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Oculus Rift available for preorder for $599.99, shipping in March

Guymelef

Member
tG1Mgu4.png

But customs fees implies not shipped from EU...
 

darkinstinct

...lacks reading comprehension.
are we expecting amazon orders to go live today? they sure are late if so.

oculus.com wants $33 alone just for shipping... LOL no.

Pretty sure there will be no Amazon orders until at least summer. Why would they want to include another party in their sales when they are selling out anyway?
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
The question is how much different the experience will be. Obviously the resolution is lower, and most games will be running at 60 and reprojected at 120hz. But will people still feel presence? Will the move controllers still give you the sense that you can manipulate the 3D space in front of you?

Samsung Gear VR does all of that and costs $99.
 

x3sphere

Member
are we expecting amazon orders to go live today? they sure are late if so.

oculus.com wants $33 alone just for shipping... LOL no.

Looks like Oculus is handling all the initial distribution, I don't think normal retailers will stock this until the hype dies down. Probably summer at the earliest.

Just my guess, though
 

Qassim

Member
While I agree, I don't see why I am forced to buy headphones and the controller with the rift. I alredy have a good pair and several Xbox One controllers. Just wasted money imo.

Oh I agree, if I would have had the choice to opt out of some of that stuff for a reduced price (e.g. the controller) then I'd have done it. But it's my thoughts that those included things (especially the games) are there as a way to subsidise some of the cost to the consumer with added value.

They can't reduce the price much, but they can work out favourable deals with those developers and add value to the package which for many should exceed the value they actually paid for those games. e.g. Eve Valkyrie, to the consumer may be worth £30-£40, but they may get it for £5-£10 per copy or less.
 

Audioboxer

Member

That doesn't confirm shipping from the EU, just their storefront pricing scheme. I mean it sounds like they're saying your import taxes are covered, but if they ship units from the US you could be liable for import tax regardless of what the storefront is charging (or claiming to cover).

Needs to be cleared up asap.
 
Worse hardware to run it, for one.

Not worried about that. I game on PC and PS4, and I respect each platform. The PSVR is 1080p 120Hz. The processing box that comes with it allows for this. Do you think normal people care that they are getting 1080p 120Hz instead of a 1080 x 1200 at 90Hz? I know I don't. I also believe that after some time, PSVR will work on PC just like the dualshock 4 does after some mods were released.
 

Shenmue

Banned
Conflicting messages. So the Euro price doesn't include import taxes after all?
4Rf03aB.jpg

Hmmm... this is why you hire a PR guy and not let some barely 20 year old dude respond like this.

The attitude and snark is unprofessional. Also this seems like a very MS sort of attitude Oculus is taking in focusing on the US instead of making this a global product. At least don't alienate people in Europe...
 

Sky Saw

Banned
The question is how much different the experience will be. Obviously the resolution is lower, and most games will be running at 60 and reprojected at 120hz. But will people still feel presence? Will the move controllers still give you the sense that you can manipulate the 3D space in front of you?

Yes they will still feel those effects, but to a lesser extent.

FPS and IQ in VR matters A LOT.

So what?

Sony is aiming for a balance between power and price, much like they did with the PS4.

Yup, but there were a few posts questioning if the Rift would be better than the PSVR so I was replying to those type of comments.
 
Conflicting messages. So the Euro price doesn't include import taxes after all?
4Rf03aB.jpg

Why would you want to live there?

That and the "2nd job" price is indefensible. They're just going to help kill their product with such bad attitudes. Oh well not like we've not been through this many times before where companies can learn from their mistakes.
 

Rootbeer

Banned
Pretty sure there will be no Amazon orders until at least summer. Why would they want to include another party in their sales when they are selling out anyway?

Well there is a banner on amazon.com inviting people to be notified for when orders go up (search amazon.com for oculus rift and you'll see it), so they are already advertising the sale of it which makes you think it shouldn't be too long from now.
 
That's it. It's all over. The first iteration of VR is moderately expensive. It's doomed.

These type of comments are laughable, people can't be this short sighted can they?

It a PC peripheral for which Sony is a direct competitor. Get used to those kind of comments about Oculus here on GAF.
 
Kind of what I expected. I expect the tech to come down in price fast or they won't reach any significant market penetration.... then again, people also buy Jackets for that price so...
 

louiedog

Member
I think a lot of people are forgetting that you're going to want a good swivel chair as well.

Depending on your back situation that's another $100-$600!
 
Okay, now you're just hyping me for Rift; like my body isn't ready for VR and you're making it sounds like it stilk won't be ready when I play/buy PSVR and the desire for more will be genuinely there. Is Rift that big of a difference compared to PSVR in terms of putting 'reality' in Virtual Reality?

According to this post that got to try CV1, absolutely. It sounds a lot better than DK2, and potentially psvr:

So I recently got to spend a long time with the consumer beta engineering sample '7' and was able to try many demos and have a good mess about with it...
Screens/Pixels The pixels are pretty much invisible now, when you 'really' focus you can see a fine pattern but only on some colors, on dark blue or green its solid and there is no pixel pattern or 'screen door'. on white you can see a very fine pattern but you CANNOT see the pixels like you can with the dk1 or 2.

The image is VERY uniform, the dark colors feel just as solid as the bright colors and there is no black smear or other screen based artefacts. The screen feels (and looks) higher resolution than the Vive & GearVR. Text is razor sharp. The Vive must be using a different screen or at least an earlier revision because I did notice the pixels more so in it.
A minor caveat here is that due to possibly a bug with the Unity integration or SDK/Unity blacks appeared dark grey. Changing the setting under 'player' from 'gamma' to 'linear' fixed the issue but please be aware if you get to try one and notice this. UE4 demos were flawless, blacks were incredibly deep and whites were even and punchy
Field Of View This is a controversial subject, and field of view is something I am unfortunately badly affected by, the narrower the worse so you will be glad to hear that is was NOT a problem. It's considerably wider than the DK2!!!!!

Now there are a few caveats, first is that the vertical field of view is shorter on the top edge (but not the bottom) and is significantly wider horizontally. and the second is that there seems to be some sort of semi-reflective material inside on the edges which 'blur' out the edges (past the screen, not on it!), you cannot see the edges, this made it VERY hard to get an accurate reading (and is probably why Oculus won't give us a solid number). The usable field of view is definitely wider than the DK2 according to some tests I did. After spending hours with it the viewing area is almost a square landscape (4:3ish?) viewing area, unlike the DK2's portrait viewing area. The field of view was satisfactory for me and I didn't get the claustrophobic feel i did in the DK2. 'black bars' are not an issue here. The upper field of view clip is NOT a problem, but it is something you may notice if you've just taken off a DK2 and put on the CB

I have included a graph of the field of view and viewing area between all of the major headsets I've tried. These are fairly accurate but as stated it is very hard to get an accurate reading on the CB as the edges are not clearly visible so there isn't really a defined "shape" unless you spend several hours looking for it and peeking into the lenses at funny angles :p.

http://puu.sh/mcw08/2d3660f0c2.png [1]

Basically "It's wider, it's not a problem. Quit worrying about it!" is the general consensus I've come to.

Headset Features & Comfort The headset rests very comfortably on my head, the front faceplate (with the "foam" although it's not foam) can come away and is replaceable and there was no issue with lenses fogging up.
The headset is very light and feels very well built, the "material" seems to be made of some sort of dirt/water retardent and does not get dirty and it does NOT collect dandruff or other dirt.

This version of the consumer beta had a working IPD slider... and... OMG it is an absolute godsend, even if your IPD 'fits' with a standard, some games and experiences do not and this allows a quick 'scale' adjustment so you can get things to feel the right scale for each demo. You honestly don't know what your missing until you try it!
There was no light leak and the old trick of peaking through the nose hole at your keyboard will no longer be possible, the headset sits flush on your face and the only thing you will see is the virtual world.

Lenses/Optics The lenses are very good, there was no major issues and something I did notice was that the image is clear all over the display and not just in the middle. There was no chromatic aberration or other artefacts.

Tracking It works lol. The field of view of the camera is very wide, (greater than 90 degrees!) and has a good range of movement. It did not loose tracking and the camera itself felt well built and solid (the base was quite heavy so it won't tip over if knocked) It works which ever way your facing so standing experiences are now possible.

I could get on the floor and duck under desks etc in VR and never lost tracking, this was amazing!

I didn't measure the cable length but it was much longer than the DK2's cable, I would say 'at least' 15 feet but maybe longer. There was no sync cable, and the headset used 1 usb and the camera used 1, then there was hdmi so the Rift only technically requires 2 usb ports and 1 hdmi, you'll want a third port for the xbox one controller.

Audio I am not really an audiophile by any definition but I was surprised by the built in cans. They go loud and if you think you will be able to hear your friends laughing at you think again, when 'off' you can hear everything but when on and in a demo they seem to block out sound. I don't know what sort of whichcraft was invoked to make that happen but it works very well. The sound quality is far better than expected and they cover a good range. They put my Corsair overhear gaming headset to shame. You will most likely not need to (or be able to afford) a better set of cans that cover such a large range, Voices really come out naturally which is something many speakers or cans don't do well.
Artefacts/issues Alas there are naturally some tradeoffs although not many. I did not notice it much as I have an eye condition where things have lots of glare but I did notice it in some instances, there is quite a bit of what you might describe as glare. White text on a dark background would have a sort of zoom glare around it (think if you've just been crying or have been chopping onions). It's not too distracting and is only noticeable in high contrast scenes.

And that's it, there are no more issues, the headset is better in almost every way! We have a great year coming for VR and if this is the quality of the "first gen" headsets then we have nothing to worry about in terms of quality!
The headsets I've either owned or tried include the Oculus Rift DK1, Oculus Rift HD Prototype, Oculus Rift DK2, HTC Vive (mark 1), Oculus Rift Consumer Beta - Engineering Sample '7' and GearVR (Note 4)

edit: Proof: https://scontent-ams3-1.xx.fbcdn.ne...1_10208257968904040_8058856354700933855_o.jpg

https://www.reddit.com/r/oculus/comments/3ynsim/i_got_to_try_the_consumer_beta_ecv7_and_here_is/
 
It's a more limited experience. Lower res, lower quality materials, headphones sold separately.... etc.

A PS4 is also more limited compared to an OR-compatible rig. Didn't harm its sales numbers, or did it? Some people even say playing games on it makes fun. PSVR will be fine if they keep the price tag below $500.

About the difference, some will say it's night and day, other will say it's 1080p vs 720p.
 

harSon

Banned
This makes a lot of sense to me and was something I was wondering. I haven't been able to try any of the VR headsets and so I didn't know if just the experience in of itself would keep pulling me back in time and time again regardless of a lot of varied software. Just like everything though you still need a compelling reason.

I don't use my DK2 regularly. I pretty much take it out every 3-4 months to try the handful of new experiences that have released since the late time I used the device, and then I throw it back in the box for another 3-4 months. The 'WOW' factor is definitely still there every time I put on the headset after a long layoff though. But he's right, like all technologies in existence - that short lived feeling isn't a replacement for continual quality content.

I would also caution anyone whose susceptible to car sickness, sea sickness or motion sickness to try a VR device before jumping in at $599. If you're susceptible to motion sickness, VR can potentially fuck you up. I literally have to damn near OD on medication (dramamine) just to try out some VR experiences, and it's definitely not something that you really get used to.
 

Hoo-doo

Banned
I'm sure a lot of of those extremely positive reactions were first time VR experiences.

Not really, listen to the recent Bombcast where the crew got hands-on with the final PSVR unit.
Nothing but super positive experiences even in direct comparisons with the latest Oculus kits and Vive, repeatedly mentioning it's the most comfortable headset they've used so far as well.
Jeff owns a DK1 himself and everyone on the staff has had hands-on with every headset multiple times. This ain't their first rodeo.

And again, i'm sure the experience is downgraded compared to oculus. But to act like PSVR isn't even a competitor or somehow a very botched experience is simply asinine.
 
This is going nowhere anytime soon. Good luck, VR.

I really think they are going the wrong way about this not trying to have a public exhibition solution or selling them to health clubs for use on a treadmill or bike. Or just as an experience at a "VR center". Nobody is buying these at $600 judt for the headset.
 
I'm just doing a comparison about the cost and expected performance of PSVR and Oculus. Don't pay much attention it since I have little knowledge about PCs and VR.

PC VR will always be better because it has the hardware power .
If you want the best and have the money PC is where to go .
 

viHuGi

Banned
Yeah smart phones, HDTVs, blu ray players, none of this shit is ever going to be anything more than niche

There are 4K Tvs selling for 500e already on Xmas promotions, Smartphones sell from 50e to 700e and Blu Ray players are dirt cheap those days...

Dont compare VR at 600e + 1000e Pc with that, 1600e and you still need to buy games and this and that.

Smartphone you buy, done, everything is set to go. Tv same shit just and Blu Ray ok here you have to buy movies but Blu Rays are dirt cheap.

VR is dead on arrival at 600e and running on pcs most people dont have, desktop is shrinking more than ever.
 

EviLore

Expansive Ellipses
Staff Member
The question is how much different the experience will be. Obviously the resolution is lower, and most games will be running at 60 and reprojected at 120hz. But will people still feel presence? Will the move controllers still give you the sense that you can manipulate the 3D space in front of you?

Yes and yes on both counts. I had lots of fun with that London demo where you search through drawers and find a gun, pick it up, insert a mag, manipulate objects, and so forth. It was all intuitive, didn't require instructions, felt immersive, and was a legit VR experience.

That does not mean that a $3k Rift kit isn't still a generational difference from that and I'm not sure how anyone would realistically expect otherwise.
 

Spukc

always chasing the next thrill
He's right though. Why should Oculus take a major hit to make up for a country's high import tax rate?

looking at his position his comment is like .

we allready got a device for offline gaming..
it's called the xbox 360
 

Steel

Banned
A PS4 is also more limited compared to an OR-compatible rig. Didn't harm its sales numbers, or did it? Some people even say playing games on it makes fun. PSVR will be fine if they keep the price tag below $500.

I was simply stating why PSVR will probably be cheaper. No other comments made.
 

nadnerb 64

Neo Member
I thought Palmer was talking about it being at a more affordable price than that. So not only do you need a high end PC but you also have to drop 600 dollars for the Oculus itself... That is INSANE
 
While the tech is impressive and has an amazing "wow" factor, most people simply won't want to spend hours on end cut off from all external visual stimuli. I have yet to see compelling evidence to the contrary.
 
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