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Official Metal Gear Solid 4 Gameplay Demonstration YES YES ALL OVER MY OCTOCAM

Ether_Snake said:
I really like how (it seems anyway) the Solid Eye system justifies the idea that various items are now combined into one:

Hud (well ok it's not an item per-say)
Night Vision (I guess it will be there)
Heat Vision
Binoculars

And maybe more. I really hope that the TGS05 first-person vision where you could read data on enemies in realtime, view the hud, and see the map with enemy movement, will still be there.

526ib7q.jpg


Would be a nice touch tho, they could even afford having lower frame rate with the view on since it would be justifiable (considering the image is relayed through the Solid Eye system and lots of info is displayed).


What?! No. The framerate going below 30 would be distracting and quite jarring.
 
Baryn said:
It's XXXX, and I'd be surprised if it were revealed before the game's release.

However, what we saw is enough. There is something else more impressive in this game? That wasn't Kojima's entire hand?!!(!)

I thought XXXX turned out to be octocam?
 
Simply put, those who complain about the AI based on the demonstration are even dumber than they claim the AI to be.

Not alone is the game demonstration heavily scripted but it's also being played in God mode with "unlimited" ammo.

Not forgetting that MG(S) games always have had highly advanced AI for their time. But there's always ignorants who think all knowing AI is good AI though it's the easiest type to program and least resource demanding.
 
Why Kojima? Why must you ditch your antiquated control schemes only now that an expensive new console is necessary to play your game? Why couldn't you have just left me happily disinterested in the series? Why? :(

1-3 remakes prz?
 
Darkpen said:
That was like... such bad wording and phrasing of your thoughts :( I don't think any game should be called realistic unless the game forces ramifications on you for screwing up, just like real life. Sound familiar? It was called Steel Battalion. Reset save file FTL.

...remember when the N64 Rumble Pak made games "realistic?" Oh yeah. The next step? A laceration for each time you're hit by your opponent in Soul Caliber.

PBF055AD-Game_System.jpg

LOL I LOVE THOSE COMICS
 
VonGak! said:
Not forgetting that MG(S) games always have had highly advanced AI for their time. But there's always ignorants who think all knowing AI is good AI though it's the easiest type to program and least resource demanding.

Honestly I think that the "all knowing" AIs that you mention are more frustrating than dumb AI. There's nothing worse than trying to play a game and the AI basically ruins it because they seriously know everything...And you have to change the way you play it. AIs who are Godly accurate with weapons suck too.
 
ToyMachine228 said:
Honestly I think that the "all knowing" AIs that you mention are more frustrating than dumb AI. There's nothing worse than trying to play a game and the AI basically ruins it because they seriously know everything...And you have to change the way you play it. AIs who are Godly accurate with weapons suck too.

I'm so with you, it can be really frustrating and IMO it also kills a lot of the game-play because one can't really play tricks with the AI (I can spend hours in MG(S) setting up traps for the AI).
 
haven't seen it all yet, I'm up the the drum roll part. damn streaming!

anyway, I assume this isn't the final AI, but i've always felt like the AI was very scripted in MGS games, I know it's good AI, but it always felt so scripted... :\

I got that same feeling with this one when snake was playing statue and the squad was breaking up in smaller groups and such, they didn't feel like they where patrolling the area, they had more of a "a-to-b" type of movement. :\

But I assume this will be improved!


The new control scheme looks really interesting, can't wait to try it out.
 
ToyMachine228 said:
Honestly I think that the "all knowing" AIs that you mention are more frustrating than dumb AI. There's nothing worse than trying to play a game and the AI basically ruins it because they seriously know everything...And you have to change the way you play it. AIs who are Godly accurate with weapons suck too.

Calling all cars, and Twisted Metal Black AI! They double team you and play footsie with eachother and go back to nailing you.
 
I think the game will become a very strategic, tense, stealth-action game in the higher difficulties - judging on how it plays in MGS3. You'll likely want to avoid battles whenever you can, or take the winning side. The game will also be slower and more dangerous I imagine. This was obviously just showing us the playground. The immersion comes when you really devote some time to being stuck in a battlefield, with serious threats all around the place.

Chrono said:
I thought kojima talked about it after we saw octocam but after searching on ign it runs out it was november 2005. :'(

So the four kanji letters are all short for octocam in japanese? If we can confirm that the it'll pretty much confirm it.

http://ps3.ign.com/articles/668/668449p1.html

I'm pretty sure that's it. And it really does looks damn cool in-game. I love the idea of switching like that. It doesn't make the game, but it greatly enhances it by not taking you out of the battlefield for a break in the camoflauge select screen. At least very rarely.
 
Reilly said:
You will say wow at the end.

I was impressed with the freedom of movement as seen when Snake is rolling around laying on his back and flipping around everywhere.

But was there anything in particular I was supposed to be impressed over other than that?
 
Brobzoid said:
I was impressed with the freedom of movement as seen when Snake is rolling around laying on his back and flipping around everywhere.

But was there anything in particular I was supposed to be impressed over other than that?

If you have to ask then you do not have the eyes needed for enjoying MGS. :p :D
 
Schrade said:
Guys, I think one of the major problems is that they're using the Apple codecs to encode the video. These are very poor quality and what might be happening is they're also putting a video filter on the video before releasing it.

Apple Codecs? None of them are proprietary- they are based on standards.
 
watching the ending again didn't really give me anything new. only thing I noticed this time around was the animation on the militia men; not too good. :\
 
Brobzoid said:
watching the ending again didn't really give me anything new. only thing I noticed this time around was the animation on the militia men; not too good. :\

That reminds me, I thought the game was going to use animation blending like Uncharted and KZ but no trace of that in the video.

The graphics are there but the animations are quite a stretch from the GC '06 trailer which blew me away.

But it's good to see that MGS4 has kept the core feel of the game while managing to fresh it up.
 
Pulling a barrel out of your ass is rather wonky, but what makes it all so immersive is the atmosphere, and especially the sound. You had all sorts of craziness in MGS3 but it really did feel like you were in this immense jungle battling all of these freaky people, and that's because the sound and atmosphere were just so ****ing good. I feel the same way about the Hi Def MGS4 clip. Kojima was talking and the audience was clapping but I still felt totally sucked in to that battlefield. Damn the realism of the barrel and the inventory, the ambiance is ****ing supreme.
 
Hagi23 said:
im sure this was answered already but whats the circle thing around snake when he bends or lays down?
I think it's a part of the solid eye just like the many graphical hints to how to do things. :D

One of the things the circle does is to show which way north is (must be pretty open if one needs a compas).
 
The circle is apparently the radar as it vibrates in the direction where sound/enemies can be heard (also since the camera can now be moved anywhere it makes more sense to have the radar 'in the environment').
 
I love those heat packing bats!

I think they'll really add a lot of tension to the already stressful situations of being in the heat of battle.
 
karasu said:
Pulling a barrel out of your ass is rather wonky, but what makes it all so immersive is the atmosphere, and especially the sound. You had all sorts of craziness in MGS3 but it really did feel like you were in this immense jungle battling all of these freaky people, and that's because the sound and atmosphere were just so ****ing good. I feel the same way about the Hi Def MGS4 clip. Kojima was talking and the audience was clapping but I still felt totally sucked in to that battlefield. Damn the realism of the barrel and the inventory, the ambiance is ****ing supreme.

And the 7.1 surround sound code from SCE isn't going to hurt. :D

About Solid pulling gadgets out of his brown eye, well that's one of the reasons why MGS appeals so much to me.
It's just like the good ol' adventures games like Day of the Tentacle, Police Quest, ... (Kojima made a few him self like Snatcher, Policenauts and some Hentai titles) where one can use all the things gathered to experiment, there's so many things which can be done in so many different ways in MGS with tings gathered (weird because people didn't seem to complain about this in a certain Zombie Mall Brawler).
 
Wollan said:
The circle is apparently the radar as it vibrates in the direction where sound/enemies can be heard (also since the camera can now be moved anywhere it makes more sense to have the radar 'in the environment').

Cool that reminds me of the Portable Ops radar, good observation Wollan. :D
 
Ploid 3.0 said:
Oh man, when I found out the Colonal was AI when after arsenal gear got the virus (fox die!) I was freaked out. He told me I should turn off the game and get some sleep or something like that. I was up playing mgs til 3am or something. I was afraid, very afraid.

Just looked it up "Turn the console off now."
You know what's f'n awesome? PS3 in fact *does* have a soft power-off function. Software can shut it down, or eject a disc. I'm almost willing to bet money Kojima will implement these things in a game somehow, to freak players out.

VonGak! said:
About Solid pulling gadgets out of his brown eye, well that's one of the reasons why MGS appeals so much to me.
It's just like the good ol' adventures games like Day of the Tentacle, Police Quest
YES! MGS games are pretty much to closest thing to those games (in their prime) that we have now. It's one of the reasons I love them so much.
 
Marconelly said:
You know what's f'n awesome? PS3 in fact *does* have a soft power-off function. Software can shut it down, or eject a disc. I'm almost willing to bet money Kojima will implement these things in a game somehow, to freak players out.

LOL, Otacon ordering Solid to get some sleep because he has gotten old and shuts off the PS3.
 
Knox said:
Why Kojima? Why must you ditch your antiquated control schemes only now that an expensive new console is necessary to play your game? Why couldn't you have just left me happily disinterested in the series? Why? :(

1-3 remakes prz?
I remember an interview with him about this, and he did mention that he was very much aware that the control scheme was antiquated and obtuse, but that the focus groups absolutely hated it when they tried to change it to something modern.

but then again, it was the focus group's fault that that we got raiden in mgs2. Kojima needs to stop listening to them
 
Gearharaden said:
:lol Did you even actually play MGS1 or 2? In the first game you use a ketchup bottle to fool a jail guard into thinking you're dead. That's realism? Oh, how about in every game where Snake pulls a cardboard box out of his asshole? And then deactivating Claymore mines by crawling into them? Maybe the realism you're talking about is when you can use porno mags to distract guards right? Realism in gameplay? Please give me whatever you're smoking.
What I'm smoking? Well, it's called Making of. I recommend you to watch the MGS2 Making of for yourselft, then you will maybe understand what I am talking about. What you are talking about here are just some minor gameplay issues. You have no idea how big the realism-part in MGS is. Or can you name me an other game where you get a cold if your standing to long in the rain? And that's just one of the dozend realism aspects in the game. Just watch the Making of and please don't give me whatever you are smoking.


Funny gif, but the current development in the game industry proves you wrong.
 
Ridiculously late, but I've just watched the HD video and this IS the best game I've ever seen.
Everthing is so amazingly detailed , not just the graphics, but gameplay and even the funny moments as well...

All hail MGS!!!
 
TheExorzist said:
What I'm smoking? Well, it's called Making of. I recommend you to watch the MGS2 Making of for yourselft, then you will maybe understand what I am talking about. What you are talking about here are just some minor gameplay issues. You have no idea how big the realism-part in MGS is. Or can you name me an other game where you get a cold if your standing to long in the rain? And that's just one of the dozend realism aspects in the game. Just watch the Making of and please don't give me whatever you are smoking.



Funny gif, but the current development in the game industry proves you wrong.

And you are wearing a System Shock avatar. :|
 
TheExorzist said:
What I'm smoking? Well, it's called Making of. I recommend you to watch the MGS2 Making of for yourselft, then you will maybe understand what I am talking about. What you are talking about here are just some minor gameplay issues. You have no idea how big the realism-part in MGS is. Or can you name me an other game where you get a cold if your standing to long in the rain? And that's just one of the dozend realism aspects in the game. Just watch the Making of and please don't give me whatever you are smoking.
Thats true, there are alot of "real" life aspect in the game but medal gear is fantasy and comedy and sci-fi all wrapped into one. You could argue that there are some real life aspects to the harry potter books or the LOTR novels.
 
Wollan said:
The circle is apparently the radar as it vibrates in the direction where sound/enemies can be heard (also since the camera can now be moved anywhere it makes more sense to have the radar 'in the environment').
Much like in portable ops, yeah. The circle shows where sounds are coming from
 
Small thing, but I can't help but *love* how detailed and good looking that van is that Snake is hiding behind. Unlike certain other new game mentioned in this thread where cars on the street look like PS2-quality models >:|

The only thing I hope about MGS4 is that all this detail doesn't come at the price of having "rooms" again. Except room would obviously be *much* bigger this time so it won't be that big deal, but the moment Snake would walk through that archway where the demo ended, cold there be a loading screen right after?
 
Jirotrom said:
Thats true, there are alot of "real" life aspect in the game but medal gear is fantasy and comedy and sci-fi all wrapped into one. You could argue that there are some real life aspects to the harry potter books or the LOTR novels.
Ey, come on guys. You are just going to far. I don't want an 100% realistic game - never had that request. Wouldn't be fun at all. I just want a few steps forward. Am I asking to much or what? Damn it, Kojima is useing that inventory system since ****ing 10 years. Time goes on damn it. I mean, I was really hardcore-fan after MGS1, but I'm really sick of it playing the same game since 10 years. Just a few steps forward - that's all I'm asking for. And belive it or not, the inventory system is indeed from the last century jesus christ..... -.-
 
TheExorzist said:
Ey, come on guys. You are just going to far. I don't want an 100% realistic game - never had that request. Wouldn't be fun at all. I just want a few steps forward. Am I asking to much or what? Damn it, Kojima is useing that inventory system since ****ing 10 years. Time goes on damn it. I mean, I was really hardcore-fan after MGS1, but I'm really sick of it playing the same game since 10 years. Just a few steps forward - that's all I'm asking for. And belive it or not, the inventory system is indeed from the last century jesus christ..... -.-
Haha...dude I was just arguing that post, sorry. Yes I agree with you, I havent even seen the video yet, I will tell you this, If it plays the same and if the animations are the same I will be pretty damn disappointed, The gameplay in the metal gear games are just really clunky and I want an evolution like the RE3 to RE4 one.
 
TheExorzist said:
Ey, come on guys. You are just going to far. I don't want an 100% realistic game - never had that request. Wouldn't be fun at all. I just want a few steps forward. Am I asking to much or what? Damn it, Kojima is useing that inventory system since ****ing 10 years. Time goes on damn it. I mean, I was really hardcore-fan after MGS1, but I'm really sick of it playing the same game since 10 years. Just a few steps forward - that's all I'm asking for. And belive it or not, the inventory system is indeed from the last century jesus christ..... -.-


If you can't spot the huge steps between MGS4 and the previous installments, there's no hope for you.
 
Reilly said:
If you can't spot the huge steps between MGS4 and the previous installments, there's no hope for you.
Most of the "huge" steps are things that are already standard in other games since years. I mean, everyone is shoutin "great improvments". I ask myself: Why?

You can take the weapons of the enemies you've killed. Improvment? WTF? All I say is "****ing finally"! This is overdue way to long.....
You have more viewpoints. Improvment? All is say is "****ing finally"! It took Kojima four installments of the game to give me the possibility to aim properly with a machine gun.
No more in the air rotary objects. Wow, finally he got it.

And you can go on like that for hours. This is all standard in other games since many years. Now Kojima finally got it, that he can't use an old fashioned gameplay system any more and every one shouts "improvment". Wow, great.... But he still keep a lot of the old shit in the game. Come on..... Didn't he saw what Mikami did with Resident Evil? THAT was an improvment.
 
Gearharaden said:
No, man. Just, no. I don't understand why people enjoy that kind of shit. In a game where I shoot things, I wanna shoot with as many weapons as I can, and I want to keep those weapons with me all the time, very simple. Shooting = Guns = Needs lots of guns. Halo started the stupid fad of regenerating health and gimped artillery, and I hate it. It's not a real challenge, it's simulated difficulty, just like having enemies that take luck to beat rather than skill (AHERMNINJAGAIDENAHERM), it's not actually difficult, it's just an unfair shortcut.

I agree, that's why I wuv Resistance cuz I can have all teh weapons I want and shoot them.
Indifferent2.gif


I could never understand the inventory thing anyway, if it's too heavy to carry, just take out that weapon or make it one-time use only but having to do so much inventory management really makes no sense.
 
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