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Official Legend of Zelda: Twilight Princess thread

Wii said:
Yes, I would've preferred new themes all over with subtle hints of the old themes in places.

I was shocked to find that this new theme is not in the game (wait for the Sacred Grove part)
http://www.youtube.com/watch?v=uvjcnMnsUf4

Still love the blue purple explosions more, and is it just me or the opening of passages look much better than the standard fade effect they have in the final game.

The lost woods don't just have a fade effect. Some of the passages, you can just see into the next 'room'.
 
mrkgoo said:
The lost woods don't just have a fade effect. Some of the passages, you can just see into the next 'room'.
Yeah... that's after it clears (with the fade effect) as the skull kids starts running through the it. Not the nifty effect you see in the video I showed you.

Memorable Musics for me:
- New Shop Theme (especially the Malo-Mart mix!)
- Hyrule Field
- Midna's Theme
- Lake Hylia
- Hyrule Town
- Impaz
- Kakariko Village (Kakariko + Dark World = awesome!)
- Taming Epona
- Graveyard
- Snowpeak Ruins
- City in the Sky
- Palace of Twilight (so surreal)
- Horseback Battle Theme (it's different from the original one they had at E305 :O )
- Bulbin King theme
- Monkey Mid Boss
- Vulnerable Boss Theme (remixed for every boss)
- Boss Victory Theme
- Midna's Theme after beating a boss
- Fyrus
- Morpheel/Argorok
- Stallord (OOT Dinosaur Boss Theme)
- Blizetta
- Armogohma
- Zant!
- Puppet Zelda
- Cutscene just before the Ganondorf horseback battle
- Final Ganondorf Fight
Yeah, there's a lot, but this list is very short compared to Ocarina, Majora or Wind Waker
 
Are...are you serious? Wind Waker's list was probably 1 fourth of that. The only worthwhile tracks I can list for Wind Waker were Hyrule Castle, Windfall, and Dragon Roost.
 
BrandNew said:
Are...are you serious? Wind Waker's list was probably 1 fourth of that. The only worthwhile tracks I can list for Wind Waker were Hyrule Castle, Windfall, and Dragon Roost.
Title Theme
Fencing Instruction
The Great Sea
Tower of the Gods
Earth Temple
The Cursed Sea
Forest Haven (outside the entrance)
Gohma Second Half
Gohdan
Phantom Ganon Battle (Zelda 3 Ganon music!!)
Helmarok King
Molgera
Illusionary Room
Ganon's Tower
Puppet Ganon all forms
Ganondorf Fight
Aryll's Theme

Hrmm, actually you're right :P
 
Wii said:
Yeah... that's after it clears (with the fade effect) as the skull kids starts running through the it. Not the nifty effect you see in the video I showed you.

Memorable Musics for me:
- New Shop Theme (especially the Malo-Mart mix!)
- Hyrule Field
- Midna's Theme
- Lake Hylia
- Hyrule Town
- Impaz
- Kakariko Village (Kakariko + Dark World = awesome!)
- Taming Epona
- Graveyard
- Snowpeak Ruins
- City in the Sky
- Palace of Twilight (so surreal)
- Horseback Battle Theme (it's different from the original one they had at E305 :O )
- Bulbin King theme
- Monkey Mid Boss
- Vulnerable Boss Theme (remixed for every boss)
- Boss Victory Theme
- Midna's Theme after beating a boss
- Fyrus
- Morpheel/Argorok
- Stallord (OOT Dinosaur Boss Theme)
- Blizetta
- Armogohma
- Zant!
- Puppet Zelda
- Cutscene just before the Ganondorf horseback battle
- Final Ganondorf Fight
Yeah, there's a lot, but this list is very short compared to Ocarina, Majora or Wind Waker

Seriously? I can't even remember more then half of that.
 
Alright, I finally got all heart pieces to make sure I had completed the game 100%. Brilliant game but I can't shake the feeling I had more fun with Wind Waker. I also found Wind Waker's tunes more memorable.

I definitely feel I'll be in the minority here.

Am I the only one that wishes you could change the time of day? Also I definitely missed my
Fire/Ice and Light Arrows. I REALLY wished we had a Deku leaf as well. That item just opens up so many possibilities in terms of open-ended platforming. Remember jumping from great heights to different areas in WW? Damn I miss my Deku leaf. Spinner is a welcome edition though. Hopefully the next incarnation of it wont be limited to on-rails gameplay.
.

Better than OoT, not as fun as WW imo. I loved the constant world of Wind Waker. No loading between islands or towns, it just felt really seamless. Also the weather and day/night change effects in WW were sorely missed.

I really hope for the next game they go with a mature art style like Twilight Princess' but make it cel-shaded like WW. They were onto too good a thing for there to only be one game like that.
 
I just killed
Zant

oh yeah baby, that was not what I expected at all. Instead of some evil-wizard kind of thing, he just went bananas and started yelling high pitched jibberish and swinging his swords! It was the best fight up until now in this game
:D

just wow :D
 
Wii said:
And how do you suppose they do that? :S

Maybe letting you use the
Hookshot to grab onto trees as you pass them by to sort've arc around them for a momentum boost. The spinner goes far too slow for my liking when not on rails
.
 
Scullibundo said:
Maybe letting you use the
Hookshot to grab onto trees as you pass them by to sort've arc around them for a momentum boost. The spinner goes far too slow for my liking when not on rails
.

This is true...They should've made it more of a beyblade IMO. Where you could charge it by running and then pressing left,right,down,B which would then make it go fast..really fast..Could've made it a race too..like racing a
Goron
down
death mountain
track.

Also a question to mods: When can we stop using spoilers for Zelda?
 
I agree that the remixed themes are the highlight.
Although I do enjoy the main hyrule field theme, you know the one that plays when leaving castle town by the south in daytime. That's original right? Is that what is considered the main theme for TP? I'm not sure. either way I really liked the music.
 
Hey sorry to intrude with a random question..

But when you catch a
Hylian loach..Hena says she tweaked your pic..what the hell does she mean?
 
BlindN-Fan said:
Hey sorry to intrude with a random question..

But when you catch a
Hylian loach..Hena says she tweaked your pic..what the hell does she mean?
She means she
photoshopped your Zora Tunic into the Green Tunic
:P
 
I'm a huge Zelda fan, OOT and especially MM are two of my very favourites games and I feel like saying I'm dissapointed with this game. I'm only now getting to play this (started about a week ago) and everything in the environment just feels generic and not detailed, very un-Zelda. It's like most places are based on stereotypical ideas and images. The art direction for the most part reminds me of Kameo, it's like they are trying to pull every cheapo trick the system can do to wow people, only few ingenious, unique, original details. Very solid yet very disapponting.

I wish they'd gone for something that has half the content but double the detail and quality. There are places, particularly during the twilight sessions like the sewers in the castle that are utterly marvelous, but mostly things feel very weird, like they don't match together. The pace is very, very, VERY odd and broken to me. I'm 18 hours in and I still haven't gone through a proper day time cycle. And the hyrule field, just cheap, cheap, cheap, low poly with odd, random geometry. And the music, where is it? The volume is actually really low, the effects are overpowering everything and there's not a single new, inspired theme whereas MM had so many. The stress to please the fans has killed all the potential this game had. They added here and there a ton of recycled, filler-up, bizzarely disconnected gameplay sessions and moments, based heavily on a linear, scripted plotted progression, instead of focusing on a handful of brand new, glittering ideas and work in bringing them out and interlacing them in flexible, fitting ways that would provide gameplay based on freedom, exploration and experimentation.

This is a westernized and bastardized Zelda. I cheated and voted for this based solely on my expecations of what's to come, but I regret it. Majora's Mask (and a bit less so, OOT) are a hundred times prettier, a thousand more atmospheric and indefinetely more inspired (only the some twilight areas offer a glimpse of similar inventiveness and inspiration).

I guess you just can't please everyone. Just saying what I thought of the game, this is a very imporant game to me.
 
I wonder how everyone will feel about this game as it comes off it's hype-wave. It's always fun to see how general perception does a 180 because the hype was too big(like dead rising). Not that TP will have that, but maybe to some degree.
 
Brobzoid said:
I wonder how everyone will feel about this game as it comes off it's hype-wave. It's always fun to see how general perception does a 180 because the hype was too big(like dead rising). Not that TP will have that, but maybe to some degree.
I have to admit that Ive been disapoointed so far. Im having a lot of fun with it, but Im sure that Nintendo could have made this game better. The zelda atmosphere just isnt there. The characters have not been as memorable as before. So far the only person who Ive really liked is Midna. People like renado and Telma are okay, but they are not brilliant characters. A lot of this is down to the character models. hen I knew that twilight princess was going to have realistic graphics, I was expecting serious looking people, but instead the game has got cartoon looking character. Mood ost characters in TP would look good if they were cel-shaded, but the cartoony characters dont look good in a realistic zelda.

The dungeons also lack a lot of atmosphere. I still get freaked out when I replay OoT and enter the forest temple, The shadow temple, the spirit temple and ganons castle. All theose temples had a dark and eerie atmosphrere. The dungeons in Zelda have been enjoyable, but they do lack atmosphere.

The one thing that has really impressed me is the size of hyrule. Although you can teleport, its so much fun riding on epona and fighting on your horse. I was also amazed by hyrule town when i first enetred, but after looking around for a bit I was disappointed. Although the castle town is so busy, there is hardly anyone that you can actually talk to.
 
psycho_snake said:
The zelda atmosphere just isnt there.

That´s the whole reason.

TP is the best Zelda in terms of:

- gameplay
- realistic dungeon-design
- story

BUT:

The story of this game is not about Zelda/Ganon/Triforce.
It is about Midna!
The game´s story starts with Midna, and ends with her.
That´s why:
TP has probably the worst "Zelda-feeling/atmosphere".

It doesnt take away anything from the game, but as a Zelda-fantatic, it´s quite a disappointment to have a whole new character kind of "steal" the story.
My hope is, though, that this has been done on purpose and we´ll see Midna´s very own game soon. Another big action-adventure franchise, but with complete different gameplay, due to Midna´s magical powers.

Oh, and one more time: Limitless spinner-idea seconded!
 
My problem was more related to tingle. And his absence. >:(

but I was also annoyed how some characters looked too silly. And whenever I went into the twilight realm, I thought about the early twilight realm and meh...

I never did like midna either, both in design and in character. The story wasn't all that imo either really.


All in all, I feel that this was more a OoT: Redux, but I ain't hatin'.
 
MasterMFauli said:
Midna is easily the best new character in 2006, sorry, no argument about that.

I can't really say I remember which characters that were new in 06. but midna's furry loli design mixed with her dominant attitude towards Link, made me dislike her as a character.
 
Midna was the first step towards the right direction, but one step furter is as far as the game goes. Me needs more originality and artistic flair. There could have been a really inspired and impressive game, had they kept it more packed and focused, instead they decided to stretch it out with giant blocky plains. Hyrule castle town with noncontrolled cameras is a joke (and radomly generated characters, wtf? sandbox?)
 
Mato said:
I'm a huge Zelda fan, OOT and especially MM are two of my very favourites games and I feel like saying I'm dissapointed with this game. I'm only now getting to play this (started about a week ago)

Many people were like you once (me included). Its getting kind of old now but play more of the game before you start type casting the game.
 
Dr.Hadji said:
Many people were like you once (me included). Its getting kind of old now but play more of the game before you start type casting the game.

I'm 21 hours into, I just got to the desert, how long does the game need to grow on me. It's fun, very solid, but disappointing.
 
I agree, I love the game, it's great and all that. But it felt like a remix of OoT with too little new and interesting content. While Wind Waker has some fundemental flaws that TP doesn't have, I had more fun playing that than TP. I'm not too disappointed though, but I have wondered what the game would be like if it didn't cave in to fan-pressure.

I really do hope this is the last of the traditional Zelda's. Just think how awesome a world like SotC combined with Zelda's gameplay would be like o_O. TP's Hyrule felt too constructed and fake, SotC's world is very natural, so rather than using the clawshot in places the game wants you to use it, you could use it on any surface. Alot of the time it would lead to nothing, but when it does the feeling of accomplishment and exploration is so much better.
 
Mato said:
I'm 21 hours into, I just got to the desert, how long does the game need to grow on me. It's fun, very solid, but disappointing.

Took me about that long. I was at 32 hours and just entering the 4th (desert dungeon) and I wasn't in love with the game thus far. So I took a break from dungeon hopping and just explored for the next week for about 20 hours and fell in love with the game. That and the 4th dungeon on is when this start owning previous Zelda dungeons. I never really liked Zelda dungeons before, I absolutely LOVE dugeons 4 - 8 and 1/2.
 
eXistor said:
I agree, I love the game, it's great and all that. But it felt like a remix of OoT with too little new and interesting content. While Wind Waker has some fundemental flaws that TP doesn't have, I had more fun playing that than TP. I'm not too disappointed though, but I have wondered what the game would be like if it didn't cave in to fan-pressure.

I really do hope this is the last of the traditional Zelda's. Just think how awesome a world like SotC combined with Zelda's gameplay would be like o_O. TP's Hyrule felt too constructed and fake, SotC's world is very natural, so rather than using the clawshot in places the game wants you to use it, you could use it on any surface. Alot of the time it would lead to nothing, but when it does the feeling of accomplishment and exploration is so much better.

I hope Zelda stays Zelda and doesnt end up copying or imitating other franchises since it's the series that usually defines the standard for its genre. It doesnt need to be like SOTC or any of those comparisons. It should stay Zelda
 
eXistor said:
I agree, I love the game, it's great and all that. But it felt like a remix of OoT with too little new and interesting content. While Wind Waker has some fundemental flaws that TP doesn't have, I had more fun playing that than TP. I'm not too disappointed though, but I have wondered what the game would be like if it didn't cave in to fan-pressure.

I really do hope this is the last of the traditional Zelda's. Just think how awesome a world like SotC combined with Zelda's gameplay would be like o_O. TP's Hyrule felt too constructed and fake, SotC's world is very natural, so rather than using the clawshot in places the game wants you to use it, you could use it on any surface. Alot of the time it would lead to nothing, but when it does the feeling of accomplishment and exploration is so much better.
Zelda doesnt need to change too much. What I think does need to happen is that you have a game that involves the traditional characters and the traditional story, but the next zelda game should be something like majora's mask, which doesnt involve any of the well known zelda characters other than Link. If you keep making a game thats like OoT one have after the other, its going to lose its brilliance and people will get sick of it, but if every other zelda game was the traditional zelda and the ones in between are like majora's mask, then it will be fine.
 
Yes, it just needs to evolve, it doesn't have to completely scrap everything that makes Zelda what it is. MM is the way to go.
 
Mato said:
Yes, it just needs to evolve, it doesn't have to completely scrap everything that makes Zelda what it is. MM is the way to go.
But not every zelda game from now on should be like MM. They should have one like MM, then one like Oot, the one like MM and so on. That way people wont get bored of both different games.

Nintendo could do so much if they made more games similar to MM. Hyrule is just one kingdom in the world, so everytime Ninten do want to do something diffferent to the traditional zelda games, they could set it in a different kindgom and introduce a completely different story and a different set of characters.
 
eXistor said:
Just think how awesome a world like SotC combined with Zelda's gameplay would be like o_O. TP's Hyrule felt too constructed and fake

I agree some places of TP's world feel constructed, but there also are places such as
Faron Forest
and
Lake Hylia
which seemed very natural to me, those parts of the world really impressed me.
 
eXistor said:
I agree, I love the game, it's great and all that. But it felt like a remix of OoT with too little new and interesting content. While Wind Waker has some fundemental flaws that TP doesn't have, I had more fun playing that than TP. I'm not too disappointed though, but I have wondered what the game would be like if it didn't cave in to fan-pressure.

The game is hardly a fan service. Any big Zelda fan is going to be pretty pissed off by the story and the treatment of many characters.
 
psycho_snake said:
But not every zelda game from now on should be like MM. They should have one like MM, then one like Oot, the one like MM and so on. That way people wont get bored of both different games.

Nintendo could do so much if they made more games similar to MM. Hyrule is just one kingdom in the world, so everytime Ninten do want to do something diffferent to the traditional zelda games, they could set it in a different kindgom and introduce a completely different story and a different set of characters.

I didn't mean to say they should make a MM rip-off. God no. I meant to say it should be equally original and inventive, as MM was to OOT, in which case it would a fresh new experience and also quite a different game from MM yet retain some of the Zelda legacy.

And I'm not talking just about names and story either. I'm talking about core gameplay elements in the same way that OOT introduced the day/night thing and playing the ocarina and MM gave us the three day, flexible limit and complex daily routines for the characters (and many more). The biggest letdown with TP is that it gives us no such new core element. Everything is scripted, nothing is flexible in the same way that the ocarina was. Come to think of it the ocarina was one damn powerful object.
 
I'm about 4 hours in the Wii version and I decided to stop everything and buy the gamecube version and start over. I feel like the wii controls are too distracting, especially the swordplay. For example, I find myself getting hit mostly because the controller isnt responding well to my actions. I was hoping it would be an improvement over the n64/cube controls, but I was way off. It feels like they tried way too hard to tack on these controls to what seems to be an amazing game so far.

I didnt want to backtrack in this thread to see if I was the only one, and risk reading spoilers - but is anyone else in the same boat as me?
 
robot said:
I'm about 4 hours in the Wii version and I decided to stop everything and buy the gamecube version and start over. I feel like the wii controls are too distracting, especially the swordplay. For example, I find myself getting hit mostly because the controller isnt responding well to my actions. I was hoping it would be an improvement over the n64/cube controls, but I was way off. It feels like they tried way too hard to tack on these controls to what seems to be an amazing game so far.

I didnt want to backtrack in this thread to see if I was the only one, and risk reading spoilers - but is anyone else in the same boat as me?

You're clearly doing something wrong. Either that, or you have a faulty Wiimote. It requires a tiny little movement to strike. The only issue is that you have to do that once to pull your sword out, then again to slash.
 
MasterMFauli said:
Uh, what?
Sotc´s world was its biggest point of critizism. 0_o

are you being a silly billy? First of all the framerate was the biggest point of criticism, and secondly the world is great.
 
I went to start my game and I selected it and chose Yes to start the game. Except. I had chosen Erase. And like. I ****ING DELETED MY SAVE GAME! My body is numb.
 
Wii said:
Yes, I would've preferred new themes all over with subtle hints of the old themes in places.

I was shocked to find that this new theme is not in the game (wait for the Sacred Grove part)
http://www.youtube.com/watch?v=uvjcnMnsUf4

Still love the blue purple explosions more, and is it just me or the opening of passages look much better than the standard fade effect they have in the final game.

I kinda get the feeling Nintendo recorded a limited amount of orchestrated music, but removed it because they felt they couldn't get it to gel with the MIDI stuff. It seems really odd to me that they have music made for stuff like trailers that they never used in the game.
 
Got the Gamecube version yesterday, played it for 6 and a half hours. Beat the Forest Temple and got
the Tears of Light for Eldin at Death Mountain.
Even though I do have a couple of minor complaints, I'm loving this game so far and is a testament to why Nintendo is still king of the game development realm. The art style, the level design, the music, the characters, everything so far has been utterly fantastic. My only complaints are very minor.

For one, I really wish Nintendo would loosen the purse strings a little more and give us a fully orchestrated soundtrack. From what little I've heard, the soundtrack is excellent but still lacks impact because of the phoney sounding MIDI. Second, is it me or is this game a little 'stiffer' than Wind Waker was if that makes any sense? WW felt really loose, lively, and vibrant while TP feels sort of restrained. This is especially noticable during combat where it feels like Link is more of a robot than a person. My final complaint is that well...it's high time Nintendo added some voice acting. Keep Link silent as always but give me some voices to go along with the colorful characters. Midna's speech makes me think that Nintendo could have some incredible VO if they wanted to and took it seriously. Midna is awesome BTW.
 
I'm just sitting here doing nothing because... I don't know... I have no words.
Maybe I should start again. I don't know. Time to die.
 
Papi said:
I'm just sitting here doing nothing because... I don't know... I have no words.
Maybe I should start again. I don't know. Time to die.


I hate it when I have to start over. I've done that shit already! When I formatted my pc, I copied my earthbound rom over to a usb-key, but appearantly the save isn't in the rom, and I lost it. now I just won't bother with it till it hits VC or something. -_-
 
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