JohnnyFootball
GerAlt-Right. Ciriously.
MSRP.....um yeah nope.Really?
I see 1080ti's going for ~$700 right now while the MSRP of the 2080 is $699
MSRP.....um yeah nope.Really?
I see 1080ti's going for ~$700 right now while the MSRP of the 2080 is $699
MSRP.....um yeah nope.
Then get it if you have to have something right now.Gigabyte 2080 available right now for under $800, about a $80 difference... not what I would consider "saving a lot".
https://www.newegg.com/GraphicsCardsPromoStore/EventSaleStore/ID-2041438
People lie so that they can say they're in the "Im a cool guy with cool gear" club. Not to mention you completely lied about the dates of when you got the card.i don't know what to tell you dudes. i bought that exact card off amazon for $400, why the fuck would i lie about it.
edit, just pulled it up and this was the info :
ORDER PLACED
June 14, 2017
TOTAL
$105.22
Gigabyte AORUS GeForce GTX 1080 Ti 11GB Graphic Cards GV-N108TAORUS-11GD
Sold by: Amazon.com Services, Inc
$419.99
Agreed - heck of deal. Benefit of the doubt given - I've snapped up some deals that have been too short lived for price tracking websites. Not that deep though - that price would be more into 1080 territory.You know the next gen cards will arrive next year.
well man, you got an amazing deal im sure many people here are jealous at that. good stuff!
Ordered 2 2080TI but shipment got delayed.
Stock cooler is good enough, I'm don't plan to overclock.WOW, two of them! Let us know your thoughts once you've assembled it. How do you plan on cooling them?
People lie so that they can say they're in the "Im a cool guy with cool gear" club. Not to mention you completely lied about the dates of when you got the card.
Again, the card wasn't selling for that price on that date. No record of it.
If you watch Digitalfoundrys analysis of DLSS they show the combat sequence of the FFXV benchmark which varies every time and the quality still holds up.I think that the dlss provided comparisons might be considerably misleading image quality wise, because if you feed the AI a fixed frame by frame demo it should be relatively simple to recreate that quality when you ask it to do its "magic" over the same demo, working over the same frames showing the same scenery and perspective. But actual games will be challenging the AI with hundreds of thousands of frames that has never seen before so the result of the educated guess cannot be that good. It should be great for in-game cinematics which I bet nvidia will be using (beside fixed benchmarks), but for actual gameplay I doubt it, definitely not a replacement for high quality anti aliasing.
If you watch Digitalfoundrys analysis of DLSS they show the combat sequence of the FFXV benchmark which varies every time and the quality still holds up.
and yet i got it for that price, on that date. funny how that works.
i don't give a shit about the cool guy with cool gear club, that sounds stupid as fuck.
will not derail further, suffice it say i must've lucked out.
True, but their impressions seem pretty positive, but I guess we'll see soon enough how well it holds up during actual gameplay.Video is not a good way to do IQ comparisons, you shouldn´t expect it to go all pixelated or something, even chequerboarding can be hard to spot on video.
nly have set scenes and Nvidia has a long history of cheating in benchmarks. So getting DLSS to perform at its best in a predefined course seems easy for them. The real test comes with big AAA titles who are fast paced and have lots of different sceneries.
I seriously doubt that DLSS will look as clean when the player decides where to look.
Eh, no it didn't? Did you look at the wrong output (look at the digital foundry video)? The best image quality was from the 1440p+DLSS output. The blurry one was the 4K+TAA combination. DLSS also came with no clear visible artifacts like checkerboard upscaling does (just look at when they show the guy's hair). Hence the reason for why people are surprised, because upscaling isn't supposed to be _that_ good.
Exactly. Unless you're steeped in this field, it takes a while to internalize how DL works and how creepily effective it can be for certain problems. The network isn't memorizing specific training pairs and trying to re-create them. Neither is it upsampling (as in checkerboarding) in the traditional sense.DLSS like solutions are likely to get better over time(Many DNN solutions have seen constant improvements in quality). More stable, cleaner and sharper images will likely be possible in the future. Look at the brain, the human eye has a very small high resolution full color area of vision, the number of saccades per second do not seem high enough to sample the entire scene at a fast enough rate, most probably we're dealing with high quality reconstruction for most of the visual field(Hence why foveated rendering works), suggesting it is possible to do ridiculous quality with enough training and the right computations.
Eh, no it didn't? Did you look at the wrong output (look at the digital foundry video)? The best image quality was from the 1440p+DLSS output. The blurry one was the 4K+TAA combination. DLSS also came with no clear visible artifacts like checkerboard upscaling does (just look at when they show the guy's hair). Hence the reason for why people are surprised, because upscaling isn't supposed to be _that_ good.
I watched their FFXV demo in 4K. DLSS was blurrier but exhibited less jaggies especially in transparencies. Depends what you prefer, I guess.
DLSS interactive comparison
http://screenshotcomparison.com/comparison/120751.
I watched their FFXV demo in 4K. DLSS was blurrier
I'm so confused right now.. Not only is it the exact opposite of what I actually see in the video (and f.ex. the screenshots above), but it's also not what the guys (DF) in the video is saying.
Put mouse onscreen and put it offscreen to see difference. On screen is the much much much blurrier TAA, off screen is the much sharper DLSS if I'm not mistaken.
Those screens are at most like a second apart, it is the same scene and point in the demo, no reason for massive changes to occur in that scene for no reason. Though could happen, but I would be surprised.Those 2 screens aren't at the exact same time. Looks like the focus is slightly different, and bloom too.
Screenshot comparisons should be done at the exact same time.. Anything can be happening with the DOF and post fx from frame to frame in a cutscene.
Nobody is bashing the tech.
Everybody is bashing the price that they want for that tech.
It's basically a new generation video card with double the price tagged on top of it.
Then there anti consumer practices they did a while back also leave a sore spot with a lot people.
Anybody that orders these cards only helps to support nvidia with there trash practices. it would be best if nobody bought these cards.
Oh boo hooooo.what people need to understand, is that these cards are significantly more expensive to make than pascal. here you have the respective die sizes.
RTX 2080 Ti | RTX 2080 | GTX 1080 Ti | GTX 1080
754mm2 | 545mm2 | 471mm2 | 314mm2
because of the additional surface area, nvidia get just about half as much dies from one wafer. that means pure GPU production cost doubled. then there are the cards themselves. they have much higher power requirements than before. that makes VRMs and cooling lot more expensive. then you have years of research that went into the RT stuff, DLSS etc. that has to be recouped.
for nvidia to retain the same gross margin per card, they pretty much had to raise the prices to that level. as the only accurate leak by before that launch suggested, Jensen thought about eating some of the additional cost (after all their cash reserve would have easily allowed that), to get RTX under the people. realizing that there won't be a counter move by amd, i guess he decided a few months back that that won't be necessary.
i find it kinda ironical that people that defended every shit nvidia (if i remember correctly you were one of them) pulled the last few years, are now complaining about being bend over. maybe should have bought some Radeon cards back then, ay?
I have tested many games and downsampling frequently results in DOF reduction because you are scaling from much higher resolution. If you choose extreme downsampling resolution you can even remove DOF totally. For examply try fable PC version. Play it in your native resolution first, and I bet you will see ugly DOF. Then use gedosato downsampling tool and play it in much higher resolution. Result is no DOF at all if you choose high enough resolutionTrue but there are other shots arbitrarily close in time that show similar discrepancies in favor of DLSS over TAA
DLSS vs TAA on transparencies reddit
EDIT: One comment suggested it may be DLSS lacks depth of field which may explain why it is sharper in multiple areas if true.
that means pure GPU production cost doubled.
25-68% (depending on the game), around 30% on average. But the thing is, that 30% is very misleading because if someone is using 1080ti, that person will most likely dont care about games that already runs great, but rather care about the most demanding ones, that run slower on 1080ti (performance around 40-50fps). In games like that performance is much higher than 30%.RTX 2080 = 550mm^2 ($800 MSRP, 225W, +35% more performance over last gen)
I thought about this for a while now....
The manufacturing cost for a 28nm wafer is about $3500 per 300mm.
The manufacturing cost for a 16nm wafer is about $4800 per 300mm.
TSMC manufacturing process for 16/12nm has a defect rate of 0.06 percent and is improving. That rate was at 0.1 percent when the process was brand new. TSMC does not differentiate between 16 and 12 nm here. That's because the current "12nm" process is the old 16nm process, but they were able to increase density instead of dimensions. It is like 12nm, but manufactured at 16nm.
If you take a 23.45mm x 23.45mm (=~250mm^2) die size, factor in that a 300mm wafer costs ~$4800 and a defect rate of 0.06% we get ~70 good GPU dies out of manufacturing. Without binning and other steps, which will increase the amount of good dies by a bit.
$4800 : 70 = $68.6 per TU104 (rtx 2080)
GP104 (GTX 1080) uses a very similar process to the TU104
17.72mm x 17.72mm, ~$4800 for a wafer, 0.06 defect rate =
$32.7 per GP104 (GTX 1080).
Defect rate was probably a bit higher when gp104 production rate started, so cost was probably more around $34 or so.
In the end, yes TU104 production costs ~$34 more per die then for the GP104. In fact it is about twice as expansive. If we play devils advocate, the price increase is justified. Factor in GDDR6, better FE cooling, a better pcb design, 80 additional tiny screws and it all comes down to a justifiable +$100 MSRP over last generation.
GTX 480 = 530mm^2 ($500 MSRP, 250W)
GTX 580 = 520mm^2 ($500 MSRP, 250W, + 25% more performance over last gen)
GTX 680 = 294mm^2 ($500 MSRP, 200W, + 25% more performance over last gen)
GTX 780 = 561mm^2 ($650 MSRP, 250W, +25% more performance over last gen)
GTX 980 = 398mm^2 ($550 MSRP, 165W, + 40% more performance over last gen)
GTX 1080 = 314mm^2 ($700 MSRP, 180W, + 60% more performance over last gen)
RTX 2080 = 550mm^2 ($800 MSRP, 225W, +35% more performance over last gen)
But there is way more to this then just production and development cost imo.
maybe your figure doesn't include handling and TSMCs mark-up.
Ordered 2 2080TI but shipment got delayed.