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NVIDIA DLSS 4.5 Dynamic Multi Frame Generation is now due on March 31

waiting for nvidia profile inspector update to support this, nvidia app is the worst thing that happend to humanity, not going to use that.
 
Just tried this with Tokyo Xtreme Racer and it seems to be working really well. Going to test some more games.
 
"Our new NVIDIA app update also introduces a beta preview of Auto Shader Compilation, a new feature that rebuilds DirectX 12 game shaders after a driver update while your system is idle, or on demand, accelerating game load times."

This is great

Tried this and it seems to actually work in Diablo 4 which doesn't have shader precompilation, usually few minutes of shader stutters after a driver update. Tried in RE9 and it gave a shader compilation stage though, guess it's hardcoded to detect a driver change?

Huge if you can download shaders from some repo, and it recompiles them to your driver in the background. Shader Butler is real?
 
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Still don't see value having frame gen, if you have enough frames you don't need more, if you don't, generating them doesn't help. But at least it's more flexible with this.
I thought the same til I used it. Its pretty awesome. It helps immensely. Fake frames or not, it makes the game look so much smoother.
 
I tried RE9 dont think it works, Diablo IV very cool, Crimson Desert doesnt work. Trying cyberpunk next and some others,

People are saying in the Nvidia subreddit that for Frame Gen compatibility with all games you have set it to global in the Nvidia App
 
Yes

Probably not yet, try to open the library and press refresh. I dont see it there but my version might be outdated, they might need to update the app, but thell likely just need to update the database. You can however download the .dlls and import them there already.
I'm gonna play crimson for a long time so i can wait for them to add it naturally, no rush :lollipop_grinning_sweat:
 
People are reporting no visual changes for DLSS

As for Frame Generation, this only works for 5000 series, our cards dont support it

Seems it's mainly for HUDS

FrameGeneration recently received a new neural network with DLSS 4. Now, a further revision is following, which is available on all Nvidia graphics cards from the GeForce RTX 4000 series onwards – not just the RTX 5000.

Contrary to previous assumptions, this is only a revision of a specific area of the rendered image. The overall image quality remains unchanged; nothing has been altered there.

Preset B differs from Preset A in its handling of HUDs. Graphical user interfaces can be difficult for frame generation to process, and graphical glitches can occur relatively quickly. Preset B is intended to offer advantages over Preset A in this regard, but this feature has one requirement: the game must pass the "UI Depth Buffer" information to DLSS, which most games don't do. Consequently, there are currently only 20 games that support Preset B. More are expected to follow.
 
"Our new NVIDIA app update also introduces a beta preview of Auto Shader Compilation, a new feature that rebuilds DirectX 12 game shaders after a driver update while your system is idle, or on demand, accelerating game load times."

This is great

Interesting.
 
"Our new NVIDIA app update also introduces a beta preview of Auto Shader Compilation, a new feature that rebuilds DirectX 12 game shaders after a driver update while your system is idle, or on demand, accelerating game load times."

This is great
I don't think I really like this. Me chilling watching YouTube just to notice my CPU/gpu temp is rising for no reason ? Wtf no ty -_-
 
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Ok tried Hell is Us on a 5070ti. Seems like if you give it room to use frame gen it will use it, meaning that if you put max up to 6X it will take the opportunity to run frame gen over stressing your card. I was running at 50/60% gpu utilization at 4k/ on ultra on balanced I believe @138fps. Running on tv for this test so cap is 144. So I found you need to put the cap below max frame rate as it tends to run 4-6 fps above cap. So I set mine to 138. There are still Hud issues on fast movement between 3x-6x, but seemed better than earlier versions as when still or slower movement looked good as far as I could see. But overall it felt good, if you set your settings to run within 10% of gpu limit and set the X factor accordingly. 3x max had the best results, since its was close to 60 fps base and was using a controller. Really the 5x-6 is going to have to be 300hz+ displays to really take advantage. Overall, seems like a good start in the right direction, still has much room for improvement.
 
I tried RE9 dont think it works, Diablo IV very cool, Crimson Desert doesnt work. Trying cyberpunk next and some others,
Yep, yet again you have the fancy new tech and your fancy new game, but it's not supported like RE9. This is my biggest issue with most of these NV app override solutions, doesn't do me much good if I have to test it in games that I finished and not playing anymore.

Anyway Oblivion remaster was my test subject, it's seemed to work pretty well, pushing it closer to that 240 fps target while still having very decent latency.
So besides the question of support, this looks promising for future stuff! Say I hope it will work on the 007 game at launch.
 
improvements on the upscaling or frame generation?

I only tested the new Preset B for framegen with Black Ops 7. Hud elements no longer get distorted when turning the camera at 2xFG vs. the old Preset A, so this alone makes it a worthwhile upgrade.
 
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I only tested the new Preset B for framegen with Black Ops 7. Hud elements no longer get distorted when turning the camera at 2xFG vs. the old Preset A, so this alone makes it a worthwhile upgrade.
DLSS swapper still doesn't let me choose presets for frame generation
 
AI is our future. Soon DLSS5 will be out and AI will eventually surpass us in writing and art. Then AI will become critical infrastructure. It is also using less and less resources. Google just released an innovation that allows chat models to use 6x less ram. It's happening for us all and game graphics will go thru the roof. This is a great time to be alive.

You think it'll take a while to really get good right? It actually already is better than you think. Those naysayers will be proven wrong in short order.

You have used and loved AI for years. Why are we suddenly afraid now? AI is a friend in a lonesome universe and we don't have many. We should embrace it. Why are you okay with it altering your work but only so much? What's wrong with reimagining old works. These technologies change what we put on the screen using AI, to make it better. We should celebrate them.
1701234316070

nyt-flight.jpg

How many years do you think this was before the wright brothers flew?
 
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Does preset L and M break Death Stranding (original version) to you? I can only use preset K, otherwise the game halves it's frame rate and tears the screen.
 
AI is our future. Soon DLSS5 will be out and AI will eventually surpass us in writing and art. Then AI will become critical infrastructure. It is also using less and less resources. Google just released an innovation that allows chat models to use 6x less ram. It's happening for us all and game graphics will go thru the roof. This is a great time to be alive.

You think it'll take a while to really get good right? It actually already is better than you think. Those naysayers will be proven wrong in short order.

You have used and loved AI for years. Why are we suddenly afraid now? AI is a friend in a lonesome universe and we don't have many. We should embrace it. Why are you okay with it altering your work but only so much? What's wrong with reimagining old works. These technologies change what we put on the screen using AI, to make it better. We should celebrate them.
1701234316070

nyt-flight.jpg

How many years do you think this was before the wright brothers flew?
It probably came out 1 to 10 millions years before the Wright brothers.
 
Playing Death Stranding 2 with GSYNC enabled 225fps (reflex is caping that) with 5x framegen and it feel and plays great.. thats only 45 real fps
Ya8Bt5QUtCJf2Y61.png
 
You have used and loved AI for years. Why are we suddenly afraid now? AI is a friend in a lonesome universe and we don't have many. We should embrace it. Why are you okay with it altering your work but only so much? What's wrong with reimagining old works. These technologies change what we put on the screen using AI, to make it better. We should celebrate them.
crazy stanley kubrick GIF
 
I was super excited for this, until it was out and I tried it.

Basically useless if you care about frame pacing and staying inside the G-Sync window. As it has only integer ratio scaling for the multiplier, it under and over shoots your framerate target constantly. I only have a 144hz monitor so no point in using it. Better off sticking to fixed 2x or 3x ratio and leaving it alone.

Maybe some day they can get fractional multipliers to work with it, I don't see why they can't since lossless scaling does it just fine in software. Watch it be a 60 series feature.
 
For nvidia, this looks like very low quality release.

Jensen is probably scaling back their budget or something.
 
Basically useless if you care about frame pacing and staying inside the G-Sync window. As it has only integer ratio scaling for the multiplier, it under and over shoots your framerate target constantly. I only have a 144hz monitor so no point in using it. Better off sticking to fixed 2x or 3x ratio and leaving it alone.

Maybe some day they can get fractional multipliers to work with it, I don't see why they can't since lossless scaling does it just fine in software. Watch it be a 60 series feature.
Indeed, I thought this would be similar to Lossless Scaling too, where you can target a specific framerate. Like this is basically useless to me, it's really disappointing.
 
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