Sounds totally legit.
Why would leaked specs state 6-8 ARM cores, instead of a single number?
Am I missing something here?
Why would leaked specs state 6-8 ARM cores, instead of a single number?
Am I missing something here?
ARM cores? In a console?
people, people, please use real terms and figures when discussing these matters. how many xbox 360s is that?
And great job not putting 'rumor' in the title. Might as well put 'FAKE:' at the beginning of the thread title.
Lol, this is insanely fake.
x86 and ARM architectures are completely different things. You cannot have both at the same time... Why do you think Microsoft had to make a completely different version of Windows 8 for ARM systems?
people, people, please use real terms and figures when discussing these matters. how many xbox 360s is that?
people, people, please use real terms and figures when discussing these matters. how many xbox 360s is that?
How powerful is this on the scale of DBZ?
Too weak to be true
How powerful is this on the scale of DBZ?
The human that shot at Radditz.
A state in Mexico. Bob Dylan once wrote a song about it.
Under 9000.How powerful is this on the scale of DBZ?
Next time you will tell me Windows runs on ARM... . Jokes aside, it is not out the realm of possibility (although unlikely)... Look at the specs for Cortex-A15 CPU's and imagine 8 of such cores (with next-generation NEON vector FPU) running at 2 GHz. Sure, nothing that would blow an Ivy Bridge CPU out of the water, but nothing too shabby either.
64 ALU don't really mean anything without defining what a ALU is in this particular instance. The worst case would be that these are the equivalent of the Xenos shaders. The 360 has 48 of them running at 500 MHz. So this would be in the ballpark of 2-3X faster than the current box.
There's no way an ALU would be the equivalent of a shader. That would simply be too weak. I don't think an ALU would be the equivalent of a GCN compute unit (CU), that would be 2x the 7970's shader count. I'll predict an ALU is equivalent to 16 shaders. It's a nice power of two and about 1/4 the size of a GCN shader.
So a prediction if this is true. 64 ALU's are the equivalent of 1024 GCN shaders and at 1 GHz, it would put the performance slightly above a 7850.
64 ALUs?!
XD
Why Cortex A15 and not ARMv8 64bit?
EDIT:
If Nintendo was smart Wii U would have been an ARM/IMGTEC powered console launched at or near a small set top box price point. If Nintendo was smart...
No. No that would not be smart.
Why?
64 ALU don't really mean anything without defining what a ALU is in this particular instance. The worst case would be that these are the equivalent of the Xenos shaders. The 360 has 48 of them running at 500 MHz. So this would be in the ballpark of 2-3X faster than the current box.
There's no way an ALU would be the equivalent of a shader. That would simply be too weak. I don't think an ALU would be the equivalent of a GCN compute unit (CU), that would be 2x the 7970's shader count. I'll predict an ALU is equivalent to 16 shaders. It's a nice power of two and about 1/4 the size of a GCN shader.
So a prediction if this is true. 64 ALU's are the equivalent of 1024 GCN shaders and at 1 GHz, it would put the performance slightly above a 7850.
Less shaders than Wii U confirmed. Needs more shaders.
No. No that would not be smart.
Let me guess: this "logic" is based on the "weaker than 360" rumors, right? Like, since it's going to be weaker anyway, it might as well be a lot weaker and super cheap, right?
Next time you will tell me Windows runs on ARM... . Jokes aside, it is not out the realm of possibility (although unlikely)... Look at the specs for Cortex-A15 CPU's and imagine 8 of such cores (with next-generation NEON vector FPU) running at 2 GHz. Sure, nothing that would blow an Ivy Bridge CPU out of the water, but nothing too shabby either.
360 technically has 240 (48 x 5). I made that same mistake before though. So by comparison this would mean the new Xbox has 320 (64 x 5).