Mister Wolf
Gold Member
When u play first person games with the occulus do you have the helmet control reticle movement or do you still map that to your keyboard and mouse?
Other than:
* Wider FOV
* Longer Cables
* Breakaway Box
* Front Camera
* Included Motion Controls
You are absolutely correct.
Other than:
* Wider FOV
* Longer Cables
* Breakaway Box
* Front Camera
* Included Motion Controls
You are absolutely correct.
Other than:
* Wider FOV
* Longer Cables
* Breakaway Box
* Front Camera
* Included Motion Controls
You are absolutely correct.
Depends on the game - there are very few first-person shooters in VR if that's what you're asking about, because first-person shooters suck in VR. Most games are going to use gamepad anyways, using a keyboard/mouse that you can't see can be challenging.When u play first person games with the occulus do you have the helmet control reticle movement or do you still map that to your keyboard and mouse?
Fabric could prove very important. Lease fogging is a HUGE issue with DK2 and I suspect this fabric plays a role in preventing it. The only way around it on DK2 (partially) is to shove small pieces of cloth around the lenses.A lot of it sounded overblown to me. I'm sure it's hard, but that's your job - figure stuff out. And that IPD adjustment thing looks pretty simple - the Sony HMZ-t1 had something similar. Yet they made that sound the most difficult engineering thing ever. It's just a rack. The fabric confuses me too. Why even bother covering the front? The presenter talked about comfort,but the part that actually rests on your face is foam - the material is mostly just cosmetic (inner lining is useful though)
The Maximum PC editor (Jimmy Thang) after trying both HMDs at CES seemed to think the Rift had a slightly wider FOV, and the Vive had a slightly taller vertical FOV. I don't suspect there is a particularly meaningful difference in FOV unless HTC makes further changes to the optics or the displays (which if they are actually planning to ship in April seems pretty unlikely).
Depends on the game - there are very few first-person shooters in VR if that's what you're asking about, because first-person shooters suck in VR. Most games are going to use gamepad anyways, using a keyboard/mouse that you can't see can be challenging.
As other have said, it depends on the game. Many early VR demos allowed mouselook, headlook, and right stick look all at the same time, and there was a lot of experimentation of various combinations, and many variations on the 'bounding box' idea used in many Wii and Move FPS titles, separating the weapon from the head look, partially combining it, and so on. There was no obvious 'best control scheme'.When u play first person games with the occulus do you have the helmet control reticle movement or do you still map that to your keyboard and mouse?
So delay of Vive = what you see is what you get.
Delay of Oculus controls = Time can lead to improvement.
Both are targeted for 2nd quarter orders. Hard to have it both ways.
- FOV isn't really wider, it's just different. Circular FOV compared to Oculus Rift's rectangular. Rift's FOV is wider, Vive's is taller.
- How long are the Vive Pre's cables? Oculus Rift's are 4 meters (around 12 feet). I have a DK2 which has a 10 foot cable, I sit/stand around 5-6 feet from my computer and it's fine for that.
- Breakaway box is a disadvantage, not an advantage. An extra box that has to lay on your floor somewhere with extra cables needed. Oculus got rid of their breakout box after DK1.
- Front camera is only used for chaperone mode, nothing else. Very useful for that, though.
- Rift has included XBox One controller, which works with far more VR games and demos than the motion controls Vive has. Games made for motion controls in VR are great, but are rather limited. The Vive's controllers do have normal controls that can be used, but they aren't as good as an actual gamepad: far less buttons, instead of analogue sticks or d-pads it has those steam-controller trackpads.
- Breakaway box is a disadvantage, not an advantage. An extra box that has to lay on your floor somewhere with extra cables needed. Oculus got rid of their breakout box after DK1.
- Front camera is only used for chaperone mode, nothing else. Very useful for that, though.
- Rift has included XBox One controller, which works with far more VR games and demos than the motion controls Vive has. Games made for motion controls in VR are great, but are rather limited. The Vive's controllers do have normal controls that can be used, but they aren't as good as an actual gamepad: far less buttons, instead of analogue sticks or d-pads it has those steam-controller trackpads.
One is reported to release in April. The other the second half of 2016. That's not the same.
Yeah, the emails don't include that, the only place to see your estimated ship date is on the order screen when you first order.
I think most feel April is not really feasible for VIVE, Maybe I am wrong, we will see.
Fabric could prove very important. Lease fogging is a HUGE issue with DK2 and I suspect this fabric plays a role in preventing it. The only way around it on DK2 (partially) is to shove small pieces of cloth around the lenses.
I never got that and still got no email, what do I do.
Hello everyone,
This message is being sent to all customers that have support tickets that have not yet been responded to.
Thank you so much for your patience while we work through the queue. As you might imagine, the launch of preorders for the Oculus Rift has us quite busy in Oculus Support, and were working through the incoming ticket volume as quickly as possible.
Weve resolved a couple of issues that are being reported to us and Id like to provide you with an update:
Confirmation email not received
This issue has been resolved and we are currently resending all of the confirmation emails again. If it is determined that your shipping address or your VAT number are incorrect, you may also receive an email asking for you to access your order to update the information. This process will take a number of hours. If by the morning of January 9th at 9am PST, you have not received your confirmation email, please let us know.
No price visible on Order History page
This has been resolved for all customers. This was due to our tax system not being able to calculate taxes during the initial crush of traffic during launch. Weve already updated the Order History of all customers to reflect the correct pricing. You can visit your Order History page by heading to https://shop.oculus.com/history and following the information on the page.
Please note that our agents are not able to provide shipping estimates. The estimate provided on the preorder page when you first started your preorder is the month you should expect your shipping. As we get closer to shipping your Oculus Rift, the estimate will become more granular and closer to your exact ship date.
Again, thank you for your patience and please know that we are doing everything we can to get to you as soon as possible.
Kevin Crawford
Head of Customer Support
Oculus VR
That boy Palmer Luckey keeps yapping about his systems the best and all the while publications and consumers after playing both at CES is giving it to
Thank you again to @engadget and @ces for awarding the Vive "Best of CES" http://www.engadget.com/2016/01/08/presenting-the-best-of-ces-2016-winners/ #CES2016
Got this from Oculus support re missing emails etc...
That boy Palmer Luckey keeps yapping about his systems the best and all the while publications and consumers after playing both at CES is giving it to
https://twitter.com/htcvive/status/685887939973218304
Thank you again to @engadget and @ces for awarding the Vive "Best of CES" http://www.engadget.com/2016/01/08/presenting-the-best-of-ces-2016-winners/ … #CES2016
That boy Palmer Luckey keeps yapping about his systems the best and all the while publications and consumers after playing both at CES is giving it to
https://twitter.com/htcvive/status/685887939973218304
Thank you again to @engadget and @ces for awarding the Vive "Best of CES" http://www.engadget.com/2016/01/08/presenting-the-best-of-ces-2016-winners/ … #CES2016
https://pbs.twimg.com/media/CYTDcmoUkAAkeQ9.jpg[/im][/QUOTE]
>.>
Been a long time since I've seen a post scream astro-turfing this much.
That boy Palmer Luckey keeps yapping about his systems the best and all the while publications and consumers after playing both at CES is giving it to
It sounds like you're accepting the awards on their behalf lol. Do you have a speech prepared too?
Canadian rift buyers what was the total price with tax and shipping?
Oculus Rift ($849.00 ) x 1 = $849.00
Taxes, Surcharges and Fees: Applicable shipping, taxes and duties will be added to and charged in your payment upon shipment of the unit.
Order Total: $914.00
Make of that what you will.
Oculus is better at sit-down VR,
So does the 914 include shipping?
Also did it charge your card now or will when it ships?
So does the 914 include shipping?
Also did it charge your card now or will when it ships?
I don't think this is as clear-cut as you state it. We haven't seen the consumer version of the Vive yet, and even if it has no changes over the new dev kit version the pass-through camera seems like it would be valuable even when sitting down.
I don't think this is as clear-cut as you state it. We haven't seen the consumer version of the Vive yet, and even if it has no changes over the new dev kit version the pass-through camera seems like it would be valuable even when sitting down.
It'll charge your card for a dollar now and then reverse it. So yea, when it ships. No harm in putting a preorder down now and cancelling it later if you want.
I believe the $914 includes shipping but not the other taxes.
Why it costs $64 in shipping to go across the border I have no idea though. I could take a bus from Vancouver to San Francisco for double the price.
Custom panels vs off the shelf, wider FoV vs taller. Also from what we've heard the screen door effect is less on the Oculus. It also includes the custom headset. I'm just basing this off of the CES demo impressions we've heard, if the consumer one comes out and has a better screen and better headphones I'm fine with switching my opinions.
That boy Palmer Luckey keeps yapping about his systems the best and all the while publications and consumers after playing both at CES is giving it to
https://twitter.com/htcvive/status/685887939973218304
Thank you again to @engadget and @ces for awarding the Vive "Best of CES" http://www.engadget.com/2016/01/08/presenting-the-best-of-ces-2016-winners/ #CES2016
So, as the CEO of Oculus, would you say that the competitor's product is better? Even if it's not in many ways? You'd be a bad CEO.
His job is to sell his product.
That's because roomscale and motion tracking make the experience really interesting and different.
I really was leaning Vive first, but after the delay I knew I would probably order whatever is up first. However with the ship dates in March and the Vive in April I may switch it up depending on price.
Roomscale and even just motion controls are much more interesting to play with and even demo for people. Showing someone a VR game in the Rift will be cool, but I think it's easier for non-gamers to get more excited about stuff that they can walk around in and touch stuff. I got in to one of the HTC Bus Tours and the best thing I tried was TiltBrush (VR painting app)
I am hoping Oculus Touch releases early in the second half of 2016, but I think if it was going too they would have just said Q3 :
Not really much of a link back to the real world, you see tron-like blue silhouettes of people and things inserted into your VR view. Really great for room-scale, otherwise only useful if someone near you is handing you a drink or you need to pick something up. As for "other uses", all they've mentioned is the ability to maybe make use of the blue shapes in games - the example given was putting a keyboard or mouse into a control panel in the same place as your actual keyboard/mouse.On the Front Camera, I am totally surprised at this response. This board is full of comments how VR is not ready because it totally seperates you from real word. Here is a link back at the push of a button. Plus HTC says it can be used for other purposes. I think its more important than "just for room scale"
Custom panels vs off the shelf, wider FoV vs taller. Also from what we've heard the screen door effect is less on the Oculus. It also includes the custom headset. I'm just basing this off of the CES demo impressions we've heard, if the consumer one comes out and has a better screen and better headphones I'm fine with switching my opinions.
Vive's biggest problem when it comes to seated gaming is ironically one of the things that the Rift has received the most criticism for: the controllers. Valve can't guarantee developers that their users will have a decent classic controller, only that they'll have the motion controllers. Those really aren't very well suited to seated gaming.
By including the Xbox One controller, Oculus has made it really easy for developers to create a strong, unified experience when sitting down, instead of having to plan for keyboard and mouse support as well.
I don't really follow your line of reasoning. Are you concerned that games that support both headsets won't work with a controller if you have the Vive? Or are you concerned that Vive-exclusive games will not support controllers?
So, as the CEO of Oculus, would you say that the competitor's product is better? Even if it's not in many ways? You'd be a bad CEO.
His job is to sell his product.
Palmer isn't CEO, his title is "Founder". Brendan Iribe is CEO.
It's funny how many people tie the CEO tag to Palmer though he actually isn't.
That boy Palmer Luckey keeps yapping about his systems the best and all the while publications and consumers after playing both at CES is giving it to
https://twitter.com/htcvive/status/685887939973218304
Thank you again to @engadget and @ces for awarding the Vive "Best of CES" http://www.engadget.com/2016/01/08/presenting-the-best-of-ces-2016-winners/ #CES2016
https://twitter.com/techradar/status/685854947901108228
The HTC Vive Pre took home our Best in Show Award at #CES2016 http://buff.ly/1ZhfT6k