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Official Metal Gear Solid 4 Gameplay Demonstration YES YES ALL OVER MY OCTOCAM

Gearharaden said:
I pulled the trigger with joy. Ha, Joy, The Boss, MGS humor.

Well I had no problem killing her either but knowing why she defected, and still showed snake mercy all came together after finding out she was used by the government. No one would ever know what really happened, nor be able to remember her for all the good she did. They will just remember her as a traitor, well other than Big Boss, and Eva. Now Snake and the rest too.. ok I guess The Boss' actions was saved by two witnesses hah. But at the time I kinda put myself in her shoes. What if. That was pretty messed up. Lost everything, she was a legend, and now forgotten due to her orders. She was a patriot til the end.
 
Gearharaden said:
Shut up. Shut the **** up. Don't even encourage this sort of thought. ****ing Halo ruined action games by limiting the amount of carried weapons to a realistic amount. If I wanted realism in an action game, I'd go join the army. Carrying 500 weapons is fine. :D
Ey, come on. This kind of inventory is way to old fashion and it add nothing to the gameplay. Limiting the weapons would make an huge impact on the stealth part of the game and would also make sense, now that you are able to pic up the enemies wapons (jesus christ finally you can....). Also this thing with the barrel was just stupid. I mean, I just couldn't help to laugh out when I saw it in the gameplay-trailer.
 
TheExorzist said:
Ey, come on. This kind of inventory is way to old fashion and it add nothing to the gameplay. Limiting the weapons would make an huge impact on the stealth part of the game and would also make sense, now that you are able to pic up the enemies wapons (jesus christ finally you can....). Also this thing with the barrel was just stupid. I mean, I just couldn't help to laugh out when I saw it in the gameplay-trailer.

No, man. Just, no. I don't understand why people enjoy that kind of shit. In a game where I shoot things, I wanna shoot with as many weapons as I can, and I want to keep those weapons with me all the time, very simple. Shooting = Guns = Needs lots of guns. Halo started the stupid fad of regenerating health and gimped artillery, and I hate it. It's not a real challenge, it's simulated difficulty, just like having enemies that take luck to beat rather than skill (AHERMNINJAGAIDENAHERM), it's not actually difficult, it's just an unfair shortcut.
 
TheExorzist said:
Ey, come on. This kind of inventory is way to old fashion and it add nothing to the gameplay.

It adds nothing to the gameplay? Being able to freely use whatever weapon you choose adds nothing to the gameplay?

TheExorzist said:
Also this thing with the barrel was just stupid. I mean, I just couldn't help to laugh out when I saw it in the gameplay-trailer.

That's kind of the point, its Metal Gear. Alot of what goes on it meant to be for laughs.
 
wooot - well, i'm all signed up - lets see if i get lucky for the beta.

It adds nothing to the gameplay? Being able to freely use whatever weapon you choose adds nothing to the gameplay?

can go either way - having less choice can actually add to gameplay too - makes you make some interesting choices.
 
Naked Snake said:
Is blimblim's MP4 video encoded from the above wmv version? I would rather download the original than a re-encode (the file size is also larger), it should have less artifacts, right?

The wmv version is from IGN. Blimblim's version seems to be the exact one right now on the JPN PSN store (same file size, filename), except it has English subtitles instead.
 
Awsome, truley awsome, and i really cant wait for this, as with the entire MGS franchise i am a massive fan.
But a few things in the demo still made me think that it could be better (for me at least) :D
Kojima has done a fantastic job making MGS4 a highly detailed and exciting warzone for us mess about in, but its the little details in the characters that kind of breaks this level of realism. Things like...
weapons and kit that appear from nowhere when you equip /unequip them
seemingly tiny vision cones on enemies and still no periferal vision
where did that oil drum go !!

i know all this stuff is common in all MGS games, and its a minor thing (for me) but it wont stop me buying this amazing title. guess i was just hoping it would have been addressed.. heyho
 
Gearharaden said:
If I had any money, I'd have one right now. Too bad the iPhone raped my wallet.
You bought an iPhone instead of a PS3?

:lol
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There should be an 'O' and another 'L' too but the forum messes up the formatting of the smilies.
 
Gearharaden said:
No, man. Just, no. I don't understand why people enjoy that kind of shit. In a game where I shoot things, I wanna shoot with as many weapons as I can, and I want to keep those weapons with me all the time, very simple. Shooting = Guns = Needs lots of guns. Halo started the stupid fad of regenerating health and gimped artillery, and I hate it. It's not a real challenge, it's simulated difficulty, just like having enemies that take luck to beat rather than skill (AHERMNINJAGAIDENAHERM), it's not actually difficult, it's just an unfair shortcut.
Wait a minute. If the limitation of wapons is an unfair shortcut than what the hell is "carrying 1000 weapons with you"? It's kind of a legal cheat. Also, this is not Halo (though I can't understand your critisism here...). You can kill nearly everyone in the game with just one shot. So where is the problem? I mean, in MGS it would be the easiest thing to limit the weapons since nearly all of them lost their sense with the integration of the tranquilizer gun. In MGS2 and 3 the whole bunch of machine guns didn't really had a sense, since you just got spotted when you used them. And so it will be in MGS4. So I don't really see you point. You can play through the whole ****ing game only with the tranquilizer gun. So who would care if the weapons would be limited to a certain degree? Most of them are useless anyway.
 
I have to add something to this "This kind of inventory is way to old fashion and it add nothing to the gameplay." thing. I HATE limited inventories. Ok, not in every game (it works in Resident Evil but it was and is a major turnoff on SH4). So, Snake has magic pockets. Guess what, you play as a clone of an old hero against multiple different soldiergroups and huge metallic robots.
 
Geezer said:
You bought an iPhone instead of a PS3?

:lol
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There should be an 'O' and another 'L' too but the forum messes up the formatting of the smilies.

Sorry son, but the iPhone is like a PS3 except switch out the gaming function for a phone function and make it ultraportable. iPhone won that fight.

Wait a minute. If the limitation of wapons is an unfair shortcut than what the hell is "carrying 1000 weapons with you"? It's kind of a legal cheat. Also, this is not Halo (though I can't understand your critisism here...). You can kill nearly everyone in the game with just one shot. So where is the problem? I mean, in MGS it would be the easiest thing to limit the weapons since nearly all of them lost their sense with the integration of the tranquilizer gun. In MGS2 and 3 the whole bunch of machine guns didn't really had a sense, since you just got spotted when you used them. And so it will be in MGS4. So I don't really see you point. You can play through the whole ****ing game only with the tranquilizer gun. So who would care if the weapons would be limited to a certain degree? Most of them are useless anyway.

Just because you stick with the boring tranq gun doesn't mean everybody uses only that gun. Since when was playing a stealth game efficiently = to having fun? Running around gunning mofos down with an AK is damn fun. Imo it makes more sense to carry all the weapons because it's sorta like a compromise. If you only want one gun, you have it, if you use all of them, you have it. The only thing you sacrifice is the fact that you don't see every single weapon on the character, which is stupid anyways.

And the reason I reference Halo all the time is because it's the sole reason stuff like limited weapons carrying is popular now.
 
I'd rather have a choice between a large library of weapons than a choice between two. That's aggravating. That would almost ruin the game for me.

Geezer said:
You bought an iPhone instead of a PS3?

:lol
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There should be an 'O' and another 'L' too but the forum messes up the formatting of the smilies.
No, the L is just fine.

Now, Gearharaden, all you have to do is take the iPhone back and return it. Then go get a PS3 and Motorstorm or Resistance. Simple fix. :)
 
The gameplay-footage is just amazing. It feels familiar ( as in, it definetely is Metal Gear ), but at the same time it feels fresh and new. The graphics are stunning, to say the least.
 
BlackGoku03 said:
I'd rather have a choice between a large library of weapons than a choice between two. That's aggravating. That would almost ruin the game for me.


No, the L is just fine.

Now, Gearharaden, all you have to do is take the iPhone back and return it. Then go get a PS3 and Motorstorm or Resistance. Simple fix. :)

There's no way I'm taking the iPhone back. It's a great phone. I can wait until the PS3 is 100 dollars thx :lol
 
If I ever play MGS4 I'm going to set it to the hardest difficulty level. If a solider sees me laying on the floor 2 feet away from him I want him to kick the shit out of me for being so stupid.
 
superbank said:
If I ever play MGS4 I'm going to set it to the hardest difficulty level. If a solider sees me laying on the floor 2 feet away from him I want him to kick the shit out of me for being so stupid.

C'mon, as long as, I would think, that you were in his peripheral, you wouldn't be noticed. Of course, no one looks straight ahead as they walk, so I think it could only work if he was rounding a corner. I dunno, I think there could be periods on the hardest level where they wouldn't notice you. But I agree that if it's automagic hiding and they walk straight and past you, you do deserve to be kicked to shit and back. :P
 
Gearharaden said:
Just because you stick with the boring tranq gun doesn't mean everybody uses only that gun. Since when was playing a stealth game efficiently = to having fun?
Since when was "shooting enemies which constantly spawn" fun? Come on, the goal of MGS was always not to get spotted. If you do, you just have to kill easily a whole bunch of enemies untill magicly no-one else is coming. Is that you definition of having fun? You must be kidding.....

Imo it makes more sense to carry all the weapons because it's sorta like a compromise. If you only want one gun, you have it, if you use all of them, you have it.
You can turn that around easily. It make more sense to actually choose which wapons you need. Also, like I said before, the sacrifice would be a minimum in MGS cause in the end you would just have to choose if you want a sniper or an rocket launcher, since all the MGs in the game are practicly the same in terms of the damage you can make to the enemies. And THIS would add an great tactical component to the game.
The only thing you sacrifice is the fact that you don't see every single weapon on the character, which is stupid anyways.
It's realistic. And since Kojima always goes for realism in terms of the gameplay this would be a logical step forwards.

And the reason I reference Halo all the time is because it's the sole reason stuff like limited weapons carrying is popular now.
Well, I would rather say it's that popular because it's more fun indeed.
 
superbank said:
If I ever play MGS4 I'm going to set it to the hardest difficulty level. If a solider sees me laying on the floor 2 feet away from him I want him to kick the shit out of me for being so stupid.

Face-masks + Helmets = Lol what's peripheral vision?
 
That video looks hot. I really like the movements of Snake, when he rolls around, shoots guys when he's lying on his back, or climbing down a floor with his head first.
 
First off...

TheExorzist said:
It's realistic. And since Kojima always goes for realism in terms of the gameplay this would be a logical step forwards.

:lol Did you even actually play MGS1 or 2? In the first game you use a ketchup bottle to fool a jail guard into thinking you're dead. That's realism? Oh, how about in every game where Snake pulls a cardboard box out of his asshole? And then deactivating Claymore mines by crawling into them? Maybe the realism you're talking about is when you can use porno mags to distract guards right? Realism in gameplay? Please give me whatever you're smoking.


TheExorzist said:
Well, I would rather say it's that popular because it's more fun indeed.

verybadman.gif
 
C'mon now people. Metal Gear is about Kojimarealism, not realismrealism. I don't like limited weapon system, as it feels like a conceit to a realism thats already farcical - but it makes a lot more sense for Halo and Gears of Warzaid because those play models need speed, speed, speed.
 
joshcryer said:
C'mon, as long as, I would think, that you were in his peripheral, you wouldn't be noticed. Of course, no one looks straight ahead as they walk, so I think it could only work if he was rounding a corner. I dunno, I think there could be periods on the hardest level where they wouldn't notice you. But I agree that if it's automagic hiding and they walk straight and past you, you do deserve to be kicked to shit and back. :P

In MGS3 if you had 90% effective camo and a soldier got too close on you while you're in grass he would wonder what that is and get closer and spot you. Doubt it will be worse in MGS4. Like I said, it was a gameplay demo and I believe he made every enemy one shot kill, no sound/sight detection, and he was in god mode I bet. Just like when Ted Price demoed Resistance (god mode). If he were to be spoted, or killed he wouldn't have finished the demo the way he wanted to. He would have skipped things like showing the magazine, the trash can segment, and the MKII.
 
Ever since MGS2 Kojima has been pushing harder and harder to remind you that you are in fact playing a videogame, that MGS isn't realistic. Personally I think it's a bold ambition, the reinforce to the player that they are playing a video game but at the same time immerse them and make them believe this totally implausible world that Snake inhabits.

I don't want MGS to strive for realism, I want it to strive to remind me I'm playing a game and experiencing one of the most engrossing video game universes ever made. More power to the 'magic pockets', the unrealism of it all, I love it.
 
so that was an amazing 15 min gameplay demo. it starts out completely stealthy and it ends with bombs exploding, a building collapsing, some tank getting bazooka'd (or whatever you call it) and rebels crying and thanking you for your help.

but the thing that's most awesome about it is that it only showed the humans. they didn't even show the gekko's in this part. *omg* that should be pretty awesome, you know, shooting at them and hiding from them and them trying to find you in some building with 2 other gekko's.
 
Yeah, I really can't say anything about the "realism" complaints. It's the kind of thing that is going to piss somebody off either way. I don't understand how that can be a criticism of the game though when it's simply a choice they had to make. Go realistic or keep it as humorous/fun as MGS games have been, and even more flexible. Personally, I believe it's the logical way to go in the series. This is MGS4, supposedly the last chapter of the MGS series. Why alienate your well-earned core now? Not saying I'd of disliked it myself it it went realistic, I'm open to what Kojima feels will add more to the game, but there would definitely be a backlash either way.

And about the 000000 system, I'm curious to what it was/is as well.
 
J2 Cool said:
This is MGS4, supposedly the last chapter of the MGS series. Why alienate your well-earned core now?

I think we will see more MGS games, but this is the last MGS game Kojima will make (or atleast thats what he says, we'll see if he can manage to stay away from MGS or not :))
 
bud said:
so that was an amazing 15 min gameplay demo. it starts out completely stealthy and it ends with bombs exploding, a building collapsing, some tank getting bazooka'd (or whatever you call it) and rebels crying and thanking you for your help.

but the thing that's most awesome about it is that it only showed the humans. they didn't even show the gekko's in this part. *omg* that should be pretty awesome, you know, shooting at them and hiding from them and them trying to find you in some building with 2 other gekko's.

It's kinda like (no, seriously, stay with me) in Die Hard when they dude goes through the rose bush and gets a thorn stuck in his finger. When he gets shot up a few seconds later, it heightens the impact. By spending that much time fighting with and against ragular humans, when something that ****ing huge busts through a building or whatever it's going to have a much more massive impact than if you just started off fighting all these giant robots and shit.
 
Zen said:
Ever since MGS2 Kojima has been pushing harder and harder to remind you that you are in fact playing a videogame, that MGS isn't realistic. Personally I think it's a bold ambition, the reinforce to the player that they are playing a video game but at the same time immerse them and make them believe this totally implausible world that Snake inhabits.

I don't want MGS to strive for realism, I want it to strive to remind m..

Oh man, when I found out the Colonal was AI when after arsenal gear got the virus (fox die!) I was freaked out. He told me I should turn off the game and get some sleep or something like that. I was up playing mgs til 3am or something. I was afraid, very afraid.

Just looked it up "Turn the console off now."
 
Gearharaden said:
:lol Did you even actually play MGS1 or 2? In the first game you use a ketchup bottle to fool a jail guard into thinking you're dead. That's realism? Oh, how about in every game where Snake pulls a cardboard box out of his asshole? And then deactivating Claymore mines by crawling into them? Maybe the realism you're talking about is when you can use porno mags to distract guards right? Realism in gameplay? Please give me whatever you're smoking.

I dont think a single game is real-life realistic when it comes to it. There are always elements that doesnt make (insert game here) realistic. After all, it is a game. But still we use the word "realistic" for many games due to some elements looks very real compared to how it looks/works in real life.
 
BenjaminBirdie said:
It's kinda like (no, seriously, stay with me) in Die Hard when they dude goes through the rose bush and gets a thorn stuck in his finger. When he gets shot up a few seconds later, it heightens the impact. By spending that much time fighting with and against ragular humans, when something that ****ing huge busts through a building or whatever it's going to have a much more massive impact than if you just started off fighting all these giant robots and shit.

and don't forget that they sound like cows and can actually poop! that is going to be a terrifying experience.
 
J2 Cool said:
And about the 000000 system, I'm curious to what it was/is as well.

It's OOOO... or XXXX. Whatever the hell it is, I read he used Kanji or whatever. :p

Kojima said it's a system that many games will use, and they're keeping it secret. After he turned it on the team members said now that's next-gen or something like that.

~2 months until TGS, not too long now... Actually it is. Goddammit. :lol
 
test_account said:
I dont think a single game is real-life realistic when it comes to it. There are always elements that doesnt make (insert game here) realistic. After all, it is a game. But still we use the word "realistic" for many games due to some elements looks very real compared to how it looks/works in real life.
That was like... such bad wording and phrasing of your thoughts :( I don't think any game should be called realistic unless the game forces ramifications on you for screwing up, just like real life. Sound familiar? It was called Steel Battalion. Reset save file FTL.

...remember when the N64 Rumble Pak made games "realistic?" Oh yeah. The next step? A laceration for each time you're hit by your opponent in Soul Caliber.

PBF055AD-Game_System.jpg
 
It's XXXX, and I'd be surprised if it were revealed before the game's release.

However, what we saw is enough. There is something else more impressive in this game? That wasn't Kojima's entire hand?!!(!)
 
i hope they make the green filter optional because i love the way it makes the game look in the stills and the previous trailers. it adds alot more atmosphere to the game imo. it can't be that they god rid of it, right? i mean, every picture released by konami still has that green tint going on.
 
Darkpen said:
That was like... such bad wording and phrasing of your thoughts :( I don't think any game should be called realistic unless the game forces ramifications on you for screwing up, just like real life. Sound familiar? It was called Steel Battalion. Reset save file FTL.

You didnt understand what i said?
 
Chrono said:
It's OOOO... or XXXX. Whatever the hell it is, I read he used Kanji or whatever. :p

Kojima said it's a system that many games will use, and they're keeping it secret. After he turned it on the team members said now that's next-gen or something like that.

~2 months until TGS, not too long now... Actually it is. Goddammit. :lol

Do we actually know it still exists in MGS4? I wish Kojima would blog. That's cruel to hide something like that.
 
Reading the comments here and elsewhere regarding realism makes me feel so fortunate that I'm able to enjoy this series.

I'll never understand why people take up a hobby that in all it's variety is so blatantly an abstraction of reality, and then turn around and demand that same hobby to reproduce reality at any cost - even if that means the complete deconstruction of the core gameplay mechanic.
 
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