I don´t fany making a new thread, here my two cents why this will fail miserably. Every cloud service that is, even Netflix might be doomed eventually ... should 8K streaming be a thing and more subscribers need to be "fed".
Maybe this will interest some of you, with more knowledge. Just imagine all PS4 users were already playing, streaming their games from the cloud. That´s
100,000,000+ streaming data from around the globe. Phil Spencerino want´s to reach the 1 billion out there with da cloud, ... i don´t see how though without offloading the costs to the user resp. isp.
The providers are not going to tackle the extra bandwith, it´s not free. So 100mill. users streaming data, that´s easily a few billions terabytes per month or more if there are more than
100,000,000 users connected, playingstreaming concurrently.
2K Game, local MP gaming (not cloud gaming), PS4
Netflix 2018 - 24fps - 2Gb (2k) to 7Gb (4k) per hour
We live in an age of prolific media streaming, with services like Netflix leading the charge. At the same time, we also live in an age where capped data packages for home internet is something that many people have to deal with. If you’re one of the millions of people with a capped data package...
www.howtogeek.com
If we use this and assume that netflix has the same amount of PS4 users. The bandwith usage should be around 4gb on avg. per movie, per hour.
30 days = 720 hours * 4Gb = close to 3TB for that one movie, per user.
100,000,000 PS4 users streaming data-games-videos = 100mill. * 3TB = 2.88e11 or
288,000,000,000 TB (worst case scenario), for ONE GAME, played by every PS4 users during that same month.
Of course some might be playing other games, lighter on the data ... but more or less that´s what cloud service will have to tackle, a perma consumption of
288,000,000,000 TB of cloud gaming from one cloud service (PS4, Sony in this case example).
5TB at Azure costs $450 ea/m. No matter how much x265, av1 can compress the data outcoming/incoming ... the sheer number of potential users will make this a deadly new play-minefield, only those capable of hosting 1!! game for 30 days to 100,000,000 users.
Following costs are not included :
- hardware
- software
- human beans tackling the issues, problems occurring
- rent
- electricity
- insurance
For example, in 2017, organizations were losing an average
$100,000 for every hour of downtime on their site.
Wondering about the total cost of ownership of server? Here are a few things to consider when making your calculations.
www.sherweb.com
Then we have the CO2-Emissions
A study lead by the French think tank The Shift Project discovered that
1% of all global carbon emissions, or
300 million annual tons of CO2, can be attributed solely to online video streaming. This is the carbon equivalent to Spain’s total annual emissions –
the 12th biggest polluter in the world. ....that amount may double in the next six years, according to the Shift Project.
by Alexandra Patel When people think of carbon emissions they probably think of cars and power plants but you’d probably be surprised to learn that video streaming is becoming an increasing source …
www.ourdailyplanet.com
Half-hour of Netflix leads to emissions of 1.6kg of CO2 equivalent: Climate experts
Experts say the ease of streaming services comes with a hefty environmental price tag.While most of the online traffic -- 34% -- is related to streaming videos, on Netflix, Amazon Prime, and Hulu, for example, the next biggest sector is online porn
www.livemint.com
HOW THE FUCK IS THIS GOING TO SUCCEED?
only if the subscribers are well below the few millions or if magically a new video codec can compress the signal, stream from 100% to 20%? without any perceptional loss.
Mathematically speaking
NOT A CHANCE AT ALL
100% guaranteed to fail