It probably works like the OSSC by doing a line4x pass and then applying scanlinesCan someone explain the 1080p output on this please? How does it differ from an emulator putting out 1080p and making 2D art rough looking....
It probably works like the OSSC by doing a line4x pass and then applying scanlinesCan someone explain the 1080p output on this please? How does it differ from an emulator putting out 1080p and making 2D art rough looking....
"We've been working on developing just the FPGA part for 14 months, virtually 24/7," says Taber. "But it's perfect. Literally 100% perfect. We tested 100% of the library; zero issues. Nobody has made a complete FPGA SNES before. [It's] easily 10 times as complex as an FPGA NES, like the Nt mini.
"Kevin joined Analogue full time late last year. He's been working on the SNES FPGA core for the last 14 months a mind-blowing amount of work and effort into just that single aspect of the product."
Taber admits that analog video was a necessary (if somewhat ironic) casualty of the drive to a sub-$200 price point. "Super Nt is HDMI only," he says. "No analog out. The original SNES and SFC output RGB natively and are pretty reasonably priced, so it wouldn't really be offering much [from a perservation standpoint] to incorporate analog output. It increases the price substantially, and we wouldn't have been able to keep it under $200.
"If enough people are interested in having analog out, we'll make a limited edition with one. Otherwise, it's identical to the HDMI output on the Nt mini."
Still no explanation why this is so cheap compared to the NES version? I'd love an NES redesign with plastic parts for 99-150ish.
It probably works like the OSSC by doing a line4x pass and then applying scanlines
Was it ever possible on the Nt Mini to output 1440p?
Still no explanation why this is so cheap compared to the NES version? Id love an NES redesign with plastic parts for 99-150ish.
Well, the extra features of the console would be nice for one, such as an added BIOS menu like on the old Nt Mini. The fact that it's fully region free is another. And perhaps the ability to over clock the console so's to a allow for games like Gradius III to run at a proper speed, much in the same vein as the Nt Mini's partypiece of allowing more sprites per scanline. It isn't simply just another way to play these old games on a PVM, but potentially the best way.
Probably didnt help at all. FPGA isnt software emulation, it recreates the hardware functionality of the actual chips in hardware, flaws and all. Kevtris has to study at a lower level than emulators how exactly each chip works, sometimes even using acid to remove the top layers of the chips so he could connect an oscilloscope and see whats happening internally.
friend known as Dr. Decapitator
Not sure why people are so hung up on this not having Analog outputs, if you want analog output save yourself some money and just get a proper SNES console
Anyone U.K. based ordered one? Trying to checkout and it just says no shipping method for your destination.
It was fine for me, $50 shipping.
Oh shit, I actually kind of want this. Is the quality legit on their products?
I suppose the BSNES source code being freely available helped a great deal in getting a very accurate FGPA simulation of the SNES.
Weird, tried changing the layout of my address and still get it.
Their CMVSes were trash, but they've gotten a lot cleaner with the AnalogueNT and NT Mini.
Blah I really want this but there last system was delayed multiple times wasn't it? However Kevtris will almost certainly unlock this like the NES FPGA. Blah decisions.
Just tried to order. Not shipping to the UK unfortunately. I would have been all over this....
Just read up...Yeh, I cannot get it to give me a shipping quote no matter what I do....
The Super NT, just like the NT Mini, upscales the consoles native 240p signal to either 480p, 720p or 1080p. This is all done internally and introduces no processing delay that you would see in a frame based upscaler like the framemeister. It's kind of like having a built in OSSC. The point of scaling the image before it gets to your TV is that TVs generally suck at this, especially for game content where you actually want to see the pixels. 1080p isn't an integer multiple of 240p so the 1080p option will produce a slightly letterboxed 960p image inside of a 1080p frame. The NT Mini also allowed you to fill the screen vertically by doing a 5x integer scale (1200p) with some scanlines cut off the top and bottom.What does 1080p mean in this context? It is still a 4:3 image right?
The holy grail is eventually an FPGA system that outputs 4K (2160p) video because 2160p is a clean 9x integer scale of 240p
How will this scale on a 4k tv?
Squarepusher did the Super Nt's boot audio. I don't know why, but that's kind of awesome.
If it gets "jailbroken" by Kevtris a la the NT Mini, then YESIf enough people are interested in having analog out, we'll make a limited edition with one.
It went through fine for me, I wonder what's going on with you guys then?
240p -> 1080p -> 4k
or
240p -> 720p -> 4k
The latter may look nicer since it would be doing integer scales at both steps.
Are you in an actual city? I live in the sticks and it wants me to enter something in city, tried both my town and county but cant get it to calculate shipping.
As someone who is loving their SNES Classic and is fascinated by these kinds of devices and preservation efforts, I really want one of these despite the notable downsides of no longer having any actual SNES cartridges and also being in PAL-land which is the main reason why I never invested in a collection.
Help.