Wonder why this didn't take off?
That reflection is of the monitor and ceiling...jesus people lol
Saab has you covered! From 1992.. Wonder why this didn't take off? It's so innovative, and forward thinking. (and solves a problem nobody had)
Saab, the Nintendo of car makers.
Naughty Dog just won't stop their shameless plagiarism
So let's assume this button-less thing is real. How could it work for a game like Zelda?
I put together a basic proof of concept. In short, it could be done, but it isn't ideal and could be done better on a traditional controller. However it does make good use of the scroll wheels, which I think should be a standard because it's an awesome idea.
Oh, and because I forgot, pressing on the left analog stick puts up the shield. Again, un-intuitive. But it's what we have to work with.
The person I replied to was arguing that menus are just fine.When's the last time a Zelda game has made you open a separate menu? Since TP (on the Wii) it's been replaced by a radial menu on consoles. I actually vastly prefer an on-screen radial menu to a touch screen as it lets me keep my eyes on the screen and feels very natural
I think this is a good microcosm for the types of arguments we can expect now and later if Nintendo is doubling down on touch. There really is no such thing as a control scheme that is objectively better in touch vs. physical buttons.
Said a different way, think of touch as a different flavor of ice cream rather than a new dessert entirely.
We get it, you're in love with the d-pad and 4 face buttons. We also get that you're afraid to try anything new and that you're 100% sure Nintendo has in no way any plans for a traditional controller ala Pro controller that they released on both the Wii U and Wii. You've been beating this dead horse for literally days now.
Just to correct this a little bit, there has actually only been a single source that has said it's a fake, and that's that Liam guy who has been widely discredited. Worse, he's not even the source, but rather some guy in NoE. It's the equivalent of "my uncle works at Nintendo and said ___________" in terms of validity
I think this is an important point to make because this is clearly a gigantic, internet-spanning discussion, and yet we've heard no credible debunking.
What we do see are legitimate pictures, we see actual game developers and insiders being coy, and we see a lot of dots being connected
This isn't as wishy-washy as you'd think
Wii U had both Madden and Fifa at launch. I doubt their lack of continued releases was a big reason at all.
Nobody decides they won't get a console because a single game isn't on it. General third-party support sure. But just Fifa/Madden. Also nobody bought those versions anyway on Wii U.
The Wiimote's success and accesibility fired the Wii to be one of the fastest selling consoles of all time. Not to mention it directly influenced the creation of Kinecxt and the Move and now VR is using similar controls.
Sure the games thing is I guess subjective but, I think saying a "handful" of games use the controller well is wilfull ignorance on your part.
Why wouldn't the button layout (stab, etc) be on the touch screen around the joystick? Whole point of having a screen that surrounds the joysticks is to move UI elements off the TV and onto the controller.
Honestly, if this real my only concern is potential lack of a second shoulder buttons. Scroll wheels be damned I think 4 shoulder buttons is a must.
I still don't understand the benefit of context-aware virtual buttons on something that's not in front of your face. Anything that breaks muscle memory and requires an attention shift away from the primary monitor sounds terrible in practice. Even if they nail the tactile response, what have they gained?
Nintendo's designs are traditionally rooted in gameplay function. What I'm seeing looks very non-Nintendo.
A massive success that led to the use of motion controls in everything now?
So let's assume this button-less thing is real. How could it work for a game like Zelda?
I put together a basic proof of concept. In short, it could be done, but it isn't ideal and could be done better on a traditional controller. However it does make good use of the scroll wheels, which I think should be a standard because it's an awesome idea.
Oh, and because I forgot, pressing on the left analog stick puts up the shield. Again, un-intuitive. But it's what we have to work with.
It was true........all of it........
the whole truth and nothing but the truth?It's true...all of it.
It's pretty fucking weird though that it's overhead incandescent light. I have never been in an office building that has that, unless you're the fucking ceo or an executive and you're like, fuck this fluorescent lights in my office. Install incandescent lights in my office, you peons!
Honestly, if this real my only concern is potential lack of a second shoulder buttons. Scroll wheels be damned I think 4 shoulder buttons is a must.
I still don't understand the benefit of context-aware virtual buttons on something that's not in front of your face. Anything that breaks muscle memory and requires an attention shift away from the primary monitor sounds terrible in practice. Even if they nail the tactile response, what have they gained?
Nintendo's designs are traditionally rooted in gameplay function. What I'm seeing looks very non-Nintendo.
Agreed.
Lack of triggers is one of the most baffling thing about this.
Ha ha ha, this is awesomeIT WAS ME NINTENDO! I LEAKED IT!
Crap compared to what? Compared to what we're used to we just get a much bigger screen than usual here.That looks nice when you don't have your hands on the damn thing. The moment you start blocking buttons with your thumbs, it turns to crap.
Plus, hitting buttons repeatedly gives you muscle memory. That won't work with contextual buttons that appear on a game to game basis.
For some reason I keep thinking that this build is just missing the handles, and that the handles will have the AB and XY on the backside of them. Playing a game on a TV and pressing the buttons on the screen without looking sounds like some magic.
But I would love to be proven wrong and see it work!
We get it, you're in love with the d-pad and 4 face buttons. We also get that you're afraid to try anything new and that you're 100% sure Nintendo has in no way any plans for a traditional controller ala Pro controller that they released on both the Wii U and Wii. You've been beating this dead horse for literally days now.
I'm not an expert, but I'd categorize this as "funky ass"
How are you supposed to hit one of those items if you are running ?Disregard my idea
This is a lot better holy crap
To be fair, we haven't actually seen the 'top' side of this controller. No clue whether or not this has traditional buttons.
Nintendo usually get a new gameplay idea and build a controller around this idea, I wonder what's that new idea that they got, it essentialy do the same functions as the gamepad.
Disregard my idea
This is a lot better holy crap
How are you supposed to hit one of those items if you are running ?