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I want to jump in on this game, but I'm waiting until they roll out Vive support.
It's been great. Was nice to see how supportive Sony and the gaming press were of The Witness which I think was also a big step in bringing the genre back.Can we credit Dear Esther for making first person adventure/exploration games popular again? Cause I feel like we've had so many of them since 2012.
Altogether I'd say its is a must buy at $30 if you have a system powerful enough to run it and a hankering for some serious Myst-style puzzling in beautiful alien worlds.
Uhhh...is the load time after the title screen supposed to be like seven goddamn minutes?
It's pretty impressive how long Cyan has been around. The Manhole was released in 1988, and even with a major project ending in disaster (Uru/Myst Online) they've managed to stay open and independent ever since! Are they the longest-running small independent western studio? They must be on the short list at least.It's been great. Was nice to see how supportive Sony and the gaming press were of The Witness which I think was also a big step in bringing the genre back.
So glad to have Cyan back with Obduction. Hopefully they are here to stay.
Honestly, now that they have really proven themselves as a modern studio with Obduction... I can't say I'd be at all sad to see them return to Kickstarter (or hook up with a major publisher, or both) to bring us a new Myst.
I was really surprised when I found thein a early-ish location. Kind of a 'holy crap, how did I miss this!' moment, except then I realized it was actually impossible to find early due to how it worked. Would've been a cool secret early on I think, since most people wouldn't think twice.seed to the vault in the house
Yes, you're correct about things getting cluttered. I'd want them to really go back to basics and find a good narrative back door back into that universe that would have the freshness that the first game (and Obduction) has, getting that sense of wonder and discovery back in the series. Returning to a focus on the core concepts of books and ages, and doing something that's completely accessible to those who have never played the games before, but rewarding for series veterans.It's pretty impressive how long Cyan has been around. The Manhole was released in 1988, and even with a major project ending in disaster (Uru/Myst Online) they've managed to stay open and independent ever since! Are they the longest-running small independent western studio? They must be on the short list at least.
I'm not sure where Myst goes next storywise though. The lore really did get messy and cluttered in the last few games, and then you have to reintroduce it to a modern audience. A lot of this can probably be chalked up to Myst Online's troubled development history, but still.
So I've been pretty busy lately, only just found the.fucking 70 button monstrosity.
/Dead.
by far the best puzzle in the game, very rewarding when you solve it.
I think I've played every other game that's even remotely like Myst that's possible on current hardware.
Looking forward to playing this after my holiday. In the meanwhile I have a spare key to give away (quote)
Looking forward to playing this after my holiday. In the meanwhile I have a spare key to give away (quote)
This is getting an incredible reaction. I haven't encountered a single negative review.
This kind of design is one of the most underserved areas in gaming. For all the talk of The Witness being a successor to Myst, I found the similarities to be superficial. Yes, there's a nonlinear island, and ships and tree-houses and other visual references. But Jonathan Blow's cold, analytical puzzles, plopped into a world that existed only to hold those puzzles, had little to do with what I find dazzling about Myst and Riven. Piecing together a world's story and history and logic to unlock its secrets - that's the Myst magic so few developers seem interested in re-capturing.
I hope this does well enough that Cyan, and possibly others, are able to mine that territory further.
Could you give a list of your top recommendations for games like this? I really love this style of game but the only one I've played in the last five years is The Witness. I've also played Gone Home and Talos Principle if those count. Before that, I think the last one was Safecracker when it first came out and Myst V when that came out.
I know! Would love to see more coverage on this thing, we know Cyan has no money left for marketing, and their media outreach seems to be non-existent.Have to wonder if critics are going to take notice of this a little bit more...
We had 5 reviews published on launch day, and then nothing since.
I know! Would love to see more coverage on this thing, we know Cyan has no money left for marketing, and their media outreach seems to be non-existent.
Would like to see the game reviewed on some of the big old standard sites (IGN, Gamespot, etc) but they don't seem to be paying any attention to it.
I don't know the legal status here, but the best simple backdoor hook I can think of is Saavedro, perhaps older and wiser this time. He's alive and free in Exile's good endings and there might be other survivors. You can easily have another Narayan linking book or two turn up somewhere in the multiverse.Yes, you're correct about things getting cluttered. I'd want them to really go back to basics and find a good narrative back door back into that universe that would have the freshness that the first game (and Obduction) has, getting that sense of wonder and discovery back in the series. Returning to a focus on the core concepts of books and ages, and doing something that's completely accessible to those who have never played the games before, but rewarding for series veterans.
It definitely feels like a series that really is ripe for revival in the current climate.
Other FPAs
ASA: A Space Adventure (There's also a sequel I haven't played yet)
Dark Fall: The Journal (Also has 2 sequels on steam)
The Eyes of Ara
Dream
Kairo
MIND: Path to Thalamus[/URL]
Here you go, as requested. I am rushing to get this online before I get to work for the rest of the night. Hopefully it's clear enough. I have a few comparison screen shots so you can see what it does. My images are spoiler free.
https://sfx.thelazy.net/games/preset/6031/
Sorry, not been able to play for a few days, so thank you for uploading this. Your description also made me realise why my own tweaks weren't working: I was installing to the wrong executable!
I went through and made a decent sized list, and it doesn't even include everything. I'm going to separate them by first person adventure (Myst, Obduction) and first person puzzler (Portal, The Talos Principle). Some are kind of in-between these 2 sub-genres, but I'll put them where I feel they fit the best. I'll list the ones I recommend the most and a few extras as well.
First Person Adventure
Recommended
Fract OSC: This is an excellent game. It's kind of surreal and abstract. There's really no story, and it's puzzles for the sake of puzzles. The cool thing is that you solve each area to create music.
The Room: There's 3 games in the series with the first 2 available on steam. If you haven't played any of these you should. It kind of distills the Myst experience down to puzzle boxes. The PC version will probably be fine (and probably better graphically), but it may be best to play these on a tablet or phone.
Ether One: Supposedly the redux version is kind of buggy. You should get both the original and redux when you purchase the game. I would stick with the original version. The game is very Myst-like, but the majority of the puzzles work on dream-logic. Technically all the puzzles are optional, but you will want to complete all of them to get epilogue.
Canveus: I recommend this because it's FREE, and has a cool art-style. It's a solid game too. You can check itch.io's Myst Jam and possibly find a few others.
Antichamber: This is one of those that's in-between the two sub-genres. The game is kind of like a M.C. Escher version of one of these games. If I remember correctly the progression is almost Metroid-like, but with knowledge. Almost like The Witness in that regard.
Other FPAs
ASA: A Space Adventure (There's also a sequel I haven't played yet)
Dark Fall: The Journal (Also has 2 sequels on steam)
The Eyes of Ara
Dream
Kairo
MIND: Path to Thalamus
First Person Puzzler
Recommended
Quantum Conundrum: It's been a while since I played this, but remember liking it quite a bit. You switch between dimensions that have different properties to solve each puzzle.
Q.U.B.E: Director's Cut: A very Portal-esque game in which you manipulate cubes to reach the exit of each chamber. It starts simple with some essentially creating stairs and platforms, but it does get more complicated.
Magrunner: Dark Pulse: It's kind of like Portal with Lovecraftian horror. You change the magnetic polarity of platforms, boxes, etc., to reach each goal.
Other FPPs
Magnetic: Cage Closed
The Ball
Parallax
Pneuma: Breath of Life
Whoa! that's really helpful, thanks for this!
Do you recommend the Rhem games? I have stayed away from them because I have heard that they are complex and frustrating for the sake of it, instead of being masterfully designed like Riven.
I went through and made a decent sized list, and it doesn't even include everything. I'm going to separate them by first person adventure (Myst, Obduction) and first person puzzler (Portal, The Talos Principle). Some are kind of in-between these 2 sub-genres, but I'll put them where I feel they fit the best. I'll list the ones I recommend the most and a few extras as well.
First Person Adventure
Recommended
Fract OSC: This is an excellent game. It's kind of surreal and abstract. There's really no story, and it's puzzles for the sake of puzzles. The cool thing is that you solve each area to create music.
The Room: There's 3 games in the series with the first 2 available on steam. If you haven't played any of these you should. It kind of distills the Myst experience down to puzzle boxes. The PC version will probably be fine (and probably better graphically), but it may be best to play these on a tablet or phone.
Ether One: Supposedly the redux version is kind of buggy. You should get both the original and redux when you purchase the game. I would stick with the original version. The game is very Myst-like, but the majority of the puzzles work on dream-logic. Technically all the puzzles are optional, but you will want to complete all of them to get epilogue.
Canveus: I recommend this because it's FREE, and has a cool art-style. It's a solid game too. You can check itch.io's Myst Jam and possibly find a few others.
Antichamber: This is one of those that's in-between the two sub-genres. The game is kind of like a M.C. Escher version of one of these games. If I remember correctly the progression is almost Metroid-like, but with knowledge. Almost like The Witness in that regard.
Other FPAs
ASA: A Space Adventure (There's also a sequel I haven't played yet)
Dark Fall: The Journal (Also has 2 sequels on steam)
The Eyes of Ara
Dream
Kairo
MIND: Path to Thalamus
First Person Puzzler
Recommended
Quantum Conundrum: It's been a while since I played this, but remember liking it quite a bit. You switch between dimensions that have different properties to solve each puzzle.
Q.U.B.E: Director's Cut: A very Portal-esque game in which you manipulate cubes to reach the exit of each chamber. It starts simple with some essentially creating stairs and platforms, but it does get more complicated.
Magrunner: Dark Pulse: It's kind of like Portal with Lovecraftian horror. You change the magnetic polarity of platforms, boxes, etc., to reach each goal.
Other FPPs
Magnetic: Cage Closed
The Ball
Parallax
Pneuma: Breath of Life
I went through and made a decent sized list, and it doesn't even include everything. I'm going to separate them by first person adventure (Myst, Obduction) and first person puzzler (Portal, The Talos Principle). Some are kind of in-between these 2 sub-genres, but I'll put them where I feel they fit the best. I'll list the ones I recommend the most and a few extras as well.
First Person Adventure
Recommended
Fract OSC: This is an excellent game. It's kind of surreal and abstract. There's really no story, and it's puzzles for the sake of puzzles. The cool thing is that you solve each area to create music.
The Room: There's 3 games in the series with the first 2 available on steam. If you haven't played any of these you should. It kind of distills the Myst experience down to puzzle boxes. The PC version will probably be fine (and probably better graphically), but it may be best to play these on a tablet or phone.
Ether One: Supposedly the redux version is kind of buggy. You should get both the original and redux when you purchase the game. I would stick with the original version. The game is very Myst-like, but the majority of the puzzles work on dream-logic. Technically all the puzzles are optional, but you will want to complete all of them to get epilogue.
Canveus: I recommend this because it's FREE, and has a cool art-style. It's a solid game too. You can check itch.io's Myst Jam and possibly find a few others.
Antichamber: This is one of those that's in-between the two sub-genres. The game is kind of like a M.C. Escher version of one of these games. If I remember correctly the progression is almost Metroid-like, but with knowledge. Almost like The Witness in that regard.
Other FPAs
ASA: A Space Adventure (There's also a sequel I haven't played yet)
Dark Fall: The Journal (Also has 2 sequels on steam)
The Eyes of Ara
Dream
Kairo
MIND: Path to Thalamus
First Person Puzzler
Recommended
Quantum Conundrum: It's been a while since I played this, but remember liking it quite a bit. You switch between dimensions that have different properties to solve each puzzle.
Q.U.B.E: Director's Cut: A very Portal-esque game in which you manipulate cubes to reach the exit of each chamber. It starts simple with some essentially creating stairs and platforms, but it does get more complicated.
Magrunner: Dark Pulse: It's kind of like Portal with Lovecraftian horror. You change the magnetic polarity of platforms, boxes, etc., to reach each goal.
Other FPPs
Magnetic: Cage Closed
The Ball
Parallax
Pneuma: Breath of Life
Steamspy has Obduction at 23k right now - have we gotten to the point where that's reliable yet?
It was in the top 10 sellers on Steam for a few days and is still top 3 on GOG (only beaten by The Witcher) - would that include backer copies?I think they only need a few full days of data for it to be pretty reliable, BUT I think I've read that low numbers (maybe less than 50k) are MORE unreliable due to margin for error for whatever reason.
However we have to keep in mind there were over 22,000 backers. Many (most?) of those steam owners are backers who didn't pay for the game (well, they paid during the crowdfunding) at release, so they'll need a lot more owners to really rake in any real cash.
Kickstarter covered all of it. There was a publisher deal but it fell through (and they had to scale back a bit to compensate and stay in budget).People really need to know how absolutely fantastic this game is.
It really came out of nowhere for me. I seem to remember reading about Cyan doing a Kickstarter, but dismissed it out of hand thinking there's no way they could deliver. Wow was I wrong.
Was all of the development of this covered by Kickstarter, or did they have to sign up with a publisher for additional funds?