dillenger said:I'm really intrested in finding out what EGM had to say about it.
The wait for the 14th get's harder every day. I NEEED this game already
dillenger said:I'm really intrested in finding out what EGM had to say about it.
Danj said:According to the latest EGM thread it got 8.5/9.5/9.5 and Game Of The Month for September 2007.
2008 it seems.Stocka said:Is this coming out in Europe? If so, when?
I meant the text!Danj said:According to the latest EGM thread it got 8.5/9.5/9.5 and Game Of The Month for September 2007.
Someone finally announced it?Error said:2008 it seems.
Error said:2008 it seems.Stocka said:Is this coming out in Europe? If so, when?
You think so? The more time I put into Nocturne the more I think it's RPG of the generation. It's atmosphere is unmatched, the story awesome but subtle at the same time, and demon collecting/fusing is addicting as hell. If P3 can top that then lord I'm in for another great time.Error said:starting to think that this might top Nocturne after all.
well i'm pretty sure nocturne combat can't be topped but it's not hard to top the restError said:starting to think that this might top Nocturne after all.
Nocturne is a very different experience than most other rpg's and prior to Nocturne I hadn't played a lot of rpg's in this vain and I was blown away by Nocturne's absurd quality. It might be exactly because this type of rpg was new to me that I liked it as much as I did, but I do think it's one of the very best rpg's in the last years and trust me when I say I've played a lot.schild said:Persona 3 is better than Nocturne because Nocturne is an unbalanced, incohesive mess.
Also, it's fun. Where Nocturne was fun in the artsy sort of sense rather than the visceral game sense.
I don't know about 9.5s, maybe it's a little high, but P3 falls just short of masterpiece, so maybe 9.5 is right.
Mind you, I'm not saying Nocturne is bad, I'm just saying that for a niche game, it's overrated way more than it should be. Basically, it wasn't that good. Also, Persona 3 is Nothing Like Nocturne, so comparing them is a pointless exercise anyway.
schild said:Yes, but the difficulty of Nocturne was totally and completely fabricated. Making numbers larger than they should be to increase difficulty just doesn't impress me. At all. And it sure as shit doesn't make a non-twitchbased bog standard JRPG more fun.
:lolSystems_id said:I don't think Nocturne is THAT hard. Ok sure I'm using the guide
Well sure, it's easy with the guide because you know what skills you'll need (and need to avoid) for each encounter. It's very frustrating to build up skill A and then have that skill be a major weakness when encountering the next boss.but it all comes down to having the right skills rather than powerleveling. A level 25 party could probabky wipe out a level 70 party if said party had the right skills since stats don't mean much.
diablopanqueque said:But there really isn't ANYTHING spoilerific in that video. If you've gone through the video clips on the Atlus site...there isn't anything really new. I mean...it IS just the beginning of the game.
mcgarrett said::lol
Well sure, it's easy with the guide because you know what skills you'll need (and need to avoid) for each encounter. It's very frustrating to build up skill A and then have that skill be a major weakness when encountering the next boss.
I mostly use the guide the fusion charts since it's nigh impossible to get all of the demons without it.mcgarrett said::lol
Well sure, it's easy with the guide because you know what skills you'll need (and need to avoid) for each encounter. It's very frustrating to build up skill A and then have that skill be a major weakness when encountering the next boss.
Teasel said:one thing i hope they solved with P3
I DON'T WANT BOSS FIGHT TO BOIL DOWN TO A FEW CAST OF KAJA/NDA SPELL
thank you
ah nice! that's awesomeRavidrath said:Kaja/Nda spells are greatly de-emphasized in P3, mainly because you can't stack the same Kaja/Nda multiple times any more, and there aren't as many varieties.. The standard version isn't AoE, and the AoE version's pretty rare.
Also, pretty early on you'll get Personae with Auto-Kaja abilities, which are very nice. If you can fuse something with all three Autos (Taru/Raku/Suku), you can save yourself a lot of SP.
Hopefully not late 2008... And I really hope it'll work on my ps3. I mean, what's the chance of it not working on ps3? Digital Devil Saga 1 & 2 didn't work, (If I should belive the 1.80 bc list, but maybe it has been added in fw 1.90?.) but Nocturne does work.Stocka said:Is this coming out in Europe? If so, when?
Ravidrath said:Kaja/Nda spells are greatly de-emphasized in P3, mainly because you can't stack the same Kaja/Nda multiple times any more, and there aren't as many varieties.. The standard version isn't AoE, and the AoE version's pretty rare.
Also, pretty early on you'll get Personae with Auto-Kaja abilities, which are very nice. If you can fuse something with all three Autos (Taru/Raku/Suku), you can save yourself a lot of SP.
Error said:I remember shouta saying that the 'one more!!' system was an evolution of press turn and so he consider it to be better or something.
Y2Kev said:I got stuck on Matador, but I ground 8 levels so I could control some more monsters (lol grinding is so bad, but I ground while talking on the phone cause the game has auto battle).
The only part where I really got stuck was on the three boss challenge (thor ) in Ikebukuro.
well if they totaly gimped them they would be useless... as long as i can't make a boss miss most of it's attack and reduce the damage he does when he hits to crappy numbers i'm ok with it...Shouta said:AoE version isn't all that rare. Quite a few of the hero's personas can get them and your partners later will get them (Aegis and Junpei for buff, Akihiko and someone else for debuff) to use as well. They might not be nearly as broken as they are in Noctrune but the strength of Nda and Kaja are still incredibly powerful. This is especially true later on when the damage you do starts getting much better and the effects are more noticable.
Teasel said:well if they totaly gimped them they would be useless... as long as i can't make a boss miss most of it's attack and reduce the damage he does when he hits to crappy numbers i'm ok with it...
Sirusjr said:I had two things that really made me not like Nocturne.
First was the requirement to fuse new demons quite frequently because the demons you got didn't level up very fast. I hated that because I get attached to my characters and want to use them for the entire game but it makes me too gimp to do so.
I also hated having to switch out skills so much and being limited to six or eight skills. I could never tell which skills I needed and which skills were useless so every time I leveled up I would stress about which skills to learn for my main character and which ones to get rid of.
I sure didn't see much in the guide in terms of optimal party and skillsets. If I did play it again, I would want to use a faq that gives me that information so I could enjoy it more.
That was also why I loved DDS so much, after getting fed up with two aspects of SMTN I found that they were completely "fixed" in DDS so that I could enjoy it.
Sirusjr said:First was the requirement to fuse new demons quite frequently because the demons you got didn't level up very fast. I hated that because I get attached to my characters and want to use them for the entire game but it makes me too gimp to do so. .
Sirusjr said:I also hated having to switch out skills so much and being limited to six or eight skills. I could never tell which skills I needed and which skills were useless so every time I leveled up I would stress about which skills to learn for my main character and which ones to get rid of.
jaundicejuice said:Playing through the Digital Devil Saga games should almost be a requirement before one tackles Nocturne, although I know Reilly would say otherwise
Error said:I played Nocturne without a guide and I dont recall to have that many problems.
Alts said:So, who all occupies the Velvet Room this time around?
You really are weird. :\Reilly said:Of course, DDS is terrible.
Error said:I remember shouta saying that the 'one more!!' system was an evolution of press turn and so he consider it to be better or something.
dillenger said:You really are weird. :\
I wouldn't say the DDS games are generic but they're definately the most "mainstream" titles from the team, especially DDS2. The unique atmosphere, artstyle, and soundtracks keep the games far away from generic territory.Avalon said:It's understandable. DDS really isn't unique... in fact, it's the opposite of unique. It's generic.
Going from an experience like Nocturne to DDS can really leave a lot to be desired.