Ramirez said:Your "point" is silly.The Marines can obviously take more hits because they are there to add to the atmosphere and help you out,having them get killed with one hit would take all of that away.
You can't just pretend that a highly concentrated energy bolt short circuits all of the suit's life support systems, but has little effect on insulated grunt body armor....? =)GhaleonEB said:I just don't like the idea of some grunt taking four shots in the head and then my heavily armored-ass dropping from one shot. No matter which way you slice it, that just makes no sense.
Ramirez said:Your "point" is silly.The Marines can obviously take more hits because they are there to add to the atmosphere and help you out,having them get killed with one hit would take all of that away.
shpankey said:I agree, Legendary sucks the way it's setup now. I think it's one of the few mistakes Bungie made in regards to gameplay. It's not a biggie though as Heroic is awesome, at least for one player. Been nice to have something better than Heroic for two players though. But whatever... I'm cool.![]()
MoxManiac said:I'm pretty sure you can't kill NPC characters yourself. I tried killing one of the elite guys when I was the Arbiter and couldn't. I stuck plasma granades to him, pumped him full of needles, ran him over with the wraith tank, pushed him off a cliff etc...he grunted a lot but didn't die.
drohne said:if you were trying to kill the special-ops leader, he figures into the storyline, and indeed can't die. i nailed him a couple times with the scorpion's cannon while trying to take out some flood, and he didn't so much as flinch.
shpankey said:why did we lose the sticky?
shpankey said:why did we lose the sticky?
Sai said:So... What would you guys change about HALO 2?
* As the Rocket Launcher is now, it's too easy to take out vehicles with it's Target Tracking. I would have the Rocket Launcher Target Track only when zoomed in, like it was in the E32k4 build, but still hold down the R Trigger to Target Track. This way an opponent could be "knocked out" of Target Tracking.
* Give the Energy Sword a battery just like in Single Player Campaign... For obvious reasons. I do not believe it's as cheap as everybody says it is, but at least this way it can't be "abused".
* Give the Fuel Rod weapons of the same kind of projectiles they had in HALO/HaloPC. I think all the Fuel Rod Gun from HaloPC needed was a slower rate of fire, and a lot less ammunition, then it would've been a nice counter to the Rocket Launcher. The Fuel Rod Gun that's in HALO 2's Single Player Campaign is fine as it is now(and I honestly don't understand why it isn't available in Multiplayer, it's not that powerful), but it's honestly kind of boring... The Fuel Rods of the Banshee and weapon no longer fire in an arch, and the blast radius seems larger. A bit more interesting to use the mortar shots of the Fuel Rods in the original game.
* Weaken the attack power of the Banshees main weapon(s), because of the above change.
* Axe the "home-in" for melee attacks.
* Put fall damage back in.
* The lil' glitches that were in the first game, like the double 'nade throw... That should've been in here too.
... That's all I can think of right now.
But forcing an opponent off the high point of a building in Headlong and watching him land without a scratch just sucks. Fall damage doesn't need to be as bad as it was in the original game, nor does the height you fall to take said damage have to be the same... I just want it in there. When I board a character's Banshee and boot him from the top of the map, I want him to HURT! O_OGhaleonEB said:I don't miss the falling damage. The overall design of Halo 2 takes much better use of vertical space. Nearly every situation involves climbing up or down buildings and other structures, and there is very little of the 'flat but lots of obsticles' in Halo. To take advantage of the terrain, the MC can jump higher and does not take damage when falling. I suspect that Bungie pulled it after testing, finding that with so many places to fall in the levels it stopped being fun when damage was taken.
Do The Mario said:Because the amount of posts was about to overtake GTA:SA making Halo 2 the best game ever!
Sho Nuff said:I'm so sick of playing that shitty Colossus map!
http://forums.gaming-age.com/showthread.php?t=22301&goto=lastpostf_elz said:Is there a GAF clan?
Sai said:But forcing an opponent off the high point of a building in Headlong and watching him land without a scratch just sucks. Fall damage doesn't need to be as bad as it was in the original game, nor does the height you fall to take said damage have to be the same... I just want it in there. When I board a character's Banshee and boot him from the top of the map, I want him to HURT! O_O
CrimsonSkies said:Boy ole' Halo 2 sunk like a rock today on GameRankings. Two 8 out of 10 reviews and a 70% from Firing Squad have doomed it from the top 10. Oh well. I still maintain that no objective person could give this game under a 9. For a console shooter it's amazing. And that's exactly what it is. The firing squad site is a joke after giving GTA: SA a 98%. But hey, that's just my opinion and they are welcome to their own.
Code_Link said:That's why Metroid Prime is so amazing. It has a 60% review, and it's still higher on the list. It will end up being the highest rated this gen.
trippingmartian said:
Ghost said:Someone prolly already posted it but what the hell, the first Halo 2 relavent RvsB episode is up on bungie.net (along with an interview)
http://www.bungie.net/News/TopStory.aspx?story=rvbinterview
http://download.microsoft.com/downl...-b652-11f9559b7533/RvB_Bungie_GoForLaunch.wmv
^Direct link to the video for the lazy^
funny stuff.
GhaleonEB said:Man - just watched that at work and had tears in my eyes at the end. "These guys are the worst contrators EVER!"
:lol
deadlifter said:Having some trouble.I'm playing as the Arbiter on Delta Halo on Heroic and i ran through the first part of the level. The last checkpoint i passed was right before the first big machine. Now i've made it passed the second big machine and the flood that were fighting it only to be killed by flood later in the level. The thing that's bothering me is i'm not getting anymore checkpoints after the one i mentioned. So when i'm killed by the flood i have to go back before the first big machine and the transport. Any suggestions?
GhaleonEB said:The trick with that part of the level is that checkpoints will only trigger if there are no enemies in the immidiate area - which can be tricky with those guys. I've found that running away like a little girl helps.
That, and use the energy sword whenever possible on those guys - like a knife through butter.
MIMIC said:WTF? This thread isn't stickied anymore?
And I was going to get "Halo 2" during the Thanksgiving Break.![]()