I'm not sure why you would feel that way. The campaign mode looks barely a notch above the multiplayer beta.MassiveAttack said:Interesting. I was thinking the exact opposite.
nicholasphan said:has anyone else considered that maybe Killzone looks so crappy compared to the other amazing sony first-party efforts, that they decided to show it in a small event outside the conference, just so that it doesn't stink the conference up?
i mean its pre-pre-alpha. remember motorstorm and resistance and how much they improved? i think the same can be said for lair and heavenly sword too, recently looking much improved.
nicholasphan said:has anyone else considered that maybe Killzone looks so crappy compared to the other amazing sony first-party efforts, that they decided to show it in a small event outside the conference, just so that it doesn't stink the conference up?
i mean its pre-pre-alpha. remember motorstorm and resistance and how much they improved? i think the same can be said for lair and heavenly sword too, recently looking much improved.
nicholasphan said:has anyone else considered that maybe Killzone looks so crappy compared to the other amazing sony first-party efforts, that they decided to show it in a small event outside the conference, just so that it doesn't stink the conference up?
i mean its pre-pre-alpha. remember motorstorm and resistance and how much they improved? i think the same can be said for lair and heavenly sword too, recently looking much improved.
Microsoft sabotage confirmedBeatbox said:Damn Windows XP update wants me to reboot. Not now damnit!
shagg_187 said:I think its a 3 hr show cause all the 150 people invited will get a chance to demo it during that hour or so...
Damnit shoe! Judge it well and judge it fair!
nicholasphan said:has anyone else considered that maybe Killzone looks so crappy compared to the other amazing sony first-party efforts, that they decided to show it in a small event outside the conference, just so that it doesn't stink the conference up?
i mean its pre-pre-alpha. remember motorstorm and resistance and how much they improved? i think the same can be said for lair and heavenly sword too, recently looking much improved.
Joates said:Right, all that from a single character model in a sqaure 6x6 room... You have a good imagination, I almost envy you.
nicholasphan said:it IS still 150 people right? i remember there was some hooohaaa about it maybe being only 40 people, but i think that was clarified to mean 40 invites from SCEE.
anyway, i also remember hearing that it won't be in playable form? which would make sense since its pre-pre-alpha and probably not that polished gameplay wise
shagg_187 said:I see your:
and raise it to:
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Apollo said:22 mins till what?
UNTIL GUERILLA GAMES GIVES A NEW MEANING TO THE WORD SODOMY!!!?!Apollo said:22 mins till what?
OokieSpookie said:You do not send special invites and plan something right after your competitor when you want to bury it or hide it...
inthezone said:OMG!! Can you feel it???![]()
I can smell hype!
Until the Killzone embargo is lifted and people can start posting if it delivers or not.Apollo said:22 mins till what?
Rody said:I can even touch it!
...in my pants.
And cause the rapture of teh internets :lolcareksims said:I hope we dont wait like 20-30 minutes after it's done. I wonder if the moment 1am strikes they all hit the upload information button.
Elios83 said:Look at the lovely comments Harrison made after the Killzone event:
http://www.gamesindustry.biz/content_page.php?aid=26600
High bar set at E3 2005 "was not accidental", and Sony aims to clear it
Phil Harrison has told GamesIndustry.biz that Sony intended to set expectations incredibly high with its controversial E3 2005 trailer for Killzone 2 - and plans to exceed them with the finished product.
"It's a very important game because the anticipation was set so high, which we were conscious of - it was not accidental," Harrison told gi.biz following a presentation of the game in Santa Monica.
"It was important to demonstrate clearly that we have a real-time playable game that exceeds the expectations that we set for it."
Harrison said that Killzone 2 conveyed "the technical capability of the platform and the creative capability of the platform", and paid tribute to developer Guerrilla Games' "incredible skill and talent".
Killzone 2 would, he said, "deliver their original vision" when it launched exclusively on PlayStation 3. "For many reasons, it's an important product for us," he concluded.
The game, whose first in-game screenshot generated enormous interest when it was unveiled today, casts the player into a non-stop war against the semi-human Helghast, with Guerrilla telling journalists that the demo shown on Tuesday evening drew upon virtually all of the PS3's many important capabilities - including Blu-ray discs, which it said were necessary for the game to offer visual detail in depth.
Eh, to my eyes this thread and all the Killzone stuff the past few months has been 50% actual (over) hype, 10% subtle trolling by raising unrelastic expectations and 40% joking and comedic exaggeration. There has definitely been much, much more massive overhype/comedown threads. Shit, the original megaton thread, Drinky's Thursdayton and half of all the E3 conference threads we've ever been through have had much more legitimate let down potential.seanoff said:In my 9 (nine) years at GAF/NeoGAF this just about takes the cake as a thread that will lead to the biggest let down.
It is also possibly the most hype I've seen for any single game.
I hope for your sakes it looks stunning and plays magnificently.
Otherwise megaton.gif
That's what I'm expecting.Captain N said:so is all we're going to get impressions? no screens or video?