"MS are working on translating tools instructions to Japanese as we speak" - Jeff Grubb
Poor optimization. But the usuals will do there little victory lap.
The bc version locked 60 and load times are almost identical. That dual entitlement disc is interesting.Yes. Load times>frame rate stability. And the perf mode on ps5 hovers around 55fps. There’s absolutely no reason to sacrifice all that for VRR. The screen barely tears and the drops are not that noticeable. I’m sure I won’t notice them. John is crazy.
So there’s literally no reason to stick to series consoles if you have a ps5.The bc version locked 60 and load times are almost identical. That dual entitlement disc is interesting.
Huh...didnt know PS5 also had a higher resolution at times.
Interesting.
Also interesting that 2 different analysis show 2 different resolution results...
Oh well.
Now do Halo Infinite when we are taking about “complete games” and waiting on something … anything. Even FH5 was/is a bug riddled mess online since launch.last 2 years have been a real crapshoot in terms of releasing a complete game...even HZD2 has some annoying bugs that you would never see on a sony console 1st party game
hopefully things return to normal soon
I can’t remember the last time they did this, tbh. Most reviewers don’t notice performance problems unless it’s really something critical.Reviewers dont punish the awful performance un some games, wtt
The video. Again, its best to watch the video and read the article, its always something missing from the other.Digital Foundries video?
The written analysis didn’t mention the resolution unless I missed it.
Edit: I haven’t watched DF video btw only read through the written analysis.
fuck, just enjoy the gameSo played this on my 2080 at 1440p and it is very curious. Most of the time the GPU utilization is around 65-75% but then you make one turn towards some nearby trees and boom, shoots up to 85-95%. Catacombs look last gen and by last gen i mean PS3 era graphics and the gpu utilization shows that too. 45%.
I think whats happening here is that their draw distance system is rendering too much. they are either not managing the LODs properly or they didnt optimize this game at all. I dont typically see GPU utilization jump that much in open world games. It's way too variable. I saw this recently in Cyberpunk but only in one area. I was playing with maxed out settings driving around the city, 75-80% usage at 30 fps capped. But then I went into a night club and it had ray traced reflections and what seems like a billion light sources, completely tanked my framerate. Clearly that room wasnt optimized for ray traced lighting and reflections, and I think Elden Rings feels that way for the entire open world.
?fuck, just enjoy the game
Dead!"MS are working on translating tools instructions to Japanese as we speak" - Jeff Grubb
There is no DF video.The video. Again, its best to watch the video and read the article, its always something missing from the other.
Just different analysis with a focus on different things. Thats all. AFAIK the resolution results in the DF video is different than this.
I have a 7 GBps SSD on PC and I was loading in just 3 seconds. Maybe less. The 2.4 GBps ssd should load in around 10 seconds max.20s to load from death on Series consoles. That is rough.
Which one?Is the performance comparison done post patch
VRR will fix that
bless you ssd.
bloodborne launch version flashback
I have a 7 GBps SSD on PC and I was loading in just 3 seconds. Maybe less. The 2.4 GBps ssd should load in around 10 seconds max.
Just checked the PC version and it took me 8 secs to load into my save game from the title screen, and 6 secs to load after a death. And thats on a bog standard Sata SSD.
bless you ssd.
bloodborne launch version flashback
Elder Ring
Cyberpunk Next-gen
Rainbow Six Extraction
Dying Light 2
Forget any?
Rainbow Six stutter issue was patched as well - https://updatecrazy.com/rainbow-six-r6-extraction-update-1-03-patch-notes-1-000-003-official/Elden Ring: Yes.
Cyberpunk: Toss up. SX has slightly higher resolution, PS5 has 2% higher avg performance as per VGTech.
Rainbow Six: SX has streaming stutter at level launch, PS5 has lower average dynamic resolution as per ElAnalistaDeBits. VGTech did not cover it.
Dying Light 2: Outside of difference in shading in trees in the prologue area, SX is the only version which supports a 120 FPS mode. Not sure how you counted that as a PS5 'win'.
The only thing you got right was that we definitely are in February yet
yeah sure, lazy developers who develop the best Game in years, a Masterpiece. Very lazy...Make a stand against lazy developers, don’t give them your money ! Only than change will happen!
You have numerous layers of lazy.. they clearly did a lazy on polishing and optimizing for a great experience all around . They could have delayed half a year and fix this .yeah sure, lazy developers who develop the best Game in years, a Masterpiece. Very lazy...
performance are more than fine on PS5, sadly I don't have a PS5, and my only choice is XSX.
Seems like games continues to run better on PS5
With patches will be fine.You have numerous layers of lazy.. they clearly did a lazy on polishing and optimizing for a great experience all around . They could have delayed half a year and fix this .
If you read all reports of crashes and shit downs on PS5 and pc .. let alone SERIES, there is not good talking here ..
Have you played it on ps5? It's not more than fine dude it stutters constantly and looks very soft. It doesn't feel good to play. Why do you feel compelled to defend developers despite the performance being worse than 90% of current gen games? I seriously don't understand this behavior from gamers. Does it just bother you too much seeing negativity from people even when it's warranted? I'm serious I want to know. If a game runs worse than 90% of games out there then what are people supposed to say about that?yeah sure, lazy developers who develop the best Game in years, a Masterpiece. Very lazy...
performance are more than fine on PS5, sadly I don't have a PS5, and my only choice is XSX.
On ps5 the problem is stutters. It literally happens every 2-3 secondsThe bc version locked 60 and load times are almost identical. That dual entitlement disc is interesting.
Like Cyberpunk all will be fine .. but that developer was slammed .. nice double standards ..With patches will be fine.
No way to get a 97 on Meta if the situation were so critical as few of you are assuming...Have you played it on ps5? It's not more than fine dude it stutters constantly and looks very soft. It doesn't feel good to play. Why do you feel compelled to defend developers despite the performance being worse than 90% of current gen games? I seriously don't understand this behavior from gamers. Does it just bother you too much seeing negativity from people even when it's warranted? I'm serious I want to know. If a game runs worse than 90% of games out there then what are people supposed to say about that?
These two games are not on the same level, come on...go and check Meta, overall quality and performance. You're making things much bigger that what actually is.Like Cyberpunk all will be fine .. but that developer was slammed .. nice double standards ..
If it's like the Network Test demo, you have the PS4 versions load very close to XSeries while the XBO versions can load up to 3x slower than their Sony counterparts.Poor optimization for Xbox, performance difference is negligible, however the loading time is not.
"MS are working on translating tools instructions to Japanese as we speak" - Jeff Grubb