the most identical/improved.It's really looking like somehow they had to downgrade the game just to get it running at 60 fps. There are way too many consistent little cuts that are not down to 'artistic choices'.
Totally with you on this one. Nothing wrong with expecting excellence, certainly not from a studio like Naughty Dog.We are in unprecedented times in gaming where the very people who bought ps5's and should care about these things are perfectly happy to just take Sony's word on whatever. It says "Remaster" on the box and is 60 fps? "Great, we're happy. What a great company and system we have".
Is there a video analysis on this stuff? Some side by side etc?The one little downgrade that bothers me most is the lighting On Drakes shirt doesn't look as good now. The way the light interacts with it is different. I'm guessing that's the GI
Yeah this is ridiculous.Wtf?! This is a Remaster but is an overall downgrade. This should be bigger news.
Is vick still a user anywhere?
Good to see you mate!
Only been out for a month buddy, and for reasons I still can't fully make sense of. But won't happen again, fear not.
Funny btw how, years later, most if not all of those issue haven't been addressed, and just as I feared ported straight to PC.
100% with you.Good to see you mate!
I replayed ps5 version 4k40. Same bugs.
Runs great but ps4 was better.
Worst ones for me are :
Sam old face in prologue
Nadines hair
Clothes in since cutscenes.
Worse motion blur quality and gi
It’s all fine but you can’t unsee it after living ps4 version.
They fixed tlou remake bugs so they could do this too