cyber_ninja
Member
I'd put UD at #2 and swap Tomb Raider with Witcher 3.
I love Until Dawn but it literally only has nice looking faces. the rest doesn't stand out from anything else on this gen.
Literally.I love Until Dawn but it literally only has nice looking faces. the rest doesn't stand out from anything else on this gen.
I've got a few hundred screenshots proving otherwise.
I think he's mostly a big fan of ND, which in turn, ends up meaning he prefers sony because they owns NDSo with him being that, and DF being MSFT fan first, balance has bestowed the two tech analysis sites. Yay balance/stability!
Literally.
I've got a few hundred screenshots proving otherwise.
The leather gloves are no match for The Order 1886's though.
You know what spoils that screenshot most? The repeating hair strand pattern. 😱I mean, every other game does clothing that high res and such. /s
I think he's judging them based on consoles and middling PC.
Obviously Witcher 3 on a $1100 PC would crush the list, but that doesn't really fit the spirit, at least in my opinion. And plus it's all an opinion anyway, maybe Witcher's world didn't appeal to him.
You know what spoils that screenshot most? The repeating hair strand pattern. 😱
Hahaha, what has been seen.
I wonder if this is because a lens barrel distortion pp.Some would argue that since there are fewer pixels being rendered, the results aren't as impressive as if a 1920x1080 backbuffer were used.
Further, plenty of people dislike the use of non-16:9 aspect ratios in current games, and given the lack of a directed camera during gameplay this isn't all that unreasonable.
Also, TO1886 actually does feature scaling artifacts. Although a 1920x800 buffer is mapped to a 1920x800 region on-screen, it goes through a distortion filter. So, for instance, stairstep aliases have different sizes (I thought I had a clearer copy of that image but I can't seem to find it, ugh).
This doesn't really matter in a game with such soft resolve, though. If it were Ridge Racer 7, then it might be a problem.
Yes.I wonder if this is because a lens barrel distortion pp.
oh shitGiven he just said that he was the one that tweeted about the resolution/AA differences then it means he's Andrea Pessino, Chief Technology Officer at RaD.
oh shit
this is the Chief Technology Officer of Ready At Dawn btw
The amount of salt... And all just because PS4 exclusive is the best looking game of 2015.Nxgamer is a Sony fan first and foremost. It's plausible that affects his choices.
Until Dawn looks better than The Witcher 3?
Nxgamer is a Sony fan first and foremost. It's plausible that affects his choices.
No, when I made that comment it was not in the context of black bars or fill rate - I was talking about the cost of AA solutions in relation to each other.
Our guys refined the AA even further in the later phases of development (part of the reason why later builds look better than the old ones we showed, and run much more efficiently) - at the end, as I was attempting to explain, the black bars afford a minimal amount of performance boost, mostly related to fill rate intensive moments.
Without the black bars the game would have had basically the same IQ and performed equally well, I can assure you.
The amount of people bookmarking this post for future use...No, when I made that comment it was not in the context of black bars or fill rate - I was talking about the cost of AA solutions in relation to each other.
Our guys refined the AA even further in the later phases of development (part of the reason why later builds look better than the old ones we showed, and run much more efficiently) - at the end, as I was attempting to explain, the black bars afford a minimal amount of performance boost, mostly related to fill rate intensive moments.
Without the black bars the game would have had basically the same IQ and performed equally well, I can assure you.
The decision on the aspect ratio for The Order was made long before the PS4 specs were even defined - it was made most definitely for artistic reasons (it is clear some people have an issue with that decision, and I certainly respect that, all I am stating is that it was deliberate to achieve a specific visual style).
Are there performance benefits to it? Of course - fewer pixels need to be rendered! The benefit, however, is relatively small because the biggest offenders when it comes to taxing the GPU are not typically related to fill rate (not in our case, at least). In the PS3 days, which was very fill rate bound, the benefit of the black bars would have been much bigger, with the PS4 not as much.
I would say that a version of TO without the black bars would have been pretty much indistinguishable from the version shipped, as far as performance/image quality are concerned (different story artistically, of course ). A few tweaks here and there with certain dynamic effects would have been all the adjustment needed.
I believe it, seen a few things lately that are absolutely amazing cannot wait to see what you guys are working on. Just don't forget to give us a conclusion to Galahads story.
On topic really cannot argue with the list at all. The orders attention to detail and textures are a cut above all of the rest.
A lot has been said about the excellent materials rendering in the game but I still think that the muzzle flash effects are the best I've ever seen. Really love the billowing smoke and sparks.
I can't believe I glossed over thatNobody reads.
Thanks for chiming in and clarifying things. Just wanted to say that I think your engine is incredible. Hands down the most impressive real time rendering tech I have ever seen. There were often times throughout the game where I could not believe what I was seeing was being rendered in real time. Regardless of what others here have said, I'm glad you lot are getting props for your achievements in graphical rendering. Absolutely well deserved and IMO criminally underrated by most. Really looking forward to seeing more of the engine in the future.
The amount of people bookmarking this post for future use...
It's not even a contest in 2016, nothing will top Naughty Dog, you are settling yourself for disappointment if you think Uncharted 4 is not gonna blow everything out of water graphically
Nothing will come close its Naughty Dog we are talking here.
You're fooling yourself if you think any game won't. Especially considering games like Star Citizen are coming out, which let's be honest already look better in the unfinished state aside from the character models and animations which are going still in development.It's not even a contest in 2016, nothing will top Naughty Dog, you are settling yourself for disappointment if you think Uncharted 4 is not gonna blow everything out of water graphically
Nothing will come close its Naughty Dog we are talking here.
My award for most unnecessarily high-res texture goes to Hermes' coin in God of War III.
Left is the original cutscene camera. Right, max zoom using photomode.
Tomb Raider has industry leading facial animation from what i've seen. Truth be told I'd say it has the best facial animation out of any game on that list.Tomb Raider wins against Batman? I mean, the snow is pretty, but I guess that's it
So the least ambitious and most run of mill designed game has the "best" graphics? umm congrats.
Yes, that's the entire point of the thread and the first point in the video we are discussing.
So the least ambitious and most run of mill designed game has the "best" graphics? umm congrats.