Shpeshal Nick
aka Collingwood
I don't know... bundle is too expensive.
It was only $50 more than the 2TB S and you got the Gears Ultimate Edition. If anything, it was a great deal.
I don't know... bundle is too expensive.
If it bothered to have multiplayer it would have sold at least twice thatDQB seems like it would be in the 45-50k range.
If it bothered to have multiplayer it would have sold at least twice that
The 3DS is doing so much better than I expected it would given how few new games it gets. New 3DS is a great system though, and I'm picking up the smaller version on BF. I highly recommend it, and the 3D effect remains dope and one of a kind. There is potentially SO much more money to be made with 3DS, especially with it's amiibo capabilties, 3D, and dirt cheap price ($99 on BF). I'm sure Nintendo will find a way to mess it up, but I see no reason the system can't continue for years to come.
For instance, why hasn't there been any attempt to convert ANY full length 3D feature films for 3DS and sell them on the eShop? If memory serves me correctly, the demo units at launch had clips of the latest Dreamworks 3D animated movie (I forget which one). Even if it was a Pokemon movie, just put it on there and see how well it sells! ey yei yei
Ehm woff didn't even chart? I really hope the game costed square really little. Which is probably the case anyway.
They did for halo 5 and are not above putting out pr spin considering they are gloating about npd victories the past few months. If you want to believe it sold well, that is fine but I am just pointing out that they have been quiet regarding its performance and it is unusual for a huge first party release.
Not since what, Quantum Break?
PSVR sales were that bad, huh? Not a single mention of them.
PSVR sales were that bad, huh? Not a single mention of them.
Unless PSVR sales are go up like crazy at the holidays the support for this device will die faster than for Move controllers. The even more tiny user base that owns PS4 Pro and PSVR and hopes for support will be be very disappointed if support dies this fast.
Hardware numbers aren't out yet but I'm not sure how PSVR is going to be tracked. Would it be under accessories?PSVR sales were that bad, huh? Not a single mention of them.
Yep. Accessory.Hardware numbers aren't out yet but I'm not sure how PSVR is going to be tracked. Would it be under accessories?
good to see that the 3DS is still solid.
I seems that Nintendo's strategy to raise awareness for other Nintendo products (hardware games) with simple mobile games is working.
Switch could be big next year because several factors are at play that support this thing.
PSVR sales were that bad, huh? Not a single mention of them.
Unless PSVR sales are go up like crazy at the holidays the support for this device will die faster than for Move controllers. The even more tiny user base that owns PS4 Pro and PSVR and hopes for support will be be very disappointed if support dies this fast.
And what year will digital sales on average sell more than physical?
Don't know if I can agree with that. I'm not well versed in business, but, if you are going to measure the "health" of any industry margins are heck lot more important than gross revenue generated.
With units as a data point at least us members could guessimate with in reason the other things when it came to the cost making the game.
I don't know... bundle is too expensive.
Drive down costs and raise prices
Retailers had a good run with games. We had a good run with games.
Let flame of fuckery burn bright!
Nice to have an NPD analyst posting.
The analysis from Mat is great to read.
Wait, Origin sales are now part of the report? As far as i know the only PC digital numbers shared are from Steam.
Origin sales are not tracked.
That's what i thought. Which makes the data posted by NPD misleading because there's no note of it not including PC digital sales for BF1 and TF2.
You know what, you're absolutely right.
We'll get this fixed in the release for next month and make the PC coverage more clear.
Thanks for calling that out.
Quote wall coming...
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Wow thank you. Always great to read everyone's insights, better to get to chat directly.
Its a shame to see the platform holders not contributing to NPD with their digital numbers considering they're so invested in it and pretty much always release press statements based on them.Would love to see Gears sales with digital.
PSVR sales were that bad, huh? Not a single mention of them.
Unless PSVR sales are go up like crazy at the holidays the support for this device will die faster than for Move controllers. The even more tiny user base that owns PS4 Pro and PSVR and hopes for support will be be very disappointed if support dies this fast.
It's a risk, certainly. But I'm seeing far more development resources going towards VR than I ever saw for something like motion gaming. Again, a little early to be making this call. And if you watch this video from EEDAR's presentation at VRDC (disclaimer: EEDAR is an NPD company), you may get the sense that this is just the beginning. Now whether it's the beginning of the Next Big Thing or the beginning of the End, I don't know lol.
Out of curiosity, do you feel the amount of content being generated for VR is more due to the amount of developer and venture capitalist interest in the medium, or more based on solid demand indicators from consumers?
It was only $50 more than the 2TB S and you got the Gears Ultimate Edition. If anything, it was a great deal.
RIP - Rise of the Tomb Raider PS4.
I did think maybe the brand strength would save a year late, full price port but obviously not. Damn shame for the series as this was an excellent game.
Gears 4 being that high not counting digital is good, right? Specially when it's also a play anywhere game, which I assume skews the balance a bit higher than the regular 30% other games might see.
No need to be sorry - they wanted that Microsoft money so now they have to deal with consequences.
Hopefully this will be lesson to all the publishers before reaching for that "easy" cash.
Hey Matt, really appreciate all the responses to everyone. Are you able to expand on what I asked a couple pages back if you have time? Appreciate any insight!
"What I want to know is, how does anyone know this: "Play early, digital bundles are all working very well. Raising digital shares and average pricing compared to physical. You're going to see much more of these tactics in the future." when Microsoft isn't sharing their digital data? Aren't they the only one to have done this with Gears 4 and Horizon 3? Or did NBA do it?"
I don't think that's the best way of reasoning. MS doesn't give out sales figures. When they do stupid PR spin about revenue people get up in arms and mock them. When they don't do it, something must be terribly wrong with a franchise.Not necessarily. Chart postition can be very misleading. Heck even third place is a poor placing for the franchise used to topping it. The success of how well Gears did will simply come down to how far it fell from previous entries. I mean sure, it'll have sold in its hundreds of thousands but that is still not great for a franchise used to selling millions. And it had the majority of the month on sale. It it's closer to Judgment sales than the mainline ones then it's most definitely a big fail. And MS have been deadly silent on any PR of the game. Like even if they want to spin it with digital/bundles/t-shirts revenue or whatever they didn't. Which I think is massively telling also.
Again we see a late, full price port not succeed. A few had hope but historically few if any move the needle the second time around.
Both play a part IME so far, although consumer interest only started playing a role this year, there was a lot of momentum before it already.Nirolak said:Out of curiosity, do you feel the amount of content being generated for VR is more due to the amount of developer and venture capitalist interest in the medium, or more based on solid demand indicators from consumers?
Major publisher response has been consistent with other new trends in the past 15 years, most of them are comfortable to take their time and even miss the early trains rather than take chances.The actual major publishers on the other hand seem much more cautious.
A 8% increase for XB1 HW over last year is slightly less then I was expecting. It's still doing fairly well for itself but given how poor the PS4 has been doing the past few months, the console HW market as a whole doesn't seem that much improved over last year.
That's not really something I was expecting. I think in the past three months, the two consoles have only outsold last year by something like ~50k. I was expecting more from this year, even in the smaller months. Sony really dropped the ball with how unaggressive they were in matching the XB1. I do wonder how many sales got shifted to the holidays again.
Remember that last year was Halo month. +8% YoY means that momentum for the XB1S has improved significantly from September. September weekly average was 66,560 and using ~327k for October the weekly average is ~81,750. That is a 23% improvement and almost matches Septembers total month sales.