Papi said:I'm just sitting here doing nothing because... I don't know... I have no words.
Maybe I should start again. I don't know. Time to die.
robot said:I'm about 4 hours in the Wii version and I decided to stop everything and buy the gamecube version and start over. I feel like the wii controls are too distracting, especially the swordplay. For example, I find myself getting hit mostly because the controller isnt responding well to my actions. I was hoping it would be an improvement over the n64/cube controls, but I was way off. It feels like they tried way too hard to tack on these controls to what seems to be an amazing game so far.
I didnt want to backtrack in this thread to see if I was the only one, and risk reading spoilers - but is anyone else in the same boat as me?
CoolS said:We need someone to capture pictures from the ending likeand make Wallpapers out of it. I just did the ending again, and there are some scenes which are just gorgeous.Link, Zelda and the defeated Ganondorf or the Master Sword back at its right place
AniHawk said:Also:
OMG ENDGAME SPOILERS
OMG ENDGAME SPOILERS
OMG ENDGAME SPOILERS
OMG ENDGAME SPOILERS
OMG ENDGAME SPOILERS
OMG ENDGAME SPOILERS
OMG ENDGAME SPOILERS
OMG ENDGAME SPOILERS
OMG ENDGAME SPOILERS
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RSP said:Thefight was both easy and awesome.second Ganon
Brobzoid said:thefight?Spaceworld fan-service
Brobzoid said:thefight?Spaceworld fan-service
Dez said:I don't understand why people say this.. it was essentially the same type of sword fight that was in Wind Waker.
Dez said:I don't understand why people say this.. it was essentially the same type of sword fight that was in Wind Waker.
Brobzoid said:well, since you're supposed toshit, and it's waaaay too similar todo the charge -> clash bladesfor it not be based on that. I don't remember having some this kind of sword fight in WW... do you have a youtube vid or something? I'd love to watch that.the spaceworld montage piece
eXistor said:I'm not too disappointed though, but I have wondered what the game would be like if it didn't cave in to fan-pressure.
Why do you hate criticism?Alkaliine said:WTF!!! Why are people suddenly ragging on TP?
Why do people hate fun?
Brobzoid said:well, since you're supposed toshit, and it's waaaay too similar todo the charge -> clash bladesfor it not be based on that. I don't remember having some this kind of sword fight in WW... do you have a youtube vid or something? I'd love to watch that.the spaceworld montage piece
Peru said:Ripped off from Okami. Yeah right.
Character graphics were good, but I don't understand why N64 level canyon geometry with straight lines and sharp polygonal edges existed at all.
Seriously.Oblivion said:So THAT'S what Nintendo was doing for the last two months!
All the bosses were too easy. When you beat most of the bosses barely taking a hit then you know somethings wrong. Still one of my favorite games thoughSome of the criticism here seems overly picky - especially about the boss fights. While I agree that some forms of the later bosses fell short and earlier ones were to easy
Nexus Zero said:Anihawk: for all the Zelda games I do a comicbook-style "Endings" page that I've just finished uploading. You can find it at http://www.zeldaelements.net/10ending.shtml. I might do it over when I get my SVideo cables because I'm really unhappy at how some of the captures came out, and I should have captured more of the speech, but I kept my favourite lines so I'm glad about that. Also, I hope to get more fighting shots because it looks like Link completely reamswhen we all know it was a much more drawn out process.Zelda/Ganon/Ganondorf
Nexus Zero said:Anihawk: for all the Zelda games I do a comicbook-style "Endings" page that I've just finished uploading. You can find it at http://www.zeldaelements.net/10ending.shtml.
No.Scullibundo said:Am I the only one that thinks having a fixed camera in castle town is totally lame?
Jiggy37 said:I'll probably never replay it, though.
elostyle said:And about the n64 canyon walls - well if you work on something this big for 4 years while technology advances, there are times where you just have to call things 'done' and can't go back to touch up everything.
Which is in itself a rip off of the dark world in link to the pastThe Twilight Realm is, in pretty much every way, what Metroid Prime 2 wished its horrible Dark Aether could have been
mugwhump said:So, is there a downloadable version of this awesome trailer that uses the origonal orchestrated piece? Or maybe a higher-resolution one? Please?![]()
Wii said:Yeah... that's after it clears (with the fade effect) as the skull kids starts running through the it. Not the nifty effect you see in the video I showed you.
Memorable Musics for me:
Yeah, there's a lot, but this list is very short compared to Ocarina, Majora or Wind Waker- New Shop Theme (especially the Malo-Mart mix!)
- Hyrule Field
- Midna's Theme
- Lake Hylia
- Hyrule Town
- Impaz
- Kakariko Village (Kakariko + Dark World = awesome!)
- Taming Epona
- Graveyard
- Snowpeak Ruins
- City in the Sky
- Palace of Twilight (so surreal)
- Horseback Battle Theme (it's different from the original one they had at E305 :O )
- Bulbin King theme
- Monkey Mid Boss
- Vulnerable Boss Theme (remixed for every boss)
- Boss Victory Theme
- Midna's Theme after beating a boss
- Fyrus
- Morpheel/Argorok
- Stallord (OOT Dinosaur Boss Theme)
- Blizetta
- Armogohma
- Zant!
- Puppet Zelda
- Cutscene just before the Ganondorf horseback battle
- Final Ganondorf Fight
Mato said:I'm a huge Zelda fan, OOT and especially MM are two of my very favourites games and I feel like saying I'm dissapointed with this game. I'm only now getting to play this (started about a week ago) and everything in the environment just feels generic and not detailed, very un-Zelda. It's like most places are based on stereotypical ideas and images. The art direction for the most part reminds me of Kameo, it's like they are trying to pull every cheapo trick the system can do to wow people, only few ingenious, unique, original details. Very solid yet very disapponting.
I wish they'd gone for something that has half the content but double the detail and quality. There are places, particularly during the twilight sessions like the sewers in the castle that are utterly marvelous, but mostly things feel very weird, like they don't match together. The pace is very, very, VERY odd and broken to me. I'm 18 hours in and I still haven't gone through a proper day time cycle. And the hyrule field, just cheap, cheap, cheap, low poly with odd, random geometry. And the music, where is it? The volume is actually really low, the effects are overpowering everything and there's not a single new, inspired theme whereas MM had so many. The stress to please the fans has killed all the potential this game had. They added here and there a ton of recycled, filler-up, bizzarely disconnected gameplay sessions and moments, based heavily on a linear, scripted plotted progression, instead of focusing on a handful of brand new, glittering ideas and work in bringing them out and interlacing them in flexible, fitting ways that would provide gameplay based on freedom, exploration and experimentation.
This is a westernized and bastardized Zelda. I cheated and voted for this based solely on my expecations of what's to come, but I regret it. Majora's Mask (and a bit less so, OOT) are a hundred times prettier, a thousand more atmospheric and indefinetely more inspired (only the some twilight areas offer a glimpse of similar inventiveness and inspiration).
I guess you just can't please everyone. Just saying what I thought of the game, this is a very imporant game to me.
Alkaliine said:How about that water area in Kakariko Village where you meet the spirit? That place looks absolutely amazing, especially when you come from behind the little spring.
GeneralIroh said:You are so right. Nothing in any previous zelda tops the beauty of that area. Uninspired? Hell no!
mugwhump said:So, is there a downloadable version of this awesome trailer that uses the origonal orchestrated piece? Or maybe a higher-resolution one? Please?![]()