Tickle My Tendies
Member
Shoutout to NXGamer , always providing great content
The end is not nigh, I am back with a brand new video on the first Next Gen xbox release from Bloober Games. Is this a shining beacon of next gen action or is the story a little more complex than that?
Let's dive in and see what all versions including PC run like and should you be afraid of the dead?
EDIT: Apparently this summary bothered some people. I apologize. I spoiler tagged it to remedy this, thanks.
Summary incoming:
- His PC tests are done on an OC 2070 and 2700x CPU (unless I misunderstood him)
- Series X renders around 1440p in single world views
- Series X can dip as low as 756p in dual screen views
- Series S maxes out at 1080p in single view, 648p
- No RT or ambient shadows on Series S version, lack of RAM really shows on Series S in this game according to NX
- Game is demanding on PC, At 1440p, his PC can fall below 30 fps, especially in dual screen views
- DLSS needed to achieve smooth performance for higher settings
- He's not convinced that Series X is always using Ray Tracing when it should be, notes that both X and S are using planar reflections in this case:
- Series X generally looks identical to high settings on PC
- Another example of where he observes planar reflections instead of ray traced reflections
- Suspects the XsX just uses RT very sparingly
- Animations are stiff, but not bad for a small team
- PC performance:
- Series S is juddery and stuttery at points
- Series X has some frametime skips as well, but as bad as Series S
- Using "Forced On" ray tracing on PC adds additional graphical effects at huge performance cost
- Ray Tracing alone eats up a whole extra gigabyte of VRAM (Timestamp)
- His PC tests are done on an OC 2070 and 2700x CPU (unless I misunderstood him)
- Series X renders around 1440p in single world views
- Series X can dip as low as 756p in dual screen views
- Series S maxes out at 1080p in single view, 648p
- No RT or ambient shadows on Series S version, lack of RAM really shows on Series S in this game according to NX
- Game is demanding on PC, At 1440p, his PC can fall below 30 fps, especially in dual screen views
- DLSS needed to achieve smooth performance for higher settings
- He's not convinced that Series X is always using Ray Tracing when it should be, notes that both X and S are using planar reflections in this case:
- Series X generally looks identical to high settings on PC
- Another example of where he observes planar reflections instead of ray traced reflections
- Suspects the XsX just uses RT very sparingly
- Animations are stiff, but not bad for a small team
- PC performance:
- Series S is juddery and stuttery at points
- Series X has some frametime skips as well, but as bad as Series S
- Using "Forced On" ray tracing on PC adds additional graphical effects at huge performance cost
- Ray Tracing alone eats up a whole extra gigabyte of VRAM (Timestamp)
Off topic side-note: NXGamer are you planning on a Hitman 3 analysis?
-------------------------
Edit 2
In regards to "is an extra gig of VRAM a lot solely for RT," I still don't know what the definitive answer but I did boot up Control to compare and the VRAM usage between RT on and OFF was basically nothing:
For the sake of comparison, I just loaded up Control on the backup rig (3060 Ti, 3700x, 16 gigs RAM)
1440p/Ultra/RT Ultra (DLSS on quality)
1440p/Ultra/NO RT/Native resolution
Hardly a difference in RAM usage. Maybe this comparison is invalid and means nothing, but seems like taking up a whole gig for RT effects is a lot.
Someone with expertise like thicc_girls_are_teh_best could maybe shed more light on this?
Last edited: