I don't think he understands the point you're trying to make. Also, this particular quote….
I think it's the other way around.
Is not really true. You might be able to perceive more pre-existing detail, but it's not guaranteed that you'll be able to make out every tiny detail, just as you can't in real life whilst moving either. Most games even replicate the feeling of motion with things like motion blur etc as well, which in itself obscures visible individual details.
Firstly, motion blur can be turned off on pc. Games with forced motion blur lose a lot of points visually for me.
The thing is I know it to be true as I've tested it countless times.
Playing Borderlands 2, for example, at 60fps with physics set to high, when I explode a barrel that sends shrapnel bouncing across the environment, as I run and gun I can clearly make out each piece of shrapnel as it moves. This also helps to give a great sense of the virtual 3d space as I can clearly make out the distance between each partial due to the high level of clarity, and as I move around the particles I can see how they interlink with each other extremely clearly.
At 30fps, I simply cannot see the detail. With half the frames I don't get to see as precise a travel time for each particle, I don't get to see the clarity of their movement or get the same sense of 3d space. It's a definite lose to the detail I can perceive on screen, therefore a loss to the overall quality of the visuals.
If I run past a set of textures at 60fps, say bricks on the wall, I can make out each individual brick. At 3o I cannot as they blur a little as you've lost half the frames.
All of these things add to the overall visual quality of the game.
Again, I may be explaining this poorly and maybe someone in the thread I linked explained it better.
Your condescending tone pretty much guarantees I'm not going to read your thread.
Apologies for that, then. I must have misinterpreted your own tone as I felt as though I was responding in kind. My bad as that's a thoughtless thing to do on my part regardless
Half the framerate? Now 60 FPS is a standard? What about titles designed to be rendered at 30 FPS, like almost every console games out there?
I don't understand your reasoning, sorry.
Half of 60, as these are the two examples I'm using.
I'm not suggesting aside from the idea that FPS and resolution should be considered eye candy generating effects as much as any other visual effect. Every game has a different set of options, and there's trade-off involved in all of them. I'm not suggesting anything about a 60fps standard, nor am I saying fps is the most important factor.