Jensen Huang says that next-gen consoles had to 'stutter step' to include ray tracing
Next year, new consoles from both Sony and Microsoft are due to release. Both of these systems are due to feature hardware-accelerated raytracing. In Nvidia's Q3 2020 earnings call, the company's CEO, Jensen Huang, claimed that this addition was a reaction to Geforce RTX, saying that "the next-generation consoles had to stutter step and include ray tracing".
This statement suggests that realtime ray tracing was not a target for both next-generation consoles initially, with the release of Nvidia's Turing architecture acting as a turning point for the industry.
With both consoles next-generation consoles supporting raytracing hardware, it is clear that raytracing is where the future of graphics technology lies. Huang also called the Geforce RTX series a "home run", later saying that "there are several hundred million PC gamers in the world that don't have the benefits of it, and I'm looking forward to upgrading them." This showcases the confidence that Huang has in the future of Geforce and RTX ray tracing.