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Official Final Fantasy XII (JPN) Thread (read RULES in the first post)

Bebpo said:
Now you just need to get your damn game on :P

*edit* hahahaha, I rock :D

When my friend gets done with it, then I'll get to play it.

Oh, and I'll have the last laugh here. I will have the 1000th post in this thread!
 
Grrrr, I have to go buy a new power supply for my PC. Matsuno killed it. :(

So my Balflear is lvl19 now, and everyone else is about 30, I'm aiming for mid to late 30s for each character before I move on now, as it'll give me time to clear the mob hunt and also beef up my weapons and skills. I''m curious maskrider, how much of the game do you have unfinished at 55 hours? Or did you beat every single optional thing in the game already? :lol
 
duckroll said:
Grrrr, I have to go buy a new power supply for my PC. Matsuno killed it. :(

So my Balflear is lvl19 now, and everyone else is about 30, I'm aiming for mid to late 30s for each character before I move on now, as it'll give me time to clear the mob hunt and also beef up my weapons and skills. I''m curious maskrider, how much of the game do you have unfinished at 55 hours? Or did you beat every single optional thing in the game already? :lol

Not all for sure, at 55 hours, I only have
10
summons, and have finished
12
mob hunts.

Add 4 hours to that just to get one more of the (pain in the ass) summons. I now have
11 (out of 13)
summons, and still have a lot of outstanding mob hunts and don't have the strongest everything.

My characters are currently at level 60/43/45/50/50/46, I am currently 60 hours in.
 
maskrider said:
Not all for sure, at 55 hours, I only have
10
summons, and have finished
12
mob hunts.

Add 4 hours to that just to get one more of the (pain in the ass) summons. I now have
11 (out of 13)
summons, and still have a lot of outstanding mob hunts and don't have the strongest everything.

My characters are currently at level 60/43/45/50/50/46, I am currently 60 hours in.

Awesome. So the game will indeed be a billion hours long. I was scared for a moment there. :D
 
Jonnyram said:
Only Red Scarlet would ever find stuff like that to be a spoiler.

Yeah. Wouldn't have thought there would be one. But now I know!

:/

I don't see what's so hard to comprehend that if someone in the open says "yeah watch out for _____'s in blah dungeon" isn't a spoiler..you now know they're there and it's not a surprise; especially so if it's a monster you are familiar with (like Molbol/Malboro) guys.

It's spoiling either way! Please be considerate especially with game features such as jjnumbersjj guy just spouted off. Not everyone wants to know that until they get there themselves! This is a reason I import these games now, before everything gets ruined by people like you that just spout off crap like that without any reservations and that I can try to figure some stuff out for myself (like the stuff in my previous post).

People tend to forget there's a game to go along with these visual stories. And some people would prefer not to see that kind of stuff said out in the open just like with crap that happens in the game. Both should be no-no's without spoiler tags. Most people in this topic that are playing the game are doing a great job.
 
Just fought my first optional
summon. The one in the caves duckroll had mentioned earlier. Great fight. I walked in the caves and saw the enemies were around lvl.37/38 in the middle and since my party was 36-38 I thought maybe I'd have a chance and I did! The summon fight kicked ass and was challenging but very doable and fun. I now have 3 summons!!
 
What they don't tell you is yeah, how much they raise them or if they raise the speed or katsuryoku. Seriously, this is the #1 flaw in the entire game. It's very inconvenient that it doesn't tell you these things and its something really small and simple you'd think they wouldn't have missed. OTOH it also says a lot about how good the game is when not seeing every equipment stat on the shop menu is the biggest flaw in the game :P

FF7 was even worse -- some of that game's weapons and armor gave rather large boosts to your Magic Power stat, but due to a bug in the menu code these effects weren't even listed on the equip screen and most people weren't aware of them. Last time I checked (some years ago) they weren't even mentioned in the giant FAQs at GameFAQs.
 
I've avoided this thread due to possible spoilers, so could anyone tell me if the other 6(?) iTunes OST tracks were posted? The 5 earlier were awesome :)
 
No. A couple songs were put up a couple days ago but that's it. I recorded some songs but can't put up a link. From the sound of it, those initial 6 were "no-no's" to be put up, either. :/
 
I know the summons are on auto attack , but do they have any of their "final moves" (ie Ifrit Hellfire in past FF's) or are they just there to melee and cast magic?

Oh, and the
Ultima appearance, music and summon
looks awesome in that vid.
 
Ikse said:
I know the summons are on auto attack , but do they have any of their "final moves" (ie Ifrit Hellfire in past FF's) or are they just there to melee and cast magic?

Oh, and the
Ultima appearance, music and summon
looks awesome in that vid.

They all have an awesome final attack sequence that damages everything in range. They're pretty long and look awesome but only seem to be used when the summon period is over or in some cases earlier, but I haven't figured out why yet.

Oh and if Blimblimb hosts the ENDING, don't post the link here. Start a new FFXII Ending thread. Please.
 
duckroll said:
They all have an awesome final attack sequence that damages everything in range. They're pretty long and look awesome but only seem to be used when the summon period is over or in some cases earlier, but I haven't figured out why yet.

But some don't have awesome animated move.

duckroll said:
Oh and if Blimblimb hosts the ENDING, don't post the link here. Start a new FFXII Ending thread. Please.

Done. Not going to create another thread. Those interested should check Blimblim's site.
 
:lol Optional monster spoilers:
Is the Ring Dragon supposed to take about an hour? Oh well, the weapon I got for beating it and using up a lot of my Ethers lets Vaan do twice as much damage as everybody else. At least 3 mobs are familiar enemies..that's cool but they're a little out of my league right now.
 
maskrider said:
But some don't have awesome animated move.

Are you sure? The help files in the game say that the deathblow attacks by the Summons are triggered "when the conditions are met", so maybe some of them don't automatically do it when time runs out?
 
duckroll said:
Are you sure? The help files in the game say that the deathblow attacks by the Summons are triggered "when the conditions are met", so maybe some of them don't automatically do it when time runs out?

As far as I can tell, some don't do that. I fought
11
of them already. But I want to be proven wrong for sure.

I'm currently on my way to the
13 (12 not yet)
, the monsters and their attacks are very very strong, couldn't imagine how hard will the fight with that thing later on. Totally lost (all available members killed) a couple of times already. The problem is not 1, 2 or 3 of those, there can be
10 (may be a little bit less, couldn't count as the members died very fast)
of them.
 
Hey Scarlet,

If you can't stand the heat, get out of the kitchen.

What are you even doing here, if you disallow people from even discussing facts about the game? Or maybe that's your intent, to turn this into another no-basis-hype GAF thread.
 
Bebpo said:
There's a continue feature?

I've died like once in the game but that was a GAME OVER cutscene and there was no continue feature that I recall.

It's really hard to die in the game on places besides story bosses because even if your party totally screws up and gets killed in 1 hit. Instead of going to "game over" it just asks to switch other alive characters...and then you just hold escape and run the hell away and you'll be fine.

I ahd heard there was a "Continue feature" a la Kingdom Hearts 2? It was in that relase about save points being skimped, or so I seem to remember.
 
Zen said:
I ahd heard there was a "Continue feature" a la Kingdom Hearts 2? It was in that relase about save points being skimped, or so I seem to remember.

There's no continue feature. If you die, you fucked up. FFXII is made in such a way where it's REALLY hard to get game over normally. You need all 6 party members dead for a game over, and since you only have 3 at any given time, it's your initiative to swap one other character in after the 3 die, and run like fuck if you realize that you're way underleveled to be in the area you're in.

You can get game over in bosses though. :D

FFXII is really a game where if you understand what you're doing and can apply the strategy well, you literally DESTROY the area you're in and feel great doing it. The opposite applies for the wrong strategy or just trying to rush through things. FFXII is defintely catered to fans of the "systems" part of previous FFs, so if you're the type that always try to brute force your way through the plot just enjoying the story and ignoring the gameplay systems, you're more fucked in FFXII than you would be in any other FF. But understanding the systems make the game MUCH easier and satisfying.
 
duckroll said:
There's no continue feature. If you die, you fucked up. FFXII is made in such a way where it's REALLY hard to get game over normally. You need all 6 party members dead for a game over, and since you only have 3 at any given time, it's your initiative to swap one other character in after the 3 die, and run like fuck if you realize that you're way underleveled to be in the area you're in.

You can get game over in bosses though. :D

FFXII is really a game where if you understand what you're doing and can apply the strategy well, you literally DESTROY the area you're in and feel great doing it. The opposite applies for the wrong strategy or just trying to rush through things. FFXII is defintely catered to fans of the "systems" part of previous FFs, so if you're the type that always try to brute force your way through the plot just enjoying the story and ignoring the gameplay systems, you're more fucked in FFXII than you would be in any other FF. But understanding the systems make the game MUCH easier and satisfying.

Yeah...very true...now did you fix your computer yet? :P
 
I'd like to hear some overall impressions of the story from maskrider now that he's finished that part of the game. Epic from start to finish? Memorable? Touching? Provocative? Everything you hoped it would be?
 
kenta said:
I'd like to hear some overall impressions of the story from maskrider now that he's finished that part of the game. Epic from start to finish? Memorable? Touching? Provocative? Everything you hoped it would be?

I was sucked into the gameplay, the progress of the story is not exactly unexpected, but I need to take a rest and digest it before saying anything concrete since I didn't sleep much these days.
 
Tsubaki said:
Hey Scarlet,

If you can't stand the heat, get out of the kitchen.

What are you even doing here, if you disallow people from even discussing facts about the game? Or maybe that's your intent, to turn this into another no-basis-hype GAF thread.

Hey Tsubaki,

I'm asking people to put spoiler tags on story and game info stuff. What are you even doing here? This isn't a thread about Grandia or Sakura Taisen. I have nothing against people discussing stuff, just out in the open. That's what spoiler tags are for. Although I am in the minority, I don't like getting gameplay-related stuff spoiled similarly to other people that don't like plot points openly discussed without spoiler tags. What's your intent? To insult people and act like a snob like usual?
 
Red Scarlet said:
Hey Tsubaki,

I'm asking people to put spoiler tags on story and game info stuff. What are you even doing here? This isn't a thread about Grandia or Sakura Taisen. I have nothing against people discussing stuff, just out in the open. That's what spoiler tags are for. Although I am in the minority, I don't like getting gameplay-related stuff spoiled similarly to other people that don't like plot points openly discussed without spoiler tags. What's your intent? To insult people and act like a snob like usual?

Hate to jump in, but the rules of the thread are posted on the very first post. It's gone down just as the thread has been designed and intended to by the author. Don't try o fix what isn't broken.

That being said, this game sound like double hot shit. =D I'll have to make due with Treasure of Aht Urhgan till it hits here. =/
 
Kintaro said:
Hate to jump in, but the rules of the thread are posted on the very first post. It's gone down just as the thread has been designed and intended to by the author. Don't try o fix what isn't broken.

That being said, this game sound like double hot shit. =D I'll have to make due with Treasure of Aht Urhgan till it hits here. =/

I take this rule as to also be talking about gamplay spoilers:

duckroll said:
03. People actually playing the game should give a general idea of how far they are into the game when discussing certain points to make it easier for the rest of us playing it to determine if we can view the marked spoilers, as well as to give a better idea of how to assist in strategies based on what is available.

Most everybody playing and posting are doing a fine job tagging both types of spoilers. Random people just posting stuff like jjnumbersjj are what I have a problem with. No it's not my topic and I didn't make the rules up for topic. I can still express my concerns. Especially when it's something like what that guy said, to me that *IS* a spoiler.

My definition does not seem to match those of other people, but it is still my definition. Sure it seems like most people don't care as long as it doesn't involve a cutscene/FMV, but I'm playing for the game, so game type stuff like what was said earlier is just as bad to me as someone saying "____ dies" to somebody else*.

I doubt duckroll will even comment or adjust anything in the original post, but that's all I can do. Nearly everyone playing the game is doing absolutely fine in keeping both types tagged. People just coming in to make a comment are the ones that say the most disrupting stuff.

I know of something that has NOTHING to do with the story, but if I were to say it, there would either be "holy shit, awesome!" replies or "hey thanks for ruining the surprise for me!" replies. Because of the chance of either type of reply, stuff that people may not want to know about the game or the game's story imo should be properly spoiler tagged to avoid ruining stuff for anyone. But I guess all most people care about are the cutscenes/fmv's and what people say to each other. Not every single person is like that though. I'll emphasize again; the people who have the game and are posting about stuff are doing a great job to avoid ruining both types of stuff.

*I have no idea if anyone dies. And even if someone does, it would be tagged properly. :)
 
01. Gameplay discussion is okay, anything regarding simply GAMEPLAY with plot elements or character-enemy references made vague or spoiler marked is fine.

Rule #3 seems to expand on rule #1. If it weren't the case, the entire thread would be covered in black. :)
 
Well most people tend to try to say what they can without the tags with vague stuff/referrences, *then* they whip out the spoiler tags for specifics. That's what I'm talking about. That's what I like. Being flat out told that ____ is the boss of ____ dungeon is just as revealing to me as someone breaking down the cutscene that follows said boss to others in the open.

Another example is if someone just goes and says "hey guys, I heard there's a weapon that breaks the game at so-and-so place and you have to do this-and-that". Now you not only know about some uber-weapon, but also where it is and how to get it, and now you won't go and find it on your own in a replay and it may make the game too easy. How's that not a spoiler or something that can potentially ruin someone's enjoyment of the game?
 
The rules are fine I think. Basically if you want to talk about something visual or something cool that has happened to the game even in terms of gameplay, if it's a departure from the rest of the game before it and was meant in a way as a nice surprise, try not to ruin it for others, that's all. If you want to talk about a new weapon or whatever, sure, just as long as it's not something plot related that'll lead to spoiling the plot. That's mostly what I was afraid of really, that people would post something untagged that was related to either the plot or some surprise but without spoiling it, then someone else comes along to discuss that further and ends up spoiling it. That has happened many times and will happen many times again as long as its a free for all discussion on a message board, so I'm just trying to minimize any damage whatsoever.

Most people like to be surprised by unexpected things, if you're not one of them you can just go ahead and highlight all the spoiler tags. As far as gameplay goes, go ahead and talk about it, but do understand that there are things that I would also love to go on and on about because they're SO AWESOME (several dungeons, some unique mobs or bosses, gameplay quirks, shit that are just plain awesome, etc) but I refrain from doing it completely because I know that even if it's spoiler tagged, certain things when discussed will lead to it eventually being "common knowledge" when it's discussed enough and someone will just forget and let it slip somewhere down the line.

It's been a fucking long time since I've played a game with this many surprises and stuff that just make me stop and go WOW. So I really feel the need to do everyone else the favor and allow people to have the same experience as myself. Remember, some of our friends won't be playing this until November even. :D
 
Are people saying I don't want anyone to discuss anything at all gameplay-wise or what? I have no problems with it, but if it is something that a) surprised you, b) you wouldn't want to be told about it before you got to it, or c) it isn't common knowledge, then a spoiler tag would be nice like how people are doing. That doesn't reduce discussion at all. This topic is for those playing it the last I checked.

I'm confused, duck..why does a 'sword to do with the plot' get a red flag and a super strong optional weapon that doesn't tie in with the story get a green one? They both can ruin stuff for other players if they are talked about out in the open. The game is still brand new! I spoil tagged when I
stole a Blood Sword, because I thought it was cool to steal one when I did, nor know that such weapon existed in the game until I did steal it.
But other players may want to discover that for themselves. The whole sense of such discoveries is cheapened when it's just spouted off without tags, imo.

I really like certain badguys. If a Behemoth is in the game, it will be cool when it pops out of nowhere and I barely get past it. If someone just goes "yeah, watch out for them at ____" with no taggage, hey the surprise is gone now, just as if someone were to say "___ is really a bad guy" without tags. It's a similar impact, but obviously different viewpoints. :)

And a last note to Kintaro. Yes duckroll made this thread and the rules. This topic is not only for him, though, it is for everyone playing through the game right now instead of 18 different 'logs' by those playing. Most everyone discussing the game while playing and posting in this topic are doing fine with their tagging.
 
Wow. This game feels so different than the others, especially on the combat front. The fighting is just so much more fun this way after you get over the initial shock.

I wish there was a way to go back to the text in the cutscenes though. My Japanese just isn't nimble enough to go that fast and I just end up getting the very general gist of it :|.

There is a keen artistry in the way they textured everything. Many of them are actually low-memory textures but due to the painterly look they went for it ends up looking quite beautiful. Excellent art direction from a technical standpoint, getting sprawling structures to look organic and natural when they're actually low-poly models underneath. I just remember from past projects I've worked on how hard it was for the artists to do this kind of thing this well, and the result is very impressive.
 
I don't know.... the thing about the weapons is that there are licenses for all of them, so the fact that they exist are known to anyone who explores the License Board. Now where you actually GET them is another issue. Personally I think if you stole it, it really has nothing to do with the plot or a gameplay surprise, since you expect to be able to steal shit from enemies. But if it were say.... a legendary weapon, not plot related but optional and clearly something hidden with it's own little quest and stuff, then I would feel that not tagging that would be really bad.

I'm simply trying to control the spoiler-tagging issue now because I've had a few people tell me the thread is starting to turn into nothing but black lines. I hope it's not true. :(
 
I didn't have it unlocked yet, so it was a surprise. :) It's doubtful anyone has gone the same way through. People shouldn't assume everyone has.

As long as people convey what they want to talk about without tags, and specifically with them, there shouldn't really be a problem. People want to discuss the game, but no one wants to ruin stuff for other people. Except for those that want to ruin stuff for people.

There's been very few "all black lines" posts and they are usually between two people as to not ruin stuff for everyone else. It doesn't seem like the whole topic is filled with many of them and they usually start off with saying why the following text is tagged to begin with.

This is the first time I have imported a game while being able to discuss it at all with other people while everyone is going through it the first time. Maybe my requests are too stringent/clash with everyone else's (even though the only people so far bringing it up as a problem are those that have posted very little in the topic to begin with, and may not even have the game anyway).

If it's too much trouble, I'll just blab with you and Mandoric on irc instead.
 
Hmm, the clock said 9:57 after
beating the first boss
so I guess I'm only progressing 3 minutes faster than you, Scarlet. :P
As far as the game is concerned, I'm mixed. It's a fucking awesome game, but I just haven't felt "This is a Final Fantasy game" yet.
 
maskrider said:
Not all for sure, at 55 hours, I only have
10
summons, and have finished
12
mob hunts.

Add 4 hours to that just to get one more of the (pain in the ass) summons. I now have
11 (out of 13)
summons, and still have a lot of outstanding mob hunts and don't have the strongest everything.

My characters are currently at level 60/43/45/50/50/46, I am currently 60 hours in.

Are you kidding me? I am now at 56 hours and only have
5
summons, though I have done
23
mob hunts (which are a time sink). Still...how in the world did you find all of those? I explore like crazy, or so I thought...

As for plot, I just finished
Miriam Temple and got the Mateus Summon
. Do I need to advance futher to access the rest?
 
If you want to play the game and be surprised, you really shouldn't actively read the entire thread Red. Every little thing shouldn't have to be spoiler tagged even if it's an item, meeting a specific enemy, or something that someone that finds surprising (only the "Oh shit" stuff should be tagged in this category). The entire point of this thread and big discussion threads in general are to have a place to discuss the game fairly freely with only big story elements being restricted for the most part. Not only that, it's to give advice and help other players along the way.

Most of the stuff is already being done but frankly, some of the stuff you're complaining about isn't even ruining the game. How does "hey guys, I heard there's a weapon that breaks the game at so-and-so place and you have to do this-and-that" constitute ruining your game experience? Are you compelled to get the item yourself because someone told you? How does knowing there's a NG+ ruin your experience with the game? You're the only person that's actually complained about it being a spoiler and Jonnyram nailed it when he said you would.

I mean, some of the stuff that's getting spoiler tagged is just ridiculous. Number of Mob hunts? How many summons you have? The real spoilers would be what Summons are in the game and how you get them.
 
Shouta said:
If you want to play the game and be surprised, you really shouldn't actively read the entire thread Red. Every little thing shouldn't have to be spoiler tagged even if it's an item, meeting a specific enemy, or something that someone that finds surprising (only the "Oh shit" stuff should be tagged in this category). The entire point of this thread and big discussion threads in general are to have a place to discuss the game fairly freely with only big story elements being restricted for the most part. Not only that, it's to give advice and help other players along the way.

Most of the stuff is already being done but frankly, some of the stuff you're complaining about isn't even ruining the game. How does "hey guys, I heard there's a weapon that breaks the game at so-and-so place and you have to do this-and-that" constitute ruining your game experience? Are you compelled to get the item yourself because someone told you? How does knowing there's a NG+ ruin your experience with the game? You're the only person that's actually complained about it being a spoiler and Jonnyram nailed it when he said you would.

I mean, some of the stuff that's getting spoiler tagged is just ridiculous. Number of Mob hunts? How many summons you have? The real spoilers would be what Summons are in the game and how you get them.

I've been reading the non-spoiler tagged posts or going back and reading them when I figure I'm past that point in the game. Not every post is for every person to read in topics such as this. Spoiler tags make such things easy to do. Plus if you see something you may know about, then you can check the blackened-out text. It isn't hard to use a tag, plus it keeps things safe. It isn't intrusive.

It's not ruining it for you. People are different. I consider the fact that there is a New Game + mode a pretty big gameplay spoiler. You obviously don't care, but I do. Fine, I'll leave this topic for you guys that just care about the story in videogames. Have fun. The fact that people can't even see that some of the stuff you just mentioned *CAN* take some of the fun away of finding things out on your own is mind boggling. But since it's not a storyline element, who cares.

I've had practically no problems with how the thread was going until my name was mentioned by Jonnyram and he quoted about New Game+. Again, it (the person Jonnyram quoted) was by a random person not playing the game saying it for no reason except to ask about it when it should have been tagged. That changes the gameplay quite a bit to know you can have New Game+. But since it doesn't affect the story directly, it's fair game. Which I find really stupid. So whatever.

Hey, Ultros is fightable as an optional monster. But it's optional and not a storyline battle, so no one gives a shit, right? You can't complain because it isn't a direct part of the story. You may say "whoa, awesome". You may say "ah crap now it won't be a surprise". Too bad. It's not a storyline battle. It's fair game. I'll just talk to Mandoric and duckroll on IRC then. I had no problems with how this topic was progressing until I was pointed out and people started talking about endgame stuff non-chalantly. Then Tsubaki decided to make a troll comment because that's how he is. I am not trying to play the victim, but I would have never said my last few responses had no one taken notice of those particular posts and pointing me out alone.

I don't care about the storyline in the games. But if you read my posts, I have not mentioned anything about the storyline in any of them. If I were to, I would use spoiler tags. Why this concept that some things people might not want to know (this means spoiler tags, NOT not mentioning things at all whatsoever) is beyond me. Looks like this is the first and last time I'll bother playing a brand new game with other people at the same time while at a forum. People just can't seem to realize there are different standards of what people may or may not want to know and they simply don't give a shit.

No one's definition of what equals a spoiler is the same. Instead of taking that into consideration, let's just say screw those people. Most people were doing their part, but that doesn't seem to matter. What Shouta says is law, right?

This is a brand new game. Most everything is being found out by those playing right now. Isn't that the point of spoiler tags? Apparently not, as it only matters to what the characters in the game say.

I did my part, and I appreciate all the posters that did a great job with their tagging.

Have fun with the game guys. Sorry about the monster I mentioned, but it was to prove my point. There will undoubtedly be at least 1 person that didn't want to know. And that's what spoiler tags are for, which some people in this topic don't get the damn point.
 
Mistwalker said:
Are you kidding me? I am now at 56 hours and only have
5
summons, though I have done
23
mob hunts (which are a time sink). Still...how in the world did you find all of those? I explore like crazy, or so I thought...

As for plot, I just finished
Miriam Temple and got the Mateus Summon
. Do I need to advance futher to access the rest?
Holy cow... you're taking your time with the story part ;)
 
Jonnyram said:
Holy cow... you're taking your time with the story part ;)
Heh, yeah...after every major story event I pretty much go around the world looking for places that might have been unlocked, new items/spells/skills to buy, and new monster hunts.

I've always liked doing the optional things in RPGs as early as possible...I just hate feeling like I missed something. Reading a lot of posts by people with so many summons already done has made me paranoid, but maybe avoiding the story is actually hurting me most. :)
 
Mistwalker said:
Are you kidding me? I am now at 56 hours and only have
5
summons, though I have done
23
mob hunts (which are a time sink). Still...how in the world did you find all of those? I explore like crazy, or so I thought...

As for plot, I just finished
Miriam Temple and got the Mateus Summon
. Do I need to advance futher to access the rest?

You are still very early into it, I didn't really start exploring until I got the next (relative to your current summons) forced summon. And I level up a lot (usually over the required levels) before doing anything, I hate long battles. I got some optionals without even knowing they exist (I simply ran into them).

For later summons (the last 3), I resorted to read a guide for 1 or 2 of them, some of places are just too complex even after a lot of tries.
 
Red Scarlet said:
No one's definition of what equals a spoiler is the same. Instead of taking that into consideration, let's just say screw those people. Most people were doing their part, but that doesn't seem to matter. What Shouta says is law, right?

And you could easily go through the entire game and then come back and discuss it after you're done rather than bring up all of this noise and acting like a victim. You're the minority here and you even said that. Rather than stepping back and staying away from the thread until you were done after the whole NG+ spiel, you come in swinging and acting like you've been wronged and everyone should do it your way. You're the one that isn't taking anyone else into consideration and you're the one expecting it to be the way you want it to be.

Red Scarlet said:
This is a brand new game. Most everything is being found out by those playing right now. Isn't that the point of spoiler tags? Apparently not, as it only matters to what the characters in the game say.

The point of spoiler tags is to cover up information that could potentially ruin the entire game experience for someone, story and gameplay included. However, they aren't equal. What constitutes a gameplay spoiler that could ruin an experience for someone is pretty damn broad which is why it's so openly discussed most of the time. Often enough, the types of things that are discussed are to help you play the game and revealing how systems work and don't spoil it but instead enhances the experience. The only time gameplay related information could spoil the experience is when a battle related to the story or special encounters (like the one you so kindly spoiled for others out of spite). Folks already avoid that sort of thing as is. I don't see how a knowing that there's a NG+ feature ruins your game experience. You haven't even explained how it would except for that it's something you just don't want to know.

I said this to Kintaro over AIM and I'll say it here, I think this thread has been largely useless. Rather than be a discussion of the game and how it works and how folks could enjoy it more, it's simply a "ZOMG, THIS GAME IS AWESOME" thread with status updates on how everyone that is playing it is doing. The thread is way too safe and folks are worried about stepping on people's toes way too much. There's only a been a few posts in the thread lately that have been useful and that's personally what I'd like to see so I can get more out of the game when I start to play it in a few weeks.
 
Okay just wondering if anyone has done the sidequest to clear up the sandstorm area in the Dalmasca Westersands. (For those wondering, yes there are sidequests that are NOT mob hunts)

If you have no idea how to go about it:
You start the quest by talking to the Baaga at the west entrance of Rabanastre. It's quite straightforward but be prepared to fight a boss at the end of it all. If you're above lvl25 or so you should be fine.

Oh and Jonnyram:
Still haven't figured out what the letter left by the guy's dad in Rabanastre Downtown is about. Have you?

I just unlocked a shitload of new areas today, but a few are way too highlevel for me at the moment. It's amazing how each area is STILL unique and awesome in it's own way and the game's pace isn't slowing down at all.
In fact if anything, it has opened up to allow a bunch of different directions to go at the same time which is making this part of the game awesome exploration-wise.

Also, for those that have gotten to the areas beyond the Phon Coast....
Have you done the special mob hunt quest requested by the kid on your way across the next plains? It's HILARIOUS! :lol

Once again, madatory best game ever, blahblahblah, you know the drill. :D
 
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