• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Official Legend of Zelda: Twilight Princess thread

Papi said:
I'm just sitting here doing nothing because... I don't know... I have no words.
Maybe I should start again. I don't know. Time to die.

Wow.

Anyway, I generally have two saves for my main game...I alternate between the two so I can keep a save at a favourite point to replay, or i f I accidentally erase, I don't have to go too far back...
 
robot said:
I'm about 4 hours in the Wii version and I decided to stop everything and buy the gamecube version and start over. I feel like the wii controls are too distracting, especially the swordplay. For example, I find myself getting hit mostly because the controller isnt responding well to my actions. I was hoping it would be an improvement over the n64/cube controls, but I was way off. It feels like they tried way too hard to tack on these controls to what seems to be an amazing game so far.

I didnt want to backtrack in this thread to see if I was the only one, and risk reading spoilers - but is anyone else in the same boat as me?

I think you might want to give it some more time. I felt the same after about 4 hours, and by about 8 hours I was used to it... even to the point where I definitely preferred it to traditional controls. Aiming with the wiimote alone, especially towards the later parts of the game, made the wii controls better for me. That being said, if you're more comfortable with the gamecube controls then play that first and maybe come back to the wii version later.
 
I played the GameCube version first, and now I'm 4.30 hours into the Wii version (Goron Mines) and finding the controls a joy. I like them both but I noticed I got a lot more into the
sumo wrestling
with the Wii remote. I'm seconds away from getting the bow and I think that'll be the icing on the cake for me, the slingshot sucks.
 
im such an idiot.
I had the sink lure
all that time. i didn't realize, (lol) that its in your selection of lures when you fish in the boat. not for the bobber fishing pole. LOL. now to beat that 8th game of
rollgoal to get the frog lure... thing is, ive already caught Hylian Loach without it. maybe you catch a large one with the frog lure?
 
We need someone to capture pictures from the ending like
Link, Zelda and the defeated Ganondorf or the Master Sword back at its right place
and make Wallpapers out of it. I just did the ending again, and there are some scenes which are just gorgeous.
 
CoolS said:
We need someone to capture pictures from the ending like
Link, Zelda and the defeated Ganondorf or the Master Sword back at its right place
and make Wallpapers out of it. I just did the ending again, and there are some scenes which are just gorgeous.
AniHawk said:

I may grab some bigger shots later.
 
Dez said:
I don't understand why people say this.. it was essentially the same type of sword fight that was in Wind Waker.

well, since you're supposed to
do the charge -> clash blades
shit, and it's waaaay too similar to
the spaceworld montage piece
for it not be based on that. I don't remember having some this kind of sword fight in WW... do you have a youtube vid or something? I'd love to watch that.
 
Brobzoid said:
well, since you're supposed to
do the charge -> clash blades
shit, and it's waaaay too similar to
the spaceworld montage piece
for it not be based on that. I don't remember having some this kind of sword fight in WW... do you have a youtube vid or something? I'd love to watch that.

oh right. I only did that once, did most of the fight the old fashioned way so i barely remembered it.. back slice ftw.
 
eXistor said:
I'm not too disappointed though, but I have wondered what the game would be like if it didn't cave in to fan-pressure.

Zuh? Whatever flaws TP has is totally independent of Nintendo "caving in to fan-pressure".
 
Let's face it, too much hype is never good for a game. In this case, the game was hyped till kingdom come! There was no way it can live up to all the hype. No matter how much I love the series, this game still has it's flaws.

Part of the problem is that the production values for AAA titles nowadays are -so- incredibly high, that no game, not even the Zelda series, no matter how much time a developer puts into it, is able to be perfect in every way possible. TP comes close, but if you want to be a critic, you'll have no problem finding things that are wrong with the game.

I loved the game, but aside from pretty awesome art and texture work, I think the game looks dated. I'm actually looking forward to something new. Sure, they can keep ganon, link and zelda of they want, but try something a little bit more ambitious, something new. TP felt like OOT on speed, coke and XTC, and it was fun. But I want something different after this.
 
Brobzoid said:
well, since you're supposed to
do the charge -> clash blades
shit, and it's waaaay too similar to
the spaceworld montage piece
for it not be based on that. I don't remember having some this kind of sword fight in WW... do you have a youtube vid or something? I'd love to watch that.

If anything, TWW ganon fight is more like fighting
Zant
. Only if it were because of the quick reflexes and agility he has.
TP Ganon
just felt sluggish, and strong for that matter.
 
Just finished the Gamecube game, and thus I can enter this thread. I know I'm gonna get stick because of my tag and all that, but really didnt enjoy the ending segment.

The last dungeon seemed to lack any kind of... I don't know. there just seemed to be nothing to it. The
Twilight Palace
before it however was a pretty good one, and I sort of wish they had
kept Zant as the main villain, as like Ganon's 'heir' or something, rather than ruining his menacing character towards the end by making him some crazy flip out mental bird guy.

The last set of boss fights felt broken. They seemed very awkwardly meshed together;
Ganon the boar was pretty awful as I can see is a common complaint, the 'OH A MOVE YOU'VE NEVER USED FLASHING UP!!' dealio was not cool. Then the subsequent fights just...didnt feel anything special.

The story just seemed to sort of collapse apart at the end. Ending spoilers:
Ilia's amnesia adventure earlier confirmed that they didnt know what they were doing with the story at all really, and Zelda just popping up again at the end felt forced. As a player its hard to give a shit about a character thats not been active in the story for 90% of the game. Ending it by destroying the mirror just felt...I dunno. a cop out? It never went into why Midna would do it, and made the whole adventure feel a bit "oh well eh!".

Ironically enough, Midna as a character would make for a brilliant spin-off series, especially considering her 'hat hand ' and the wiimote potential there, as well as the visually striking twilight realm.

Dungeon design was really good, and I certainly appreciated that, as thats the series 'meat' as it were. Some good puzzles and levels, and i'd say half good bosses, half average.

All in all, I enjoyed it. I definietly dont feel its 'the best game ever' in any way, as it has a pretty long list of flaws. The music was utterly forgettable, lack of voices was made strangely apparent because Midna was so chatty and other characters had lots of rigged 'speaking' animations and movements, that seemed weird matched to text. Character graphics were good, but I don't understand why N64 level canyon geometry with straight lines and sharp polygonal edges existed at all.

A lot of the game's influences and aesthetic design felt very borrowed. Its probably because I'm a hardcore super-fan of the following things that it didnt gel well with me, but it all seemed too obvious: Okami, Shadow of the Colossus and Miyazaki films.

The
'animal light spirits'
felt directly copied from Okami with their 'curly design tattoo's and basis. I didnt enjoy the wolf segments very much due to having played Okami earlier in the year. I definitely believe Okami had a FAR stronger story than Zelda did.

The SOTC influence was lighter, but stuff like
The water dungeon boss
feeling like a direct rip-off, complete with Wanderer stabbing motion seemed waaaay too obvious to not have been intentional.

But there just also seemed like a lot of Miyazaki borrowed stuff. From the
Sages and Oocucoo (sp?)
to the final phase of
Midna's powered up form looking like it had been copy and pasted straight out of Princess Mononoke
.

But yeah, it was a good ride getting through it, just fell short at the end by a long shot.
 
Just finished the 8th dungeon... the battle against
Zant
was freaking fun!
He reminded me a little bit of Majora's Mask last boss...
 
Anihawk: for all the Zelda games I do a comicbook-style "Endings" page that I've just finished uploading. You can find it at http://www.zeldaelements.net/10ending.shtml. I might do it over when I get my SVideo cables because I'm really unhappy at how some of the captures came out, and I should have captured more of the speech, but I kept my favourite lines so I'm glad about that. Also, I hope to get more fighting shots because it looks like Link completely reams
Zelda/Ganon/Ganondorf
when we all know it was a much more drawn out process.

Character graphics were good, but I don't understand why N64 level canyon geometry with straight lines and sharp polygonal edges existed at all.

No, I really don't get this either. Some parts of the game looked absolutely breath-taking, but then there'd be discrepancies like some trees would move with the wind and some would stay completely static. Those canyons were disgusting; it looked like you could cut your hand on the edges, but then yeah, as you say, Link and the other characters looked gorgeous and round and natural.
 
Oblivion said:
So THAT'S what Nintendo was doing for the last two months!
Seriously.

Some of the criticism here seems overly picky - especially about the boss fights. While I agree that some forms of the later bosses fell short and earlier ones were to easy, you have to consider that this game offers literally about 10 times as many boss fights as games like okami (2 + 1 recylced?) or god of war (3?) do.

And about the n64 canyon walls - well if you work on something this big for 4 years while technology advances, there are times where you just have to call things 'done' and can't go back to touch up everything.

I'm a fan of a lot of the music pieces. It's low key, yet many of the themes are very memorable. And there is plenty.

Light spirits theme, sacred grove, that piano piece after the third dungeon, the night field music, omg hyrule castle remix etc were all really great to me.

Not to mention the theme that sets in when you beat a boss.
 
if I put on my critics hat, and thought of all the stuff i wanted this Zelda to be, I could write dozens of pages of what I think should have been in the game. but overall, i really was NOT too disappointed with any aspect of the game. it certainly lives upto what it was intended to be, a non cartoony Zelda game for the Gamecube. something that's pretty damn huge, better than Wind Waker in everyway, and satisfies what gamers have been waiting for since August 2000 SpaceWorld where that famous demo got our hopes up.


now Wii can look toward the future to a completely new Zelda where we don't have any solid expectations other than what we can imagine. it'll be a good 2 or 3 year wait most likely but it'll be worth it.
 
I did the
Cave of Ordeals
last night. I'd have preferred it a little more difficult, but still fun.

But why
are the fairies so ugly
? I mean jeez. Continuing tradition, I guess.
 
I love this game so ****ing much, but I have a complaint that I'm sure is just me.

One of my main gripes with the game is that it didn't contain enough OoT references. I absolutely loved it when they talked about the "Hero" and saw bits and pieces of places I visited in Ocarina of Time, but for being a game that's a "direct" sequel to it, I felt it didn't satisfy my nostalgic fanboy dreams. I mean, I'm
pulling the damn MASTER SWORD from the TEMPLE OF TIME to the same music that was in the temple of time in OoT
without as much as a cut scene with some info as to what happened there.

Even Wind Waker had more fleshed out references to OoT with the Deku (sprout) Tree, intro and Ganondorf talking about the prequel, even though it kicked you in the nuts at the end (lolz you're in hyrule but you can't do shit and now the game's over).

Well that was my two cents anyways.
 
Some of the criticism here seems overly picky - especially about the boss fights. While I agree that some forms of the later bosses fell short and earlier ones were to easy
All the bosses were too easy. When you beat most of the bosses barely taking a hit then you know somethings wrong. Still one of my favorite games though
 
Nexus Zero said:
Anihawk: for all the Zelda games I do a comicbook-style "Endings" page that I've just finished uploading. You can find it at http://www.zeldaelements.net/10ending.shtml. I might do it over when I get my SVideo cables because I'm really unhappy at how some of the captures came out, and I should have captured more of the speech, but I kept my favourite lines so I'm glad about that. Also, I hope to get more fighting shots because it looks like Link completely reams
Zelda/Ganon/Ganondorf
when we all know it was a much more drawn out process.

Wow, that's an AMAZING job! :) I really liked it

PS: anyone else thinks this image would make an AWESOME statue, with the
triforce
in real gold?
 
Scullibundo said:
Am I the only one that thinks having a fixed camera in castle town is totally lame?
No.



Anyway, about to enter the third dungeon and I'm really just feeling like this game is beginning to suffer from GTA syndrome where the world is too big for its own good, and requires too much time to travel across. I suppose I can partially attribute that to, at this point, having traveled around much more on foot and as a wolf than on horse, but still. Even if not for the travel time factor, I really hope there aren't many cracked walls, hookshot points, etc. located around the overworld. I haven't seen any, but then again I also haven't been looking--because the world's so stupidly gigantic that I know if I saw anything relevant I'd never remember where it was later anyway. At least in Wind Waker the size of the ocean was kept in check by the fact that there was only one island in each square...

Oh well. I really don't have many complaints about much except the size of the world. The Twilight Realm is, in pretty much every way, what Metroid Prime 2 wished its horrible Dark Aether could have been, and like I said last time around, the balance of fighting to puzzle-solving is a bit better this time than in any of the other 3D Zeldas. And the water just looks awesome. I'll probably never replay it, though.
 
I don't mind the fixed angle, seeing as there's not much to interact with. It'd be an issue if you actually had to find things in the town, as it is it just irrelevant.
 
things i did tonight in Wii ver:

*collected all heart pieces
*got giant quiver / 100 arrows
*went through cave of ordeals 2nd time - fighting 4 darknuts just rules!
am posting this from Wii.
 
Whatever you think about TP, it borrows NOTHING from Okami or Shadow of the Colossus.

Both of these games borrow directly from past Zelda games.

And the horse-riding mechanic in TP kicks the snot out of the one in SOTC, in both control and general fun.
 
elostyle said:
And about the n64 canyon walls - well if you work on something this big for 4 years while technology advances, there are times where you just have to call things 'done' and can't go back to touch up everything.

Go to
Gerudo Desert
at night and tell me that they couldn't have went back and touched that up. :|
 
Hey this is for everyone who likes Tingle.


Have you had a close look at the
guy in castle town..The STAR mini game? Go ahead look at him. "C" him up.:)

Posted in another thread..but thought it should also be here.
 
This game is so friggin' great.
I couldn't stop laughing when I got to the wild west town. That was so unexpected.
So far I've finished 6 dungeons and my play time is a little over 30 hours. I'm not trying to do all the sidequests until after I beat the game, so I expect it to take me about 45 hours to beat. My only real complaint so far is that Hyrule doesn't seem to have much minigames or sidequests. Or maybe I've just been spoiled by the Castle Town in Majora's Mask.
 
mugwhump said:
So, is there a downloadable version of this awesome trailer that uses the origonal orchestrated piece? Or maybe a higher-resolution one? Please? :(

I think Game Videos has it. Look around, I'll see if I can find it now.

Shit, it's just the same thing without a higher res version. Sorry.
 
Wii said:
Yeah... that's after it clears (with the fade effect) as the skull kids starts running through the it. Not the nifty effect you see in the video I showed you.

Memorable Musics for me:
- New Shop Theme (especially the Malo-Mart mix!)
- Hyrule Field
- Midna's Theme
- Lake Hylia
- Hyrule Town
- Impaz
- Kakariko Village (Kakariko + Dark World = awesome!)
- Taming Epona
- Graveyard
- Snowpeak Ruins
- City in the Sky
- Palace of Twilight (so surreal)
- Horseback Battle Theme (it's different from the original one they had at E305 :O )
- Bulbin King theme
- Monkey Mid Boss
- Vulnerable Boss Theme (remixed for every boss)
- Boss Victory Theme
- Midna's Theme after beating a boss
- Fyrus
- Morpheel/Argorok
- Stallord (OOT Dinosaur Boss Theme)
- Blizetta
- Armogohma
- Zant!
- Puppet Zelda
- Cutscene just before the Ganondorf horseback battle
- Final Ganondorf Fight
Yeah, there's a lot, but this list is very short compared to Ocarina, Majora or Wind Waker


Ugh...
You chose vulnerable boss theme over queen Rutelo's theme? The vulnerable boss theme is the cheesiest and most annoying theme in TP. Rutelo's theme is epic and beautiful.
 
Mato said:
I'm a huge Zelda fan, OOT and especially MM are two of my very favourites games and I feel like saying I'm dissapointed with this game. I'm only now getting to play this (started about a week ago) and everything in the environment just feels generic and not detailed, very un-Zelda. It's like most places are based on stereotypical ideas and images. The art direction for the most part reminds me of Kameo, it's like they are trying to pull every cheapo trick the system can do to wow people, only few ingenious, unique, original details. Very solid yet very disapponting.

I wish they'd gone for something that has half the content but double the detail and quality. There are places, particularly during the twilight sessions like the sewers in the castle that are utterly marvelous, but mostly things feel very weird, like they don't match together. The pace is very, very, VERY odd and broken to me. I'm 18 hours in and I still haven't gone through a proper day time cycle. And the hyrule field, just cheap, cheap, cheap, low poly with odd, random geometry. And the music, where is it? The volume is actually really low, the effects are overpowering everything and there's not a single new, inspired theme whereas MM had so many. The stress to please the fans has killed all the potential this game had. They added here and there a ton of recycled, filler-up, bizzarely disconnected gameplay sessions and moments, based heavily on a linear, scripted plotted progression, instead of focusing on a handful of brand new, glittering ideas and work in bringing them out and interlacing them in flexible, fitting ways that would provide gameplay based on freedom, exploration and experimentation.

This is a westernized and bastardized Zelda. I cheated and voted for this based solely on my expecations of what's to come, but I regret it. Majora's Mask (and a bit less so, OOT) are a hundred times prettier, a thousand more atmospheric and indefinetely more inspired (only the some twilight areas offer a glimpse of similar inventiveness and inspiration).

I guess you just can't please everyone. Just saying what I thought of the game, this is a very imporant game to me.

WTF. That has to be the most retarded opinion I've read. TP looks nothing at all like Kameo.
Link's farm and hero clothes are not generic. They put a lot of nice little details on TP's Link. His design is the best ever. Every other design for Link is bland compared to the hero of twilight. Midna's and the other npcs also look great compared to 90% of the previous npcs.

"Majora's Mask (and a bit less so, OOT) are a hundred times prettier, a thousand more atmospheric and indefinetely more inspired (only the some twilight areas offer a glimpse of similar inventiveness and inspiration). "
:lol :lol :lol :lol no
Sky temple,twilight palace, sacred grove, gerudo desert, snowpeak and hyrule castle town have lots of atmosphere and inspiration.

There were barely any trees and the textures were even worse. How can you even compare the graphics of the n64 games and tp and call them superior? Please take off your rose tinted glasses.
 
Just beaten it tonight and all I can say I am NUMB. I still say it's the best game I've played in 2006 and one of the best games I've ever played.
 
How about that water area in Kakariko Village where you meet the spirit? That place looks absolutely amazing, especially when you come from behind the little spring.
 
Alkaliine said:
How about that water area in Kakariko Village where you meet the spirit? That place looks absolutely amazing, especially when you come from behind the little spring.

You are so right. Nothing in any previous zelda tops the beauty of that area. Uninspired? Hell no!
 
GeneralIroh said:
You are so right. Nothing in any previous zelda tops the beauty of that area. Uninspired? Hell no!

Also love the little spring where you meet the Faron Spirit in Faron Woods, with the little waterfalls and the sunlight pouring through the trees. Very atmospheric. The water in TP kicks all kind of ass.
 
mugwhump said:
So, is there a downloadable version of this awesome trailer that uses the origonal orchestrated piece? Or maybe a higher-resolution one? Please? :(

Ugh, that trailer isn't loading for me. :/

Edit: NM, it's working now. Wtf, I thought there were gonna be a helluva lot more important spoilers than that.
 
Top Bottom