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Oculus Rift CEO: High end Oculus Rift games could cost more than $60

By that reasoning vita games or niche indie games should cost more than 60 dollars too

If all of those titles cost more than they will ever make maybe something is wrong, yes. (unless Sony flips the bill for instance, because that is an investment in image building and not really the games themselves)
 
Would like to know what the situation is with the Rift vs 3D when it comes to people that cannot use the latter.

Probably half the people I have shown 3D to on my TV, have an issue with the way it is produced giving them a headache or eye strain. I want to know what happens with these people on the Rift.

Does it produce the same discomfort for them?

Now, I don't have one so I can't speak directly but the way I understand it the problem with VR is VR-sickness not eye strain. Whereas 3D glasses force your eyes to shift and focus in a slightly unnatural position, Oculus Rift only allows one eye to see one image and your focus rests on infinity which is the most comfortable eye position.
 

Harp

Member
Any midrange to high end TV has 3d. Its a feature of the tv now. So 3d has not died. Its actually become a standard feature. The occulas rift sounds cool. But where is the new software. Buying a headset to play old games is not that exciting. This reminds me of the 3ds or vita where you can use the other gyroscopes to look around. Cool for about 5 min but not better then just using an analog stick. Wearing a headset that requires a controller to actually play the game will always be not much more then a head mounted TV.
 

Perkel

Banned
Anyone who tried to argue that a simulation of depth gives the content more intrinsic monetary value is a real shitbag.

Welcome to economy 101


OLED tvs are now 10x more expensive and yet it is only minor picture upgrade from overall point of view.

With bluray movies companies wanted 5 times as much as dvd movies


And here suddenly people think content won't be more expensive than normal content.



He targets his hardware @ 200-400$ and people should be happy.


His monitor statement also is true. If people will start to use VR, monitors will be used as internet/work hardware
 

padlock

Member
I think higher prices will be justified. Not because it will be so much more difficult to develop for, but because whatever additional effort they do put in will be for a small installed user base.

Still, while I would be ok with a higher initinal upfront cost, I would not be ok with micro transactions.
 

YuShtink

Member
Like he said, as long as they deliver a more robust experience than I can get in regular games, I don't mind paying the premium. For cheap, uninspired ports, not so much. Free to play and that stuff is spreading to all types of gaming whether anyone likes it or not.
 

Victrix

*beard*
These seem like really stupid things to say publicly, but maybe they're meant for potential investors, not consumers, shrug.
 

Durante

Member
Everything he says makes sense, and they are not the ones pricing software.

This reminds me of the 3ds or vita where you can use the other gyroscopes to look around. Cool for about 5 min but not better then just using an analog stick.
Hahahaha.
 

rrs

Member
I think he is saying big publishers will most likely charge extra to use Oculus Rift in their games because it's a goldmine.
 
Any midrange to high end TV has 3d. Its a feature of the tv now. So 3d has not died. Its actually become a standard feature. The occulas rift sounds cool. But where is the new software. Buying a headset to play old games is not that exciting. This reminds me of the 3ds or vita where you can use the other gyroscopes to look around. Cool for about 5 min but not better then just using an analog stick. Wearing a headset that requires a controller to actually play the game will always be not much more then a head mounted TV.
A head mounted tv that imparts depth, free look and greater movement options--all while taking up the entirety of your field of vision and immersing you in the game world.
 

Joeki11a

Banned
This will flop and only be niche supported

I expect cheaper alternatives from Nintendo

and they will dominate this space
 

Dahaka

Member
Do we know if Occulus Rift is also developed with binaural tech in mind? Would be sad to have an immersive visual experience but not the corresponding audio technology with it as in binaural audio that is tied to the geometry of the game world (coordinates, materials, wavetracing etc.).
 
Putting the cart before the horse here with these premium games and prices.

How would you even market an Oculus exclusive? You can't show off the experience in video or ads. Heck, you can't even show it to a crowd at a convention.
 

Bookoo

Member
Do we know if Occulus Rift is also developed with binaural tech in mind? Would be sad to have an immersive visual experience but not the corresponding audio technology with it as in binaural audio that is tied to the geometry of the game world (coordinates, materials, wavetracing etc.).

I have seen a lot of people bring this up (specifically with that Barber shop Youtube thing) and how exactly does it differ from 3D sound that most games already offer?
 
Putting the cart before the horse here with these premium games and prices.

How would you even market an Oculus exclusive? You can't show off the experience in video or ads. Heck, you can't even show it to a crowd at a convention.
The return of the arcade machine!
 

Durante

Member
Is anyone sick of 'niche' being used like a sort of an insult?
I actually had a bit of an outburst about that on GAF recently.

It seems if you are not marketing your product to everyone you should be ashamed of even developing it.
 
"In VR, suddenly objects have value - and scale and size and depth and I think there will be opportunities for developers to monetize them," he says.

Don't give them any ideas dude ! God, I hope EA won't listen to this guy.
 

BlueTsunami

there is joy in sucking dick
Hey, the more niche the product the more the developer of said hardware or software will cater to their niche base. Its of no concern of mine if the product interests grandma.

Also the title is inflammatory. Giving the impression that VR games will be higher priced. Fortunately this HMD doesn't have to worry about a walled ecosystem.
 

mothball

Member
Welcome to economy 101


OLED tvs are now 10x more expensive and yet it is only minor picture upgrade from overall point of view.

With bluray movies companies wanted 5 times as much as dvd movies


And here suddenly people think content won't be more expensive than normal content.



He targets his hardware @ 200-400$ and people should be happy.


His monitor statement also is true. If people will start to use VR, monitors will be used as internet/work hardware

OLED displays and Blurays require(d) new physical materials and new manufacturing processes. It's really not comparable at all to adding code for Rift support.
 
Rift isn't even out yet! don't go evil corporation on us yet. Why would you even give developers this idea?

lol

Rift enhanced version $69.99
 
So how many people were reading the OP here?

First he explicitly said that they, of course, have no say in the pricing of games.

And he also said himself "if they charge more, they have to deliver", which I think everyone can agree on.

Cue 5 more pages of people calling the VR revolution a fad/ "like 3D" .... and all that jazz
Quoting for a new page. So many people don't seem to read the article and not even OP. Just a question, but is not reading OP bannable? I saw Bish say that in some thread at least.

This will flop and only be niche supported

I expect cheaper alternatives from Nintendo

and they will dominate this space
Lol. I love Nintendo games, but do you realize what kind of power Oculus Rift demands? It absolutely requires a high frame rate so that your brain believes it and it requires a high resolution. PS4 would probably have trouble producing enough power for this other than for indie games maybe.

Maybe Nintendo will get there in 10 years.

Also lot of people here also seem so certain OR will be niche. Read this.
http://www.neogaf.com/forum/showthread.php?t=749702

Obviously, that's just tinfoil hat hype speculation, but the writer does bring some good points, and no doubt, there is massive potential. The thing about virtual reality is that it's not good only for games, but for many, many other uses too.

Any midrange to high end TV has 3d. Its a feature of the tv now. So 3d has not died. Its actually become a standard feature. The occulas rift sounds cool. But where is the new software. Buying a headset to play old games is not that exciting. This reminds me of the 3ds or vita where you can use the other gyroscopes to look around. Cool for about 5 min but not better then just using an analog stick. Wearing a headset that requires a controller to actually play the game will always be not much more then a head mounted TV.
I'm not sure if you've seen a single cool OR video or read/seen any impressions from people who have experienced OR. It's nothing like a gyroscope (lol).

According to the company's words, 50 000 developers have OR dev kits.
 

Saganator

Member
Anyone else worried VR will give you motion sickness? I want VR so bad. It would be just my luck if my brain can't handle it.
 

megalowho

Member
I would also not be surprised to see people paying way more than $60 for VR experiences they love over time, the tech seems very addicting. Wouldn't word it the way the headline quote does, but that's semantics really and Iribe clarifies he doesn't necessarily mean $60+ straight up.
 

syko de4d

Member
Anyone else worried VR will give you motion sickness? I want VR so bad. It would be just my luck if my brain can't handle it.

Not heard one guy who got motion sick from the crystal cove prototype. Some of them said they got motion sick in the old dev kits pretty fast but there was nothing in the new Prototype.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Nintendo's first-party N64 games were 64.99$ at the time - price-tag of over 60$ is not unheard-of. Hopefully Oculus games will provide great entertainment and not charge the ''3D'' price admission because one is able to do so.
 
How much programming work is involved in optimizing a game for the Oculus? If it's a lot, it's only fair that Oculus users pay for it. But it would suck for Oculus if developers overcharged for the support.
 

U-R

Member
I think he's right.

Comparisons with pointless technologies like 3D really have no substance: 3D was already a dead tech when it was reintroduced for the third time in the '00, no amount of marketing and media focus can make a corpse pretty.

VR is something humanity has collectively waited for since the first psychedelic mushroom was cooked.
 

Elitro

Member
His reasoning is solid, and we can agree why he says it, since 3D raised cinema ticket prices.

Ultimately it will be us -the consumer- who will dictate if premium prices for VR experiences are justifiable.

I am very picky about pricing, last gen i only bought one game day one (Rock Band 3) and ultimately i ended up spending yet some extra money on dlc's (mostly on sales thou). So instead of judging future experiences without knowing what's comming i will say that i am willing to pay that premium price IF it's justifiable in my eyes and of course when the price is right (steam sales).
 
More than $60?!

grandpa_e3efae_976974.gif
 
I did. It still killed my hype.
The possibility of OR games costing more (OR not having any say on the price decisions of developers naturally)?

Consumer decides. Even if developers price them higher, in the end, consumers are the one who decide if it's worth it. If a game doesn't sell at a high price, then it goes down.

Of course, I suppose that if developers would really decide to increase prices (and in that case they really should deliver well, as the CEO says) and there's a large group of rich people buying the content at high prices, then that wouldn't be very nice. But I don't see that happening.
 

Arulan

Member
His statements appear completely reasonable given that he is only making a prediction on how publishers and developers may react to VR entering the industry.

Given how many publishers already abuse DLC and micro transactions how can anyone argue they won't try the same with VR goods? Especially given that VR, as stated in the interview, allows for a much greater experience and interaction with the digital item. I'm not arguing whether it's right or wrong, the value for said product is subjective.

As for VR games costing more upfront, I'm hesitant to give any predictions. Obviously if we're looking at a port situation, there could be significant work required to add-on VR because traditional user-interfaces do not work, instead it would have to be built into the 3D world.

I'm extremely excited for the Oculus Rift, it could be one of the largest changes with respect to game design, not to mention the level of immersion since we moved from 2D to 3D.

I actually had a bit of an outburst about that on GAF recently.

It seems if you are not marketing your product to everyone you should be ashamed of even developing it.

It has come up countless times when a new piece of technology is unveiled. It makes even less sense when it's directed towards an "independent" advancement, as in one which requires absolutely exterior support such as G-sync. It does not matter how many people have G-sync, it only requires one person to completely reap the benefits. As for Oculus Rift, I fear the source of the dismissive nature has more to do with it remaining on PC for the immediate future and therefore it's not "mainstream".
 

GoaThief

Member
Anyone else worried VR will give you motion sickness? I want VR so bad. It would be just my luck if my brain can't handle it.
I believe this will be a bigger problem than a fair few realise.

The only time I've personally experienced motion sickness in a game was using Kinect as a head tracking device in Forza, sadly something I'd been pining for. Main reason being was the relatively high latency, something OR still has from my understanding. There's a large chunk of people who cannot play first person perspective games due to motion sickness, I'd imagine it will only be amplified by virtual reality devices. That's going to be a lot of people excluded off the bat, I've also read of developers only being able to use the OR in 20 minute sessions before the sickness became unbearable. Home users will be expecting far longer sessions, if large numbers cannot do this then I would hazard a guess at the whole shebang being a hard sell.

It's going to be an interesting in some years from now, I wouldn't be surprised if augmented reality takes off beforehand. Being able to see what is around the wearer is going to help a lot, not to mention allow for many more situational uses. For example, people with kids cannot use a completely sealed environment like OR and closed headphones, but glasses which project a screen image and an ear bud will be workable. For me it depends on how rapidly all these technologies move forward and how low the prices get, could well still be something of a flash in the pan. I know the following is usually dismissed out of hand but I recall much of the same being said in the early 90s, big documentaries and news outlets running with how it will change medicine, learning, entertainment and all the rest but that never transpired. Yes, things are a bit different now but has it all changed enough?

We'll have fun finding out either way, I'm sure. :)
 
He's got a point with 3d objects. Someone who already buys dlc like costumes and pets and mounts is more than likely going to be even more willing to buy those same things if they're rendered in 3d and they can have a deeper level of interaction with them. Man, whaling might never be the same.
 
I believe this will be a bigger problem than a fair few realise.

The only time I've personally experienced motion sickness in a game was using Kinect as a head tracking device in Forza, sadly something I'd been pining for. Main reason being was the relatively high latency, something OR still has from my understanding. There's a large chunk of people who cannot play first person perspective games due to motion sickness, I'd imagine it will only be amplified by virtual reality devices. That's going to be a lot of people excluded off the bat, I've also read of developers only being able to use the OR in 20 minute sessions before the sickness became unbearable. Home users will be expecting far longer sessions, if large numbers cannot do this then I would hazard a guess at the whole shebang being a hard sell.

It's going to be an interesting in some years from now, I wouldn't be surprised if augmented reality takes off beforehand. Being able to see what is around the wearer is going to help a lot, not to mention allow for many more situational uses. For example, people with kids cannot use a completely sealed environment like OR and closed headphones, but glasses which project a screen image and an ear bud will be workable. For me it depends on how rapidly all these technologies move forward, could well still be something of a flash in the pan. I know the following is usually dismissed out of hand but I recall much of the same being said in the early 90s, big documentaries and news outlets running with how it will change medicine, learning, entertainment and all the rest but that never transpired. Yes, things are a bit different now but has it all changed enough?

We'll have fun finding out either way, I'm sure. :)
With the dev kits that are out the motion sickness is indeed a problem for many people, but OR has a new model that's designed to resolve a lot of those issues.

Here's some reading:
http://www.forbes.com/sites/jasonev...lus-rift-crystal-cove-prototype-is-that-good/

The question is of course, what kind of models will be the end products. Will it only be these kind of better models, or will there be worse (but cheaper) models that can cause motion sickness more easily.
 

Teletraan1

Banned
I cant wait to enter my Credit Card information to unlock part of the game in a fully realized 3D environment. Sounds magical.
 

Seanspeed

Banned
Yea, that's not going to happen for traditional games.

It may apply to certain VR applications, though. VR has a lot of potential outside of gaming and I can see some well-developed architectural and modelling software or something going for some money.
 
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